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    posted a message on Capture trigger help

    Well this old demo map does a data version. https://www.sc2mapster.com/projects/the-assets-of-evil/files/2496452

     

    For triggers you probably need a periodic trigger to ping all units in a unit group of owner ship changing units that then checks a region around the unit with an If Then Else action which has a condition if there are no units owned by the player currently owning the unit. This then changes the ownership.

    Posted in: Triggers
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    posted a message on Resized Barracks and Reactor, Reactor won't attach

    True for attachments having compatible footprints is a must.

    Posted in: Data
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    posted a message on Actor: "Set Team Color From" how to use

    Label is probably the same as the Set Tint Color action which is a string just used for identification of conflicting colour changes. Source probably needs an effect event or global reference to get the correct reference.

    Posted in: Data
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    posted a message on Button does not show up

    That is because that ability is a Build type ability and not a Morph Placement.

     

    The Use part of requirements makes the button grey out while the Show can hide or reveal the button. The greater nydus worm is a campaign tech unit so the ability is probably locked by an upgrade under the requirements. I advise looking at those abilities under the Abilities tab.

    Posted in: Data
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    posted a message on Questions about Kill Credit

    Yes. Also in the test map you had some of the reference effects messed up.

    Posted in: Data
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    posted a message on (Solved) Text Size

    You could always create your own custom font using the text editor.

    Posted in: Triggers
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    posted a message on Button does not show up

    You need to give the unit the ability under the Ability: Abilities - Ability field (above the command card field) since units cannot use a button for an ability they do not have. You then need to check the Show parts of any requirements used by the ability to make sure they are not hiding the button.

    Posted in: Data
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    posted a message on What is continuous scan?

    It means that the weapon will swap targets while firing based on the target sorts if a better target moves within range. Note the Attack ability used by the unit also needs the Update Target flag enabled.

    Posted in: Data
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    posted a message on Questions about Kill Credit

    Last I saw you were applying it to the wrong unit. Rather than the spawned unit having the buff by default it needs to be applied by the effect tree that created the unit which is part of the ability. If the creation and buff application are in sister branches they cannot cross reference each other.

    Posted in: Data
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    posted a message on Team Selection?

    Add players to player group then pick a random player from that player group and remove it before adding it to a second player group.

    Posted in: Triggers
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    posted a message on (Solved) Text Size

    This is using what trigger actions to create the text?

    Posted in: Triggers
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    posted a message on how to start trigger preference reset?

    Delete them?

    Posted in: Triggers
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    posted a message on i can't see "find/replace" ui

    Is your trigger editor set to show libraries?

    Posted in: Triggers
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    posted a message on Questions about Kill Credit

    Damage response buff on hallucinations applied by the ability that apply a Set effect to the target (attacker) which then applies a kill credit buff to the caster which gives kill credit to the target of the set effect.

    Posted in: Data
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    posted a message on Questions about Kill Credit

    So let me get this straight you are creating a unit and then applying a buff to the unit that uses the ability. As the Set effect is not targeting a unit (as would be the case for a damage response) there is no valid target to give the kill credit to. The Set effect referenced is in a sister branch of the effect tree so the buff is not a direct descendent and therefore not valid. Also since this is an ability the caster is not the unit with the damage response which would be the source so it is being applied to the wrong unit.

    Posted in: Data
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