If you use a Pattern type Attach Method for the Combat: Launch Attachment Query - Methods field of the Action actor you can cycle attachment points. Like how battle cruisers shoot from different guns or the marauder alternates between the two weapon attachment points.
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In reply to DrSuperEvil:
Use a Set effect or Create Persistent effect to use 2x Launch Missile effects.
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https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
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In reply to DrSuperEvil:
If you use a Pattern type Attach Method for the Combat: Launch Attachment Query - Methods field of the Action actor you can cycle attachment points. Like how battle cruisers shoot from different guns or the marauder alternates between the two weapon attachment points.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
In reply to DrSuperEvil:
After nearly 3 hours in the editor finally !
Thank You.
Solved.
My projects : The Hammer of Dawn, Noir : Automata, Noir : Evolution, Noir : Ascension, Hammer of Dawn Revamp
Many awesome projects : Custom Campaign Initiative
Something for the community : A Small Letter of Thanks, SC2mapster Classic Skin - Alevice
In reply to EDHRIANO:
You can create your own pattern but there are limitations.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
You need 2 Launch Missile Effects and 2 Acion Actors
Start out by making a Set Effect.
Then create 2 Launch Missile Effect, or duplicate the existing one.
Place both Launch Missile Effects into the Set Effect.
Place the Set Effect into your weapons effect field.
Then create 2 Action Actors, or duplicate the existing one.
Go to the action actors event and pick the two Launch Missile Effects, one for each one.
Lastly, go to launch site ops in your action actors and change it to weaponleft and weaponright for each one.
I hope this was helpful for anyone who sees this in the future.