Starcraft: Mass Recall
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StarCraft: Mass Recall
StarCraft: Mass Recall (SCMR) is a project that recreates the classic StarCraft and Brood War gameplay as well as the entire single-player campaigns within the StarCraft II engine. StarCraft: Mass Recall contains 68 maps, 59 from the original StarCraft/Brood War game, 3 that were hidden or deleted on various StarCraft supports, and 6 from the 1998 demo campaign.
You need to have StarCraft II installed in order to play the Mod. StarCraft II is free-to-play, you can download the game client from the StarCraft II Official Game Site.
Also check out:
- our project thread at TeamLiquid forums
- a commentated playthrough by Jayborino (v6.x, hard difficulty)
- a playthrough by professional StarCraft II player Crank (HotS version, hard difficulty)
- story and cutscenes video series / playthrough by Executor Nral (v8)
Do not hesitate to leave feedback or suggestions in the comment section below.
We hope you all enjoy playing StarCraft: Mass Recall!
- The StarCraft: Mass Recall - Team
“Ah, Executor! En Taro Adun! It is good to see you once more upon the field of battle.” – Fenix
FRIENDLY DISCLAIMER: This Mod and all campaign files are free. This means, all who work on Mass Recall are putting their free time into an incredibly comprehensive remaster of all of StarCraft and Brood War, including entirely new custom campaigns such as the Stukov Series and Enslavers Redux. Thus, there should be absolutely no expectations that bug fixes or new features will be released in any sort of timely manner. This is a "we'll get to it when we get to it" situation. Please be aware the modders here have work lives, family lives, and simply do not have the energy to maintain a lively work cycle to keep the Mod 100% up to date. We do promise we will release updates when we feel they are ready to be released. We hope that you understand our position on this.
“Receiving incoming transmission…” – Adjutant
December 29th, 2021
The Spanish (EU) localization of StarCraft: Mass Recall (version 8.0.1) is now available!
The first major redesign of our project page is now live!
StarCraft: Mass Recall is done for the foreseeable future. Have fun!
You can find all essential files that are required in order to play StarCraft: Mass Recall, as well as the Bonus campaign Enslavers Redux in the "Downloads" section below!
Note that the Cinematics addon has not changed. If you have the latest Cinematics addon already installed, do not replace it with the file included with StarCraft: Mass Recall v8.0, this is just a "dummy" file in case you're not using the addon.
“This is kind of exciting for me.” – Sarah L. Kerrigan
StarCraft: Mass Recall 7.0 Trailer #2
StarCraft: Mass Recall 7.0 Preview Trailer #`1
“ACCESSING CONFEDERATE NETWORK >” – Confederate Network
Current Version: 8.0.1
Localizations (one of these required):
- SCMR Localization v8.0.0 English
- SCMR Localization v8.0.1 Deutsch
- SCMR Localization v8.0.1 Español (EU)
- SCMR Localization v8.0.0 Español (Latino)
- SCMR Localization v8.0.1 Polski (includes Polish localization of the Stukov Series + Enslavers Redux)
- SCMR Localization v8.0.0 Русская
SCMR Cinematics Pack (Recommended)
Enslavers Redux Bonus campaign (Recommended)
- SCMR v8.0.1 Extra Campaign - Enslavers Redux - English
- SCMR v8.0.0 Extra Campaign - Enslavers Redux - Русская
- SCMR v8.0.1 Extra Campaign - Enslavers Redux - Spanish
To install the SCMR Cinematics Pack if you've already run the installer without it, replace the "SCMRcinematics" file in your "Mods" folder with the one in the cinematics pack download. Similarly, if you have already downloaded the English Localization Mod but wish to change languages to one of the above supported versions, replace the "SCMRlocal" Mod file in your "Mods" folder with the respective language you wish to use.
If you've played previous versions of StarCraft: Mass Recall, for a clean installation it is recommended you delete any previous StarCraft: Mass Recall-related folders or ZIP-Archives from your StarCraft II installation directory, and delete or rename the SCMR.SC2Bank file in (Documents)/StarCraft II/Banks.
Older versions and localizations
- Chinese Localization v6.2.1:
- SCMR Localization v6.2.1 International Subtitles (including Chinese)
The Chinese Localization v6.2.1 of StarCraft: Mass Recall is also hosted on the Chinese cloud-service by Baidu. There you can also find a comprehensive installation guide in Chinese to properly install this localization. To get to the required files and the installation guide follow this link here.
- French Localization v6.2.1:
- Korean Localization v7.1.0:
SCMRlocal changes from v7.3 to v8.0, provided by 628w
“Uh... how do you work this damn thing?” – Marine
(for Windows, if you're using Mac follow the manual installation guide below)
For a fresh auto-install please carefully follow these steps:
1. Download the SCMR installer and the required files (see the "Downloads" section above).
2. Move all downloaded ZIP-Files and unzip the installer to your StarCraft II installation directory. The default path to it is: "C:\Program Files (x86)\StarCraft II\".
3. Run the installer.
4. After SCMR is successfully installed, use the shortcut on your Desktop to run SCMR.
Auto install video guide by DeltronLive
Note that this is for an older version, just make sure you have all the latest required files specified in the "Downloads" section above, otherwise the process is the same.
If auto-install fails and/or you would like to manually install SCMR, please carefully follow these steps:
1. Download the required file sets (see the "Downloads" section above). For StarCraft: Mass Recall to work properly you need to download the Campaign Maps - that are bundled with the Main Mod (SCMRmod) and a "dummy" Cinematics Mod (SCMRcinematics) - as well as the Assets Mod (SCMRassets) and a Localization Mod (SCMRlocal).
2. Then extract all ZIP-Files to a folder of your choice. The extracted folder should look like graphic  below.
3. Now, open your StarCraft II installation directory where the StarCraft II.exe (WIN) or .app (MAC) is located. Per default this is on your primary C: drive under "Program Files (x86)" (WIN) or "Applications" (MAC). The standard paths to the StarCraft II installation directory are shown below.
Windows: "C:\Program Files (x86)\StarCraft II"
Mac OSX: "Macintosh HD/Applications/StarCraft II"
The StarCraft II installation directory should look similar to graphic  below. Note that you may need to create the "Maps" folder here if it does not already exist. Then move the folder called "Starcraft Mass Recall" (with lowercase "c") from the extracted folder to the "Maps" folder within your StarCraft II installation directory. The "Maps" folder should now look like graphic  below.
4. Next, move the "Mods" folder from the extracted folder into the StarCraft II installation directory (the same place as the "Maps" folder). Your "Mods" folder should now have four Mod files and resemble graphic  above.
5. While your newly placed "Starcraft Mass Recall" folder within the "Maps" folder should now look like graphic  below.
Other (older) manual installation guides:
- Step-by-step Installation Guide (English)
- Installations-Handbuch (Deutsch)
Alternative ways to play
If the above doesn't work for you, first and foremost make sure that:
- you have all the necessary files in the right directories
- you've set the correct paths for the shortcut
- you're running the latest version of StarCraft II
Alternative way to play without the shortcut:
- locate SC2Switcher.exe in the Support folder (your StarCraft II installation directory)/Support
- locate the SCMR Campaign Launcher file in (your StarCraft II installation directory)/Maps/Starcraft Mass Recall
- drag and drop the SCMR Campaign Launcher file to SC2Switcher.exe
If you wish to play while logged on to Battle.net, you will need to take the following steps:
- Launch StarCraft II using the Battle.net launcher
- Alt-tab to Desktop
- Launch StarCraft: Mass Recall using the created shortcut
Note that you can still save and load any SCMR map, as long as you're logged in.
Bonus Campaign - Enslavers Redux Installation
ZIP Download - https://www.sc2mapster.com/projects/starcraft-mass-recall/files/3246278
This file includes a new 30-mission extra bonus campaign "Enslavers Redux" by OmegaWeaponX! This series contains 4 episodes, with 9 unique maps per Terran, Protoss, and Zerg races, with 3 epilogue maps. Content and story is based on the original Enslavers custom maps in StarCraft and Dark Vengeance maps in Brood War. Features brand new dialog and story, missions, and enhanced heroes with their own level-up mechanics! Learn what happens between the major StarCraft episodes and the events leading up to StarCraft II: Wings of Liberty!
While this custom campaign can be played stand-alone by opening up the unique Enslavers Redux Campaign Launcher and launching missions from there, it is also integrated into Mass Recall via the "Extras" menu. In order to load it properly in for the Mass Recall Launcher to work with this campaign, follow these instructions:
- Download the above ZIP-file containing Enslavers Redux
- Go into your StarCraft II folder -> SCMR Mass Recall -> Extras:
- Within Extras, place your ZIP-file, then uncompress it there. You should have a folder that says 8. Enslavers Redux. It should look like this now:
- You've got Enslavers Redux installed! Now from the SCMR Campaign Launcher go to Extras and click on the Enslavers Redux menu panel. You can launch any mission from here or open the Enslavers Redux Campaign Launcher and launch missions from there!
Please note - This campaign has no unique audio for voices and as such it is required that subtitles are enabled in order to actually read what transmissions are saying :)
“Come, stand here. You need to see this.” – Gerard DuGalle
- Terran SCMR Models
- Zerg SCMR Models
- Protoss SCMR Models
- Faction Model List Options
- Cheat Codes
“I swear it's always some damn thing.” – Joeyray
Make sure to check out the auto install and manual install video guides also linked above. The end result in these videos is the same, regardless of install method.
Also make sure you're using an up-to-date version of StarCraft II.
- Param/Value/-Error: If lots of texts are like that, you may have a problem with your Mods: Delete SCMRmod and SCMRlocal, and re-download them from the links above. If it is only one or two lines (say, a mission objective), report it in the comments section (in that case, please specify which language you are playing in).
- Dependency cannot be loaded: The Mods are not at the proper place. Check that you have put your Mods (SCMRmod, SCMRassets and SCMRlocal) in the "Mods" folder, as on the pictures above.
- Unable to load map: Your Maps are not at the proper place. Check that you have put the episode files such as "1. Rebel Yell" in a folder "Starcraft Mass Recall", itself to be placed in "Maps", as on the pictures above.
“Who's in charge here?” – Marine
[ Click here to view full credits ]
Map Design and Scripting
based on the StarCraft 2: Brood War Mod by
Additional development by
Custom 3D Models and Textures by
|GhostNova||Units: Dropship, Stukov (co-author SoulFilcher), SC1 Queen's Nest, SC1 Ghost, SC1 Citadel of Adun, SC1 Battlecruiser, SC1 Siege Tank, SC1 Academy, SC1 Devourer
Portraits: Fenix, Duran, Stukov (co-author SoulFilcher), Goliath
|Thrikodias||Units: Tassadar, Observatory, Arbiter Tribunal, Warp Gate, Bengalaas, Kakaru, Psi Emitter, Stasis Cell, SC1 Defiler Mound, SC1 Photon Cannon, SC1 Robotics Facility,
Portraits: SC1 Mengsk, Valkyrie, Tassadar, SC1 Adjutant, SC1 Zasz, SC1 Daggoth, SC1 Corsair, SC1 Defiler, Dropship, SC1 High Templar
|GnaReffotsirk||Carrier, Shuttle, Queen, Creep Colony, SC1 Guardian|
|Cacho56||Units: UED marine, SC1 Sunken Colony
Portraits: Duke, DuGalle, SC1 Arbiter, SC1 Siege Tank, SC1 Battlecruiser, SC1 Science Vessel,
|SoulFilcher||Units: Ion Cannon, SCV (Retro), Stukov (co-author GhostNova)
Portraits: Stukov (co-author GhostNova)
Icons: Kerrigan, Tassadar, Devourer, Queen
Portraits: SC1 Overmind
|XibadivS||Control Tower, Machine Shop|
|Snowflake Entertainment / Project Revolution||Valkyrie|
|Hammer107||ComSat Station, SC1 Barracks, SC1 Engineering Bay, SC1 Missile Turret, SC1 Starport, SC1 Armory, SC1 Bunker, SC1 Factory, SC1 Medic, Raynor (Vulture), SC1 Spore Colony, Tassadar (Gantrithor)|
|Kailniris2||Shield Battery, Psi Disrupter textures|
|Delphinium1987||Psi Disrupter mesh|
|MSeverns||Duran, Raszagal units|
|DaveSpectre||Jim Raynor portrait|
|Skulluse||Sarah Kerrigan portrait|
|ZeShmoutt||Retextured Hunter Killer, Devouring One|
|SyCoAttack||Dark Protoss (Shakuras) doodad retextures|
|TooMuchTuch||Decals: Alpha, Delta, Nova, Omega Squadron, UED, Kel-Morian Combine|
|Frankiealaplaaja||Decals: Mar Sara militia, Sons of Korhal|
|Kostyarik||Animations: briefing Start button, score screen|
|Re1deR||Briefing transitions, portrait highlight texture|
|Jones FixedPlaceholderFixedPlaceholderFixedPlaceholderFixed||Town sign textures FixedPlaceholderFixedPlaceholderFixedPlaceholderFixed|
|luhkoala||SCMR loading screen, remastered victory screen backgrounds, additional loading screen artwork|
|Existor FixedPlaceholderFixedPlaceholderFixedPlaceholderFixed||SCMR logo & banner FixedPlaceholderFixedPlaceholderFixedPlaceholderFixed|
|Leader_DS||Spanish (European) version|
|bluefenixcursed FixedPlaceholderFixedPlaceholderFixedPlaceholderFixed||Spanish (Latin American) version FixedPlaceholderFixedPlaceholderFixedPlaceholderFixed|
For Brood War-like multiplayer, you can have a look at Starbow.
Old time Brood War players may enjoy the Carbot Animations Brood War series.
Other custom campaigns from various authors can be found at the Custom Campaign Initiative.
This is a completely unofficial, non-profit, fan-made and free-to-play remake and in no way endorsed by or affiliated with Blizzard Entertainment, Inc. and/or Activision Blizzard, Inc.
StarCraft, Brood War, Wings of Liberty, Heart of the Swarm, Legacy of the Void, Battle.net and Blizzard Entertainment are trademarks or registered trademarks of Blizzard Entertainment, Inc. in the U.S. and/or other countries.
In reply to 628w:
I downloaded "MD5 checksum tool". I put one of the file to analize and i get a bunch of numbers. Doesn't help me at all X)
However after downloading the files one more time one of them did get extracted. After more tries i got them all working.
I installed Mass Recall several times over it's existence. The first time Broodwar wasn't completed yet. I never got any problem to install it until then.
In reply to beberttentacule:
Since you were able to unzip the files and launch the game after several download attempts, this suggests that previously there may indeed have been transmission errors.
I am not familiar with the "MD5 checksum tool" program. I check the checksums using "Total Commander". I have always received only one number - the same as the one given on the "File" page.
I don't know who was responsible for the story in Enslavers, but that crap was written so bad, that I felt like scratching my eyes out. I know there is considerable amount of artistic freedoms taken from the original material btw.
Hello, I keep getting an error message saying "Unable to launch game," which is slightly different than the error that other people are getting. I checked my file system many times but I guess just in case, here it is:
The 4 different mod files (local, assets, mod, and cinematics) are all in Mods. The same thing occurs (unable to launch game error) no matter if I use the shortcut (I checked that the shortcut had the right file paths to the switcher and map), try to launch it from the editor (the editor tells me "dependency data could not be loaded" also), or if I try to run any maps by drag and dropping them on the switcher. Uhhh, I don't know if you have any clue on what to do, but I'd love it if you had any ideas!
In reply to laberg:
I'm going to try uninstalling both SCII and Battle.net entirely and redo everything, I'll update if it works
Edit: This was actually my second time completely uninstalling Battle.net, SCII, and SCMR and for some reason it's working this time!
In reply to laberg:
Good news :)
This is a problem I've especially seen in Enslavers:
the game doesn't "STOP" when you fulfill the win conditions, and your hero for some bs reason or another, can get killed offscreen while your stupid cutscene plays out. This is tarded and a waste of time
Edit: If your heroes are inside a shuttle by the time the mission ends, the mission detects as if you've lost your heroes. A complete garbage that wasted my time twice.
Hello from Ukraine.
In 2021 we have a team who made full localization (text+sound) starcraft + brood war to Ukrainian language
All texts and audio are ready to use. Where i can read how to create SCMR Localization v8.0.0 Ukrainian ?
In reply to fold_ua:
I'm afraid there is no such manual.
I suggest looking at how it is done in other languages.
A general tip: using the SC2 editor, you should put the texts and voices in the "SCMRlocal.SC2Mod" file (texts in the "Text" module, voices in the "Import" module).
Unfortunately, there is no Ukrainian language option in the SC2 editor (I guess there is no such option in the SC2 game either?). Maybe the option of another language should be used?
And in ENSR you have to translate each map separately (there is no common localization file).
The enslavers first mission crashes when I attempt to start it. Wtf? Edit: Actually just checked now, and NONE of the missions open.
Also, since this site is terrible, I can't check my own post history to see if there was an answer or anything, but I've asked the same question in the past, will there be any attempts to make Insurrection and Retribution campaigns too? Maybe not popular opinion, but I thought those were at least as good as original.
all the files are in the right place after manual install but when i start the game it says "the launch of this game makes refference to mop or map dependencies that are no longer available." this was replied to and recommended to buy wings of liberty but i already HAVE wings of liberty and it still wont work. ive tried manually reinstalling and everything like 10 times now and it WILL NOT work. please help!
In reply to tyranfosky:
Such a message can appear when the "Mods" folder does not have all the necessary files.
I know, you wrote that you have all the files in the right places. However, just in case, compare again with these images: https://www.sc2mapster.com/projects/starcraft-mass-recall?comment=4295
If that doesn't help, I have no other ideas.
After restarting my computer all my progress is just gone. Every campaign reset to 0% progress. Can't access my saves. My saves still exist in documents/sc2, though. But it's like it forgot everything and can't find my saves/progress.
Edit: Ok, found the issue. I ran the program as administrator to get rights to update the game. I had to use an admin account, and I assume the game tracks progress on your local account. So it thought I was logged into a different (local, not bnet) account, basically.
Unable to open the map.
No SCMRsetup file either.
In reply to dehaka1834:
In version 8.x, the "SCMRsetup.SC2map" file is no longer needed. If you already have all the "SC2Map" and "SC2Mod" files in the appropriate folders, then you still need to create a shortcut on the desktop and you will be able to play. If you do not know how to create a shortcut, you can download it from version 7.3.1: https://www.sc2mapster.com/projects/starcraft-mass-recall/files/4326616 .
Correct structure of SCMR folders:
Contents of the "mods" folder:
In reply to 628w:
Sadly after downloading shortcut it doesn't let me play the game, even though all files are correct.
In reply to dehaka1834:
The shortcut from version 7.3.1 works if Starcraft is installed in the folder C:\Program Files (x86)\StarCraft II.
If Starcraft is installed in another folder, you need to modify the shortcut.
The original entry in the shortcut is:
"C:\Program Files (x86)\StarCraft II\Support\SC2Switcher.exe" -run "C:\Program Files (x86)\StarCraft II\Maps\Starcraft Mass Recall\SCMR Campaign Launcher.SC2Map" -displaymode 2
The part I marked in red must match the location of the SC2Switcher.exe file.
Click the image to enlarge
The part I marked in blue must match the location of the SCMR Campaign Launcher.SC2Map file.
Click the image to enlarge
If these tips don't help either, then unfortunately I have no other ideas.
Important: what I wrote applies to Windows, I am not familiar with macOS.
Are you supposed to be able to see almost nothing on the city maps? I'm doing chapter 0 and on the mission where you get Duke as a hero, and everything is so dark I can barely make out what is going on. Borderline unplayable for me.
Edit: I just saw the Night Vision button... that thing should definitely be introduced properly. I was going mad.
at first, Thank a lot for this mod !
I would like to know if we will have SCMR v 8.0 in french ?