Starcraft: Mass Recall
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StarCraft: Mass Recall
StarCraft: Mass Recall (SCMR) is a project that recreates the classic StarCraft and Brood War gameplay as well as the entire single-player campaigns within the StarCraft II engine. StarCraft: Mass Recall contains 68 maps, 59 from the original StarCraft/Brood War game, 3 that were hidden or deleted on various StarCraft supports, and 6 from the 1998 demo campaign.
You need to have StarCraft II installed in order to play the Mod. StarCraft II is free-to-play, you can download the game client from the StarCraft II Official Game Site.
Also check out:
- our project thread at TeamLiquid forums
- a commentated playthrough by Jayborino (v6.x, hard difficulty)
- a playthrough by professional StarCraft II player Crank (HotS version, hard difficulty)
- story and cutscenes video series / playthrough by Executor Nral (v8)
Do not hesitate to leave feedback or suggestions in the comment section below.
We hope you all enjoy playing StarCraft: Mass Recall!
- The StarCraft: Mass Recall - Team
“Ah, Executor! En Taro Adun! It is good to see you once more upon the field of battle.” – Fenix
FRIENDLY DISCLAIMER: This Mod and all campaign files are free. This means, all who work on Mass Recall are putting their free time into an incredibly comprehensive remaster of all of StarCraft and Brood War, including entirely new custom campaigns such as the Stukov Series and Enslavers Redux. Thus, there should be absolutely no expectations that bug fixes or new features will be released in any sort of timely manner. This is a "we'll get to it when we get to it" situation. Please be aware the modders here have work lives, family lives, and simply do not have the energy to maintain a lively work cycle to keep the Mod 100% up to date. We do promise we will release updates when we feel they are ready to be released. We hope that you understand our position on this.
Latest News
“Receiving incoming transmission…” – Adjutant
December 29th, 2021
The Spanish (EU) localization of StarCraft: Mass Recall (version 8.0.1) is now available!
The first major redesign of our project page is now live!
StarCraft: Mass Recall is done for the foreseeable future. Have fun!
You can find all essential files that are required in order to play StarCraft: Mass Recall, as well as the Bonus campaign Enslavers Redux in the "Downloads" section below!
Note that the Cinematics addon has not changed. If you have the latest Cinematics addon already installed, do not replace it with the file included with StarCraft: Mass Recall v8.0, this is just a "dummy" file in case you're not using the addon.
Trailers
“This is kind of exciting for me.” – Sarah L. Kerrigan
StarCraft: Mass Recall 7.0 Trailer #2
StarCraft: Mass Recall 7.0 Preview Trailer #`1
Downloads
“ACCESSING CONFEDERATE NETWORK >” – Confederate Network
Current Version: 8.0.1
Required files:
Localizations (one of these required):
- SCMR Localization v8.0.0 English
- SCMR Localization v8.0.1 Deutsch
- SCMR Localization v8.0.1 Español (EU)
- SCMR Localization v8.0.0 Español (Latino)
- SCMR Localization v8.0.1 Polski (includes Polish localization of the Stukov Series + Enslavers Redux)
- SCMR Localization v8.0.0 Русская
Optional addons:
SCMR Cinematics Pack (Recommended)
Enslavers Redux Bonus campaign (Recommended)
- SCMR v8.0.1 Extra Campaign - Enslavers Redux - English
- SCMR v8.0.0 Extra Campaign - Enslavers Redux - Русская
- SCMR v8.0.1 Extra Campaign - Enslavers Redux - Spanish
To install the SCMR Cinematics Pack if you've already run the installer without it, replace the "SCMRcinematics" file in your "Mods" folder with the one in the cinematics pack download. Similarly, if you have already downloaded the English Localization Mod but wish to change languages to one of the above supported versions, replace the "SCMRlocal" Mod file in your "Mods" folder with the respective language you wish to use.
If you've played previous versions of StarCraft: Mass Recall, for a clean installation it is recommended you delete any previous StarCraft: Mass Recall-related folders or ZIP-Archives from your StarCraft II installation directory, and delete or rename the SCMR.SC2Bank file in (Documents)/StarCraft II/Banks.
Older versions and localizations
- Chinese Localization v6.2.1:
1st method:
Required files:
Localization (required):
- SCMR Localization v6.2.1 International Subtitles (including Chinese)
Optional addons:
2nd method:
The Chinese Localization v6.2.1 of StarCraft: Mass Recall is also hosted on the Chinese cloud-service by Baidu. There you can also find a comprehensive installation guide in Chinese to properly install this localization. To get to the required files and the installation guide follow this link here.
- French Localization v6.2.1:
Required files:
Localization (required):
Optional addons:
- Korean Localization v7.1.0:
Required files:
Localization (required):
For translators:
SCMRlocal changes from v7.3 to v8.0, provided by 628w
Installation
“Uh... how do you work this damn thing?” – Marine
Auto-Installation
(for Windows, if you're using Mac follow the manual installation guide below)
For a fresh auto-install please carefully follow these steps:
1. Download the SCMR installer and the required files (see the "Downloads" section above).
2. Move all downloaded ZIP-Files and unzip the installer to your StarCraft II installation directory. The default path to it is: "C:\Program Files (x86)\StarCraft II\".
3. Run the installer.
4. After SCMR is successfully installed, use the shortcut on your Desktop to run SCMR.
Auto install video guide by DeltronLive
Note that this is for an older version, just make sure you have all the latest required files specified in the "Downloads" section above, otherwise the process is the same.
Manual Installation
If auto-install fails and/or you would like to manually install SCMR, please carefully follow these steps:
1. Download the required file sets (see the "Downloads" section above). For StarCraft: Mass Recall to work properly you need to download the Campaign Maps - that are bundled with the Main Mod (SCMRmod) and a "dummy" Cinematics Mod (SCMRcinematics) - as well as the Assets Mod (SCMRassets) and a Localization Mod (SCMRlocal).
2. Then extract all ZIP-Files to a folder of your choice. The extracted folder should look like graphic [1] below.
3. Now, open your StarCraft II installation directory where the StarCraft II.exe (WIN) or .app (MAC) is located. Per default this is on your primary C: drive under "Program Files (x86)" (WIN) or "Applications" (MAC). The standard paths to the StarCraft II installation directory are shown below.
Windows: "C:\Program Files (x86)\StarCraft II"
Mac OSX: "Macintosh HD/Applications/StarCraft II"
The StarCraft II installation directory should look similar to graphic [2] below. Note that you may need to create the "Maps" folder here if it does not already exist. Then move the folder called "Starcraft Mass Recall" (with lowercase "c") from the extracted folder to the "Maps" folder within your StarCraft II installation directory. The "Maps" folder should now look like graphic [3] below.
4. Next, move the "Mods" folder from the extracted folder into the StarCraft II installation directory (the same place as the "Maps" folder). Your "Mods" folder should now have four Mod files and resemble graphic [4] above.
5. While your newly placed "Starcraft Mass Recall" folder within the "Maps" folder should now look like graphic [5] below.
Other (older) manual installation guides:
- Step-by-step Installation Guide (English)
- Installations-Handbuch (Deutsch)
Alternative ways to play
If the above doesn't work for you, first and foremost make sure that:
- you have all the necessary files in the right directories
- you've set the correct paths for the shortcut
- you're running the latest version of StarCraft II
Alternative way to play without the shortcut:
- locate SC2Switcher.exe in the Support folder (your StarCraft II installation directory)/Support
- locate the SCMR Campaign Launcher file in (your StarCraft II installation directory)/Maps/Starcraft Mass Recall
- drag and drop the SCMR Campaign Launcher file to SC2Switcher.exe
If you wish to play while logged on to Battle.net, you will need to take the following steps:
- Launch StarCraft II using the Battle.net launcher
- Alt-tab to Desktop
- Launch StarCraft: Mass Recall using the created shortcut
Note that you can still save and load any SCMR map, as long as you're logged in.
Bonus Campaign - Enslavers Redux Installation
ZIP Download - https://www.sc2mapster.com/projects/starcraft-mass-recall/files/3246278
This file includes a new 30-mission extra bonus campaign "Enslavers Redux" by OmegaWeaponX! This series contains 4 episodes, with 9 unique maps per Terran, Protoss, and Zerg races, with 3 epilogue maps. Content and story is based on the original Enslavers custom maps in StarCraft and Dark Vengeance maps in Brood War. Features brand new dialog and story, missions, and enhanced heroes with their own level-up mechanics! Learn what happens between the major StarCraft episodes and the events leading up to StarCraft II: Wings of Liberty!
While this custom campaign can be played stand-alone by opening up the unique Enslavers Redux Campaign Launcher and launching missions from there, it is also integrated into Mass Recall via the "Extras" menu. In order to load it properly in for the Mass Recall Launcher to work with this campaign, follow these instructions:
- Download the above ZIP-file containing Enslavers Redux
- Go into your StarCraft II folder -> SCMR Mass Recall -> Extras:
- Within Extras, place your ZIP-file, then uncompress it there. You should have a folder that says 8. Enslavers Redux. It should look like this now:
- You've got Enslavers Redux installed! Now from the SCMR Campaign Launcher go to Extras and click on the Enslavers Redux menu panel. You can launch any mission from here or open the Enslavers Redux Campaign Launcher and launch missions from there!
Please note - This campaign has no unique audio for voices and as such it is required that subtitles are enabled in order to actually read what transmissions are saying :)
Informational Pages
“Come, stand here. You need to see this.” – Gerard DuGalle
- Options
- Terran SCMR Models
- Zerg SCMR Models
- Protoss SCMR Models
- Faction Model List Options
- Cheat Codes
Troubleshooting
“I swear it's always some damn thing.” – Joeyray
Make sure to check out the auto install and manual install video guides also linked above. The end result in these videos is the same, regardless of install method.
Also make sure you're using an up-to-date version of StarCraft II.
Common issues:
- Param/Value/-Error: If lots of texts are like that, you may have a problem with your Mods: Delete SCMRmod and SCMRlocal, and re-download them from the links above. If it is only one or two lines (say, a mission objective), report it in the comments section (in that case, please specify which language you are playing in).
- Dependency cannot be loaded: The Mods are not at the proper place. Check that you have put your Mods (SCMRmod, SCMRassets and SCMRlocal) in the "Mods" folder, as on the pictures above.
- Unable to load map: Your Maps are not at the proper place. Check that you have put the episode files such as "1. Rebel Yell" in a folder "Starcraft Mass Recall", itself to be placed in "Maps", as on the pictures above.
Credits
“Who's in charge here?” – Marine
[ Click here to view full credits ]
Map Design and Scripting
Jones
Telenil
Jimm
Gradius
Ultraling
Kostyarik
Re1deR
herdal8
christdaugherty
OmegaWeaponX85
SCMRmod
based on the StarCraft 2: Brood War Mod by
MavercK
Additional development by
Jones
Jimm
Telenil
Gradius
OmegaWeaponX85
Superfield
christdaugherty
Custom 3D Models and Textures by
GhostNova | Units: Dropship, Stukov (co-author SoulFilcher), SC1 Queen's Nest, SC1 Ghost, SC1 Citadel of Adun, SC1 Battlecruiser, SC1 Siege Tank, SC1 Academy, SC1 Devourer Portraits: Fenix, Duran, Stukov (co-author SoulFilcher), Goliath |
Thrikodias | Units: Tassadar, Observatory, Arbiter Tribunal, Warp Gate, Bengalaas, Kakaru, Psi Emitter, Stasis Cell, SC1 Defiler Mound, SC1 Photon Cannon, SC1 Robotics Facility, Portraits: SC1 Mengsk, Valkyrie, Tassadar, SC1 Adjutant, SC1 Zasz, SC1 Daggoth, SC1 Corsair, SC1 Defiler, Dropship, SC1 High Templar |
GnaReffotsirk | Carrier, Shuttle, Queen, Creep Colony, SC1 Guardian |
Cacho56 | Units: UED marine, SC1 Sunken Colony Portraits: Duke, DuGalle, SC1 Arbiter, SC1 Siege Tank, SC1 Battlecruiser, SC1 Science Vessel, |
SoulFilcher | Units: Ion Cannon, SCV (Retro), Stukov (co-author GhostNova) Portraits: Stukov (co-author GhostNova) Icons: Kerrigan, Tassadar, Devourer, Queen |
Gradius | Units: Cerebrate Portraits: SC1 Overmind |
XibadivS | Control Tower, Machine Shop |
Snowflake Entertainment / Project Revolution | Valkyrie |
buhhy | Dragoon |
KORroy | Portraits: Aldaris |
Hammer107 | ComSat Station, SC1 Barracks, SC1 Engineering Bay, SC1 Missile Turret, SC1 Starport, SC1 Armory, SC1 Bunker, SC1 Factory, SC1 Medic, Raynor (Vulture), SC1 Spore Colony, Tassadar (Gantrithor) |
Kailniris2 | Shield Battery, Psi Disrupter textures |
Delphinium1987 | Psi Disrupter mesh |
MSeverns | Duran, Raszagal units |
DaveSpectre | Jim Raynor portrait |
Skulluse | Sarah Kerrigan portrait |
Kanitala | Terran beacons |
ZeShmoutt | Retextured Hunter Killer, Devouring One |
SyCoAttack | Dark Protoss (Shakuras) doodad retextures |
TooMuchTuch | Decals: Alpha, Delta, Nova, Omega Squadron, UED, Kel-Morian Combine |
Frankiealaplaaja | Decals: Mar Sara militia, Sons of Korhal |
Kostyarik | Animations: briefing Start button, score screen |
Re1deR | Briefing transitions, portrait highlight texture |
Jones FixedPlaceholderFixedPlaceholderFixedPlaceholderFixed | Town sign textures FixedPlaceholderFixedPlaceholderFixedPlaceholderFixed |
Additional Artwork
luhkoala | SCMR loading screen, remastered victory screen backgrounds, additional loading screen artwork |
Existor FixedPlaceholderFixedPlaceholderFixedPlaceholderFixed | SCMR logo & banner FixedPlaceholderFixedPlaceholderFixedPlaceholderFixed |
Localization
qimingnan | Chinese version |
Khyinn | French version |
FirefoxGhost | German version |
storycraft | Korean version |
628w | Polish version |
Re1deR | Russian version |
Leader_DS | Spanish (European) version |
bluefenixcursed FixedPlaceholderFixedPlaceholderFixedPlaceholderFixed | Spanish (Latin American) version FixedPlaceholderFixedPlaceholderFixedPlaceholderFixed |
For Brood War-like multiplayer, you can have a look at Starbow.
Old time Brood War players may enjoy the Carbot Animations Brood War series.
Other custom campaigns from various authors can be found at the Custom Campaign Initiative.
This is a completely unofficial, non-profit, fan-made and free-to-play remake and in no way endorsed by or affiliated with Blizzard Entertainment, Inc. and/or Activision Blizzard, Inc.
StarCraft, Brood War, Wings of Liberty, Heart of the Swarm, Legacy of the Void, Battle.net and Blizzard Entertainment are trademarks or registered trademarks of Blizzard Entertainment, Inc. in the U.S. and/or other countries.
Hey guys? If I may suggest something. This will add some level of need for micro.
in Default SC2 Gameplay Settings the entries:
Stats: Formation Diameter (Air), set to 14
Stats: Formation Diameter (Mixed), set to 18
these numbers will make the units not clump up while moving groups around. It feels good to have this in.
Try it out.
Alright I have just completed the full mod on Hard and this will be my full bug report list with a small review at the end.
GENERAL BUGS
- You can make Arbiters without the need of Arbiter tribunal.
- If you cancel a sunken colony and then mutate a spore it will look like a spore colony is over a currently mutating building (similar to the hydralisk over cocoon).
- Arbiters do not gain shield upgrades and for some reason do not get the Level 1 Armor upgrades, but they get the armor upgrades level 2 and 3 without applying the level 1 upgrade (so basically only +2 to armor with all upgrades).
- In missions where you have 2 types of supply, the second army supply will not be shown and instead will show: Param/values/ and for some reason when you complete those missions you also have a black screen. (Except on "Fury of the Swarm")
- If you skip the beginning cutscenes many units are not at their supposed positions, that includes enemy units that are supposed to be in bunkers and your own units.
- Artanis' portrait is bugged, whenever it shows up during cutscenes and during in game, however it is fine in mission briefs and in game (when he is a scout). (Except on Omega when you defeat him it is not bugged)
- The shield batteries are too high of a priority in terms of unit selection. If you select an area around buildings, you will always select the units and if no units are found you select a building, however every time you do that around your army for example you will not select the any of your uints but the shield battery wich is very annoying.
- On every cutscene with Artanis he has Zerathul's blade (except the mission where you get the dark archons, there he has his own blades)
- It seems that whenever Edmund Duke talks his portrait pops out once in every 2-3 seconds when he talks outside of a briefing room. (I suspect whenever his talking animation finishes his portrait turns of and it pops up again until he finishes his talks.
- Battlecruisers seem to not have a death animation (atleast not in the second UED mission)
- Dragoon Fenix does not have an attack animation.
- All of the brood war zerg buildings should have the zerg celebrite portrait instead of the overmind (just like in the classic brood war)
- When you set up your Mass Recall screen (stars, red star a planet etc etc) It will work fine, but if you leave and return it still be stars, however when you click options it will go back to what you selected last time. So for example i choose red star, and i play games but then i return to the title screen and its starts, when i click options THEN it will change to the red star. (it is a minor bug)
- Drones do not have an attack animation and particles (They just stand against the target without spitting or doing anything it just stands still and doing damage)
- Terran civilians have no talking animations. (that includes the tank driver and UED pilots)
- Whenever you select an infested command center on the portrait it shows the adjutant, instead it should be Overmind/Celebrite)
- Not all units have Brood War voices and sounds when you select the option.
MAP SPECIFIC BUGS:
- During the Amerigo mission, when Kerrigan reaches the final objective (the computer) when it is supposed to say downloading files:
...
...
...
Complete! It instead says:
downloading files:
Param/values/whatever
Param/values/whatever
Param/values/whatever
Complete!
- If you skip the cutscene for the "Dark Templar" mission it has graphical glitch in the main base.
- On the "Norad II" mission a sunken colony above the crashed ship Norad II is glowing bright orange.
- You cannot skip the first cutscene in the mission "New Gettysburg"
- On the mission "Eye of the storm" the SCV's cannot auto repair, they seem to run around and can't do it, they can repair manually tho.
- It seems units (such as firebats) have no voice on "Eye of the storm". (I suspect all units that are supposed to have BW voices of the secondary race (in this case Terran) instead of SC2 do no have any voice).
- On the mission "Operation silent scream" if you choose all infantry to get +1 armor and attack, Kerrigan will not show to have 1 1 but instead 1 0, however the bonuses do apply, this is just a visual bug.
- If Tassadar hallucinate on Raynor it will drain his energy but nothing happens, i have not tested on other terran units, but it is possible that it does not work as well.
- On the mission "Legacy of the Xel'Naga" when Kerrigan arrives to talk to Aldaris and Zerathul, when Aldaris speaks instead of his portrait you see the standart High templar portrait.
- On the "Quest for the Uraj" if you skip the first cutscene the whole map will be black and you can't see anything.
- You can build arbiters in the "The Insurgent" mission (you shouldn't be able to).
- During the "The Dylarian Shipyards" if two pilots enter at the on two different battlecruisers at the same time only 1 battlecruiser will be taken, but both pilots enter.
- On "Ruins of Tarsonis" once you kill all the hives and bring Duran to the beacon nothing happens. (The mission cannot be completed).
- On "Ruins of Tarsonis" If you skip the first cutscene too soon there will be no music for the rest of the mission. (once the music starts if you skip, everything is fine).
- On "Patriot's blood" whenever a marine talks his icon flashes (similar to when Duke talks).
- When you complete the mission "Patriot's blood" and DuGalle talks, there are no subtitles.
- On the mission "To Chain the beast" the cinematic after you complete it has very low volume on one side of the headphones (almost sounds muted), but if you start it by itself without completing the mission prior to it, it works fine.
- The mission "Reign of Fire" the torrasque does not show the upgrade bonuses (He starts with the lvl 2 armor that ultras have thus it shows 2 on his armor) and if you upgrade zerg armor it does not show (but it does apply).
- On the mission "Reign of Fire" the ending cutscene in the same mission a marine corpse slides down whilst standing up.... it was pretty amusing, but i do not think it was intended.
- On the mission "True colors" if you try to skip the cutscene the game bugs, the zerg music starts but the cutscene continues and when the marines walk out of the camera it just stays there and you can't play (basically if you try to skip you are stuck forever in the cutscene)
- On the mission "Fury of the Swarm" i have noticed that you made it harder to save one of your beginning expansions, tho if you save the bottom right one (no cheats used in this playtrough) on hard for some reason the bottom side does not attack. In fact only the top zerg attacked with just mutas and guardians, while the bottom orange base did not even expand to the bottom base that was destroyed.
- On the mission "Drawing of the Web" when you press F2 you do not select Duran.
- On the mission "Drawing of the Web" when you control Duran with an army (in the same control group) he does sounds similar to auto turret attacks (instead of "you got it" or "i'll take care of it etc etc")
- On the mission "Drawing of the Web" in the final cutscene where zealots are protecting the female they run past the zerglings and just hold their position in a line while the zerg start killing them (they only fight back but only those that are in melee range), also the female protoss i think is Raszagal and if so than you did not use the custom model you used for "the reckoning" mission.
- On "To slay the beast" The final cutscene the secondary (protoss) supply remains during the cutscene.
- On "Dark Origin" the briefing room looks very weird, and it should be (if you are trying to do it like the classic BW one) the zerg briefing room (tho that i know makes little sense)
- On "Dark Origin" if you skip the first cutscene the whole screen remains black (exactly like the bug from "Quest for the Uraj"), also a personal request: please remove that specific sound/music when entering a beacon and a cutscene starts, it is really annoying and irritating to hear the constant BEEP BOOOP BEEP BOOP while interesting dialogue is going on, like seriously i mute the sound on one of my favorite parts of the game.
- On "Omega" having 2-3 custom musics is too much and also the score screen is black on this mission.
- Obviously the "Resurrection IV" mission has not been touched in a LOOONG time so here are the things specifically for it:
- The briefing room for Resurrection IV is not updated and has only 2 difficulties and Artanis is not with his updated portrait.
- Taldarin has no voice and no attack animation.
- For some reason Skullder unit 001 (the hero Goliath unit) starts near Raynor.
- The units in Resurrection IV use the voices from SC2 even with the options for all units to use Brood War sounds.
- You cannot attack the first enemy command center and supply depot (that are in creep with the infested terrans)
- The Dark templar can make a dark archon, but on should not be possible.
- If you skip the cutscene where they cure Stukov, the units are frozen and cannot mover or attack (so all your units are killed when the zerglings attack).
- You cannot return to SCMR title screen like with the rest of the Mass Recall maps
My Opinion/Review Of This Mod (Without Counting The Bugs Of Course)
As i have stated before i love this mod and have played it many times, but for me it is not a 10/10 MUST GET OMG, for the following reasons:
- There is custom music in this mod and I personally do not like this addition AT ALL, and you cannot disable the music so if you do not want to listen to it you can only do so by muting the whole game. In this type of mod i think it should be optional in the menu screen or not in the mod at all. (The only custom music that i kinda liked was the one in operation silent scream but even then it felt out of place). I do not see a reason to have anything else other than SC1 and BW music and since i have played this mod about 4-5 times (without including when i alpha tested) in total you can imagine my frustrations with this choice.
- The cutscenes for the most part felt pointless. Some are really good and are very entertaining (especially the final cutscene in "The Trial of Tassadar"), but most are just longer than they should be or no need for em. For example the mission starts and we have a zoom in on a random unit or an enemy base, or even a random doodad (the same happens quite often once you complete the mission but it usually just shows dead units). I think those types of cutscenes should be shorter or removed.
- The cutscenes should be skippable. Since i played this mod many times it gets really annoying when you cannot skip all the cutscenes, considering you could skip scenes and dialogue on the original SC1/BW. I am happy that you can skip most of the starting ones, but that usually just bugs out the game and you have to restart and watch it anyway. I can understand that the cutscenes that are during the middle of the game are hard to be made skippable, but i see no reason on not making the ending ones just lead you to the score screen and being forced to watch a cutscene is one of the most annoying features in any game period.
- The dragoons on LotV look really good and once i have seen them i really do not like the custom ones and since Fenix and other hero dragoons use the LotV edition makes this even worse...
I noticed i am not the only one who thinks this way for the 4 things i mentioned above.
- The custom portraits need more work. I have seen on a few links of some amazing custom portraits for Duke and Dugalle and even tho your versions are cool they feel out of place and strange (and lets not even mention what happened to human Kerrigan).
I have played the entire campaign and I am quite impressed with the quality of the mod. I just experience few bugs (most of them are transitions to cutscenes) but overall is quite good. But I think this mod has too many restrictions and it removes many contents of SC2 (units, abilities...etc). I hope there will be other revision of this mod which brings more new experience to players. Thank you so much for this awesome mod.
@ImpulseAnon: Go
WOW these portraits are way better than i thought they would be! The hero units look really well done and it would be awesome if you mange to do SC1 Kerrigan human look like the hots human kerrigan but with red hair. My only problem is the SC1 Adjutant... it looks waaay too creepy.
One more: in the version 6.0 Arbiter was replaced from the unit with id=VoidRay to the unit with id=ArbiterMP (unit from LotV), but all upgrades (KhaydarinCore and all standard upgrades for protosses - armor and shields; in the case of upgrades for weapons for the new Arbiter it is applied upgrades from LotV since you do not remove all unneeded for SCMR upgrades, as in the case of upgrades for armor and shields of protosses) are applied only to the unit with id=VoidRay as before.
One more bug remained from the version 5.4.3: for some abilities (such as Lockdown, Broodlings, Ensnare,...) their cost is not displayed. I think that this is because for all of them there are duplicates with the postfix HardCore, though I do not see the appropriate triggers in SCMR or on maps for activating such version of abillities instead of their standard version.
Anyway, the same effect can be realized just by adding upgrade which will modify parameters of standard version of abilities instead of having their duplicates.
@Telenil: Go
since you guys are working on the retro mod update, pm ghostnova about his assets, he did a good duke thus a classic terran marine model
https://www.sc2mapster.com/assets/ghostnovas-mods/images/2-general-duke-portrait/
thrikodias did a good dropship one too,also he released now the tassadar that i was going to talk ahahah
https://www.sc2mapster.com/assets/dark-protoss/pages/portraits/
for kerrigan, if someone manages to rig Skulluse's HD kerrigan's face for a portrait and update ghostnova's SC1 kerrigan(her mouth doesn't move thus her has some animation stand issues), it would be PERFECT!, but then is my opinion
good luck guys!
@Mathusala0: Go
Yes, the retro mod will come with v6.1.
Are there any plans to bring back the retro version?
Bug-report (english version of SCMRLocal and SCMR from the links above):
1) Param/value for the Start-button on the objectives-screen, the same for the two last rows (for the resources, I think) on the stats-screen at the end of the mission + no digits at all inside this screen (it seems that this was reported already);
2) bag from the version 5.4.3 which remains here and for version 6.0 too - on map 9 of the third campaign of original SC1, Dark Archons have 2 additional abilities (one of them - Control Mind) which can't be researched since there are no them in the appropriate building (it is used option BWTech, though - as I remember - it does not deal with abilities of this unit); also at the start of the mission it is used copy of the dark templar, not the same version of the unit as in SCMR (which can be builded further in the appropriate bulding), - since I added some improvements (one additional ability from SC2: LotV) it looks very strange;
3) some small inaccuracies with the visibility of many possible upgrades (in the in-game glossary; also param/value here for protoss heroes), which can be fixed in such way (the code from my sub-mode under SCMR, xml-version for abilities; + one additional improvement):
a) after LotV for the Academy (Build7) is set requirement "HideFortifiedBunker" instead of needed
<CAbilBuild id="TerranBuild">
<InfoArray index="Build7">
<Button Requirements="HaveBarracks"/>
</InfoArray>
</CAbilBuild>
b)
<CAbilResearch id="ArbiterTribunalResearch2">
<InfoArray index="Research1">
<Button>
<Flags index="ShowInGlossary" value="1"/>
</Button>
</InfoArray>
</CAbilResearch>
<CAbilResearch id="BarracksTechLabResearch2">
<InfoArray index="Research2">
<Button>
<Flags index="ShowInGlossary" value="1"/>
</Button>
</InfoArray>
</CAbilResearch>
<CAbilResearch id="CyberneticsCoreResearch">
<InfoArray index="Research7">
<Button>
<Flags index="ShowInGlossary" value="1"/>
</Button>
</InfoArray>
</CAbilResearch>
<CAbilResearch id="DefilerMoundResearch">
<InfoArray index="Research3">
<Button>
<Flags index="ShowInGlossary" value="1"/>
</Button>
</InfoArray>
</CAbilResearch>
<CAbilResearch id="FactoryTechLabResearch2">
<InfoArray index="Research1">
<Button>
<Flags index="ShowInGlossary" value="1"/>
</Button>
</InfoArray>
<InfoArray index="Research2">
<Button>
<Flags index="ShowInGlossary" value="1"/>
</Button>
</InfoArray>
</CAbilResearch>
<CAbilResearch id="FleetBeaconResearch">
<InfoArray index="Research1">
<Button>
<Flags index="ShowInGlossary" value="1"/>
</Button>
</InfoArray>
<InfoArray index="Research2">
<Button>
<Flags index="ShowInGlossary" value="1"/>
</Button>
</InfoArray>
<InfoArray index="Research4">
<Button>
<Flags index="ShowInGlossary" value="1"/>
</Button>
</InfoArray>
</CAbilResearch>
<CAbilResearch id="GhostAcademyResearch2">
<InfoArray index="Research1">
<Button>
<Flags index="ShowInGlossary" value="1"/>
</Button>
</InfoArray>
</CAbilResearch>
<CAbilResearch id="HydraliskDenResearch">
<InfoArray index="Research1">
<Button>
<Flags index="ShowInGlossary" value="1"/>
</Button>
</InfoArray>
</CAbilResearch>
<CAbilResearch id="InfestationPitResearch">
<InfoArray index="Research3">
<Button>
<Flags index="ShowInGlossary" value="1"/>
</Button>
</InfoArray>
</CAbilResearch>
<CAbilResearch id="LairResearch">
<InfoArray index="Research1">
<Button>
<Flags index="ShowInGlossary" value="0"/>
</Button>
</InfoArray>
<InfoArray index="Research2">
<Button>
<Flags index="ShowInGlossary" value="1"/>
</Button>
</InfoArray>
<InfoArray index="Research3">
<Button>
<Flags index="ShowInGlossary" value="1"/>
</Button>
</InfoArray>
<InfoArray index="Research4">
<Button>
<Flags index="ShowInGlossary" value="1"/>
</Button>
</InfoArray>
</CAbilResearch>
<CAbilResearch id="ObservatoryResearch">
<InfoArray index="Research1">
<Button>
<Flags index="ShowInGlossary" value="1"/>
</Button>
</InfoArray>
<InfoArray index="Research2">
<Button>
<Flags index="ShowInGlossary" value="1"/>
</Button>
</InfoArray>
</CAbilResearch>
<CAbilResearch id="RoboticsBayResearch">
<InfoArray index="Research2">
<Button>
<Flags index="ShowInGlossary" value="1"/>
</Button>
</InfoArray>
<InfoArray index="Research3">
<Button>
<Flags index="ShowInGlossary" value="1"/>
</Button>
</InfoArray>
</CAbilResearch>
<CAbilResearch id="ScienceFacilityPhysicsLabResearch2">
<InfoArray index="Research1">
<Button>
<Flags index="ShowInGlossary" value="1"/>
</Button>
</InfoArray>
</CAbilResearch>
<CAbilResearch id="ScienceFacilityResearch2">
<InfoArray index="Research1">
<Button>
<Flags index="ShowInGlossary" value="1"/>
</Button>
</InfoArray>
</CAbilResearch>
<CAbilResearch id="SpawningPoolResearch">
<InfoArray index="Research1">
<Button>
<Flags index="ShowInGlossary" value="1"/>
</Button>
</InfoArray>
<InfoArray index="Research2">
<Button>
<Flags index="ShowInGlossary" value="1"/>
</Button>
</InfoArray>
</CAbilResearch>
<CAbilResearch id="TemplarArchivesResearch2">
<InfoArray index="Research2">
<Button>
<Flags index="ShowInGlossary" value="1"/>
</Button>
</InfoArray>
</CAbilResearch>
<CAbilResearch id="TwilightCouncilResearch">
<InfoArray index="Research1">
<Button>
<Flags index="ShowInGlossary" value="1"/>
</Button>
</InfoArray>
</CAbilResearch>
4) this set of cautions at the loading of the mod into the SC2-Editor (I saw them and for the version 5.4.3 too):
XML: GameData\LightData.xml(14,13) : Core: invalid object type identification Source: Mods/SCMRmod.SC2Mod BelShir Scope: CLight.SLightInfo ToDInfoArray[0].Param[0]
XML: GameData\LightData.xml(29,13) : Core: invalid object type identification Source: Mods/SCMRmod.SC2Mod Defeat Scope: CLight.SLightInfo ToDInfoArray[0].Param[0]
XML: GameData\LightData.xml(75,13) : Core: invalid object type identification Source: Mods/SCMRmod.SC2Mod Starcraft Scope: CLight.SLightInfo ToDInfoArray[0].Param[0]
USER: 1 too many operands for the requirement 'LT931881485CountUnitSpiderMineQueuedOrBetterAtUnit1454246222TechTreeCheat3'.
USER: 2 too many operands for the requirement 'AndCountUnitControlTower2CompleteOnlyAtUnit3264271386TechTreeCheatCountUnitArmoryCompleteOnlyTechTreeCheat'.
USER: 2 too many operands for the requirement 'CountUnitControlTower2CompleteOnlyAtUnit3264271386TechTreeCheat'.
USER: Invalid requirement: 'CountUnitSpiderMineQueuedOrBetterAtUnit1454246222TechTreeCheat'.
5) (may be not bug, just feature) mines can attack invisible units - for example, they unburrow and follow invinsible Kerrigan in the first mission with her in the first campaign even she just stay on one place (I am about units with flag hover which can't be attacked by mines; though I do not remember now what was the behavior of mines in the same case in the original campaign).
Still having the hotkey conflicts issue, really annoying that I can't hotkey dragoons, corsairs, or scouts because of this. Is there any fix/temp fix for this? Otherwise Ill have to put off the Protoss campaigns till the next patch fix.
Bug reports are being duly investigated.
@pasildan: Go
It's possible, but if that's for your own enjoyment, it's faster and simpler to turn off the music and make a playlist on an other site.
@Dimbasz: Go
It is coming, but since the MR team does not make the localization, we don't have much more than that.
Can anybody tell me if there is some way to set up your own playlist into this Mod? I mean like introducing my own tracks. I would appreciate if anybody can let me know how to do it. Thanks.
Couldn't you already tell when the localization is about to come out for 6.0? I'm interested in the Russian one particularly. Or is it planned to come out at all?)
Great MOD, love it. Here is a bug report:
Dragoon, Dark Archon, Carrier don't use LOTV model. (if this is on purpose, maybe there can be an option to turn these 'old' models off) Arbiter only has Stargate requirement. Corsair has Arbiter Tribunal requirement.
I can confirm what Centurian128 said, but it's not just on the "Norad II" mission, spider mines can kill units inside of bunkers, it happened to me on "Desperate Alliance".
Korean and Spanish are also under way as far as i'm aware
@funkymanner: Go
basic versions always used roach warren and infestation pit for that.
You must've played with the retro version
@wrace0: Go
German, Chinese, French, Russian
@Jones313: Go The problem was in the fact that early (at least for version 5) there are no problems with downloading mod files by the links on this page. For the version 6.0 two files were placed on mega.nz (I do not know why but for my IP or something else access is denied to this resource) and torrents (for using them one need to install additional software - some of them is very unfriendly + with ads as uTorrent - and it is known that there may be some limitations for downloading speed on them). I.e. it appears additional obstacles for taking so the long-awaited version of the mod (hm, though it seems that now for SCMR v.6.0 is the period of something like PTR for Blizzard-games, - in such case I just need to wait for the final version before to port my own additions to the version 6.0 from the version 5.4.3 which (additions through one more mod) were used LotV-module as official version 6.0 now). It is good luck that google on the search by the words "SCMRLocal download" gave me the page with the link on the seedr.cc. Early - may be 10 years ago - there are some problems with the places for uploading files (your own resource can help, for example) and in the nearest time to this point time torrents appeared (as I understand). Now there are very many places that allows to upload you own files for that anyone can download them by direct links without additional software and without any limitations on the speed, so it is strange to see that someone give links in some strange way as many years ago.
Once again about GoogleDrive and OneDrive: the first is just usual hosting with usual links for ordinary files (and without any limitations on the speed as I know), the second has additional features like ftp and svn (folder-structure with files and subfolders + comments for each of them if needed + sharing files only between your team (though without explicit versions-tracking) with the possibility to sharing them after for anyone else by simple action + auto-synchronisation of files between the cloud and hard-drive + for that it is not needed to have your own or anyone else resource/hosting - there is your own place on the cloud which can be easily and for very small price increased to 1 TB if you need so many space). For example, this is my own OneDrive with patches and localizations for one game series (folder structure for 3 from 5 games, short comments for the files / folders, data of creation and last modification of files; looks more better than early on site with many links (one for each ordinary file) + now it is not needed to have neither hosting nor site; though one nice thing is missing on OneDrive - in comparison with some other hostings - number of downloads of files). For example, in the case of SCMR it is possible to have just one link for all files (with the proper folder structure as in the SC2-folder) + may be to have maps as stand-alone files (not all in one zip-archive, though it is evident that it is not problem to reupload full archive after making corrections in several maps). It is just sharing the experience, even not suggestion.
P.S.: Is there any info about localized versions of SCMRLocal? I just downloaded them for the previous versions of SCMR (i.e. the appropriate version of the mod), but what is now? (I.e. is there someone who doing this officially or semi-officially or now is it needed doing this by myself? I saw on TeamLiquid some info about german-version, but do not see the same info for another translations.)