Mission 6 can be done. I did it without cheat. When you start the mission you must put tanks on the western and southern rock. Then you must destroy the rocks in the southwest area. Use the Adamska to destroy the rocks and put the spetnaz in the borders to shoot the Zerg.
For mission 6 and 7, it was IMPOSSIBLE to win!!! It is 1 vs 1000. too few troops for you against too much waves.
Mission 6. how can you win without endless waves? You are obliged to cheat. but where is the end? After so much losses, zergs should be calmed. Need advices because it is unclear.
Mission 6 is sacrifice of the mother or The siege of The Cathedral?
I will try to write this on the kindest way possible, map 6 is LAZY. First the point, -hah i (the creator of the map itself) beated it, it's not impossible-, is a 100% invalid argument on most cases, because you know exactly what is going to happen and what to do, because you designed it.
The strategy to kill rocks is not available, because there are fucktons of rocks everywhere for no reason, on a map that starts like this -hi, welcome to the mission, try to survive, go fuck yourself and figure out what you have to do on less of 30 seconds- there is no time to kill rocks and keep the production going, i suggets to remove these stupid rocks if you want to keep these dumbass timings on the early waves...
The special hercs, my ONLY builders, have the grapple spell TOGGLED ON... So they will kill themselves if i don't remember to toggle it off and even better they are on the F2 tab so i will gladly send them to suicide if i don't pay attention... You have to remove them from the F2 tab and toggle off that stupid hoock
For some reason i get instaloss if i lose all special hercs, even if they are on the bonus objectives...
I was trying to mass all the army on the middle of the map and i eventually instaloss because all special hercs were dead
Let me tell you... This map need a looooooot of polish, for now is almost a joke
It seems that I lose also if I don't lose special hercs, the third wall fell while I was campering on the mid of my base and BAM... loss... I will pass these ones, not a fan of cheats if I am not forced to do it
Its ok DEFILERRULEZ. When I said I had beaten the map. It was in a version that my computer did not save. Then deltronlive played it and saw the shit that happened. That version is ridiculous and has a lot of errors. I'm fixing to the version that had to be. Although the bug of herc surprised me ... I do not have any trigger that connects the herc with the defeat of the player. I need to check.
Thank you for the message.
Wow this campaign ended with a bang, i loved the zerg storyline (one of the best on scmapster), loved a lot that we touch religious themes and we have russia instead of the classic/clichè tales about mercs/elite soldiers/rebels on a american-ish politic environment that we got on the other terran campaigns here on mapster...
Now let's analize mission 6 - 7 - 8 (final mission) with some feedback
Mission 6: With the fixes is now perfectly doable, not a great mission but acceptable, i hate the tight corridors, that gets my fat mechs clumped in if i don't pay attention.
Rocks needs to be neutral, not of player one (myself)
Giant widow mines doesn't cost supplies, don't know if intended
I cannot kill creep tumors, maybe you made it so it could persist around my base
Ram and Medics have the same -E- hotkey
Black wolf spell uses the straigh line AoE of raynor from belly of the beast, there it made sense, it was a dungeon crawler map with no army to protect your hero, but here he shoots kilometers away from the main army and a mid range spell is pratically useless for him, maybe a snipe or a missile, or a long range AoE
I suggest to put a heal spell on the marine hero, he is alwais on the frontline and he gets in trouble if you don't have medics
You didn't a description to secondary objectives
Mission 7 was fantastic, i was evolving my units directly during the mission, for a zerg fan there's nothing more awesome than that... I only suggest you to make more clear that you have to suicide zerglings into the pit, plus you should make aberrations not able to be evolved to lava, since they cannot jump, like add the message -no need to kill other units- when you evolve zerglings, or instead add a jump to aberrations
Put some spore on the drop locations of the dropship, even only one as a hint that you have to build them behind ur minerals to delay drops
Cyracrost was awesome, end of the story, maybe it could need more attack range, considered how he is big, range is not that much, at least 15 would be ok on my book
Symbiote eye is invulnerable, why not make it unattackable? So it doesn't run away when he is spying enemy bases
Phyrexioz that is able to gather information from terran tech was a great idea, also the model (scourge launcher) seems appropriate
Cinematic was good, loved the idea of evolving machines, very clever to morph purifiers on terran machines
Great mission, with the right care you can easily clear the defences and win with a big army, loved the giant meelee ech, awesome model... Only suggestion is to add a giant miniboss that pushes the allied waves and needs my army to be destroyed, because the allied army broke the main door before i could get to it on time...
Great campaign and for once we finally had great zerg characters and plot, very good stuff
Still have yet to play the last two maps, but I agree with Defiler that this campaign has one of the most unique story lines on sc2mapster. There are some annoyances in the gameplay that have been addressed in my playthroughs and Defiler's feedback, but with some polish, this campaign could be one of the better ones out there. Definitely try this campaign out if you have a chance!
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Check out my YouTube channel for test playthroughs of custom campaigns as well as editor tutorial videos. Mapmakers, don’t hesitate to PM me if you would like me to test your campaign.
You remind me of my college professors. They tell me everything that is wrong and they recognize the good. That's a great way to help.
Mission 8 is not the end.
Mission 7 - was never the goal to sacrifice only zerglings-
Mission 7 nydus has 0 construction time. I will indicate it in the new version. The aberrations are to tolerate the enemy attacks. If I remove them, it would be very difficult to withstand the attacks.
Mission 8: I think in a golem to help SAKURA.
Now I will make the necessary changes. As always, I thank you for your help.
Is not the end? Can't wait to see queen S.A.K.U.R.A in action
Well it's honest feedback, i really don't like the Jayborino philosophy, -they really put a lot of effort, if you see small errors that doesn't impact the mission, you can get over it- ... Once you are not rude you can say everything good and bad about a mission, only on this way the mapmaker can have a clean view of the pros/cons of his work and improve it... I was inspired doing so while playing diablo 3, every little error was reported by the community and the game grew a lot faster then i expected
I forgot about some small grammar errors, sadly i don't remember where they are
Really looking forward to see what will happen with the zerg, this map had somehow -raw- gameplay and weird (first mission almost looked silly storywise, but had yet potential) story, it evolved in ok / good gameplay and great narration / themes / story ... Keep it up bro
Is there a way to improve mission switching in launcher? (perhaps by doing that trigger before the scene switching trigger) I have to wait some time before "start" launches the mission I have selected.
1st I want to say thank you for making the new version to be Nova assets free.
Here are my feedback
- Terrain : Really like how you cleverly use tree doodads to divide the forest / jungle, I might use that technique for perfectsoldier.
- Units : Interesting choice to use warcraft assets. imo the riflemen is too low on health and dps, perhaps buff them up 10 - 15 hp and add 4 - 5 damage.
- Cinematics : Sometimes I feel the camera is a bit off, perhaps some polishing would be great. Unless it was intentional.
Bugs :
- During cutscene the enemy can still attack artanis which result in his death, after cutscene finish it didn't trigger game over.
Perhaps add a trigger to pause all enemy units or make artanis invulnerable during cutscene.
Something to consider :
- Perhaps add counter for the bonus objective , something like : - Memories Obtain 0/5
1st I want to say thank you for making the new version to be Nova assets free.
Here are my feedback
- Terrain : Really like how you cleverly use tree doodads to divide the forest / jungle, I might use that technique for perfectsoldier.
- Units : Interesting choice to use warcraft assets. imo the riflemen is too low on health and dps, perhaps buff them up 10 - 15 hp and add 4 - 5 damage.
- Cinematics : Sometimes I feel the camera is a bit off, perhaps some polishing would be great. Unless it was intentional.
Bugs :
- During cutscene the enemy can still attack artanis which result in his death, after cutscene finish it didn't trigger game over.
Perhaps add a trigger to pause all enemy units or make artanis invulnerable during cutscene.
Something to consider :
- Perhaps add counter for the bonus objective , something like : - Memories Obtain 0/5
All fixed except the cameras, I do not understand the term (bit off). You mean the camera is far away?
Yes and no, difficult to explain without real time visual. Lets just say there are few cutscene of which the character are talking, But the camera is not aiming / center at the talking character. But like i said before if that was intentional than you did a great job.
Yes and no, difficult to explain without real time visual. Lets just say there are few cutscene of which the character are talking, But the camera is not aiming / center at the talking character. But like i said before if that was intentional than you did a great job.
In some of them, the photos you took. Is the error you tell me?
Ok i am back and played missions 10 to 14 plus the one with Artanis vs the Undead, the story got better and better, with interesting plotwists and WTF moments ready to be served, very good stuff, also liked that most of the character have actual backstories and characterization, now let's see what i've found:
* Infested siege tanks doesn't have the "Unburrow" hotkey, and doing so actually costs resources
*Loved this bio/mech army, especially to advance with a demi-god of destruction like "Hazard". that also have a great voice, good "remixing" of primal zerg voices
* Great cinematics maps, really liked them
* Mission 12, is ok that the DSS Aleksander is neutral? Or was it supposed to be a playable hero?
* Graviton Catapult upgrade for carriers doesn't disappear when researched and (maybe i am wrong) is not applied to carriers even if researched (do any air unit is a dumb idea on this mission anyway)
* Didn't have problems with the DT hero, but i think that he should have HP regen, just an idea
* Factories (still mission 12) has the hellion and Thor upgrades, don't know if they are supposed to be here, plus they have no description at all
*Loved the idea to march with my army of reavers/giantWidowMineTanks/goliaths/dragoons/Warhounds army against an endless swarm of enemies, don't know why i liked, but i enjoyed it a lot, also the surprise mothafaka Nydus worms on my bases
*On the final cutscene of map 12, the Falcon Portrait zoomed in for some reason, don't think it's a huge problme btw
*Map 13: Iron roaches doesn't have attack animation while shooting, they just stand still, don't know if intended or not
*You should put a beacon after the boss Odin, so it's more clear (even if it's obvious) that you should go there
*Frostbats has "Punsiher Grenade" instead of a new name for the weapon, just pointing that out, not that is a problem for me
*Really loved teh Niadra on steroids vibe on this mission
*I did all the bonus objective points (4 gates infested) but i didn't have the "Creep Bomb" objective marked as done, don't know exactly why
*I was pushing with infested on the corridors and got the message that i CHEATED... Don't know why, i didn't cheated i swear
*When M.A.K.O. dies, the laser indicators (the ones that show up when he is about to fire), persist on the ground, not a big issue but still a bug
*The whole raynor/swann cinematic had an "ffffffff dddddddd" on blue on the screen, the location was named like that on purpose or is it a bug?
*TCT01: I can see creep/blight on the map even if i didn't explore it
*Suggestions for Death Animations; Green explosion for necropolis, Abomination for Undead Abomination
*When i reach a bonus obj i alwais return to the same statue on the top left of the map, is that intended?
*Well, that's it, looking forward for next mission and i really wanna see what you are going to do with terra zerg, such an interesting concept
Thanks for the report, as always the most accurate. - I'm sorry to say that zerg history is over, now the terran story will be told. - Little mistakes like names and skills have to remove them, they are not part of the story. - I think I'll have to change the cockroach. - We all like to kill waves of zergs.
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@MisterMathio: Go
Mission 6 can be done. I did it without cheat. When you start the mission you must put tanks on the western and southern rock. Then you must destroy the rocks in the southwest area. Use the Adamska to destroy the rocks and put the spetnaz in the borders to shoot the Zerg.
Mission 6 is sacrifice of the mother or The siege of The Cathedral?
@MisterMathio: Go
I will try to write this on the kindest way possible, map 6 is LAZY. First the point, -hah i (the creator of the map itself) beated it, it's not impossible-, is a 100% invalid argument on most cases, because you know exactly what is going to happen and what to do, because you designed it.
It seems that I lose also if I don't lose special hercs, the third wall fell while I was campering on the mid of my base and BAM... loss... I will pass these ones, not a fan of cheats if I am not forced to do it
@DEFILERRULEZ: Go
Its ok DEFILERRULEZ. When I said I had beaten the map. It was in a version that my computer did not save. Then deltronlive played it and saw the shit that happened. That version is ridiculous and has a lot of errors. I'm fixing to the version that had to be. Although the bug of herc surprised me ... I do not have any trigger that connects the herc with the defeat of the player. I need to check. Thank you for the message.
Wow this campaign ended with a bang, i loved the zerg storyline (one of the best on scmapster), loved a lot that we touch religious themes and we have russia instead of the classic/clichè tales about mercs/elite soldiers/rebels on a american-ish politic environment that we got on the other terran campaigns here on mapster...
@DEFILERRULEZ: Go
Still have yet to play the last two maps, but I agree with Defiler that this campaign has one of the most unique story lines on sc2mapster. There are some annoyances in the gameplay that have been addressed in my playthroughs and Defiler's feedback, but with some polish, this campaign could be one of the better ones out there. Definitely try this campaign out if you have a chance!
Check out my YouTube channel for test playthroughs of custom campaigns as well as editor tutorial videos. Mapmakers, don’t hesitate to PM me if you would like me to test your campaign.
@deltronLive: Go
YAAAAY I'm in tears right now. And I give my sincere thanks to you both. You are my greatest source of feedback.
@DEFILERRULEZ: Go
You remind me of my college professors. They tell me everything that is wrong and they recognize the good. That's a great way to help.
Now I will make the necessary changes. As always, I thank you for your help.
Is not the end? Can't wait to see queen S.A.K.U.R.A in action
Is there a way to improve mission switching in launcher? (perhaps by doing that trigger before the scene switching trigger) I have to wait some time before "start" launches the mission I have selected.
The condensed Custom Campaign Initiative is on this Google Sheet!
List of my Custom campaign text reviews (warning: only the first half of each is serious)
Hey VastanX
1st I want to say thank you for making the new version to be Nova assets free.
Here are my feedback
- Terrain : Really like how you cleverly use tree doodads to divide the forest / jungle, I might use that technique for perfectsoldier.
- Units : Interesting choice to use warcraft assets. imo the riflemen is too low on health and dps, perhaps buff them up 10 - 15 hp and add 4 - 5 damage.
- Cinematics : Sometimes I feel the camera is a bit off, perhaps some polishing would be great. Unless it was intentional.
Bugs :
- During cutscene the enemy can still attack artanis which result in his death, after cutscene finish it didn't trigger game over.
Perhaps add a trigger to pause all enemy units or make artanis invulnerable during cutscene.
Something to consider :
- Perhaps add counter for the bonus objective , something like : - Memories Obtain 0/5
My projects : The Hammer of Dawn, Noir : Automata, Noir : Evolution, Noir : Ascension, Hammer of Dawn Revamp
Many awesome projects : Custom Campaign Initiative
Something for the community : A Small Letter of Thanks, SC2mapster Classic Skin - Alevice
Thanks for the feed back
Yes and no, difficult to explain without real time visual. Lets just say there are few cutscene of which the character are talking, But the camera is not aiming / center at the talking character. But like i said before if that was intentional than you did a great job.
My projects : The Hammer of Dawn, Noir : Automata, Noir : Evolution, Noir : Ascension, Hammer of Dawn Revamp
Many awesome projects : Custom Campaign Initiative
Something for the community : A Small Letter of Thanks, SC2mapster Classic Skin - Alevice
Sadly I didn't take the screenshots of the cutscenes in question.
My projects : The Hammer of Dawn, Noir : Automata, Noir : Evolution, Noir : Ascension, Hammer of Dawn Revamp
Many awesome projects : Custom Campaign Initiative
Something for the community : A Small Letter of Thanks, SC2mapster Classic Skin - Alevice
Ok i am back and played missions 10 to 14 plus the one with Artanis vs the Undead, the story got better and better, with interesting plotwists and WTF moments ready to be served, very good stuff, also liked that most of the character have actual backstories and characterization, now let's see what i've found:
* Infested siege tanks doesn't have the "Unburrow" hotkey, and doing so actually costs resources
*Loved this bio/mech army, especially to advance with a demi-god of destruction like "Hazard". that also have a great voice, good "remixing" of primal zerg voices
* Great cinematics maps, really liked them
* Mission 12, is ok that the DSS Aleksander is neutral? Or was it supposed to be a playable hero?
* Graviton Catapult upgrade for carriers doesn't disappear when researched and (maybe i am wrong) is not applied to carriers even if researched (do any air unit is a dumb idea on this mission anyway)
* Didn't have problems with the DT hero, but i think that he should have HP regen, just an idea
* Factories (still mission 12) has the hellion and Thor upgrades, don't know if they are supposed to be here, plus they have no description at all
*Loved the idea to march with my army of reavers/giantWidowMineTanks/goliaths/dragoons/Warhounds army against an endless swarm of enemies, don't know why i liked, but i enjoyed it a lot, also the surprise mothafaka Nydus worms on my bases
*On the final cutscene of map 12, the Falcon Portrait zoomed in for some reason, don't think it's a huge problme btw
*Map 13: Iron roaches doesn't have attack animation while shooting, they just stand still, don't know if intended or not
*You should put a beacon after the boss Odin, so it's more clear (even if it's obvious) that you should go there
*Frostbats has "Punsiher Grenade" instead of a new name for the weapon, just pointing that out, not that is a problem for me
*Really loved teh Niadra on steroids vibe on this mission
*I did all the bonus objective points (4 gates infested) but i didn't have the "Creep Bomb" objective marked as done, don't know exactly why
*I was pushing with infested on the corridors and got the message that i CHEATED... Don't know why, i didn't cheated i swear
*When M.A.K.O. dies, the laser indicators (the ones that show up when he is about to fire), persist on the ground, not a big issue but still a bug
*The whole raynor/swann cinematic had an "ffffffff dddddddd" on blue on the screen, the location was named like that on purpose or is it a bug?
*TCT01: I can see creep/blight on the map even if i didn't explore it
*Suggestions for Death Animations; Green explosion for necropolis, Abomination for Undead Abomination
*When i reach a bonus obj i alwais return to the same statue on the top left of the map, is that intended?
*Well, that's it, looking forward for next mission and i really wanna see what you are going to do with terra zerg, such an interesting concept
*
Thanks for the report, as always the most accurate.
- I'm sorry to say that zerg history is over, now the terran story will be told.
- Little mistakes like names and skills have to remove them, they are not part of the story.
- I think I'll have to change the cockroach.
- We all like to kill waves of zergs.