Starcraft: Mass Recall
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StarCraft: Mass Recall
StarCraft: Mass Recall (SCMR) is a project that recreates the classic StarCraft and Brood War gameplay as well as the entire single-player campaigns within the StarCraft II engine. StarCraft: Mass Recall contains 68 maps, 59 from the original StarCraft/Brood War game, 3 that were hidden or deleted on various StarCraft supports, and 6 from the 1998 demo campaign.
You need to have StarCraft II installed in order to play the Mod. StarCraft II is free-to-play, you can download the game client from the StarCraft II Official Game Site.
Also check out:
- our project thread at TeamLiquid forums
- a commentated playthrough by Jayborino (v6.x, hard difficulty)
- a playthrough by professional StarCraft II player Crank (HotS version, hard difficulty)
- story and cutscenes video series / playthrough by Executor Nral (v8)
Do not hesitate to leave feedback or suggestions in the comment section below.
We hope you all enjoy playing StarCraft: Mass Recall!
- The StarCraft: Mass Recall - Team
“Ah, Executor! En Taro Adun! It is good to see you once more upon the field of battle.” – Fenix
FRIENDLY DISCLAIMER: This Mod and all campaign files are free. This means, all who work on Mass Recall are putting their free time into an incredibly comprehensive remaster of all of StarCraft and Brood War, including entirely new custom campaigns such as the Stukov Series and Enslavers Redux. Thus, there should be absolutely no expectations that bug fixes or new features will be released in any sort of timely manner. This is a "we'll get to it when we get to it" situation. Please be aware the modders here have work lives, family lives, and simply do not have the energy to maintain a lively work cycle to keep the Mod 100% up to date. We do promise we will release updates when we feel they are ready to be released. We hope that you understand our position on this.
Latest News
“Receiving incoming transmission…” – Adjutant
December 29th, 2021
The Spanish (EU) localization of StarCraft: Mass Recall (version 8.0.1) is now available!
The first major redesign of our project page is now live!
StarCraft: Mass Recall is done for the foreseeable future. Have fun!
You can find all essential files that are required in order to play StarCraft: Mass Recall, as well as the Bonus campaign Enslavers Redux in the "Downloads" section below!
Note that the Cinematics addon has not changed. If you have the latest Cinematics addon already installed, do not replace it with the file included with StarCraft: Mass Recall v8.0, this is just a "dummy" file in case you're not using the addon.
Trailers
“This is kind of exciting for me.” – Sarah L. Kerrigan
StarCraft: Mass Recall 7.0 Trailer #2
StarCraft: Mass Recall 7.0 Preview Trailer #`1
Downloads
“ACCESSING CONFEDERATE NETWORK >” – Confederate Network
Current Version: 8.0.1
Required files:
Localizations (one of these required):
- SCMR Localization v8.0.0 English
- SCMR Localization v8.0.1 Deutsch
- SCMR Localization v8.0.1 Español (EU)
- SCMR Localization v8.0.0 Español (Latino)
- SCMR Localization v8.0.1 Polski (includes Polish localization of the Stukov Series + Enslavers Redux)
- SCMR Localization v8.0.0 Русская
Optional addons:
SCMR Cinematics Pack (Recommended)
Enslavers Redux Bonus campaign (Recommended)
- SCMR v8.0.1 Extra Campaign - Enslavers Redux - English
- SCMR v8.0.0 Extra Campaign - Enslavers Redux - Русская
- SCMR v8.0.1 Extra Campaign - Enslavers Redux - Spanish
To install the SCMR Cinematics Pack if you've already run the installer without it, replace the "SCMRcinematics" file in your "Mods" folder with the one in the cinematics pack download. Similarly, if you have already downloaded the English Localization Mod but wish to change languages to one of the above supported versions, replace the "SCMRlocal" Mod file in your "Mods" folder with the respective language you wish to use.
If you've played previous versions of StarCraft: Mass Recall, for a clean installation it is recommended you delete any previous StarCraft: Mass Recall-related folders or ZIP-Archives from your StarCraft II installation directory, and delete or rename the SCMR.SC2Bank file in (Documents)/StarCraft II/Banks.
Older versions and localizations
- Chinese Localization v6.2.1:
1st method:
Required files:
Localization (required):
- SCMR Localization v6.2.1 International Subtitles (including Chinese)
Optional addons:
2nd method:
The Chinese Localization v6.2.1 of StarCraft: Mass Recall is also hosted on the Chinese cloud-service by Baidu. There you can also find a comprehensive installation guide in Chinese to properly install this localization. To get to the required files and the installation guide follow this link here.
- French Localization v6.2.1:
Required files:
Localization (required):
Optional addons:
- Korean Localization v7.1.0:
Required files:
Localization (required):
For translators:
SCMRlocal changes from v7.3 to v8.0, provided by 628w
Installation
“Uh... how do you work this damn thing?” – Marine
Auto-Installation
(for Windows, if you're using Mac follow the manual installation guide below)
For a fresh auto-install please carefully follow these steps:
1. Download the SCMR installer and the required files (see the "Downloads" section above).
2. Move all downloaded ZIP-Files and unzip the installer to your StarCraft II installation directory. The default path to it is: "C:\Program Files (x86)\StarCraft II\".
3. Run the installer.
4. After SCMR is successfully installed, use the shortcut on your Desktop to run SCMR.
Auto install video guide by DeltronLive
Note that this is for an older version, just make sure you have all the latest required files specified in the "Downloads" section above, otherwise the process is the same.
Manual Installation
If auto-install fails and/or you would like to manually install SCMR, please carefully follow these steps:
1. Download the required file sets (see the "Downloads" section above). For StarCraft: Mass Recall to work properly you need to download the Campaign Maps - that are bundled with the Main Mod (SCMRmod) and a "dummy" Cinematics Mod (SCMRcinematics) - as well as the Assets Mod (SCMRassets) and a Localization Mod (SCMRlocal).
2. Then extract all ZIP-Files to a folder of your choice. The extracted folder should look like graphic [1] below.
3. Now, open your StarCraft II installation directory where the StarCraft II.exe (WIN) or .app (MAC) is located. Per default this is on your primary C: drive under "Program Files (x86)" (WIN) or "Applications" (MAC). The standard paths to the StarCraft II installation directory are shown below.
Windows: "C:\Program Files (x86)\StarCraft II"
Mac OSX: "Macintosh HD/Applications/StarCraft II"
The StarCraft II installation directory should look similar to graphic [2] below. Note that you may need to create the "Maps" folder here if it does not already exist. Then move the folder called "Starcraft Mass Recall" (with lowercase "c") from the extracted folder to the "Maps" folder within your StarCraft II installation directory. The "Maps" folder should now look like graphic [3] below.
4. Next, move the "Mods" folder from the extracted folder into the StarCraft II installation directory (the same place as the "Maps" folder). Your "Mods" folder should now have four Mod files and resemble graphic [4] above.
5. While your newly placed "Starcraft Mass Recall" folder within the "Maps" folder should now look like graphic [5] below.
Other (older) manual installation guides:
- Step-by-step Installation Guide (English)
- Installations-Handbuch (Deutsch)
Alternative ways to play
If the above doesn't work for you, first and foremost make sure that:
- you have all the necessary files in the right directories
- you've set the correct paths for the shortcut
- you're running the latest version of StarCraft II
Alternative way to play without the shortcut:
- locate SC2Switcher.exe in the Support folder (your StarCraft II installation directory)/Support
- locate the SCMR Campaign Launcher file in (your StarCraft II installation directory)/Maps/Starcraft Mass Recall
- drag and drop the SCMR Campaign Launcher file to SC2Switcher.exe
If you wish to play while logged on to Battle.net, you will need to take the following steps:
- Launch StarCraft II using the Battle.net launcher
- Alt-tab to Desktop
- Launch StarCraft: Mass Recall using the created shortcut
Note that you can still save and load any SCMR map, as long as you're logged in.
Bonus Campaign - Enslavers Redux Installation
ZIP Download - https://www.sc2mapster.com/projects/starcraft-mass-recall/files/3246278
This file includes a new 30-mission extra bonus campaign "Enslavers Redux" by OmegaWeaponX! This series contains 4 episodes, with 9 unique maps per Terran, Protoss, and Zerg races, with 3 epilogue maps. Content and story is based on the original Enslavers custom maps in StarCraft and Dark Vengeance maps in Brood War. Features brand new dialog and story, missions, and enhanced heroes with their own level-up mechanics! Learn what happens between the major StarCraft episodes and the events leading up to StarCraft II: Wings of Liberty!
While this custom campaign can be played stand-alone by opening up the unique Enslavers Redux Campaign Launcher and launching missions from there, it is also integrated into Mass Recall via the "Extras" menu. In order to load it properly in for the Mass Recall Launcher to work with this campaign, follow these instructions:
- Download the above ZIP-file containing Enslavers Redux
- Go into your StarCraft II folder -> SCMR Mass Recall -> Extras:
- Within Extras, place your ZIP-file, then uncompress it there. You should have a folder that says 8. Enslavers Redux. It should look like this now:
- You've got Enslavers Redux installed! Now from the SCMR Campaign Launcher go to Extras and click on the Enslavers Redux menu panel. You can launch any mission from here or open the Enslavers Redux Campaign Launcher and launch missions from there!
Please note - This campaign has no unique audio for voices and as such it is required that subtitles are enabled in order to actually read what transmissions are saying :)
Informational Pages
“Come, stand here. You need to see this.” – Gerard DuGalle
- Options
- Terran SCMR Models
- Zerg SCMR Models
- Protoss SCMR Models
- Faction Model List Options
- Cheat Codes
Troubleshooting
“I swear it's always some damn thing.” – Joeyray
Make sure to check out the auto install and manual install video guides also linked above. The end result in these videos is the same, regardless of install method.
Also make sure you're using an up-to-date version of StarCraft II.
Common issues:
- Param/Value/-Error: If lots of texts are like that, you may have a problem with your Mods: Delete SCMRmod and SCMRlocal, and re-download them from the links above. If it is only one or two lines (say, a mission objective), report it in the comments section (in that case, please specify which language you are playing in).
- Dependency cannot be loaded: The Mods are not at the proper place. Check that you have put your Mods (SCMRmod, SCMRassets and SCMRlocal) in the "Mods" folder, as on the pictures above.
- Unable to load map: Your Maps are not at the proper place. Check that you have put the episode files such as "1. Rebel Yell" in a folder "Starcraft Mass Recall", itself to be placed in "Maps", as on the pictures above.
Credits
“Who's in charge here?” – Marine
[ Click here to view full credits ]
Map Design and Scripting
Jones
Telenil
Jimm
Gradius
Ultraling
Kostyarik
Re1deR
herdal8
christdaugherty
OmegaWeaponX85
SCMRmod
based on the StarCraft 2: Brood War Mod by
MavercK
Additional development by
Jones
Jimm
Telenil
Gradius
OmegaWeaponX85
Superfield
christdaugherty
Custom 3D Models and Textures by
GhostNova | Units: Dropship, Stukov (co-author SoulFilcher), SC1 Queen's Nest, SC1 Ghost, SC1 Citadel of Adun, SC1 Battlecruiser, SC1 Siege Tank, SC1 Academy, SC1 Devourer Portraits: Fenix, Duran, Stukov (co-author SoulFilcher), Goliath |
Thrikodias | Units: Tassadar, Observatory, Arbiter Tribunal, Warp Gate, Bengalaas, Kakaru, Psi Emitter, Stasis Cell, SC1 Defiler Mound, SC1 Photon Cannon, SC1 Robotics Facility, Portraits: SC1 Mengsk, Valkyrie, Tassadar, SC1 Adjutant, SC1 Zasz, SC1 Daggoth, SC1 Corsair, SC1 Defiler, Dropship, SC1 High Templar |
GnaReffotsirk | Carrier, Shuttle, Queen, Creep Colony, SC1 Guardian |
Cacho56 | Units: UED marine, SC1 Sunken Colony Portraits: Duke, DuGalle, SC1 Arbiter, SC1 Siege Tank, SC1 Battlecruiser, SC1 Science Vessel, |
SoulFilcher | Units: Ion Cannon, SCV (Retro), Stukov (co-author GhostNova) Portraits: Stukov (co-author GhostNova) Icons: Kerrigan, Tassadar, Devourer, Queen |
Gradius | Units: Cerebrate Portraits: SC1 Overmind |
XibadivS | Control Tower, Machine Shop |
Snowflake Entertainment / Project Revolution | Valkyrie |
buhhy | Dragoon |
KORroy | Portraits: Aldaris |
Hammer107 | ComSat Station, SC1 Barracks, SC1 Engineering Bay, SC1 Missile Turret, SC1 Starport, SC1 Armory, SC1 Bunker, SC1 Factory, SC1 Medic, Raynor (Vulture), SC1 Spore Colony, Tassadar (Gantrithor) |
Kailniris2 | Shield Battery, Psi Disrupter textures |
Delphinium1987 | Psi Disrupter mesh |
MSeverns | Duran, Raszagal units |
DaveSpectre | Jim Raynor portrait |
Skulluse | Sarah Kerrigan portrait |
Kanitala | Terran beacons |
ZeShmoutt | Retextured Hunter Killer, Devouring One |
SyCoAttack | Dark Protoss (Shakuras) doodad retextures |
TooMuchTuch | Decals: Alpha, Delta, Nova, Omega Squadron, UED, Kel-Morian Combine |
Frankiealaplaaja | Decals: Mar Sara militia, Sons of Korhal |
Kostyarik | Animations: briefing Start button, score screen |
Re1deR | Briefing transitions, portrait highlight texture |
Jones FixedPlaceholderFixedPlaceholderFixedPlaceholderFixed | Town sign textures FixedPlaceholderFixedPlaceholderFixedPlaceholderFixed |
Additional Artwork
luhkoala | SCMR loading screen, remastered victory screen backgrounds, additional loading screen artwork |
Existor FixedPlaceholderFixedPlaceholderFixedPlaceholderFixed | SCMR logo & banner FixedPlaceholderFixedPlaceholderFixedPlaceholderFixed |
Localization
qimingnan | Chinese version |
Khyinn | French version |
FirefoxGhost | German version |
storycraft | Korean version |
628w | Polish version |
Re1deR | Russian version |
Leader_DS | Spanish (European) version |
bluefenixcursed FixedPlaceholderFixedPlaceholderFixedPlaceholderFixed | Spanish (Latin American) version FixedPlaceholderFixedPlaceholderFixedPlaceholderFixed |
For Brood War-like multiplayer, you can have a look at Starbow.
Old time Brood War players may enjoy the Carbot Animations Brood War series.
Other custom campaigns from various authors can be found at the Custom Campaign Initiative.
This is a completely unofficial, non-profit, fan-made and free-to-play remake and in no way endorsed by or affiliated with Blizzard Entertainment, Inc. and/or Activision Blizzard, Inc.
StarCraft, Brood War, Wings of Liberty, Heart of the Swarm, Legacy of the Void, Battle.net and Blizzard Entertainment are trademarks or registered trademarks of Blizzard Entertainment, Inc. in the U.S. and/or other countries.
there is a error on P10 Eye of the storm cause you can have over 200 pop cap on terrans and protoss seperatly?
Great work! Btw I find a small issue in the installation cmd. The line:
IF %errormo2%==1 Unless you're using retro mod, you should re-download Retro Mod archive because it appears to be broken.
should be corrected to:
IF %errormo2%==1 echo Unless you're using retro mod, you should re-download Retro Mod archive because it appears to be broken.
i.e. there should be an "echo" command there.
Thank you guys for making this remake! It's absolutely amazing!
@OutsiderXE: Go
Go ahead.
Hi guys,
may I use your credits triggers for my own custom campaign Shadow of the Xel'Naga? If yes who do I credit specifically for the credits triggers? Btw. I will also use SCMR mod as a basis most many maps of the campaign; naturally I will credit anyone that appears in the credits of SCMR.
Hoping someone can help. Within 5 minutes of starting a mission, my game crashes. I have to ctrl alt del to get back to the desktop. Happens every time, no matter which mission I pick. I tested the default game campaign, and the issue does not repeat there.
@Talioso21: Go
Yeah sure! The more bugs you unearth the better. Well, no, but you get my meaning.
@Jones313: Go
By the way, CranK said in one of his videos that the defiler's consume shouldn't have cooldown, yet in Mass Recall, it does have; 15 secs. I never played Brood War so I can't really relate though.
Hi there i've been following the mod for quite a while now and i wanted to know if you needed some bug reporting i have a ton of free time lately because my boss gave me a different working schedule
I could replay the missions over and over in different difficulties and send a list with all the bugs i can find. i've already noticed quite a few just on the mod such as a few unit response sounds from sc2
If you guys would like to let me know i got spare time most of my day
@FirefoxGhost: Go
Yeah, agree. Even better than removing name there
@FirefoxGhost: Go
I definetely agree. That seems more interesting :)
@valas991: Go | @darivlad: Go
Yes, that is a relative important point. The German version already uses another annotation than the English one because of this ("The Sleeper" instead of "Kerrigan").
So, I would rather recommend to call it "The Sleeper" as the Overmind itself refers to the unborn within the Chrysalis as "The Sleeper" in the third Zerg-Mission. I think it will look a bit more interesting than three question marks or so.
@darivlad: Go
They can simply remove the name. I already pointed it out. I guess they just forgot about it in the last patch, but it'll be done eventually.
@Jones313: Go
I meant the Metabolic Boost icon from the HotS campaign (from Abathur's evolution chamber).
Oh and btw, can you make Kerrigan's annotation in the Dream cinematic, something like three question marks?
@Jones313: Go
Honestly, with skippable cinematics auto-save isn't really so essential. I mean it's cool, but, i agree, is not really worth the effort.
I've checked your triggers in an attempt of finding if it can be done right between waves (or maybe 1/3, like it's 300 for wave interval, so throw a save in 100 after), but found out that most your waves are much hand-precised. With that it would be hard to make some constant timing periodic event to be handy, like it can throw an autosave right before the wave you weren't ready for, which literally ruins last checkpoint. Again it would be cool and actually pretty much style of autosave that should be in SC1 gameplay, but technicaly each of it should be also hand-precised and done for every map's every wave. For i don't think i would utilize it much when playing scmr, i've thought of the amount of effort has to be put in this and actually was scared of it, so i don't wish it for you, heh =)
Seems it's same for every race. I have a theory though - the style of background music is such that it starts more calm, but gets more intense during the briefing playback. So i suppose it can be more noticed if you can watch the whole briefing.
Practically - i've tried changing the trigger action to play briefing music as "music" rather than "sound" along with loading sound "speech" preset, but it appears that broodwar soundfiles are just too loud for these presets to handle correct. Anyway just lowering the volume value from 50% to 10% (man they are loud) in mod trigger worked like a charm for me - became perfectly sound-pleasant at my side. This can be of cause an issue of my personal hardware set or my personal ear, so if anyone can try this setting to agree or disagree with me - that would be nice =)
--Thank you for responding =) community is what we're all here for, and you really make it work) my regards)
Hello,
Somewhat old news for German-speaking players: FirefoxGhost has completed his German translation of the latest SCMR version, 5.4.1. The files have been up for a while, now they're finally linked on the front page. Sorry for the delay there. Unfortunately we're experiencing some technical difficulties with the cinema pack for the German 5.4.1 version, but we will try our best to have it up shortly.
Thanks for all the new comments. Telenil's been on vacation and I've just been gone, but here's my trademark late replies.
@Kostyarik: Go
Hmm. A proper checkpoint system would be much more than just about skipping cutscenes, though - I feel like that'd end up being much more time-consuming to do than just allowing cutscenes to be skipped. What we might try, in addition to skippable cutscenes, is add an optional autosave system that saves the game every x minutes.
We did that at some point, maybe it wasn't enough. Doesn't seem too bad to me, but we'll have another look. Any particular race that seems to have this issue?
Yeah, sounds like a good idea. I'll look into it.
@valas991: Go
Usually end up having to redo the map from TX05a, it's possible that part of the script was accidentally left out at some point when copying the triggers to a new version. We'll have a look...
@darivlad: Go
Think of it as a metaphor, kind of like those Red Bull commercials. A fair point though, which icon do you mean by "Zergling's feet", exactly?
@BartTWO: Go
Yeah the custom Protoss models often lack warp in animations. I guess we could technically skip them altogether but that would also look kind of awkward, especially with buildings. Waiting for LotV assets...
@zkshd: Go
Okay then, that is... quite different, for sure. Some interesting changes.
Haha. Turtle mod, you say? :p
@darivlad: Go
Gah. Sorry about these. We'll triple check these for the next update.
@InsaneMst: Go
Hey, glad you liked it. We'll have a look at those portraits.
Yeah the missing or wrong decals on certain Terran units in the retro mod is definitely a problem. One of the reasons they're not included in the standard version. The dark swarm glitch is a universal problem, though.
@ksnumedia: Go
Hey, thanks. Still a lot of work to be done but we're okay with what we got, for now...
@TK99: Go
Thanks for the feedback. Let me try and address this UED issue.
First off, Starcraft 2 units won't be a part of the mod. I can see where you're coming from but we're not trying to outright reinvent the game - we have to draw the line somewhere and despite the various differences we're still taking a pretty traditionalist approach in terms of gameplay.
As for aesthetics, not ruling anything out. I can agree that the UED using practically the same tech as the Koprulu Terrans is a bit silly, but at the same time I think it's important that the UED feels like you're playing Terran. I could go for subtle differences but we would need new assets for that, I just don't think that enough suitable models for UED units exist yet.
For example, the marine model. I assume you're talking about the retro version specifically, and having both the retro marine model and the stock SC2 one in the game? I feel that would kind of defeat the purpose of the retro mod, which is to try to mimic the original game more closely - besides I don't think either model looks more advanced than the other, they're just different.
Anyway, we will see if something can be done.
I have to say, I feel the same way.
@InsaneMst: Go
I agree, Cacho did some pretty good portraits and I would love to see them added. Namely:
Artanis, Dugalle, and Duke.
@348Joey: Go
check the following:
Okay, I checked the files and they are exactly as shown in the image in the installation guide, right down to the directory. (Computer/Local Disk (C:)/StarCraft II/Maps/Starcraft Mass Recall had the same image shown in the guide) When I try to start a campaign, it says "The launch of this game makes reference to mod or map dependencies which are no longer available."
I have been playing this mod since its early days and have loved everything about, even too the point I though that some of the music was from Starcraft 1 since it fit so well, like Metallic Monks from Fallout at the beginning of Zerg campaign.
I even like the new model for the Marines that looks like old school SC1 Marines and the style they wore in the SC1 cinematics. I also love the new Battlecrusier model, I wish I could transfer it to SC2, since the SC2 stock one looks so cartoonish.
My only real complaint is about the UED, I think it would look cooler and add more to them if they had the updated SC2 units. It would also make SC2 updated units make a hell of lot more sense and give the UED a truly different feel than Koprulu Terrans. So I would give the UED the updated Marine and Firebat model and Sparta Company Goliths, replacing the Academy with Tech labs I could give or take. I would also give them Vikings and it would add to the Valkyrie since both are Nordic and logically come from Earth. I would change the pre-quel Terran mission units on Chau Sara for Cerberus company to use the new SC1 Firebat model and just have them use the SC2 stock Terran Goliath, The whole idea being that all the different changes to the units in SC2 is because of the UED influence. Story wise making the UED be Terran but have two news units (Viking and Valkyries instead of the just the one) and their SC2 looking units would again make them appear more unique (and perhaps slightly more advanced) and have greatly influenced the technology of the Koprulu Terrans. I suppose you could change their SCV's too look like the SC2 ones, but that not that important. Same goes for the Siege Tank model, I though about asking for UED tanks to all look the Siege Breaker one but it maybe better to create a new SC1 looking Siege tanks model to help differentiate them, but its not a biggy.
I know I am asking a big thing here but I am just fan who wants some slight changes to more visual differences, and I only ask because of the amazing work done so far.
In fact I looked forward to Legacy of the Void as much for all the new stuff you guys will get in Editor kit and add to Mass Recall, than the game itself.
Again thank for all your hard work and amazing mod, wow'ed by what come next already thinking about.