from my general sc2 understanding you would need to use a combi validator with 3 validators to specify a lower and a upper border.
maybe it works with 2 by using CasterAdd as upper border and say less than + the border for the lower value.
ok, the map doesnt open because of the abil.xml. it's 400mb.
dependencies are ok. removing the abil.xml the map works just fine.
you now have the option to either redo all abilties / fix your abil.xml / replace with old version
how about a game similiar to scotland yard (https://en.wikipedia.org/wiki/Scotland_Yard_(board_game), every player could have some sort of character (far right, mid left) and depending on cards he gets (loosing job) hiddenly supporting the communist
to finally offer a closure so i dont have to read this any longer, either attach the map or send it through pm (or use a link to a cloud service) together with all mods and i fix it for you
does anybody know where to set the alpha + colour of explored areas?
There is black mask, there is fow but fow is different for regions that are already explored and those not.
attached picture to illustrate what i mean.
red points are the area where the unit walked. it's a little bit brighter than the rest of the map. where can i set this?
there is nothing to set in data - fow data nor in data - game ui data.
they did changes to the editor, one thing i noticted is that they tried to fix the Create static shadows function, it's still not working but it throws an error (not enough memory instead of crashing), using 64bit version does the job here.
after a short shock that the editor is not loading all is fine. the downloading assets window is just hidden now, once you have logged in and restart the editor after the download has finished everything is working, at least for me
i have played it actually. if you liked the old homeworld, this is for you.
campaign is super short, game looks great but you are most often in tac view where visuals do not matter. story is okish, better than sc2 (which story isnt?)
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yes, i agree
please show the last 5 posts at front page, i dont want to go through the whole forum to find latest things.
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is there money involved or is there any other reason some1 would join?
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lol 3d in 2 month with c. do some basic sprites jump and run or some classic arcade as sc2-wol did with the viking arcade.
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from my general sc2 understanding you would need to use a combi validator with 3 validators to specify a lower and a upper border. maybe it works with 2 by using CasterAdd as upper border and say less than + the border for the lower value.
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ok, the map doesnt open because of the abil.xml. it's 400mb. dependencies are ok. removing the abil.xml the map works just fine. you now have the option to either redo all abilties / fix your abil.xml / replace with old version
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how about a game similiar to scotland yard (https://en.wikipedia.org/wiki/Scotland_Yard_(board_game), every player could have some sort of character (far right, mid left) and depending on cards he gets (loosing job) hiddenly supporting the communist
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to finally offer a closure so i dont have to read this any longer, either attach the map or send it through pm (or use a link to a cloud service) together with all mods and i fix it for you
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i just disable black mask after some time.
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yes i know and i tried all of them
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hello there,
does anybody know where to set the alpha + colour of explored areas?
There is black mask, there is fow but fow is different for regions that are already explored and those not.
attached picture to illustrate what i mean.
red points are the area where the unit walked. it's a little bit brighter than the rest of the map. where can i set this? there is nothing to set in data - fow data nor in data - game ui data.
i need the map to be explored.
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it's not 100% polished nor 100% complete, but yes if you copy all data from this map to yours it will work.
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https://www.sc2mapster.com/forums/resources/trigger-libraries/88037-wasd-lag_free-data-only-8-directions/
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they did changes to the editor, one thing i noticted is that they tried to fix the Create static shadows function, it's still not working but it throws an error (not enough memory instead of crashing), using 64bit version does the job here.
0
after a short shock that the editor is not loading all is fine. the downloading assets window is just hidden now, once you have logged in and restart the editor after the download has finished everything is working, at least for me
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i have played it actually. if you liked the old homeworld, this is for you. campaign is super short, game looks great but you are most often in tac view where visuals do not matter. story is okish, better than sc2 (which story isnt?)