Look at the marauder Action type actor. The Combat: Launch Attachment Query - Methods field is what determines the cycling of launch points. To get it to shoot missiles from both at once requires you to use two Launch Missile effects at once using either a Set Effect or a Create Persistent effect on your weapon.
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in my case I just created a new Missile actor named Attack right and Attack left. So I just made two attachments as well and then adjusted the offsets and connected each of the offsets. Its kind of a dumb way but it works though
7. Here's the important part. If we just test right now you can see an error message saying "Can only create one CAtorAction per effect". So you'll have to create a duplicate of Launch missiles and Damage effect and add a Set Type effect then double click Effect: Effects to add the two Launch Missiles effect in able to make the weapon activates both Launch Missiles effects. https://imgur.com/Rjirf4I
It could be confusing but just to explain again just add a effect named (Unit name) Set with the type of Set and at the Effect: Effects field you can add multiple effects. Add two Launch Missiles effect. One is the original and the other one is the duplicated. There will be a screenshot at the end.
8. Set the Events field of 'Attack Right' or 'Attack Left' actor. You must set one of them not both. The settings you're gonna do is simple. Just set all Damage and Launch Missiles effect to the one you copied. In my case I set Tempest Damage effect to Tempest Damage Copy and Tempest Launch Missile to Tempest Launch Missile Copy. https://imgur.com/JYkqiCJ