It can support 5 players in PVE mode. As you see, one of our selling points is the vehicles, there are tons of different vehicles from 1 member ATV to 5 members huge doom-truck. The most interesting vehicles are these 2-member vehicles that allow player1 controls the move with player2 controls the weapons.
Yes it's WASD+mouse control solution, we tested on plenty of different internet environments, no lags if you can play melee smoothly, if someone has terrible link, he/she will feel the delay but other players won't be influenced.
Thanks, SoulFilcher, Nanakey and I love your work too~
Here I'd like to share some new research on overwatch models, the most important technologies come from Taylormouse, thanks to he help, I finally add my system on Genji model. You can see now my animation translation works well.
I'll try mocap (Based on Kinect) tomorrow~
I also figured out how to make the cloth effects like Blizzard did in HotS.
Thanks, SoulFilcher, Nanakey and I love your work too~
Here I'd like to share some new research on overwatch models, the most important technologies come from Taylormouse, thanks to he help, I finally add my system on Genji model. You can see now my animation translation works well.
I'll try mocap (Based on Kinect) tomorrow~
I also figured out how to make the cloth effects like Blizzard did in HotS.
Is that animation from my script? Or is that a custom one, cause I've been breaking my head to get the animations from OW to work in MAX, no luck yet tho.
how many players will be able to play? are the controls wasd + mouse? no lag?
@FunkyUserName: Go
It can support 5 players in PVE mode. As you see, one of our selling points is the vehicles, there are tons of different vehicles from 1 member ATV to 5 members huge doom-truck. The most interesting vehicles are these 2-member vehicles that allow player1 controls the move with player2 controls the weapons.
Yes it's WASD+mouse control solution, we tested on plenty of different internet environments, no lags if you can play melee smoothly, if someone has terrible link, he/she will feel the delay but other players won't be influenced.
hold on, is that the 'Minigun-Camel' from one of the Metal Slug games? XD
Adun Toridas :)
@Delphinium1987: Go
Delphiunm...you are god. Have you ever knewn it? :D
Some new showcases on Nanakey and my developing mod:
Mmm, I really like this one !!
T.
My Starcraft II Tutorials Youtube Channel
My Basic Moddeling Tutorials Youtube Channel
My assets here
@Delphinium1987: Go
Is it playable? Release? Or must we wait?
You guys are some fucking wizards, these gifs are always amazing and show us what can be achieved with enough talent and effort. Good job!
@SoulFilcher: Go
Thanks, SoulFilcher, Nanakey and I love your work too~
Here I'd like to share some new research on overwatch models, the most important technologies come from Taylormouse, thanks to he help, I finally add my system on Genji model. You can see now my animation translation works well.
I'll try mocap (Based on Kinect) tomorrow~
I also figured out how to make the cloth effects like Blizzard did in HotS.
I have cleared up Nanakey's showcases in our project, since Nanakey doesn't use English, I wrote this blog share with you guys.
Hope you like her works. https://delphiniumarts.com/2016/10/04/project-quick-showcases/
Nice.
Whatever you do, wholeheartedly, moment by heartfelt moment, becomes a tool for the expression of your very soul.
How you doing that radar like minimap?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@Delphinium1987: Go
Looks very awesome !
So very cool !
Where can I get it, I want to try it for my custom campaign.
Share it please.
I always give credits to model creator.
My projects : The Hammer of Dawn, Noir : Automata, Noir : Evolution, Noir : Ascension, Hammer of Dawn Revamp
Many awesome projects : Custom Campaign Initiative
Something for the community : A Small Letter of Thanks, SC2mapster Classic Skin - Alevice
Is that animation from my script? Or is that a custom one, cause I've been breaking my head to get the animations from OW to work in MAX, no luck yet tho.
T.
My Starcraft II Tutorials Youtube Channel
My Basic Moddeling Tutorials Youtube Channel
My assets here
@TaylorMouse: Go
Taylor, do oyu know how to make physics animation? When head is moving, hair is moving too? :D
@Delphinium1987: Go
That blog really shows off this game! I can't wait to check it out.
not really, never looked at it tho, I only know about ribbons not the "windy" hair
T.
My Starcraft II Tutorials Youtube Channel
My Basic Moddeling Tutorials Youtube Channel
My assets here
@TaylorMouse: Go
Hmm..physics must be applied somehow. Heroes of the storm has it when you touch lamp doodad...its moving
This shows what‘s you need. (the second part.)
oke, me goofing aside, you two really are doing some great stuff, cheers to nanakey
Adun Toridas :)