Starcraft: Mass Recall
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StarCraft: Mass Recall
StarCraft: Mass Recall (SCMR) is a project that recreates the classic StarCraft and Brood War gameplay as well as the entire single-player campaigns within the StarCraft II engine. StarCraft: Mass Recall contains 68 maps, 59 from the original StarCraft/Brood War game, 3 that were hidden or deleted on various StarCraft supports, and 6 from the 1998 demo campaign.
You need to have StarCraft II installed in order to play the Mod. StarCraft II is free-to-play, you can download the game client from the StarCraft II Official Game Site.
Also check out:
- our project thread at TeamLiquid forums
- a commentated playthrough by Jayborino (v6.x, hard difficulty)
- a playthrough by professional StarCraft II player Crank (HotS version, hard difficulty)
- story and cutscenes video series / playthrough by Executor Nral (v8)
Do not hesitate to leave feedback or suggestions in the comment section below.
We hope you all enjoy playing StarCraft: Mass Recall!
- The StarCraft: Mass Recall - Team
“Ah, Executor! En Taro Adun! It is good to see you once more upon the field of battle.” – Fenix
FRIENDLY DISCLAIMER: This Mod and all campaign files are free. This means, all who work on Mass Recall are putting their free time into an incredibly comprehensive remaster of all of StarCraft and Brood War, including entirely new custom campaigns such as the Stukov Series and Enslavers Redux. Thus, there should be absolutely no expectations that bug fixes or new features will be released in any sort of timely manner. This is a "we'll get to it when we get to it" situation. Please be aware the modders here have work lives, family lives, and simply do not have the energy to maintain a lively work cycle to keep the Mod 100% up to date. We do promise we will release updates when we feel they are ready to be released. We hope that you understand our position on this.
Latest News
“Receiving incoming transmission…” – Adjutant
December 29th, 2021
The Spanish (EU) localization of StarCraft: Mass Recall (version 8.0.1) is now available!
The first major redesign of our project page is now live!
StarCraft: Mass Recall is done for the foreseeable future. Have fun!
You can find all essential files that are required in order to play StarCraft: Mass Recall, as well as the Bonus campaign Enslavers Redux in the "Downloads" section below!
Note that the Cinematics addon has not changed. If you have the latest Cinematics addon already installed, do not replace it with the file included with StarCraft: Mass Recall v8.0, this is just a "dummy" file in case you're not using the addon.
Trailers
“This is kind of exciting for me.” – Sarah L. Kerrigan
StarCraft: Mass Recall 7.0 Trailer #2
StarCraft: Mass Recall 7.0 Preview Trailer #`1
Downloads
“ACCESSING CONFEDERATE NETWORK >” – Confederate Network
Current Version: 8.0.1
Required files:
Localizations (one of these required):
- SCMR Localization v8.0.0 English
- SCMR Localization v8.0.1 Deutsch
- SCMR Localization v8.0.1 Español (EU)
- SCMR Localization v8.0.0 Español (Latino)
- SCMR Localization v8.0.1 Polski (includes Polish localization of the Stukov Series + Enslavers Redux)
- SCMR Localization v8.0.0 Русская
Optional addons:
SCMR Cinematics Pack (Recommended)
Enslavers Redux Bonus campaign (Recommended)
- SCMR v8.0.1 Extra Campaign - Enslavers Redux - English
- SCMR v8.0.0 Extra Campaign - Enslavers Redux - Русская
- SCMR v8.0.1 Extra Campaign - Enslavers Redux - Spanish
To install the SCMR Cinematics Pack if you've already run the installer without it, replace the "SCMRcinematics" file in your "Mods" folder with the one in the cinematics pack download. Similarly, if you have already downloaded the English Localization Mod but wish to change languages to one of the above supported versions, replace the "SCMRlocal" Mod file in your "Mods" folder with the respective language you wish to use.
If you've played previous versions of StarCraft: Mass Recall, for a clean installation it is recommended you delete any previous StarCraft: Mass Recall-related folders or ZIP-Archives from your StarCraft II installation directory, and delete or rename the SCMR.SC2Bank file in (Documents)/StarCraft II/Banks.
Older versions and localizations
- Chinese Localization v6.2.1:
1st method:
Required files:
Localization (required):
- SCMR Localization v6.2.1 International Subtitles (including Chinese)
Optional addons:
2nd method:
The Chinese Localization v6.2.1 of StarCraft: Mass Recall is also hosted on the Chinese cloud-service by Baidu. There you can also find a comprehensive installation guide in Chinese to properly install this localization. To get to the required files and the installation guide follow this link here.
- French Localization v6.2.1:
Required files:
Localization (required):
Optional addons:
- Korean Localization v7.1.0:
Required files:
Localization (required):
For translators:
SCMRlocal changes from v7.3 to v8.0, provided by 628w
Installation
“Uh... how do you work this damn thing?” – Marine
Auto-Installation
(for Windows, if you're using Mac follow the manual installation guide below)
For a fresh auto-install please carefully follow these steps:
1. Download the SCMR installer and the required files (see the "Downloads" section above).
2. Move all downloaded ZIP-Files and unzip the installer to your StarCraft II installation directory. The default path to it is: "C:\Program Files (x86)\StarCraft II\".
3. Run the installer.
4. After SCMR is successfully installed, use the shortcut on your Desktop to run SCMR.
Auto install video guide by DeltronLive
Note that this is for an older version, just make sure you have all the latest required files specified in the "Downloads" section above, otherwise the process is the same.
Manual Installation
If auto-install fails and/or you would like to manually install SCMR, please carefully follow these steps:
1. Download the required file sets (see the "Downloads" section above). For StarCraft: Mass Recall to work properly you need to download the Campaign Maps - that are bundled with the Main Mod (SCMRmod) and a "dummy" Cinematics Mod (SCMRcinematics) - as well as the Assets Mod (SCMRassets) and a Localization Mod (SCMRlocal).
2. Then extract all ZIP-Files to a folder of your choice. The extracted folder should look like graphic [1] below.
3. Now, open your StarCraft II installation directory where the StarCraft II.exe (WIN) or .app (MAC) is located. Per default this is on your primary C: drive under "Program Files (x86)" (WIN) or "Applications" (MAC). The standard paths to the StarCraft II installation directory are shown below.
Windows: "C:\Program Files (x86)\StarCraft II"
Mac OSX: "Macintosh HD/Applications/StarCraft II"
The StarCraft II installation directory should look similar to graphic [2] below. Note that you may need to create the "Maps" folder here if it does not already exist. Then move the folder called "Starcraft Mass Recall" (with lowercase "c") from the extracted folder to the "Maps" folder within your StarCraft II installation directory. The "Maps" folder should now look like graphic [3] below.
4. Next, move the "Mods" folder from the extracted folder into the StarCraft II installation directory (the same place as the "Maps" folder). Your "Mods" folder should now have four Mod files and resemble graphic [4] above.
5. While your newly placed "Starcraft Mass Recall" folder within the "Maps" folder should now look like graphic [5] below.
Other (older) manual installation guides:
- Step-by-step Installation Guide (English)
- Installations-Handbuch (Deutsch)
Alternative ways to play
If the above doesn't work for you, first and foremost make sure that:
- you have all the necessary files in the right directories
- you've set the correct paths for the shortcut
- you're running the latest version of StarCraft II
Alternative way to play without the shortcut:
- locate SC2Switcher.exe in the Support folder (your StarCraft II installation directory)/Support
- locate the SCMR Campaign Launcher file in (your StarCraft II installation directory)/Maps/Starcraft Mass Recall
- drag and drop the SCMR Campaign Launcher file to SC2Switcher.exe
If you wish to play while logged on to Battle.net, you will need to take the following steps:
- Launch StarCraft II using the Battle.net launcher
- Alt-tab to Desktop
- Launch StarCraft: Mass Recall using the created shortcut
Note that you can still save and load any SCMR map, as long as you're logged in.
Bonus Campaign - Enslavers Redux Installation
ZIP Download - https://www.sc2mapster.com/projects/starcraft-mass-recall/files/3246278
This file includes a new 30-mission extra bonus campaign "Enslavers Redux" by OmegaWeaponX! This series contains 4 episodes, with 9 unique maps per Terran, Protoss, and Zerg races, with 3 epilogue maps. Content and story is based on the original Enslavers custom maps in StarCraft and Dark Vengeance maps in Brood War. Features brand new dialog and story, missions, and enhanced heroes with their own level-up mechanics! Learn what happens between the major StarCraft episodes and the events leading up to StarCraft II: Wings of Liberty!
While this custom campaign can be played stand-alone by opening up the unique Enslavers Redux Campaign Launcher and launching missions from there, it is also integrated into Mass Recall via the "Extras" menu. In order to load it properly in for the Mass Recall Launcher to work with this campaign, follow these instructions:
- Download the above ZIP-file containing Enslavers Redux
- Go into your StarCraft II folder -> SCMR Mass Recall -> Extras:
- Within Extras, place your ZIP-file, then uncompress it there. You should have a folder that says 8. Enslavers Redux. It should look like this now:
- You've got Enslavers Redux installed! Now from the SCMR Campaign Launcher go to Extras and click on the Enslavers Redux menu panel. You can launch any mission from here or open the Enslavers Redux Campaign Launcher and launch missions from there!
Please note - This campaign has no unique audio for voices and as such it is required that subtitles are enabled in order to actually read what transmissions are saying :)
Informational Pages
“Come, stand here. You need to see this.” – Gerard DuGalle
- Options
- Terran SCMR Models
- Zerg SCMR Models
- Protoss SCMR Models
- Faction Model List Options
- Cheat Codes
Troubleshooting
“I swear it's always some damn thing.” – Joeyray
Make sure to check out the auto install and manual install video guides also linked above. The end result in these videos is the same, regardless of install method.
Also make sure you're using an up-to-date version of StarCraft II.
Common issues:
- Param/Value/-Error: If lots of texts are like that, you may have a problem with your Mods: Delete SCMRmod and SCMRlocal, and re-download them from the links above. If it is only one or two lines (say, a mission objective), report it in the comments section (in that case, please specify which language you are playing in).
- Dependency cannot be loaded: The Mods are not at the proper place. Check that you have put your Mods (SCMRmod, SCMRassets and SCMRlocal) in the "Mods" folder, as on the pictures above.
- Unable to load map: Your Maps are not at the proper place. Check that you have put the episode files such as "1. Rebel Yell" in a folder "Starcraft Mass Recall", itself to be placed in "Maps", as on the pictures above.
Credits
“Who's in charge here?” – Marine
[ Click here to view full credits ]
Map Design and Scripting
Jones
Telenil
Jimm
Gradius
Ultraling
Kostyarik
Re1deR
herdal8
christdaugherty
OmegaWeaponX85
SCMRmod
based on the StarCraft 2: Brood War Mod by
MavercK
Additional development by
Jones
Jimm
Telenil
Gradius
OmegaWeaponX85
Superfield
christdaugherty
Custom 3D Models and Textures by
GhostNova | Units: Dropship, Stukov (co-author SoulFilcher), SC1 Queen's Nest, SC1 Ghost, SC1 Citadel of Adun, SC1 Battlecruiser, SC1 Siege Tank, SC1 Academy, SC1 Devourer Portraits: Fenix, Duran, Stukov (co-author SoulFilcher), Goliath |
Thrikodias | Units: Tassadar, Observatory, Arbiter Tribunal, Warp Gate, Bengalaas, Kakaru, Psi Emitter, Stasis Cell, SC1 Defiler Mound, SC1 Photon Cannon, SC1 Robotics Facility, Portraits: SC1 Mengsk, Valkyrie, Tassadar, SC1 Adjutant, SC1 Zasz, SC1 Daggoth, SC1 Corsair, SC1 Defiler, Dropship, SC1 High Templar |
GnaReffotsirk | Carrier, Shuttle, Queen, Creep Colony, SC1 Guardian |
Cacho56 | Units: UED marine, SC1 Sunken Colony Portraits: Duke, DuGalle, SC1 Arbiter, SC1 Siege Tank, SC1 Battlecruiser, SC1 Science Vessel, |
SoulFilcher | Units: Ion Cannon, SCV (Retro), Stukov (co-author GhostNova) Portraits: Stukov (co-author GhostNova) Icons: Kerrigan, Tassadar, Devourer, Queen |
Gradius | Units: Cerebrate Portraits: SC1 Overmind |
XibadivS | Control Tower, Machine Shop |
Snowflake Entertainment / Project Revolution | Valkyrie |
buhhy | Dragoon |
KORroy | Portraits: Aldaris |
Hammer107 | ComSat Station, SC1 Barracks, SC1 Engineering Bay, SC1 Missile Turret, SC1 Starport, SC1 Armory, SC1 Bunker, SC1 Factory, SC1 Medic, Raynor (Vulture), SC1 Spore Colony, Tassadar (Gantrithor) |
Kailniris2 | Shield Battery, Psi Disrupter textures |
Delphinium1987 | Psi Disrupter mesh |
MSeverns | Duran, Raszagal units |
DaveSpectre | Jim Raynor portrait |
Skulluse | Sarah Kerrigan portrait |
Kanitala | Terran beacons |
ZeShmoutt | Retextured Hunter Killer, Devouring One |
SyCoAttack | Dark Protoss (Shakuras) doodad retextures |
TooMuchTuch | Decals: Alpha, Delta, Nova, Omega Squadron, UED, Kel-Morian Combine |
Frankiealaplaaja | Decals: Mar Sara militia, Sons of Korhal |
Kostyarik | Animations: briefing Start button, score screen |
Re1deR | Briefing transitions, portrait highlight texture |
Jones FixedPlaceholderFixedPlaceholderFixedPlaceholderFixed | Town sign textures FixedPlaceholderFixedPlaceholderFixedPlaceholderFixed |
Additional Artwork
luhkoala | SCMR loading screen, remastered victory screen backgrounds, additional loading screen artwork |
Existor FixedPlaceholderFixedPlaceholderFixedPlaceholderFixed | SCMR logo & banner FixedPlaceholderFixedPlaceholderFixedPlaceholderFixed |
Localization
qimingnan | Chinese version |
Khyinn | French version |
FirefoxGhost | German version |
storycraft | Korean version |
628w | Polish version |
Re1deR | Russian version |
Leader_DS | Spanish (European) version |
bluefenixcursed FixedPlaceholderFixedPlaceholderFixedPlaceholderFixed | Spanish (Latin American) version FixedPlaceholderFixedPlaceholderFixedPlaceholderFixed |
For Brood War-like multiplayer, you can have a look at Starbow.
Old time Brood War players may enjoy the Carbot Animations Brood War series.
Other custom campaigns from various authors can be found at the Custom Campaign Initiative.
This is a completely unofficial, non-profit, fan-made and free-to-play remake and in no way endorsed by or affiliated with Blizzard Entertainment, Inc. and/or Activision Blizzard, Inc.
StarCraft, Brood War, Wings of Liberty, Heart of the Swarm, Legacy of the Void, Battle.net and Blizzard Entertainment are trademarks or registered trademarks of Blizzard Entertainment, Inc. in the U.S. and/or other countries.
The installer's messages are a bit obsolete, don't pay attention to SCMR Cinematic Player.SC2Map =) In your case, be sure to extract SCMRcinematics in last turn =)
So I need to just start the setup and it should work? :D
yep =)
boujour bug marine terran pas de son du personage
In fact most of the unit sounds were messed up. Updated, thanks for pointing that out =)
Is there any problem in Korean version? I can't play it.
[2017/1/21 오후 2:20:57] 경고: USER: 1 요구사항 'LT931881485CountUnitSpiderMineQueuedOrBetterAtUnit1454246222TechTreeCheat3'에 피연산자가 너무 많습니다.
[2017/1/21 오후 2:20:57] 경고: USER: 2 요구사항 'AndCountUnitControlTower2CompleteOnlyAtUnit3264271386TechTreeCheatCountUnitArmoryCompleteOnlyTechTreeCheat'에 피연산자가 너무 많습니다.
[2017/1/21 오후 2:20:57] 경고: USER: 2 요구사항 'CountUnitControlTower2CompleteOnlyAtUnit3264271386TechTreeCheat'에 피연산자가 너무 많습니다.
[2017/1/21 오후 2:20:57] 경고: USER: 요구 사항이 유효하지 않습니다. 'CountUnitSpiderMineQueuedOrBetterAtUnit1454246222TechTreeCheat'.
[2017/1/21 오후 2:20:57] 경고: USER: 텍스처 파일 Video\video_terran3.ogv(을)를 TextureData.xml 입력 terran3S에서 찾을 수 없습니다.
[2017/1/21 오후 2:20:57] 경고: USER: 텍스처 파일 Video\video_xprotoss.ogv(을)를 TextureData.xml 입력 xprotoss에서 찾을 수 없습니다.
[2017/1/21 오후 2:20:57] 경고: USER: 텍스처 파일 Video\video_xterran.ogv(을)를 TextureData.xml 입력 xterran에서 찾을 수 없습니다.
[2017/1/21 오후 2:20:57] 경고: USER: 텍스처 파일 Video\video_protoss2.ogv(을)를 TextureData.xml 입력 protoss2에서 찾을 수 없습니다.
[2017/1/21 오후 2:20:57] 경고: USER: 텍스처 파일 Video\video_protoss3.ogv(을)를 TextureData.xml 입력 protoss3에서 찾을 수 없습니다.
[2017/1/21 오후 2:20:57] 경고: USER: 텍스처 파일 Video\video_protoss4.ogv(을)를 TextureData.xml 입력 protoss4에서 찾을 수 없습니다.
[2017/1/21 오후 2:20:57] 경고: USER: 텍스처 파일 Video\video_starintr.ogv(을)를 TextureData.xml 입력 starintr에서 찾을 수 없습니다.
[2017/1/21 오후 2:20:57] 경고: USER: 텍스처 파일 Video\video_starxintr.ogv(을)를 TextureData.xml 입력 starxintr에서 찾을 수 없습니다.
[2017/1/21 오후 2:20:57] 경고: USER: 텍스처 파일 Video\video_terran1.ogv(을)를 TextureData.xml 입력 terran1에서 찾을 수 없습니다.
[2017/1/21 오후 2:20:57] 경고: USER: 텍스처 파일 Video\video_zerg1.ogv(을)를 TextureData.xml 입력 zerg1에서 찾을 수 없습니다.
[2017/1/21 오후 2:20:57] 경고: USER: 텍스처 파일 Video\video_terran2.ogv(을)를 TextureData.xml 입력 terran2에서 찾을 수 없습니다.
[2017/1/21 오후 2:20:57] 경고: USER: 텍스처 파일 Video\video_terran3.ogv(을)를 TextureData.xml 입력 terran3에서 찾을 수 없습니다.
[2017/1/21 오후 2:20:57] 경고: USER: 텍스처 파일 Video\video_terran4.ogv(을)를 TextureData.xml 입력 terran4에서 찾을 수 없습니다.
[2017/1/21 오후 2:20:57] 경고: USER: 텍스처 파일 Video\video_zerg2.ogv(을)를 TextureData.xml 입력 zerg2에서 찾을 수 없습니다.
[2017/1/21 오후 2:20:57] 경고: USER: 텍스처 파일 Video\video_zerg3.ogv(을)를 TextureData.xml 입력 zerg3에서 찾을 수 없습니다.
[2017/1/21 오후 2:20:57] 경고: USER: 텍스처 파일 Video\video_zerg4.ogv(을)를 TextureData.xml 입력 zerg4에서 찾을 수 없습니다.
[2017/1/21 오후 2:20:57] 경고: USER: 텍스처 파일 Video\Video_protoss1.ogv(을)를 TextureData.xml 입력 protoss1에서 찾을 수 없습니다.
[2017/1/21 오후 2:20:57] 경고: USER: 텍스처 파일 Video\video_xzerg.ogv(을)를 TextureData.xml 입력 xzerg에서 찾을 수 없습니다.
이건 어찌해야되나요 ㅠㅠ
Korean is to be updated soon =) stay tuned =)
check the additional credits.
Additional music they used is listed there :)
Hey there, I took a look over there already and i couldn'f find the track i'm looking for. I exactly checked in extra music: Episode 6 - Queen of Blades. Could you check for me the mission 6 - Episode 6 please? The track is in the very beginning of the mission, once briefing is ended.
Hello, in campaign 6: Queen of Blades - MISSION 6, there is a track in the very beginning of mission once briefing has completed. Can anybody let me know the name of this track please? This music is played before you can start playing. Would appreciate it so much.
there s bug
from protoss mission no.8 the trial of tessadar
battlecruser and carrier they can't fly
they are landing on the ground
check it please !!
my version is 6.2
and i changed it 6.2.1 too but same
The retro addon for 6.2 doesn't work with the 6.2.1. When will the new retro addon will release?
can anybody help me? :/
http://i66.tinypic.com/de1yj9.png
Hey - I think you need to make sure your SC2 is fully updated. Open the Battle.net launcher and make sure it updates to the latest version and you should be good to go! At least, I think that's what people figured out from when this has come up before!
Checking installation...
The following files were not found:
"1. Rebel Yell\Terran01.SC2MAP", "1. Rebel Yell\Terran02.SC2MAP", "1. Rebel Yell\Terran03.SC2MAP", "1. Rebel Yell\Terran04.SC2MAP", "1. Rebel Yell\Terran05.SC2MAP", "1. Rebel Yell\Terran06.SC2MAP", "1. Rebel Yell\Terran07.SC2MAP", "1. Rebel Yell\Terran08.SC2MAP", "1. Rebel Yell\Terran09.SC2MAP", "1. Rebel Yell\Terran10.SC2MAP", "1. Rebel Yell\Terran00t.SC2MAP", "1. Rebel Yell\Terran07s.SC2MAP", "1. Rebel Yell\Terran08s.SC2MAP", "1. Rebel Yell\Terran09b.SC2MAP", "2. Overmind\Zerg01.SC2MAP", "2. Overmind\Zerg02.SC2MAP", "2. Overmind\Zerg03.SC2MAP", "2. Overmind\Zerg04.SC2MAP", "2. Overmind\Zerg05.SC2MAP", "2. Overmind\Zerg06.SC2MAP", "2. Overmind\Zerg07.SC2MAP", "2. Overmind\Zerg08.SC2MAP", "2. Overmind\Zerg09.SC2MAP", "2. Overmind\Zerg10.SC2MAP", "3. The Fall\Protoss01.SC2MAP", "3. The Fall\Protoss02.SC2MAP", "3. The Fall\Protoss03.SC2MAP", "3. The Fall\Protoss04.SC2MAP", "3. The Fall\Protoss05.SC2MAP", "3. The Fall\Protoss06.SC2MAP", "3. The Fall\Protoss07.SC2MAP", "3. The Fall\Protoss08.SC2MAP", "3. The Fall\Protoss09.SC2MAP", "3. The Fall\Protoss10.SC2MAP", "4. The Stand\ProtossX01.SC2MAP", "4. The Stand\ProtossX02.SC2MAP", "4. The Stand\ProtossX03.SC2MAP", "4. The Stand\ProtossX04.SC2MAP", "4. The Stand\ProtossX05.SC2MAP", "4. The Stand\ProtossX06.SC2MAP", "4. The Stand\ProtossX07.SC2MAP", "4. The Stand\ProtossX08.SC2MAP", "5. The Iron Fist\TerranX01.SC2MAP", "5. The Iron Fist\TerranX02.SC2MAP", "5. The Iron Fist\TerranX03.SC2MAP", "5. The Iron Fist\TerranX04.SC2MAP", "6. Queen of Blades\ZergX01.SC2MAP", "6. Queen of Blades\ZergX02.SC2MAP", "6. Queen of Blades\ZergX03.SC2MAP", "6. Queen of Blades\ZergX04.SC2MAP", "6. Queen of Blades\ZergX05.SC2MAP", "6. Queen of Blades\ZergX06.SC2MAP", "6. Queen of Blades\ZergX07.SC2MAP", "6. Queen of Blades\ZergX08.SC2MAP", "6. Queen of Blades\ZergX09.SC2MAP", "6. Queen of Blades\ZergX10.SC2MAP", "6. Queen of Blades\ZergX09s.SC2MAP", "Extras\0. Loomings\TerranL01.SC2MAP", "Extras\0. Loomings\TerranL02.SC2MAP", "Extras\0. Loomings\TerranL03.SC2MAP", "Extras\0. Loomings\TerranL04.SC2MAP", "Extras\0. Loomings\TerranL05.SC2MAP", "Maps\Starcraft Mass Recall\Extras\ResurrectionIV.SC2Map", "Maps\Starcraft Mass Recall\SCMR Campaign Launcher.SC2Map", "Mods\SCMRmod.SC2Mod", "Mods\SCMRlocal.SC2Mod", "Mods\SCMRcore.sc2mod", "Mods\SCMRcinematics.SC2Mod", "Maps\Starcraft Mass Recall\SCMR Cinematic Player.SC2Map",
SCMRmod Retro Edition not found (NOT REQUIRED). If you wish to play the Retro Edition, make sure you've downloaded and placed it in your install directory. If it's there, it might be broken, try redownloading.
Map Pack(1/2) archive not found. Make sure you've downloaded and placed it in your install directory. If it's there, it might be broken, try redownloading.
Map Pack(2/2) archive not found. If you wish to play episodes 4-6, make sure you've downloaded and placed it in your install directory. If it's there, it might be broken, try redownloading.
Extras archive not found (NOT REQUIRED). If you wish to play the extra content, make sure you've downloaded and placed it in your install directory. If it's there, it might be broken, try redownloading.
SCMRmod not found. Make sure you've downloaded and placed it in your install directory. If it's there, it might be broken, try redownloading.
SCMRlocal not found. Make sure you've downloaded and placed it in your install directory. If it's there, it might be broken, try redownloading.
Cinema addon archive not found (NOT REQUIRED). If you wish to see the original CGI cinematics between missions, make sure you've downloaded and placed it in your install directory. If it's there, it might be broken, try redownloading.
See that you've copied all the archives to your Starcraft 2 install directory. Happens to all of us =)
...and done. Check your desktop for a shortcut. Have fun
Press any key to continue . . .
How to Fix?? Im already in my install folder
6) Requirements:
<CRequirement id="ArmScarab1">
<EditorCategories value="Race:Protoss,TechType:Unit"/>
<NodeArray index="Use" Link="LT1379718723CountUnitScarabQueuedOrBetterAtUnit10"/>
</CRequirement>
<CRequirement id="UseAdrenalGlands">
<EditorCategories value="Race:Zerg,TechType:Upgrade"/>
<NodeArray index="Show" Link="CountUpgradezerglingattackspeedCompleteOnly"/>
</CRequirement>
<CRequirement id="UseAnabolicSynthesis">
<EditorCategories value="Race:Zerg,TechType:Upgrade"/>
<NodeArray index="Show" Link="CountUpgradeAnabolicSynthesisCompleteOnly"/>
</CRequirement>
<CRequirement id="UseAntennae">
<EditorCategories value="Race:Zerg,TechType:Upgrade"/>
<NodeArray index="Show" Link="CountUpgradeAntennaeCompleteOnlyTechTreeCheat"/>
</CRequirement>
<CRequirement id="UseApialSensors">
<EditorCategories value="Race:Protoss,TechType:Upgrade"/>
<NodeArray index="Show" Link="CountUpgradeApialSensorsCompleteOnly"/>
</CRequirement>
<CRequirement id="UseCharonBoosters">
<EditorCategories value="Race:Terran,TechType:Ability"/>
<NodeArray index="Show" Link="CountUpgradeAresClassWeaponsSystemCompleteOnly"/>
</CRequirement>
<CRequirement id="UseChitinousPlating">
<EditorCategories value="Race:Zerg,TechType:Upgrade"/>
<NodeArray index="Show" Link="CountUpgradeChitinousPlatingCompleteOnly"/>
</CRequirement>
<CRequirement id="UseGraviticBooster">
<EditorCategories value="Race:Protoss,TechType:Upgrade"/>
<NodeArray index="Show" Link="CountUpgradeObserverGraviticBoosterCompleteOnly"/>
</CRequirement>
<CRequirement id="UseGraviticDrive">
<EditorCategories value="Race:Protoss,TechType:Upgrade"/>
<NodeArray index="Show" Link="CountUpgradeGraviticDriveCompleteOnly"/>
</CRequirement>
<CRequirement id="UseGraviticThrusters">
<EditorCategories value="Race:Protoss,TechType:Upgrade"/>
<NodeArray index="Show" Link="CountUpgradeGraviticThrustersCompleteOnly"/>
</CRequirement>
<CRequirement id="UseGroovedSpines">
<EditorCategories value="Race:Zerg,TechType:Upgrade"/>
<NodeArray index="Show" Link="CountUpgradehydraliskspeedCompleteOnly"/>
</CRequirement>
<CRequirement id="UseIncreasedCarrierCapacity">
<EditorCategories value="Race:Protoss,TechType:Upgrade"/>
<NodeArray index="Show" Link="CountUpgradeInterceptorLimit6CompleteOnly"/>
</CRequirement>
<CRequirement id="UseIncreasedReaverCapacity">
<EditorCategories value="Race:Protoss,TechType:Upgrade"/>
<NodeArray index="Show" Link="CountUpgradeIncreasedReaverCapacityCompleteOnly"/>
</CRequirement>
<CRequirement id="UseIncreasedScarabDamage">
<EditorCategories value="Race:Protoss,TechType:Upgrade"/>
<NodeArray index="Show" Link="CountUpgradeScarabDamageCompleteOnly"/>
</CRequirement>
<CRequirement id="UseMetabolicBoost">
<EditorCategories value="Race:Zerg,TechType:Upgrade"/>
<NodeArray index="Show" Link="CountUpgradezerglingmovementspeedCompleteOnly"/>
</CRequirement>
<CRequirement id="UseMuscularAugments">
<EditorCategories value="Race:Zerg,TechType:Upgrade"/>
<NodeArray index="Show" Link="CountUpgradehydraliskspeed2CompleteOnly"/>
</CRequirement>
<CRequirement id="UseOcularImplants">
<EditorCategories value="Race:Terran,TechType:Upgrade"/>
<NodeArray index="Show" Link="CountUpgradeOcularImplants2CompleteOnlyTechTreeCheat"/>
</CRequirement>
<CRequirement id="UsePneumatizedCarapace">
<EditorCategories value="Race:Zerg,TechType:Upgrade"/>
<NodeArray index="Show" Link="CountUpgradeoverlordspeedCompleteOnly"/>
</CRequirement>
<CRequirement id="UseSensorArray">
<EditorCategories value="Race:Protoss,TechType:Upgrade"/>
<NodeArray index="Show" Link="CountUpgradeSensorArrayCompleteOnly"/>
</CRequirement>
<CRequirement id="UseSingularityCharge">
<EditorCategories value="Race:Protoss,TechType:Upgrade"/>
<NodeArray index="Show" Link="CountUpgradeSingularityChargeCompleteOnly"/>
</CRequirement>
<CRequirement id="UseU238Shells">
<EditorCategories value="Race:Terran,TechType:Upgrade"/>
<NodeArray index="Show" Link="CountUpgradeU238ShellsCompleteOnlyTechTreeCheat"/>
</CRequirement>
<CRequirement id="UseZealotCharge">
<EditorCategories value="Race:Protoss,TechType:Upgrade"/>
<NodeArray index="Show" Link="CountUpgradeChargeCompleteOnly"/>
</CRequirement>
3) Behaviors:
<CBehaviorBuff id="SpawnBroodlingTimedLife">
<KillCredit Value="Caster"/>
</CBehaviorBuff>
4) Upgrades:
<CUpgrade id="AresClassWeaponsSystem">
<Flags index="UpgradeCheat" value="1"/>
<AffectedUnitArray value="Goliath"/>
</CUpgrade>
<CUpgrade id="ArgusJewel">
<EffectArray index="0" Operation="Add" Reference="Unit,CorsairMP,EnergyMax" Value="50"/>
<EffectArray index="1" Operation="Add" Reference="Unit,CorsairMP,EnergyStart" Value="12.5"/>
</CUpgrade>
<CUpgrade id="EvolveSpawnBroodling">
<EffectArray index="0" removed="1"/>
</CUpgrade>
<CUpgrade id="IncreasedReaverCapacity">
<EffectArray Operation="Set" Reference="Abil,ReaverHangar,MaxCount" Value="10"/>
<EffectArray Operation="Multiply" Reference="Abil,ReaverHangar,InfoArray[Ammo1].CountStart" Value="2"/>
<EffectArray Operation="Set" Reference="Abil,ReaverHangar,InfoArray[Ammo1].Button.Requirements" Value="ArmScarab1"/>
</CUpgrade>
<CUpgrade id="ScarabDamage">
<EffectArray Reference="Effect,ScarabExplodeTargetDamage,Amount" Value="25"/>
</CUpgrade>
<CUpgrade id="SensorArray">
<Icon value="Assets\Textures\btn-ability-protoss-replicate.dds"/>
</CUpgrade>
5) Buttons:
<CButton id="AnabolicSynthesis">
<Icon value="Assets\Textures\btn-upgrade-zerg-anabolicsynthesis.dds"/>
<EditorCategories value="Race:Zerg"/>
</CButton>
<CButton id="ApialSensors">
<Icon value="Assets\Textures\btn-upgrade-protoss-phoenixrange.dds"/>
<EditorCategories value="Race:Protoss"/>
</CButton>
<CButton id="CharonBoosters1">
<Icon value="Assets\Textures\btn-techupgrade-terran-jotunboosters.dds"/>
<EditorCategories value="Race:Terran"/>
<TintRacially value="1"/>
</CButton>
<CButton id="ChitinousPlating1">
<Icon value="Assets\Textures\btn-upgrade-zerg-chitinousplating.dds"/>
<EditorCategories value="Race:Zerg"/>
</CButton>
<CButton id="GraviticBooster">
<Icon value="Assets\Textures\btn-upgrade-protoss-graviticbooster.dds"/>
<EditorCategories value="Race:Protoss"/>
</CButton>
<CButton id="GraviticDrive">
<Icon value="Assets\Textures\btn-upgrade-protoss-graviticdrive.dds"/>
<EditorCategories value="Race:Protoss"/>
</CButton>
<CButton id="GraviticThrusters">
<Icon value="Assets\Textures\btn-upgrade-protoss-graviticthrusters.dds"/>
<EditorCategories value="Race:Protoss"/>
</CButton>
<CButton id="IncreasedCarrierCapacity">
<Icon value="Assets\Textures\btn-upgrade-protoss-carriercapacity.dds"/>
<EditorCategories value="Race:Protoss"/>
</CButton>
<CButton id="IncreasedReaverCapacity">
<Icon value="Assets\Textures\btn-upgrade-protoss-reavercapacity.dds"/>
<EditorCategories value="Race:Protoss"/>
</CButton>
<CButton id="IncreasedScarabDamage">
<Icon value="Assets\Textures\btn-custom-protoss-scarabdamage.dds"/>
<EditorCategories value="Race:Protoss"/>
</CButton>
<CButton id="MuscularAugments1">
<Icon value="Assets\Textures\btn-upgrade-zerg-evolvemuscularaugments.dds"/>
<AlertIcon value="Assets\Textures\btn-upgrade-zerg-evolvemuscularaugments.dds"/>
<EditorCategories value="Race:Zerg"/>
</CButton>
<CButton id="OcularImplants2">
<Icon value="Assets\Textures\btn-custom-terran-ocularimplants new.dds"/>
<EditorCategories value="Race:Terran"/>
<TintRacially value="1"/>
</CButton>
<CButton id="OverlordAntennae">
<Icon value="Assets\Textures\btn-upgrade-zerg-antennae.dds"/>
<EditorCategories value="Race:Zerg"/>
</CButton>
<CButton id="OverlordSpeed1">
<Icon value="Assets\Textures\btn-upgrade-zerg-pneumatizedcarapace.dds"/>
<EditorCategories value="Race:Zerg"/>
</CButton>
<CButton id="SensorArray">
<Icon value="Assets\Textures\btn-ability-protoss-replicate.dds"/>
<EditorCategories value="Race:Protoss"/>
</CButton>
<CButton id="SingularityCharge">
<Icon value="Assets\Textures\btn-ability-protoss-energize.dds"/>
<EditorCategories value="Race:Protoss"/>
</CButton>
<CButton id="U238Shells1">
<Icon value="Assets\Textures\btn-techupgrade-terran-u238rounds.dds"/>
<EditorCategories value="Race:Terran"/>
<TintRacially value="1"/>
</CButton>
<CButton id="ZealotCharge">
<Icon value="Assets\Textures\btn-ability-protoss-charge-color.dds"/>
<EditorCategories value="Race:Protoss"/>
</CButton>
<CButton id="ZerglingAttackSpeed1">
<Icon value="Assets\Textures\btn-upgrade-zerg-adrenalglands.dds"/>
<EditorCategories value="Race:Zerg"/>
</CButton>
<CButton id="ZerglingMovementSpeed1">
<Icon value="Assets\Textures\btn-upgrade-zerg-hotsmetabolicboost.dds"/>
<EditorCategories value="Race:Zerg"/>
</CButton>
</Catalog>
2) Abilities:
<CAbilArmMagazine id="ArmSiloWithNuke">
<InfoArray index="Ammo1">
<Charge Link="Abil/##id##"/>
<Cooldown Link="Abil/##id##"/>
<Flags index="AutoBuild" value="1"/>
</InfoArray>
</CAbilArmMagazine>
<CAbilArmMagazine id="ReaverHangar">
<InfoArray index="Ammo1" Time="7" CountStart="0">
<Resource index="Minerals" value="15"/>
<Cooldown Link="Abil/##id##"/>
<Flags index="AutoBuildOn" value="0"/>
</InfoArray>
</CAbilArmMagazine>
<CAbilEffectTarget id="Ensnare">
<Range index="0" value="9"/>
<Range index="1" removed="1"/>
<CmdButtonArray index="Execute" State="Available"/>
</CAbilEffectTarget>
<CAbilEffectTarget id="Ensnare2">
<Cost index="0">
<Vital index="Energy" value="75"/>
<Charge Link="Abil/Ensnare2"/>
<Cooldown Link="Abil/Ensnare2"/>
</Cost>
<CmdButtonArray index="Execute" State="Available"/>
</CAbilEffectTarget>
<CAbilEffectTarget id="KerriganConsume">
<Effect index="0" value="DefilerMPConsumeApplyBehavior"/>
<Cost index="0">
<Charge Link="Abil/KerriganConsume"/>
<Cooldown Link="Abil/KerriganConsume"/>
</Cost>
</CAbilEffectTarget>
<CAbilEffectTarget id="Lockdown">
<CmdButtonArray index="Execute" State="Available"/>
<TargetFilters index="0" value="Visible;Player,Ally,Psionic,Structure,Stasis,Dead,Hidden,Invulnerable"/>
</CAbilEffectTarget>
<CAbilEffectTarget id="Lockdown2">
<Cost index="0">
<Vital index="Energy" value="100"/>
<Charge Link="Abil/Lockdown2"/>
<Cooldown Link="Abil/Lockdown2"/>
</Cost>
<Flags index="AllowMovement" value="1"/>
<Flags index="NoDeceleration" value="1"/>
<TargetFilters index="0" value="Visible;Player,Ally,Structure,Missile,Stasis,Dead,Hidden,Invulnerable"/>
<CmdButtonArray index="Execute" State="Available"/>
</CAbilEffectTarget>
<CAbilEffectTarget id="Maelstrom">
<CmdButtonArray index="Execute" State="Available"/>
</CAbilEffectTarget>
<CAbilEffectTarget id="NovaSnipe">
<Flags index="AutoCast" value="1"/>
<Flags index="AutoCastOn" value="1"/>
<TargetSorts RequestCount="1">
<SortArray value="TSLifeLargestFirst"/>
<SortArray value="TSLifeFractionLargestFirst"/>
<SortArray value="TSDistance"/>
</TargetSorts>
<AutoCastFilters value="Biological,Visible;Player,Ally,Neutral,Structure,Destructible,Stasis,Dead,Hidden,Invulnerable"/>
<AutoCastValidatorArray value="NovaSnipeCheck"/>
</CAbilEffectTarget>
<CAbilEffectTarget id="SpawnBroodling">
<CmdButtonArray index="Execute" State="Available"/>
</CAbilEffectTarget>
<CAbilEffectTarget id="Yamato">
<Cost index="0">
<Vital index="Energy" value="150"/>
<Cooldown TimeUse="0"/>
</Cost>
</CAbilEffectTarget>
<CAbilResearch id="ArbiterTribunalResearch2">
<InfoArray index="Research1">
<Button>
<Flags index="ShowInGlossary" value="1"/>
</Button>
</InfoArray>
</CAbilResearch>
<CAbilResearch id="BarracksTechLabResearch2">
<InfoArray index="Research2">
<Button>
<Flags index="ShowInGlossary" value="1"/>
</Button>
</InfoArray>
</CAbilResearch>
<CAbilResearch id="CyberneticsCoreResearch">
<InfoArray index="Research7">
<Button>
<Flags index="ShowInGlossary" value="1"/>
</Button>
</InfoArray>
</CAbilResearch>
<CAbilResearch id="DefilerMoundResearch">
<InfoArray index="Research3">
<Button>
<Flags index="ShowInGlossary" value="1"/>
</Button>
</InfoArray>
</CAbilResearch>
<CAbilResearch id="FactoryTechLabResearch2">
<InfoArray index="Research1">
<Button>
<Flags index="ShowInGlossary" value="1"/>
</Button>
</InfoArray>
<InfoArray index="Research2">
<Button>
<Flags index="ShowInGlossary" value="1"/>
</Button>
</InfoArray>
</CAbilResearch>
<CAbilResearch id="FleetBeaconResearch">
<InfoArray index="Research1">
<Button>
<Flags index="ShowInGlossary" value="1"/>
</Button>
</InfoArray>
<InfoArray index="Research2">
<Button>
<Flags index="ShowInGlossary" value="1"/>
</Button>
</InfoArray>
<InfoArray index="Research4">
<Button>
<Flags index="ShowInGlossary" value="1"/>
</Button>
</InfoArray>
</CAbilResearch>
<CAbilResearch id="GhostAcademyResearch2">
<InfoArray index="Research1">
<Button>
<Flags index="ShowInGlossary" value="1"/>
</Button>
</InfoArray>
</CAbilResearch>
<CAbilResearch id="HydraliskDenResearch">
<InfoArray index="Research1">
<Button>
<Flags index="ShowInGlossary" value="1"/>
</Button>
</InfoArray>
</CAbilResearch>
<CAbilResearch id="InfestationPitResearch">
<InfoArray index="Research3">
<Button>
<Flags index="ShowInGlossary" value="1"/>
</Button>
</InfoArray>
</CAbilResearch>
<CAbilResearch id="LairResearch">
<InfoArray index="Research1">
<Button>
<Flags index="ShowInGlossary" value="0"/>
</Button>
</InfoArray>
<InfoArray index="Research2">
<Button>
<Flags index="ShowInGlossary" value="1"/>
</Button>
</InfoArray>
<InfoArray index="Research3">
<Button>
<Flags index="ShowInGlossary" value="1"/>
</Button>
</InfoArray>
<InfoArray index="Research4">
<Button>
<Flags index="ShowInGlossary" value="1"/>
</Button>
</InfoArray>
</CAbilResearch>
<CAbilResearch id="ObservatoryResearch">
<InfoArray index="Research1">
<Button>
<Flags index="ShowInGlossary" value="1"/>
</Button>
</InfoArray>
<InfoArray index="Research2">
<Button>
<Flags index="ShowInGlossary" value="1"/>
</Button>
</InfoArray>
</CAbilResearch>
<CAbilResearch id="RoboticsBayResearch">
<InfoArray index="Research2">
<Button>
<Flags index="ShowInGlossary" value="1"/>
</Button>
</InfoArray>
<InfoArray index="Research3">
<Button>
<Flags index="ShowInGlossary" value="1"/>
</Button>
</InfoArray>
</CAbilResearch>
<CAbilResearch id="ScienceFacilityPhysicsLabResearch2">
<InfoArray index="Research1">
<Button>
<Flags index="ShowInGlossary" value="1"/>
</Button>
</InfoArray>
</CAbilResearch>
<CAbilResearch id="ScienceFacilityResearch2">
<InfoArray index="Research1">
<Button>
<Flags index="ShowInGlossary" value="1"/>
</Button>
</InfoArray>
</CAbilResearch>
<CAbilResearch id="SpawningPoolResearch">
<InfoArray index="Research1">
<Button>
<Flags index="ShowInGlossary" value="1"/>
</Button>
</InfoArray>
<InfoArray index="Research2">
<Button>
<Flags index="ShowInGlossary" value="1"/>
</Button>
</InfoArray>
</CAbilResearch>
<CAbilResearch id="TemplarArchivesResearch2">
<InfoArray index="Research2">
<Button>
<Flags index="ShowInGlossary" value="1"/>
</Button>
</InfoArray>
</CAbilResearch>
<CAbilResearch id="TwilightCouncilResearch">
<InfoArray index="Research1">
<Button>
<Flags index="ShowInGlossary" value="1"/>
</Button>
</InfoArray>
</CAbilResearch>
<CAbilTransport id="MedivacTransport">
<Flags index="CargoDeath" value="0"/>
<DeathUnloadEffect value="Kill"/>
</CAbilTransport>
<CAbilTransport id="NydusCanalTransport">
<Flags index="CargoDeath" value="0"/>
<DeathUnloadEffect value="Kill"/>
</CAbilTransport>
<CAbilTransport id="OverlordTransport">
<Flags index="CargoDeath" value="0"/>
<DeathUnloadEffect value="Kill"/>
</CAbilTransport>
<CAbilTransport id="WarpPrismTransport">
<Flags index="CargoDeath" value="0"/>
<DeathUnloadEffect value="Kill"/>
</CAbilTransport>
Fixes (xml-code from sub-mod under SCMRmod.SC2Mod, i.e. corrections of existing code):
1) Units:
<CUnit id="Battlecruiser">
<GlossaryPriority value="185"/>
</CUnit>
<CUnit id="Broodling">
<Attributes index="Summoned" value="1"/>
<GlossaryPriority value="101"/>
<FlagArray index="KillCredit" value="0"/>
</CUnit>
<CUnit id="Carrier">
<CardLayouts index="0">
<LayoutButtons Face="IncreasedCarrierCapacity" Type="Passive" Requirements="UseIncreasedCarrierCapacity" Row="1" Column="0"/>
</CardLayouts>
</CUnit>
<CUnit id="Corruptor">
<GlossaryPriority value="150"/>
</CUnit>
<CUnit id="DefilerMP">
<GlossaryPriority value="190"/>
</CUnit>
<CUnit id="DefilerMPBurrowed">
<Attributes index="Armored" value="1"/>
<Attributes index="Psionic" value="0"/>
</CUnit>
<CUnit id="Drone">
<CardLayouts index="1" CardId="ZBl1">
<LayoutButtons index="9" Column="2"/>
</CardLayouts>
</CUnit>
<CUnit id="Egg">
<Attributes index="Summoned" value="1"/>
<FlagArray index="KillCredit" value="0"/>
</CUnit>
<CUnit id="Ghost">
<CardLayouts index="0">
<LayoutButtons Face="OcularImplants2" Type="Passive" Requirements="UseOcularImplants" Row="1" Column="0"/>
</CardLayouts>
</CUnit>
<CUnit id="Goliath">
<CardLayouts index="0">
<LayoutButtons>
<Face value="CharonBoosters1"/>
<Type value="Passive"/>
<AbilCmd value=""/>
<Behavior value=""/>
<Requirements value="UseCharonBoosters"/>
<SubmenuAbilState value=""/>
<SubmenuCardId value=""/>
<SubmenuFullSubCmdValidation value="0"/>
<SubmenuIsSticky value="0"/>
<ShowInGlossary value="1"/>
<Row value="1"/>
<Column value="0"/>
</LayoutButtons>
</CardLayouts>
</CUnit>
<CUnit id="Guardian">
<GlossaryCategory value=""/>
</CUnit>
<CUnit id="GuardianNew">
<GlossaryPriority value="140"/>
</CUnit>
<CUnit id="Hatchery">
<BehaviorArray Link="makeCreep8x6Enhanced"/>
</CUnit>
<CUnit id="Hydralisk">
<CardLayouts index="0">
<LayoutButtons Face="GroovedSpines" Type="Passive" Requirements="UseGroovedSpines" Row="1" Column="0"/>
<LayoutButtons Face="MuscularAugments1" Type="Passive" Requirements="UseMuscularAugments" Row="1" Column="1"/>
</CardLayouts>
<GlossaryPriority value="70"/>
</CUnit>
<CUnit id="InfestedTerranCampaign">
<GlossaryPriority value="102"/>
</CUnit>
<CUnit id="Interceptor">
<Attributes index="Summoned" value="1"/>
<FlagArray index="KillCredit" value="0"/>
</CUnit>
<CUnit id="Larva">
<Attributes index="Summoned" value="1"/>
<FlagArray index="KillCredit" value="0"/>
</CUnit>
<CUnit id="Lurker">
<GlossaryPriority value="75"/>
</CUnit>
<CUnit id="Marine">
<CardLayouts index="0">
<LayoutButtons Face="U238Shells1" Type="Passive" Requirements="UseU238Shells" Row="1" Column="0"/>
</CardLayouts>
</CUnit>
<CUnit id="Mutalisk">
<GlossaryPriority value="130"/>
</CUnit>
<CUnit id="NovaDefensiveDrone">
<GlossaryCategory value=""/>
</CUnit>
<CUnit id="NovaDroneOperator">
<GlossaryCategory value=""/>
</CUnit>
<CUnit id="NovaGunTurretCloakField">
<GlossaryCategory value=""/>
</CUnit>
<CUnit id="NovaHyperion">
<GlossaryCategory value=""/>
</CUnit>
<CUnit id="NovaSonarDrone">
<GlossaryCategory value=""/>
</CUnit>
<CUnit id="NovaXThosFighter">
<GlossaryCategory value=""/>
</CUnit>
<CUnit id="Observer">
<CardLayouts index="0">
<LayoutButtons Face="GraviticBooster" Type="Passive" Requirements="UseGraviticBooster" Row="1" Column="0"/>
<LayoutButtons Face="SensorArray" Type="Passive" Requirements="UseSensorArray" Row="1" Column="1"/>
</CardLayouts>
</CUnit>
<CUnit id="Overlord">
<AbilArray index="2" Link="MorphToOverseer"/>
<CardLayouts index="0">
<LayoutButtons index="6" Face="OverlordTransportUnload" Type="AbilCmd" AbilCmd="OverlordTransport,UnloadAt" Row="2" Column="1"/>
<LayoutButtons index="7" Face="OverlordTransportLoad" Type="AbilCmd" AbilCmd="OverlordTransport,Load" Row="2" Column="0"/>
<LayoutButtons index="8">
<Face value="Detector"/>
<Type value="Passive"/>
<AbilCmd value=""/>
<Behavior value="Detector9"/>
<Row value="2"/>
<Column value="3"/>
</LayoutButtons>
<LayoutButtons index="9">
<Face value="OverlordSpeed1"/>
<Type value="Passive"/>
<AbilCmd value=""/>
<Behavior value=""/>
<Requirements value="UsePneumatizedCarapace"/>
<Row value="1"/>
<Column value="0"/>
</LayoutButtons>
<LayoutButtons index="10">
<Face value="OverlordAntennae"/>
<Type value="Passive"/>
<AbilCmd value=""/>
<Behavior value=""/>
<Requirements value="UseAntennae"/>
<SubmenuAbilState value=""/>
<SubmenuCardId value=""/>
<SubmenuFullSubCmdValidation value="0"/>
<SubmenuIsSticky value="0"/>
<ShowInGlossary value="1"/>
<Row value="1"/>
<Column value="1"/>
</LayoutButtons>
</CardLayouts>
</CUnit>
<CUnit id="Queen">
<CardLayouts index="1" removed="1"/>
<GlossaryPriority value="100"/>
</CUnit>
<CUnit id="Reaver">
<CardLayouts index="0">
<LayoutButtons Face="IncreasedReaverCapacity" Type="Passive" Requirements="UseIncreasedReaverCapacity" Row="1" Column="0"/>
<LayoutButtons Face="IncreasedScarabDamage" Type="Passive" Requirements="UseIncreasedScarabDamage" Row="1" Column="1"/>
</CardLayouts>
<CardLayouts index="1">
<LayoutButtons index="5" removed="1"/>
<LayoutButtons index="6" removed="1"/>
</CardLayouts>
<AbilArray index="3" Link="ReaverHangar"/>
<WeaponArray index="0" Link="ReaverScarabsLaunch"/>
</CUnit>
<CUnit id="Scourge">
<GlossaryPriority value="120"/>
</CUnit>
<CUnit id="Scout">
<CardLayouts index="0">
<LayoutButtons Face="ApialSensors" Type="Passive" Requirements="UseApialSensors" Row="1" Column="0"/>
<LayoutButtons Face="GraviticThrusters" Type="Passive" Requirements="UseGraviticThrusters" Row="1" Column="1"/>
</CardLayouts>
</CUnit>
<CUnit id="SelendisInterceptor">
<Attributes index="Summoned" value="1"/>
<FlagArray index="KillCredit" value="0"/>
</CUnit>
<CUnit id="SpiderMine">
<Attributes index="Summoned" value="1"/>
<GlossaryPriority value="91"/>
<FlagArray index="KillCredit" value="0"/>
</CUnit>
<CUnit id="SpiderMineBurrowed">
<Attributes index="Summoned" value="1"/>
<FlagArray index="KillCredit" value="0"/>
</CUnit>
<CUnit id="Stalker">
<CardLayouts index="0">
<LayoutButtons>
<Face value="SingularityCharge"/>
<Type value="Passive"/>
<AbilCmd value=""/>
<Behavior value=""/>
<Requirements value="UseSingularityCharge"/>
<SubmenuAbilState value=""/>
<SubmenuCardId value=""/>
<SubmenuFullSubCmdValidation value="0"/>
<SubmenuIsSticky value="0"/>
<ShowInGlossary value="1"/>
<Row value="1"/>
<Column value="0"/>
</LayoutButtons>
</CardLayouts>
</CUnit>
<CUnit id="Ultralisk">
<CardLayouts index="0">
<LayoutButtons>
<Face value="ChitinousPlating1"/>
<Type value="Passive"/>
<AbilCmd value=""/>
<Behavior value=""/>
<Requirements value="UseChitinousPlating"/>
<SubmenuAbilState value=""/>
<SubmenuCardId value=""/>
<SubmenuFullSubCmdValidation value="0"/>
<SubmenuIsSticky value="0"/>
<ShowInGlossary value="0"/>
<Row value="1"/>
<Column value="0"/>
</LayoutButtons>
<LayoutButtons>
<Face value="AnabolicSynthesis"/>
<Type value="Passive"/>
<AbilCmd value=""/>
<Behavior value=""/>
<Requirements value="UseAnabolicSynthesis"/>
<SubmenuAbilState value=""/>
<SubmenuCardId value=""/>
<SubmenuFullSubCmdValidation value="0"/>
<SubmenuIsSticky value="0"/>
<ShowInGlossary value="0"/>
<Row value="1"/>
<Column value="1"/>
</LayoutButtons>
</CardLayouts>
<GlossaryPriority value="180"/>
</CUnit>
<CUnit id="WarpPrism">
<CardLayouts index="0">
<LayoutButtons Face="GraviticDrive" Type="Passive" Requirements="UseGraviticDrive" Row="1" Column="0"/>
</CardLayouts>
</CUnit>
<CUnit id="Zealot">
<CardLayouts index="0">
<LayoutButtons>
<Face value="ZealotCharge"/>
<Type value="Passive"/>
<AbilCmd value=""/>
<Behavior value=""/>
<Requirements value="UseZealotCharge"/>
<SubmenuAbilState value=""/>
<SubmenuCardId value=""/>
<SubmenuFullSubCmdValidation value="0"/>
<SubmenuIsSticky value="0"/>
<ShowInGlossary value="1"/>
<Row value="1"/>
<Column value="0"/>
</LayoutButtons>
</CardLayouts>
</CUnit>
<CUnit id="Zergling">
<CardLayouts index="0">
<LayoutButtons>
<Face value="ZerglingAttackSpeed1"/>
<Type value="Passive"/>
<AbilCmd value=""/>
<Behavior value=""/>
<Requirements value="UseAdrenalGlands"/>
<SubmenuAbilState value=""/>
<SubmenuCardId value=""/>
<SubmenuFullSubCmdValidation value="0"/>
<SubmenuIsSticky value="0"/>
<ShowInGlossary value="1"/>
<Row value="1"/>
<Column value="0"/>
</LayoutButtons>
<LayoutButtons>
<Face value="ZerglingMovementSpeed1"/>
<Type value="Passive"/>
<AbilCmd value=""/>
<Behavior value=""/>
<Requirements value="UseMetabolicBoost"/>
<SubmenuAbilState value=""/>
<SubmenuCardId value=""/>
<SubmenuFullSubCmdValidation value="0"/>
<SubmenuIsSticky value="0"/>
<ShowInGlossary value="1"/>
<Row value="1"/>
<Column value="1"/>
</LayoutButtons>
</CardLayouts>
</CUnit>