Starcraft: Mass Recall
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StarCraft: Mass Recall
StarCraft: Mass Recall (SCMR) is a project that recreates the classic StarCraft and Brood War gameplay as well as the entire single-player campaigns within the StarCraft II engine. StarCraft: Mass Recall contains 68 maps, 59 from the original StarCraft/Brood War game, 3 that were hidden or deleted on various StarCraft supports, and 6 from the 1998 demo campaign.
You need to have StarCraft II installed in order to play the Mod. StarCraft II is free-to-play, you can download the game client from the StarCraft II Official Game Site.
Also check out:
- our project thread at TeamLiquid forums
- a commentated playthrough by Jayborino (v6.x, hard difficulty)
- a playthrough by professional StarCraft II player Crank (HotS version, hard difficulty)
- story and cutscenes video series / playthrough by Executor Nral (v8)
Do not hesitate to leave feedback or suggestions in the comment section below.
We hope you all enjoy playing StarCraft: Mass Recall!
- The StarCraft: Mass Recall - Team
“Ah, Executor! En Taro Adun! It is good to see you once more upon the field of battle.” – Fenix
FRIENDLY DISCLAIMER: This Mod and all campaign files are free. This means, all who work on Mass Recall are putting their free time into an incredibly comprehensive remaster of all of StarCraft and Brood War, including entirely new custom campaigns such as the Stukov Series and Enslavers Redux. Thus, there should be absolutely no expectations that bug fixes or new features will be released in any sort of timely manner. This is a "we'll get to it when we get to it" situation. Please be aware the modders here have work lives, family lives, and simply do not have the energy to maintain a lively work cycle to keep the Mod 100% up to date. We do promise we will release updates when we feel they are ready to be released. We hope that you understand our position on this.
Latest News
“Receiving incoming transmission…” – Adjutant
December 29th, 2021
The Spanish (EU) localization of StarCraft: Mass Recall (version 8.0.1) is now available!
The first major redesign of our project page is now live!
StarCraft: Mass Recall is done for the foreseeable future. Have fun!
You can find all essential files that are required in order to play StarCraft: Mass Recall, as well as the Bonus campaign Enslavers Redux in the "Downloads" section below!
Note that the Cinematics addon has not changed. If you have the latest Cinematics addon already installed, do not replace it with the file included with StarCraft: Mass Recall v8.0, this is just a "dummy" file in case you're not using the addon.
Trailers
“This is kind of exciting for me.” – Sarah L. Kerrigan
StarCraft: Mass Recall 7.0 Trailer #2
StarCraft: Mass Recall 7.0 Preview Trailer #`1
Downloads
“ACCESSING CONFEDERATE NETWORK >” – Confederate Network
Current Version: 8.0.1
Required files:
Localizations (one of these required):
- SCMR Localization v8.0.0 English
- SCMR Localization v8.0.1 Deutsch
- SCMR Localization v8.0.1 Español (EU)
- SCMR Localization v8.0.0 Español (Latino)
- SCMR Localization v8.0.1 Polski (includes Polish localization of the Stukov Series + Enslavers Redux)
- SCMR Localization v8.0.0 Русская
Optional addons:
SCMR Cinematics Pack (Recommended)
Enslavers Redux Bonus campaign (Recommended)
- SCMR v8.0.1 Extra Campaign - Enslavers Redux - English
- SCMR v8.0.0 Extra Campaign - Enslavers Redux - Русская
- SCMR v8.0.1 Extra Campaign - Enslavers Redux - Spanish
To install the SCMR Cinematics Pack if you've already run the installer without it, replace the "SCMRcinematics" file in your "Mods" folder with the one in the cinematics pack download. Similarly, if you have already downloaded the English Localization Mod but wish to change languages to one of the above supported versions, replace the "SCMRlocal" Mod file in your "Mods" folder with the respective language you wish to use.
If you've played previous versions of StarCraft: Mass Recall, for a clean installation it is recommended you delete any previous StarCraft: Mass Recall-related folders or ZIP-Archives from your StarCraft II installation directory, and delete or rename the SCMR.SC2Bank file in (Documents)/StarCraft II/Banks.
Older versions and localizations
- Chinese Localization v6.2.1:
1st method:
Required files:
Localization (required):
- SCMR Localization v6.2.1 International Subtitles (including Chinese)
Optional addons:
2nd method:
The Chinese Localization v6.2.1 of StarCraft: Mass Recall is also hosted on the Chinese cloud-service by Baidu. There you can also find a comprehensive installation guide in Chinese to properly install this localization. To get to the required files and the installation guide follow this link here.
- French Localization v6.2.1:
Required files:
Localization (required):
Optional addons:
- Korean Localization v7.1.0:
Required files:
Localization (required):
For translators:
SCMRlocal changes from v7.3 to v8.0, provided by 628w
Installation
“Uh... how do you work this damn thing?” – Marine
Auto-Installation
(for Windows, if you're using Mac follow the manual installation guide below)
For a fresh auto-install please carefully follow these steps:
1. Download the SCMR installer and the required files (see the "Downloads" section above).
2. Move all downloaded ZIP-Files and unzip the installer to your StarCraft II installation directory. The default path to it is: "C:\Program Files (x86)\StarCraft II\".
3. Run the installer.
4. After SCMR is successfully installed, use the shortcut on your Desktop to run SCMR.
Auto install video guide by DeltronLive
Note that this is for an older version, just make sure you have all the latest required files specified in the "Downloads" section above, otherwise the process is the same.
Manual Installation
If auto-install fails and/or you would like to manually install SCMR, please carefully follow these steps:
1. Download the required file sets (see the "Downloads" section above). For StarCraft: Mass Recall to work properly you need to download the Campaign Maps - that are bundled with the Main Mod (SCMRmod) and a "dummy" Cinematics Mod (SCMRcinematics) - as well as the Assets Mod (SCMRassets) and a Localization Mod (SCMRlocal).
2. Then extract all ZIP-Files to a folder of your choice. The extracted folder should look like graphic [1] below.
3. Now, open your StarCraft II installation directory where the StarCraft II.exe (WIN) or .app (MAC) is located. Per default this is on your primary C: drive under "Program Files (x86)" (WIN) or "Applications" (MAC). The standard paths to the StarCraft II installation directory are shown below.
Windows: "C:\Program Files (x86)\StarCraft II"
Mac OSX: "Macintosh HD/Applications/StarCraft II"
The StarCraft II installation directory should look similar to graphic [2] below. Note that you may need to create the "Maps" folder here if it does not already exist. Then move the folder called "Starcraft Mass Recall" (with lowercase "c") from the extracted folder to the "Maps" folder within your StarCraft II installation directory. The "Maps" folder should now look like graphic [3] below.
4. Next, move the "Mods" folder from the extracted folder into the StarCraft II installation directory (the same place as the "Maps" folder). Your "Mods" folder should now have four Mod files and resemble graphic [4] above.
5. While your newly placed "Starcraft Mass Recall" folder within the "Maps" folder should now look like graphic [5] below.
Other (older) manual installation guides:
- Step-by-step Installation Guide (English)
- Installations-Handbuch (Deutsch)
Alternative ways to play
If the above doesn't work for you, first and foremost make sure that:
- you have all the necessary files in the right directories
- you've set the correct paths for the shortcut
- you're running the latest version of StarCraft II
Alternative way to play without the shortcut:
- locate SC2Switcher.exe in the Support folder (your StarCraft II installation directory)/Support
- locate the SCMR Campaign Launcher file in (your StarCraft II installation directory)/Maps/Starcraft Mass Recall
- drag and drop the SCMR Campaign Launcher file to SC2Switcher.exe
If you wish to play while logged on to Battle.net, you will need to take the following steps:
- Launch StarCraft II using the Battle.net launcher
- Alt-tab to Desktop
- Launch StarCraft: Mass Recall using the created shortcut
Note that you can still save and load any SCMR map, as long as you're logged in.
Bonus Campaign - Enslavers Redux Installation
ZIP Download - https://www.sc2mapster.com/projects/starcraft-mass-recall/files/3246278
This file includes a new 30-mission extra bonus campaign "Enslavers Redux" by OmegaWeaponX! This series contains 4 episodes, with 9 unique maps per Terran, Protoss, and Zerg races, with 3 epilogue maps. Content and story is based on the original Enslavers custom maps in StarCraft and Dark Vengeance maps in Brood War. Features brand new dialog and story, missions, and enhanced heroes with their own level-up mechanics! Learn what happens between the major StarCraft episodes and the events leading up to StarCraft II: Wings of Liberty!
While this custom campaign can be played stand-alone by opening up the unique Enslavers Redux Campaign Launcher and launching missions from there, it is also integrated into Mass Recall via the "Extras" menu. In order to load it properly in for the Mass Recall Launcher to work with this campaign, follow these instructions:
- Download the above ZIP-file containing Enslavers Redux
- Go into your StarCraft II folder -> SCMR Mass Recall -> Extras:
- Within Extras, place your ZIP-file, then uncompress it there. You should have a folder that says 8. Enslavers Redux. It should look like this now:
- You've got Enslavers Redux installed! Now from the SCMR Campaign Launcher go to Extras and click on the Enslavers Redux menu panel. You can launch any mission from here or open the Enslavers Redux Campaign Launcher and launch missions from there!
Please note - This campaign has no unique audio for voices and as such it is required that subtitles are enabled in order to actually read what transmissions are saying :)
Informational Pages
“Come, stand here. You need to see this.” – Gerard DuGalle
- Options
- Terran SCMR Models
- Zerg SCMR Models
- Protoss SCMR Models
- Faction Model List Options
- Cheat Codes
Troubleshooting
“I swear it's always some damn thing.” – Joeyray
Make sure to check out the auto install and manual install video guides also linked above. The end result in these videos is the same, regardless of install method.
Also make sure you're using an up-to-date version of StarCraft II.
Common issues:
- Param/Value/-Error: If lots of texts are like that, you may have a problem with your Mods: Delete SCMRmod and SCMRlocal, and re-download them from the links above. If it is only one or two lines (say, a mission objective), report it in the comments section (in that case, please specify which language you are playing in).
- Dependency cannot be loaded: The Mods are not at the proper place. Check that you have put your Mods (SCMRmod, SCMRassets and SCMRlocal) in the "Mods" folder, as on the pictures above.
- Unable to load map: Your Maps are not at the proper place. Check that you have put the episode files such as "1. Rebel Yell" in a folder "Starcraft Mass Recall", itself to be placed in "Maps", as on the pictures above.
Credits
“Who's in charge here?” – Marine
[ Click here to view full credits ]
Map Design and Scripting
Jones
Telenil
Jimm
Gradius
Ultraling
Kostyarik
Re1deR
herdal8
christdaugherty
OmegaWeaponX85
SCMRmod
based on the StarCraft 2: Brood War Mod by
MavercK
Additional development by
Jones
Jimm
Telenil
Gradius
OmegaWeaponX85
Superfield
christdaugherty
Custom 3D Models and Textures by
GhostNova | Units: Dropship, Stukov (co-author SoulFilcher), SC1 Queen's Nest, SC1 Ghost, SC1 Citadel of Adun, SC1 Battlecruiser, SC1 Siege Tank, SC1 Academy, SC1 Devourer Portraits: Fenix, Duran, Stukov (co-author SoulFilcher), Goliath |
Thrikodias | Units: Tassadar, Observatory, Arbiter Tribunal, Warp Gate, Bengalaas, Kakaru, Psi Emitter, Stasis Cell, SC1 Defiler Mound, SC1 Photon Cannon, SC1 Robotics Facility, Portraits: SC1 Mengsk, Valkyrie, Tassadar, SC1 Adjutant, SC1 Zasz, SC1 Daggoth, SC1 Corsair, SC1 Defiler, Dropship, SC1 High Templar |
GnaReffotsirk | Carrier, Shuttle, Queen, Creep Colony, SC1 Guardian |
Cacho56 | Units: UED marine, SC1 Sunken Colony Portraits: Duke, DuGalle, SC1 Arbiter, SC1 Siege Tank, SC1 Battlecruiser, SC1 Science Vessel, |
SoulFilcher | Units: Ion Cannon, SCV (Retro), Stukov (co-author GhostNova) Portraits: Stukov (co-author GhostNova) Icons: Kerrigan, Tassadar, Devourer, Queen |
Gradius | Units: Cerebrate Portraits: SC1 Overmind |
XibadivS | Control Tower, Machine Shop |
Snowflake Entertainment / Project Revolution | Valkyrie |
buhhy | Dragoon |
KORroy | Portraits: Aldaris |
Hammer107 | ComSat Station, SC1 Barracks, SC1 Engineering Bay, SC1 Missile Turret, SC1 Starport, SC1 Armory, SC1 Bunker, SC1 Factory, SC1 Medic, Raynor (Vulture), SC1 Spore Colony, Tassadar (Gantrithor) |
Kailniris2 | Shield Battery, Psi Disrupter textures |
Delphinium1987 | Psi Disrupter mesh |
MSeverns | Duran, Raszagal units |
DaveSpectre | Jim Raynor portrait |
Skulluse | Sarah Kerrigan portrait |
Kanitala | Terran beacons |
ZeShmoutt | Retextured Hunter Killer, Devouring One |
SyCoAttack | Dark Protoss (Shakuras) doodad retextures |
TooMuchTuch | Decals: Alpha, Delta, Nova, Omega Squadron, UED, Kel-Morian Combine |
Frankiealaplaaja | Decals: Mar Sara militia, Sons of Korhal |
Kostyarik | Animations: briefing Start button, score screen |
Re1deR | Briefing transitions, portrait highlight texture |
Jones FixedPlaceholderFixedPlaceholderFixedPlaceholderFixed | Town sign textures FixedPlaceholderFixedPlaceholderFixedPlaceholderFixed |
Additional Artwork
luhkoala | SCMR loading screen, remastered victory screen backgrounds, additional loading screen artwork |
Existor FixedPlaceholderFixedPlaceholderFixedPlaceholderFixed | SCMR logo & banner FixedPlaceholderFixedPlaceholderFixedPlaceholderFixed |
Localization
qimingnan | Chinese version |
Khyinn | French version |
FirefoxGhost | German version |
storycraft | Korean version |
628w | Polish version |
Re1deR | Russian version |
Leader_DS | Spanish (European) version |
bluefenixcursed FixedPlaceholderFixedPlaceholderFixedPlaceholderFixed | Spanish (Latin American) version FixedPlaceholderFixedPlaceholderFixedPlaceholderFixed |
For Brood War-like multiplayer, you can have a look at Starbow.
Old time Brood War players may enjoy the Carbot Animations Brood War series.
Other custom campaigns from various authors can be found at the Custom Campaign Initiative.
This is a completely unofficial, non-profit, fan-made and free-to-play remake and in no way endorsed by or affiliated with Blizzard Entertainment, Inc. and/or Activision Blizzard, Inc.
StarCraft, Brood War, Wings of Liberty, Heart of the Swarm, Legacy of the Void, Battle.net and Blizzard Entertainment are trademarks or registered trademarks of Blizzard Entertainment, Inc. in the U.S. and/or other countries.
What I like about it as someone who started with WOL campaign and never played the original one:
1) The story is vastly better. Some of the dialogue is really sick, like Mengsk's speech at the end of Rebel Yell, just about everything the Overmind says, and what Zeratul said about his experiences. I also like playing on all sides; it makes the story less predictable and makes the "bad guys" more human. The cutscenes are very impressive; I liked the staged battles and the unit formations (like the Valkryie squadrons and the lines of marines). Also I liked the music added that wasn't part of the original game, especially the music at the last SC1 Zerg mission, some of the UED missions, and the Omega mission.
2) The AI is quite scary. It actually uses abilities like irradiate, plague, and mind control. It uses huge timing attacks (like the Ultralisk rush in the last SC1 mission) and frequent multi-pronged attacks that sometimes head straight for the mineral lines. Also I liked the use of burrow ambushes, screen shakes, and "LIVE FOR THE SWARM" that made me jump and wave my mouse erratically.
There were of course some bugs:
1) Sunken colonies will "freeze". The animation shows a very very long thin spine extended and frozen in midair.
2) Nukes will "freeze". The AI's nukes sometimes freeze in midair and you can see the missile.
3) Many small clumps of enemy units are stuck on the edges of cliffs or other terrain obstacles and wobble around trying to get out.
4) Many missions don't have properly working save points. The only way to guarantee a save point to work is to fully load the mod and the relevant mission (even waiting for the cinematics to finish) first.
5) Dark Swarm doesn't seem to block all ranged attacks. Siege tanks and battlecruisers can destroy sunken/spore colonies under a dark swarm in the Omega mission. Also it seems that hydralisks can shoot while inside it which was not possible in the original BW if I remember correctly.
Hi i am form china and my english is very pool,i download whole file and put them into right place but i push the install while step isn't complete and now it shows 'unable to open map'when i start it from the luancher,i can only play it through open map files fom 'Maps‘ one by one
Update coming within a couple of days.
@valas991: Go
It's cool, don't worry about it. Usually we don't want to hype things up too much in advance, because then this happens.
We've made little tweaks here and there while the update's been delayed, but mostly it's like Tel said. Not the best time to be working on this project, for me at least.
@Telenil: Go
I said I had understood it. I was just curious whether it was some fixing, or it was just that you got life and you are tired after you arrive home. I did not want to sound impatient nor be offensive/disrespectful in any way.. I was simply curious, that's all. And you've given me an anwser. It is possible though that I couldn't express myself properly...
Anyway, it is ready when it is ready. I should not have asked that question at the first place.
@valas991: Go
What do you think? We have a job and are tired when we get back home...
@Telenil: Go
I really don't want to sound impatient, but what takes so long? I mean, I know you found out about the installer, but I don't think that would delay the release date that much. Or is it ready already, and you're working on some last-last-last minute fixes, because of the recently found bugs?
I know Mass Recall is not your life and all, and I understand it, but I think there are ppl who haven't started Mass Recall yet, because they're waiting for v.5.3, and they're eager to play.
@GniteProductions: Go
There is no technical difficulty, but putting the maps to Mass Recall standards would take a considerable amount of time, which we don't have at the moment. To illustrate, we originally thought to publish v5.3 in December, and it's already well into February...
Hi,
Would it be easy to add opupu's Enslavers and Dark Vengeance campaign to the extras section? Of course I guess it would require opupu's permission and also you might not necessarily want the maps in there anyway!
@GWDodd: Go
Thanks, gonna enjoy the weekend! And I am glad there is a way to load the stuff (even if it's tricky)
Btw, 5.3 should come real soon, you might wanna wait for it. It'll include the original cinematics, and some more :)
@valas991: Go
Hi Valas991 and thanks for your post! I've been fooling around with this for the last couple of hours and I've found that if I start a different mission (i.e. Dunes of Shakuras), I can then load my Escape from Aiur save. But I can not load my Escape from Aiur save if I start the Escape from Aiur mission. So I at least have found a work-around but I'm very glad to hear these first 2 protoss missions are not that difficult. I really am too old and too slow to be playing these days. If possible, enjoy your weekend!
@GWDodd: Go
Your problem is not the same as Cloudskies's problem. For whatever reason, his game can't access to the maps (I assume). Your problem is different as far as I can tell. But it happens (at least for me) only during the 1st 2 missions of the 4th campaign [Escape from Aiur, Dunes of Shakuras] . From mission 3 and so on, it should work fine. I am far from a good player as well, so I need to use saves, too...but those 1st two missions aren't that hard.
Seems I'm all of a sudden having the same problem as Cloudskies. I've played thru episodes 1-3 with no problems. I start the Brood War campaign and I can't load a saved game, receiving the following: "The map data loaded does not match the map data which was originally used to play this game." I pretty much suck and need to be able to load saved games. I can launch the mod via the editor, I just can't load a save. Thinking something got somehow corrupted, I've re-downloaded all applicable files and tried setting everything up again following the instructions to the letter with no success. But on a positive note, I absolutely LOVE the mod! And I've been having great fun playing it and watching Jay's walkthroughs. I sincerely hope this can be duplicated by one of the creators of this mod and possibly fixed. Until then, I guess I'll finally start HOTS. Thanks for reading and be safe out there!
"SCMR Setup" said "unable to open map"
The instructions made it look like the Maps were to be unpacked to C:/Program Files/StarCraft II/Mods
When I realized they needed to be located in "C:/Program Files/StarCraft II/Maps" the error message went away.
Any info or ETA on v5.3? :)
@Cloudskies: Go
It's possible the second map pack unpacked to the wrong location. Go into your Maps directory and move the 4, 5, and 6 folders into the same directory where 1, 2, and 3 are - you should see all 6 episode folders under the same Starcraft Mass Recall directory.
I can't play episodes 4 and onward, It says unable to open map. Any ideas why ? Episodes 1-3 works fine and i followed all the instructions on the installation guide.
I saw in the Enslavers remake (and also in Mass Recall, so therefore I think it's a kind of a problem in the mod itself) that the defiler's dark swarm works kinda... in an interesting way. I mean, it flies over and such. I've recently watched some games from the mod Starbow, and they had a quite good dark swarm in my opinion (and stasis as well)
Of course, these aren't those skills, which are used 24/7 in Mass Recall, but in case you aren't that satisfied with the current ones, you could check them out.
Again, no obligation, just in case. It's just a thought. I still have no clue as to how much work it would mean though.
You can see dark swarm around 19:51
And stasis at 23:26. (Although, your stasis shows more resemblance to the original in my opinion)
@alishabir: Go
right, windows 8 MAY have different cmd shell commands, but if you paste me the path to your Starcraft II.exe file location - I'll tell you what to paste to shortcut launch options
plus i has watched the video of how to install it but he did'nt say anything about an error so help
@Kostyarik: Go
i have window eight and i did every thing you wrote but it did not worked and i put the text in themaps folder and in the starcraft 2 install place but ther icon does not show please help