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    posted a message on StarCraft II: Annihilation Campaign

    Another short update has been released, this time for past missions, mainly Mission 02, 15 & 16.

     

    Due to extensive feedback, I've decided to change up Mission 15 a bit. The main thing is to change the way the Portal Amplifiers is taken. There is now a beacon in the area that you have to step on. This should prevent players from randomly activating them unintentionally, and having R.S.S.I forces attack you before you're ready. Also made it more easy to let players know that structures can hold Portal Amplifiers, which can lead more players to use defenses instead of combat units.

    The final change is a tip in the beginning of the mission that specifically states that in order to complete the objective, the Portal Amplifiers must be controlled while the Protoss Defenders has already been cleared out.

     

    I feel like all of these changes help players have more control over the mission and may result in more people beating it on the harder difficulties.

     

    For mission 02 and 16, there was a couple game-breaking bugs that prevented players from progressing through the maps. These bugs have now been fixed. For mission 16, I have also reworked some of the dialogue lines towards the end of the mission, which better coincides with what happens later in the story. This should help create a better overall experience for player replaying the campaign, but especially newer players trying the campaign for the first time.

     

    Full patch notes:

    • A02, A16: Fixed an issue causing certain bridges to be impassable.
    • A15: Added a tip in the beginning of the mission that helps players figure out how to approach the completion of the objectives.
    • A15: Added a beacon that is required to be stepped on in order to active the Portal Amplifiers. This should help prevent players from randomly activating them unintentionally. 
    • A16: Reworked a couple dialogue lines in the cinematic that occurs after the Pride of Cyrex’s defeat.
    Posted in: Map Feedback
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    posted a message on StarCraft II: Annihilation Campaign

    Mission 22 has been changed to release status:

     

    I have uploaded a new version that fixes a lot of the main issues that's been found.

     

    • Fixed an issue causing the allied forces in Part II of the mission to occassionally bug out upon reaching the middle.
    • Added two new dialogue lines to the intro cinematic and final cinematic that better relates to previous and upcoming missions.
    • Fixed an issue causing Crowley's Experimental Fighter crash doodad to be visible prior to him actually crashing.
    • The Daggerfang Zerg no longer send Swarm Hosts during Part II of the mission.
    • During Part II of the mission, if the player successfully prevents the enemy from rebuilding a Nexus, and they continue to have 0 Nexii for 2,5 minutes, the player is automatically victorious.
    Posted in: Map Feedback
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    posted a message on StarCraft II: Annihilation Campaign

    Quick Note:

     

    There is currently a huge bug with Ultra-Capacitors where Blizz somehow changed it so the upgrade gives 50% additional attack speed per upgrade instead of 5%. This bug has unfortunately not only hit Blizzard maps, but also custom ones, as well.

     

    Until Blizz fixes this, I highly recommend people to NOT play any mission of Annihilation where you face off against Terran. If you don't wanna get smoked, that is. :P

    Posted in: Map Feedback
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    posted a message on StarCraft II: Annihilation Campaign

    In reply to VastanX:

     Thank you so much!
    That's honestly one of the best things about starting a new map; gathering ideas and trying to conceptualize how I can make the terrain for this map both cool and unique. Once an idea is in my head, my brain just goes crazy :D
     
    Posted in: Map Feedback
  • 0.950796460176991

    posted a message on StarCraft II: Annihilation Campaign

    Mission 23 Teaser:

    Progress on Mission 23 is going well, and the terrain is about halfway done, so I figure I'd show off a little teaser, without revealing too much.

     

    This might be the first time in a while where I can release a mission without a 3-4 month gap between them. Stay tuned for any new updates!

    Posted in: Map Feedback
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    posted a message on StarCraft II: Annihilation Campaign

    Thanks to PowercoreX64, I have released an emergency update to the mission that fixes a bug that causes you heroes to become Invulnerable during the second portion of the map.

     

    It's funny how I always have to release a mission with apparent bugs like these, and never notice them myself. I suppose that's why I was always doing so well in the second portion of the map, and never losing my heroes XD

    Posted in: Map Feedback
  • 0.952209845490478

    posted a message on StarCraft II: Annihilation Campaign

    Mission 22 Released!

     

    So, it finally happened. Mission 22 has officially been released and is ready for your enjoyment.

     

    You can download the mission here.

     

    Estimated playtime including cutscenes: 1,5 hours

     

     

    Posted in: Map Feedback
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    posted a message on StarCraft II: Annihilation Campaign

    Expecting a release of Mission 22 in roughly 2-3 weeks. I have minor gameplay parts left to program and some balance-testing to do.

     

    Posted in: Map Feedback
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    posted a message on StarCraft II: Annihilation Campaign

    In reply to jijijojo1:

     Thank you so much for your kind words!
    Posted in: Map Feedback
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    posted a message on StarCraft II: Annihilation Campaign

    In reply to Highlord_Alarak:

     Triggering is around 30% completed, and following that, It's done. I'd expect maybe a month. But honestly, I hate making estimations, since I'm always wrong XD
    Posted in: Map Feedback
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    posted a message on StarCraft II: Annihilation Campaign

    Terrain showcase video - Live now!

    With its terrainining completely finished, here's a teaser of what will be coming in Annihilation's next installment: "The United Forces"

    I apologize for some of the framy clips. My computer apparently couldn't handle it, but I've reduced it as much as I could.

    Posted in: Map Feedback
  • 1.30755863455335

    posted a message on StarCraft II: Annihilation Campaign

    A quick update:

     

    Because of some computer issues, I was forced to reinstall everything, so haven't had editor available. But now, everything's fixed and I will continue development of the next mission.

     

    Terrain is just about 60% done. Once it's finished, I'll make a short terraining showcase video as I've done before.

    Posted in: Map Feedback
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    posted a message on Jayborino's YouTube Feedback/Schedule Thread

    It's actually insane to see how much lack of StarCraft 2 content there is for you to do. Hard to believe you've played pretty much everything there is. Time goes by so fast.

    Posted in: Map Review
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    posted a message on StarCraft II: Annihilation Campaign

    In reply to redlerred7:

     I should probably point out that 30 minute is the total in the map, not the length of an individual cutscene, but yeah in some maps there is at least 30 minutes of cutscenes.
     
    Sorry dude :P
    Posted in: Map Feedback
  • 0.961124121779859

    posted a message on StarCraft II: Annihilation Campaign

    Mission 21 has now been reuploaded and changed to a "Released" state.

     

    I've made a couple changes to reduce the overall length of the second part of the map, and with it, i've also fixed some other issues people have pointed out.

     

    Patch notes for the updated mission:

    • Spectres and Goliaths now have 2.25 movement speed.
    • Units and Heroes now passively gain 60% increased movement speed when out of combat for 5 seconds. This buff is only active during Part II of the mission.
    • Removed outlines from units behind objects in certain cinematic shots.
    • During Part II, if a door is opened, the area around the door will be revealed for 2 seconds, allowing players to catch a glimpse of where the door is, and also view the opened door through the fog of war.
    • The Guard Housing units stationed around the map are no longer viewable on the minimap.
    • Fixed a few typos.
    • Changed the angle of one of the framy cutscenes, reducing some of the lag.
    • Doors are now visible on the minimap.
    • Reduced the duration of the "Start" transmission from The Silent Hunter.
    Posted in: Map Feedback
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