Awesome boss fights in 21! Only bug I found was Silent Killer would say 'Start', I would move, and he would kill me. There was a gap between 'Start' and him cloaking that still triggers insta-death, maybe make him cloak a split second before saying 'Start' instead?
Rollback Post to RevisionRollBack
Visit my channel where I showcase custom content! Send me a PM or respond to my YouTube thread if you'd like to see your map/s on my channel (eventually!)
Was the transmission still playing when he insta-killed you? Like, was his portrait still present to the left of the screen. If it was, it's simply because of the fact that he's technically still in the process of saying "Start", and then insta-death trigger is turned off after he blinks away. (I really should lower the duration of that transmission anyway, it doesn't really make sense that he says one word, THAT slowly)
I'll look into it. But i'm probably going to wait with making any changes until after your video is out, so I may be able to gather more.
I told you this on discord but I might as well tell you here as well.
I started a revisit of your campaign and have recorded missions 1-9 in the span of a few short days. I started this revisit to re-learn the flow of your maps and the abilities of the heroes. So far, everything has gone smoothly except for missions 5 and 6 where I forgot to record the game audio. I decided not to rerecord since I did quite well in both missions.
So far, Mission 5: Departure is still my favorite mission. There's not a lot of downtime so things don't get really boring but at the same time, there's just enough down time that I can catch my breath. The slow ramp up in difficulty felt just right for its place in the story while still providing a lot of challenge. There's still no reason to take the expansion, though. I don't know if it's different on brutal but I never feel like I don't have enough units to deal with any threats - I always have enough of an economy to defend my based and the APC.
Mission 8: The Wandering Shadow has become my least favorite mission. I don't know if my mindset while playing video games simply changed but all the waiting around, the punishment for making mistakes, the reloading of saves - it just seemed to frustrate me more and more. It doesn't help that there are a number of unskippable cutscenes in this mission.
I'm also pleased to say that I'm performing much better at the Zerg missions now. I'm not sure if you recall but I had a terrible time playing through the Zerg missions when I first played. I have since gotten better at playing starcraft in general and it seems to alleviate a lot of my troubles playing through those two zerg missions. I'm unsure about how much better I'll fare with mission 12 and 13, though.
Once I get to and finish recording mission 15, I'll jump into the new missions. From what I remember, every new mission as at least five minutes of dialogue cutscenes. I'm unsure of how well I'll respond to that during a recording but I'll deal with that when I get to it.
Cool to see you actually managed to enjoy your time during the Zerg missions more :)
Yeah, there's definitely a lot more story development from Mission 16 onwards, so you'll have to deal with a ton of cutscenes, and some really long ones too. Hope you find some of the stuff interesting, tho.
Mission 21 has now been reuploaded and changed to a "Released" state.
I've made a couple changes to reduce the overall length of the second part of the map, and with it, i've also fixed some other issues people have pointed out.
Patch notes for the updated mission:
Spectres and Goliaths now have 2.25 movement speed.
Units and Heroes now passively gain 60% increased movement speed when out of combat for 5 seconds. This buff is only active during Part II of the mission.
Removed outlines from units behind objects in certain cinematic shots.
During Part II, if a door is opened, the area around the door will be revealed for 2 seconds, allowing players to catch a glimpse of where the door is, and also view the opened door through the fog of war.
The Guard Housing units stationed around the map are no longer viewable on the minimap.
Fixed a few typos.
Changed the angle of one of the framy cutscenes, reducing some of the lag.
Doors are now visible on the minimap.
Reduced the duration of the "Start" transmission from The Silent Hunter.
Wow! Looks really good! Looking forward to replay the mission now! Multiple updates sense i played it and i have a New PC, so it Will probably go smoother too. Keep it up Buddy! Already Waiting for mission 22... and trying to figure out a little bit What it will be about...
It's not that I don't like long cutscenes. I just don't like long cutscenes where it's only shot-reverse-shot of characters talking. It's almost always exposition. It's pretty much impossible to show emotive character animation. And I also have to read through the dialogue in the speed set by the cutscene.
It's also the fact that many cutscenes will linger for long stretches of time on scenes that will make my computer just chug.
And regarding 30 minute cutscenes... wow... I have no idea what to say to that
U have to give huge props to the mapmaker. Making 20 + awesome missions is no easy task. Usually midway point people lose motivation,interest, job or school stuff comes about. This really is hard and if there ever was an award it should be given to this person.