Another short update has been released, this time for past missions, mainly Mission 02, 15 & 16.
Due to extensive feedback, I've decided to change up Mission 15 a bit. The main thing is to change the way the Portal Amplifiers is taken. There is now a beacon in the area that you have to step on. This should prevent players from randomly activating them unintentionally, and having R.S.S.I forces attack you before you're ready. Also made it more easy to let players know that structures can hold Portal Amplifiers, which can lead more players to use defenses instead of combat units.
The final change is a tip in the beginning of the mission that specifically states that in order to complete the objective, the Portal Amplifiers must be controlled while the Protoss Defenders has already been cleared out.
I feel like all of these changes help players have more control over the mission and may result in more people beating it on the harder difficulties.
For mission 02 and 16, there was a couple game-breaking bugs that prevented players from progressing through the maps. These bugs have now been fixed. For mission 16, I have also reworked some of the dialogue lines towards the end of the mission, which better coincides with what happens later in the story. This should help create a better overall experience for player replaying the campaign, but especially newer players trying the campaign for the first time.
Full patch notes:
- A02, A16: Fixed an issue causing certain bridges to be impassable.
- A15: Added a tip in the beginning of the mission that helps players figure out how to approach the completion of the objectives.
- A15: Added a beacon that is required to be stepped on in order to active the Portal Amplifiers. This should help prevent players from randomly activating them unintentionally.
- A16: Reworked a couple dialogue lines in the cinematic that occurs after the Pride of Cyrex’s defeat.