Starcraft: Mass Recall
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StarCraft: Mass Recall
StarCraft: Mass Recall (SCMR) is a project that recreates the classic StarCraft and Brood War gameplay as well as the entire single-player campaigns within the StarCraft II engine. StarCraft: Mass Recall contains 68 maps, 59 from the original StarCraft/Brood War game, 3 that were hidden or deleted on various StarCraft supports, and 6 from the 1998 demo campaign.
You need to have StarCraft II installed in order to play the Mod. StarCraft II is free-to-play, you can download the game client from the StarCraft II Official Game Site.
Also check out:
- our project thread at TeamLiquid forums
- a commentated playthrough by Jayborino (v6.x, hard difficulty)
- a playthrough by professional StarCraft II player Crank (HotS version, hard difficulty)
- story and cutscenes video series / playthrough by Executor Nral (v8)
Do not hesitate to leave feedback or suggestions in the comment section below.
We hope you all enjoy playing StarCraft: Mass Recall!
- The StarCraft: Mass Recall - Team
“Ah, Executor! En Taro Adun! It is good to see you once more upon the field of battle.” – Fenix
FRIENDLY DISCLAIMER: This Mod and all campaign files are free. This means, all who work on Mass Recall are putting their free time into an incredibly comprehensive remaster of all of StarCraft and Brood War, including entirely new custom campaigns such as the Stukov Series and Enslavers Redux. Thus, there should be absolutely no expectations that bug fixes or new features will be released in any sort of timely manner. This is a "we'll get to it when we get to it" situation. Please be aware the modders here have work lives, family lives, and simply do not have the energy to maintain a lively work cycle to keep the Mod 100% up to date. We do promise we will release updates when we feel they are ready to be released. We hope that you understand our position on this.
Latest News
“Receiving incoming transmission…” – Adjutant
December 29th, 2021
The Spanish (EU) localization of StarCraft: Mass Recall (version 8.0.1) is now available!
The first major redesign of our project page is now live!
StarCraft: Mass Recall is done for the foreseeable future. Have fun!
You can find all essential files that are required in order to play StarCraft: Mass Recall, as well as the Bonus campaign Enslavers Redux in the "Downloads" section below!
Note that the Cinematics addon has not changed. If you have the latest Cinematics addon already installed, do not replace it with the file included with StarCraft: Mass Recall v8.0, this is just a "dummy" file in case you're not using the addon.
Trailers
“This is kind of exciting for me.” – Sarah L. Kerrigan
StarCraft: Mass Recall 7.0 Trailer #2
StarCraft: Mass Recall 7.0 Preview Trailer #`1
Downloads
“ACCESSING CONFEDERATE NETWORK >” – Confederate Network
Current Version: 8.0.1
Required files:
Localizations (one of these required):
- SCMR Localization v8.0.0 English
- SCMR Localization v8.0.1 Deutsch
- SCMR Localization v8.0.1 Español (EU)
- SCMR Localization v8.0.0 Español (Latino)
- SCMR Localization v8.0.1 Polski (includes Polish localization of the Stukov Series + Enslavers Redux)
- SCMR Localization v8.0.0 Русская
Optional addons:
SCMR Cinematics Pack (Recommended)
Enslavers Redux Bonus campaign (Recommended)
- SCMR v8.0.1 Extra Campaign - Enslavers Redux - English
- SCMR v8.0.0 Extra Campaign - Enslavers Redux - Русская
- SCMR v8.0.1 Extra Campaign - Enslavers Redux - Spanish
To install the SCMR Cinematics Pack if you've already run the installer without it, replace the "SCMRcinematics" file in your "Mods" folder with the one in the cinematics pack download. Similarly, if you have already downloaded the English Localization Mod but wish to change languages to one of the above supported versions, replace the "SCMRlocal" Mod file in your "Mods" folder with the respective language you wish to use.
If you've played previous versions of StarCraft: Mass Recall, for a clean installation it is recommended you delete any previous StarCraft: Mass Recall-related folders or ZIP-Archives from your StarCraft II installation directory, and delete or rename the SCMR.SC2Bank file in (Documents)/StarCraft II/Banks.
Older versions and localizations
- Chinese Localization v6.2.1:
1st method:
Required files:
Localization (required):
- SCMR Localization v6.2.1 International Subtitles (including Chinese)
Optional addons:
2nd method:
The Chinese Localization v6.2.1 of StarCraft: Mass Recall is also hosted on the Chinese cloud-service by Baidu. There you can also find a comprehensive installation guide in Chinese to properly install this localization. To get to the required files and the installation guide follow this link here.
- French Localization v6.2.1:
Required files:
Localization (required):
Optional addons:
- Korean Localization v7.1.0:
Required files:
Localization (required):
For translators:
SCMRlocal changes from v7.3 to v8.0, provided by 628w
Installation
“Uh... how do you work this damn thing?” – Marine
Auto-Installation
(for Windows, if you're using Mac follow the manual installation guide below)
For a fresh auto-install please carefully follow these steps:
1. Download the SCMR installer and the required files (see the "Downloads" section above).
2. Move all downloaded ZIP-Files and unzip the installer to your StarCraft II installation directory. The default path to it is: "C:\Program Files (x86)\StarCraft II\".
3. Run the installer.
4. After SCMR is successfully installed, use the shortcut on your Desktop to run SCMR.
Auto install video guide by DeltronLive
Note that this is for an older version, just make sure you have all the latest required files specified in the "Downloads" section above, otherwise the process is the same.
Manual Installation
If auto-install fails and/or you would like to manually install SCMR, please carefully follow these steps:
1. Download the required file sets (see the "Downloads" section above). For StarCraft: Mass Recall to work properly you need to download the Campaign Maps - that are bundled with the Main Mod (SCMRmod) and a "dummy" Cinematics Mod (SCMRcinematics) - as well as the Assets Mod (SCMRassets) and a Localization Mod (SCMRlocal).
2. Then extract all ZIP-Files to a folder of your choice. The extracted folder should look like graphic [1] below.
3. Now, open your StarCraft II installation directory where the StarCraft II.exe (WIN) or .app (MAC) is located. Per default this is on your primary C: drive under "Program Files (x86)" (WIN) or "Applications" (MAC). The standard paths to the StarCraft II installation directory are shown below.
Windows: "C:\Program Files (x86)\StarCraft II"
Mac OSX: "Macintosh HD/Applications/StarCraft II"
The StarCraft II installation directory should look similar to graphic [2] below. Note that you may need to create the "Maps" folder here if it does not already exist. Then move the folder called "Starcraft Mass Recall" (with lowercase "c") from the extracted folder to the "Maps" folder within your StarCraft II installation directory. The "Maps" folder should now look like graphic [3] below.
4. Next, move the "Mods" folder from the extracted folder into the StarCraft II installation directory (the same place as the "Maps" folder). Your "Mods" folder should now have four Mod files and resemble graphic [4] above.
5. While your newly placed "Starcraft Mass Recall" folder within the "Maps" folder should now look like graphic [5] below.
Other (older) manual installation guides:
- Step-by-step Installation Guide (English)
- Installations-Handbuch (Deutsch)
Alternative ways to play
If the above doesn't work for you, first and foremost make sure that:
- you have all the necessary files in the right directories
- you've set the correct paths for the shortcut
- you're running the latest version of StarCraft II
Alternative way to play without the shortcut:
- locate SC2Switcher.exe in the Support folder (your StarCraft II installation directory)/Support
- locate the SCMR Campaign Launcher file in (your StarCraft II installation directory)/Maps/Starcraft Mass Recall
- drag and drop the SCMR Campaign Launcher file to SC2Switcher.exe
If you wish to play while logged on to Battle.net, you will need to take the following steps:
- Launch StarCraft II using the Battle.net launcher
- Alt-tab to Desktop
- Launch StarCraft: Mass Recall using the created shortcut
Note that you can still save and load any SCMR map, as long as you're logged in.
Bonus Campaign - Enslavers Redux Installation
ZIP Download - https://www.sc2mapster.com/projects/starcraft-mass-recall/files/3246278
This file includes a new 30-mission extra bonus campaign "Enslavers Redux" by OmegaWeaponX! This series contains 4 episodes, with 9 unique maps per Terran, Protoss, and Zerg races, with 3 epilogue maps. Content and story is based on the original Enslavers custom maps in StarCraft and Dark Vengeance maps in Brood War. Features brand new dialog and story, missions, and enhanced heroes with their own level-up mechanics! Learn what happens between the major StarCraft episodes and the events leading up to StarCraft II: Wings of Liberty!
While this custom campaign can be played stand-alone by opening up the unique Enslavers Redux Campaign Launcher and launching missions from there, it is also integrated into Mass Recall via the "Extras" menu. In order to load it properly in for the Mass Recall Launcher to work with this campaign, follow these instructions:
- Download the above ZIP-file containing Enslavers Redux
- Go into your StarCraft II folder -> SCMR Mass Recall -> Extras:
- Within Extras, place your ZIP-file, then uncompress it there. You should have a folder that says 8. Enslavers Redux. It should look like this now:
- You've got Enslavers Redux installed! Now from the SCMR Campaign Launcher go to Extras and click on the Enslavers Redux menu panel. You can launch any mission from here or open the Enslavers Redux Campaign Launcher and launch missions from there!
Please note - This campaign has no unique audio for voices and as such it is required that subtitles are enabled in order to actually read what transmissions are saying :)
Informational Pages
“Come, stand here. You need to see this.” – Gerard DuGalle
- Options
- Terran SCMR Models
- Zerg SCMR Models
- Protoss SCMR Models
- Faction Model List Options
- Cheat Codes
Troubleshooting
“I swear it's always some damn thing.” – Joeyray
Make sure to check out the auto install and manual install video guides also linked above. The end result in these videos is the same, regardless of install method.
Also make sure you're using an up-to-date version of StarCraft II.
Common issues:
- Param/Value/-Error: If lots of texts are like that, you may have a problem with your Mods: Delete SCMRmod and SCMRlocal, and re-download them from the links above. If it is only one or two lines (say, a mission objective), report it in the comments section (in that case, please specify which language you are playing in).
- Dependency cannot be loaded: The Mods are not at the proper place. Check that you have put your Mods (SCMRmod, SCMRassets and SCMRlocal) in the "Mods" folder, as on the pictures above.
- Unable to load map: Your Maps are not at the proper place. Check that you have put the episode files such as "1. Rebel Yell" in a folder "Starcraft Mass Recall", itself to be placed in "Maps", as on the pictures above.
Credits
“Who's in charge here?” – Marine
[ Click here to view full credits ]
Map Design and Scripting
Jones
Telenil
Jimm
Gradius
Ultraling
Kostyarik
Re1deR
herdal8
christdaugherty
OmegaWeaponX85
SCMRmod
based on the StarCraft 2: Brood War Mod by
MavercK
Additional development by
Jones
Jimm
Telenil
Gradius
OmegaWeaponX85
Superfield
christdaugherty
Custom 3D Models and Textures by
GhostNova | Units: Dropship, Stukov (co-author SoulFilcher), SC1 Queen's Nest, SC1 Ghost, SC1 Citadel of Adun, SC1 Battlecruiser, SC1 Siege Tank, SC1 Academy, SC1 Devourer Portraits: Fenix, Duran, Stukov (co-author SoulFilcher), Goliath |
Thrikodias | Units: Tassadar, Observatory, Arbiter Tribunal, Warp Gate, Bengalaas, Kakaru, Psi Emitter, Stasis Cell, SC1 Defiler Mound, SC1 Photon Cannon, SC1 Robotics Facility, Portraits: SC1 Mengsk, Valkyrie, Tassadar, SC1 Adjutant, SC1 Zasz, SC1 Daggoth, SC1 Corsair, SC1 Defiler, Dropship, SC1 High Templar |
GnaReffotsirk | Carrier, Shuttle, Queen, Creep Colony, SC1 Guardian |
Cacho56 | Units: UED marine, SC1 Sunken Colony Portraits: Duke, DuGalle, SC1 Arbiter, SC1 Siege Tank, SC1 Battlecruiser, SC1 Science Vessel, |
SoulFilcher | Units: Ion Cannon, SCV (Retro), Stukov (co-author GhostNova) Portraits: Stukov (co-author GhostNova) Icons: Kerrigan, Tassadar, Devourer, Queen |
Gradius | Units: Cerebrate Portraits: SC1 Overmind |
XibadivS | Control Tower, Machine Shop |
Snowflake Entertainment / Project Revolution | Valkyrie |
buhhy | Dragoon |
KORroy | Portraits: Aldaris |
Hammer107 | ComSat Station, SC1 Barracks, SC1 Engineering Bay, SC1 Missile Turret, SC1 Starport, SC1 Armory, SC1 Bunker, SC1 Factory, SC1 Medic, Raynor (Vulture), SC1 Spore Colony, Tassadar (Gantrithor) |
Kailniris2 | Shield Battery, Psi Disrupter textures |
Delphinium1987 | Psi Disrupter mesh |
MSeverns | Duran, Raszagal units |
DaveSpectre | Jim Raynor portrait |
Skulluse | Sarah Kerrigan portrait |
Kanitala | Terran beacons |
ZeShmoutt | Retextured Hunter Killer, Devouring One |
SyCoAttack | Dark Protoss (Shakuras) doodad retextures |
TooMuchTuch | Decals: Alpha, Delta, Nova, Omega Squadron, UED, Kel-Morian Combine |
Frankiealaplaaja | Decals: Mar Sara militia, Sons of Korhal |
Kostyarik | Animations: briefing Start button, score screen |
Re1deR | Briefing transitions, portrait highlight texture |
Jones FixedPlaceholderFixedPlaceholderFixedPlaceholderFixed | Town sign textures FixedPlaceholderFixedPlaceholderFixedPlaceholderFixed |
Additional Artwork
luhkoala | SCMR loading screen, remastered victory screen backgrounds, additional loading screen artwork |
Existor FixedPlaceholderFixedPlaceholderFixedPlaceholderFixed | SCMR logo & banner FixedPlaceholderFixedPlaceholderFixedPlaceholderFixed |
Localization
qimingnan | Chinese version |
Khyinn | French version |
FirefoxGhost | German version |
storycraft | Korean version |
628w | Polish version |
Re1deR | Russian version |
Leader_DS | Spanish (European) version |
bluefenixcursed FixedPlaceholderFixedPlaceholderFixedPlaceholderFixed | Spanish (Latin American) version FixedPlaceholderFixedPlaceholderFixedPlaceholderFixed |
For Brood War-like multiplayer, you can have a look at Starbow.
Old time Brood War players may enjoy the Carbot Animations Brood War series.
Other custom campaigns from various authors can be found at the Custom Campaign Initiative.
This is a completely unofficial, non-profit, fan-made and free-to-play remake and in no way endorsed by or affiliated with Blizzard Entertainment, Inc. and/or Activision Blizzard, Inc.
StarCraft, Brood War, Wings of Liberty, Heart of the Swarm, Legacy of the Void, Battle.net and Blizzard Entertainment are trademarks or registered trademarks of Blizzard Entertainment, Inc. in the U.S. and/or other countries.
@Kazor132: Go
They look cool in my opinion. Little strange to see the palace's rear on the road. But oh, well, logistics...
As others have already said, I loved how in The Emperor's Fall there is a connection to SC2 and the space cutsene was just gorgeous, however something that bugged me a little was how all capital ships were just hyperions, at least in the normal mod, I don't know about the retro, so I decided to play a bit with the editor to make them more unique.
Also another change that I think of was to change Mengsk's Command center with his palace, for aesthetic and because I though it was another nice connection with SC2, don't take me wrong, I just like to modify all my mods for personal use, but I felt like sharing it a little, and of course there are just some ideas that you guys can see, of course not everyone will like them, as there's people who would want to keep the campaign as close to the original as possible, but tell me what do you think of it. Mengsk's Palace Norad III Aleksander The Fleet
@Jones313: Go
Horner being there was awesome because I always felt that it was implied he was a background character in SC1. As far as Warfield goes, I guess it'd make more sense if it were Duke, but unless there's a unit that matches Duke's BC portrait, it might not be the best idea.
Still, it was pretty awesome to see a SC2'd version of it, down to the cutscenes. It just feels more connected once you get to SC2.
@IowaContact: Go
Is your Extra folder in the Mass Recall folder? You should see the six campaigns in the Mass Recall folder, plus Extras.
@serzh19800: Go Lommings 5.4.3 (rus) was sent in early November. But apparently the lack of time
Dear authors! Would you be so kind to add Loomings with Russian subtitles in Russian Extras. I do know Russian Loomings exist. If you do not have it, I have Russian Loomings pack.
@Linuf: Go
Here that has turned
screenshots
@Re1deR: Go
Hello good Sir :)
What you could try to do is to swap your source with rips from SCLegacys youtube-channel. This fan site have ripped all the CGI-cutscenes from the bonusdvd, and then upscaled them to 720p h264 mp4.
https:www.youtube.com/playlist?list=PL46C53738AFD03901
I have downloaded the videos myself using the youtube-capture-site keepvid.com/ and uploaded them to my dropbox. All the 720p cutscenes doesn’t take up more than a total space of 350mb, which is not that to much more than the pack you’ve already released (around 250mb)
Pls Have a look :)
https://dl.orangedox.com/83psmotRTmVrdHXUQv/Starcraft.CG.SCLegacy.rar
Hey, any help getting the extra missions to work? I just get taken to the LotV menu screen with a message saying "Unable to open map". The rest of the campaigns/maps work, just the Stukov mission and the other mini campaign.
@ZaxxerDog: Go I import the video from DVD (convert VOB .> OGG) The quality has not improved substantially. Excluding the screen resolution. Reason is that Blizzard forbade play video in game by any means, except for the decoration agent. It spoils image.
screenshots
@Frightwolf2005: Go
Hey, thanks. Glad you like the SC2 connection, which for me is mostly the Warfield and Horner cameos there. Just a tiny nod to SC2 to acknowledge its existence, which I'm sure not everyone will particularly enjoy.
The music during and after the Stukov scene was actually always there (in Mass Recall).
The crowd noises for 6-4 intro were in fact added in a more recent version, though really should've been included from the start.
And yes, Zerg remaining hostile after their Cerebrate dies was a conscious decision, no intentions to change it.
One thing I have wondered: are you guys going to keep To Chain The Beast the same when Cerebrates die, as in the Zerg will still attack you? In the original, the Zerg just sit there immobile, allowing you to mop them up and, in the case of the brown cerebrate, easily take the expansion to the bottom right on the island. I always figured keeping them active was a creative choice, but I'm just curious.
I am once again ecstatic with some of the changes you folks have made to this:
1) The end of Emperor's Fall, mission 5 of the Brood War terran campaign: adding the in-ship dialogue with Arcturus and Raynor was AWESOME. Makes it feel more connected to SC2 (and even more so since those were the only two voice actors that returned for the second game). It gives Brood War a more cinematic SC2 feel, and I love it.
2) I don't remember that depressing and ominous ambient music after the Stukov scene in Patriot's Blood, but it was GREAT! Really gave the mission a more urgent and emotional vibe. Kudos.
3) Maybe this wasn't a change, but I don't remember so much chatter and cheering from the citizens who get shot by marines at the beginning of The Liberation of Korhal (Brood War Zerg Mission 4). However, I love it, and I always dug the scene in general.
Glad to hear you guys are thinking of replacing Kerrigan's human portrait. I always thought it would be nice to go to the Kerrigan portrait in HotS, pre-Zerus, at the least, but I know that's not exact either. Looking forward to the results. I LOVE going from Mass Recall into Wings of Liberty.
Updated German and Russian map packs now available.
As always, the flood of feedback is appreciated - we're taking notes. We understand that there may be some post-patch 3.0 issues left that slipped by us, such as un-harvestable minerals here and there but our next update is very likely going to be the bigger Legacy version which we expect to be working on for a couple of months.
@ZaxxerDog: Go @valas991: Go
Just to quickly comment on Kerrigan's (terran) portrait: I've wanted to replace it for a long time. We'll explore our options.
@omar21710: Go
The barrier is in fact a visible roadblock and it was actually intentional, though you not seeing it could be related to the bridge vision problem there. Might end up just removing the roadblock.
There's a chance to miss shots at targets on higher ground in the original game, and it's definitely included in SCMR - unless recently broken.
@ZaxxerDog: Go
I used video games in the format SMK.
Ок, I will try to do from a DVD
"I don't think the cinematics *have* a higher quality to use - it was impressive at the time, but video game and cinematic graphics rarely age well."
I did not mean the graphics you see in the movies, I just mean the quality of the encoded video. I have the cinematics DVD from Blizzard and that actually holds up pretty well.
As for Kerrigan's portrait: wow, that's some lazy work from Blizz.
another graphics glitch on revolution mission on antiga, I entered the command center with cloaked kerrigan when she got outside she was blurring in light blue as if she was turning her cloaking field on
ok guys another couple of bugs: 1. After finishing jacobs installation mission the score screen kept replying it sound over & over again 2. The next mission on Antiga prime on the bridge just after meeting kerrigan if you left your units there they start firing at an invisible barrier for a while until it explodes & they couldn't pass before they blast it, that thing wasn't there in the original. 3. another thing .. in the original starcraft we could see past bridges which is not the case here, and firing on units on high ground from low ground was multiplied by a great reduction factor which is missing here as well.
Well, they could have made the lip syncs, if they had much much much much much more free time & the same software Blizzard used [which is expensive]
I noted, too that Kerrigan got kinda blonde hair in-game. As for her portrait, it's from Blizzard actually. You can see it at the end of WoL, All In. There is a promising fan-made portrait [same for duke or dugalle], however, as far as i know, they don't have talking animation, sadly
I don't think the cinematics *have* a higher quality to use - it was impressive at the time, but video game and cinematic graphics rarely age well.
As for lip flaps, the Starcraft 2 dialogue has lip flaps specifically modeled to each individual line; Starcraft 1 dialogue, having never been intended to be used in Starcraft 2 like this, do not. They improvised, but actually matching the SC1 dialogue to lip flaps is impossible as a result. Using "generic" lip flaps was how the old SC1 did it, anyway. :P
And yes, they do plan on doing another update to incorporate Legacy of the Void assets. What will get used and what won't, we'll just have to wait and see.