Baelethal, I just played and recorded M5. Really cool mission, but the final boss never triggered. I had all 3 units left, walked into the room with the Psi disruptor but nothing happened. I plan on uploading the recording on Thursday but I would like to show the boss fight as well.
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Check out my YouTube channel for test playthroughs of custom campaigns as well as editor tutorial videos. Mapmakers, don’t hesitate to PM me if you would like me to test your campaign.
That's odd. Did you move all the units into the final room? Did you have other units on the map somehow? Hmmm... I'll have to look into it. Thanks for letting me know about it. Hopefully I'll be able to fix it quickly.
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Discord - Discord is a custom fan made campaign. When it's done it will have 30 missions and cover 3 interwoven stories.
Custom Campaign Initiative - Visit the Custom Campaign Initiative to see other authors campaigns.
Yeah all 3 units were in the final room. I'm pretty sure I didn't have other units on the map somewhere. If you fix it, I'll try recording the boss fight separately. Anyways the video will be up tomorrow.
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Check out my YouTube channel for test playthroughs of custom campaigns as well as editor tutorial videos. Mapmakers, don’t hesitate to PM me if you would like me to test your campaign.
Figured it out.There is a door somewhere on the level which is set to be player 1's for some reason. Just need to find the door and the trigger should be fixed.
Edited: Ok so I just fixed it and uploaded a hotfix for mission 5. It is waiting for approval but once it is approved you should find it labeled as Mission 5 hotfix for version 0.4. It includes only mission 5 so no need to worry about a new mod or anything. Unfortunately, you'll need to play through the map again to get to the boss fight. Unless you'd rather I go back and add a chat command to go straight to the boss fight.
Discord - Discord is a custom fan made campaign. When it's done it will have 30 missions and cover 3 interwoven stories.
Custom Campaign Initiative - Visit the Custom Campaign Initiative to see other authors campaigns.
Glad you figured it out. I wouldn't mind a chat command but I will try to play it again either way.
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Check out my YouTube channel for test playthroughs of custom campaigns as well as editor tutorial videos. Mapmakers, don’t hesitate to PM me if you would like me to test your campaign.
Yeah i played this mission on release should have left feedback about the bug. I thought i missed some areas and than saw deltrons PT.
I like the mission. Great use of stealth and the new nova ghost cone units. Very cool and unique that u have no attack (in first half of mission) and u have to use careful movement.
A little bug nothing special... when i got attacked by one of the ghost cone guys i run away and came back in the same room to find this here: http://postimg.org/image/iz211cwqj/
I got killed in this room later: http://postimg.org/image/899qc77wb/ but game didnt end in defeat. Edit: i died a bit later i guess there is no defeat trigger set or buggy .
Thanks for the feedback. It is very helpful. It seems when the spectre's are told to face a certain direction, it prevents them from returning to where they started from. I'll have to manual tell them to return to where they started then. The not failing part should be an easy fix though. I'll look into fixing these issues.
Also I'm glad you like the terraining. :)
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Discord - Discord is a custom fan made campaign. When it's done it will have 30 missions and cover 3 interwoven stories.
Custom Campaign Initiative - Visit the Custom Campaign Initiative to see other authors campaigns.
Mission 5 has hopefully had all of its bugs fixed. Again let me know if you find more
New Unit: Frostbat. The frostbat is available to be built in mission 4 now. Alleyviper85 released that cool new model and people seemed to have wanted more than just shadowguards in that mission so here ya go.
New Upgrades. There are new upgrades available in missions 3 and 4. some are for the frostbat and some are for mech units.
Predator and Sentry Bot received a big rework. Predators no longer cost vespene gas and no longer require a tech lab but are weaker to compensate. You lose predators in droves because of the fact that they are melee and having them cost gas just makes them not very good. Their splash attack has been made in to an upgrade which isn't available in mission 3 I think, but will be available in mission 6(Or possibly mission 4, not sure) and onward. Anyway, hopefully they are a bit more fun to use now that you can build a bunch of them. In turn the Sentry bot now costs gas but deals more damage and requires a tech lab. They'll probably receive more changes in the future so let me know what you think of them right now.
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Discord - Discord is a custom fan made campaign. When it's done it will have 30 missions and cover 3 interwoven stories.
Custom Campaign Initiative - Visit the Custom Campaign Initiative to see other authors campaigns.
That is correct, and with an upgrade they cause the brittle debuff to enemy units causing them to have reduced armor, making them great support units. They tank and increase the dps of the other units in your army.
Rollback Post to RevisionRollBack
Discord - Discord is a custom fan made campaign. When it's done it will have 30 missions and cover 3 interwoven stories.
Custom Campaign Initiative - Visit the Custom Campaign Initiative to see other authors campaigns.
Done mission 5, nice terrain, nice stealth (it's all about tight timing, for one time i see a stealth mission that doesn't drops my bal*s) and the Boss fight was interesting too, keep the shadowguards shooting the goliath while the hero dodges the projectiles and the AoE missiles, then place the guards ahead the door to quickly kill the marines and refresh their energy / hero health at the right time to can keep this show going, was a different battle without 999999999999 hp bosses to slowly burn down and no dull moments, very well done... Can't wait for the next... Dem plot twist, what was Aegis protocol? Was it mentioned on other missions?
Thanks for the feedback. I'm glad you enjoyed the mission and the boss fight. It was actually called Project Aegis and not Aegis protocol. It is menat to be mysterious and the player is supposed to wonder what it really is. This was the first mission with it given an explicit name, though it is important to everything that has happened so far. You'll learn more about it in the rest of the Terran campaign and the Zerg campaign.
Rollback Post to RevisionRollBack
Discord - Discord is a custom fan made campaign. When it's done it will have 30 missions and cover 3 interwoven stories.
Custom Campaign Initiative - Visit the Custom Campaign Initiative to see other authors campaigns.
Baelethal, I just played and recorded M5. Really cool mission, but the final boss never triggered. I had all 3 units left, walked into the room with the Psi disruptor but nothing happened. I plan on uploading the recording on Thursday but I would like to show the boss fight as well.
Check out my YouTube channel for test playthroughs of custom campaigns as well as editor tutorial videos. Mapmakers, don’t hesitate to PM me if you would like me to test your campaign.
@deltronLive: Go
That's odd. Did you move all the units into the final room? Did you have other units on the map somehow? Hmmm... I'll have to look into it. Thanks for letting me know about it. Hopefully I'll be able to fix it quickly.
@Baelethal: Go
Yeah all 3 units were in the final room. I'm pretty sure I didn't have other units on the map somewhere. If you fix it, I'll try recording the boss fight separately. Anyways the video will be up tomorrow.
Check out my YouTube channel for test playthroughs of custom campaigns as well as editor tutorial videos. Mapmakers, don’t hesitate to PM me if you would like me to test your campaign.
@deltronLive: Go
Figured it out.There is a door somewhere on the level which is set to be player 1's for some reason. Just need to find the door and the trigger should be fixed.
Edited: Ok so I just fixed it and uploaded a hotfix for mission 5. It is waiting for approval but once it is approved you should find it labeled as Mission 5 hotfix for version 0.4. It includes only mission 5 so no need to worry about a new mod or anything. Unfortunately, you'll need to play through the map again to get to the boss fight. Unless you'd rather I go back and add a chat command to go straight to the boss fight.
@Baelethal: Go
Glad you figured it out. I wouldn't mind a chat command but I will try to play it again either way.
Check out my YouTube channel for test playthroughs of custom campaigns as well as editor tutorial videos. Mapmakers, don’t hesitate to PM me if you would like me to test your campaign.
Yeah i played this mission on release should have left feedback about the bug. I thought i missed some areas and than saw deltrons PT.
I like the mission. Great use of stealth and the new nova ghost cone units. Very cool and unique that u have no attack (in first half of mission) and u have to use careful movement.
A little bug nothing special... when i got attacked by one of the ghost cone guys i run away and came back in the same room to find this here: http://postimg.org/image/iz211cwqj/
I got killed in this room later: http://postimg.org/image/899qc77wb/ but game didnt end in defeat. Edit: i died a bit later i guess there is no defeat trigger set or buggy .
Very nice terraing as usual :D
@SamsaraNoMas: Go
Thanks for the feedback. It is very helpful. It seems when the spectre's are told to face a certain direction, it prevents them from returning to where they started from. I'll have to manual tell them to return to where they started then. The not failing part should be an easy fix though. I'll look into fixing these issues.
Also I'm glad you like the terraining. :)
Version 0.41 Released
Since fire bat burn biological units does that means frost bat freeze them?
My projects : The Hammer of Dawn, Noir : Automata, Noir : Evolution, Noir : Ascension, Hammer of Dawn Revamp
Many awesome projects : Custom Campaign Initiative
Something for the community : A Small Letter of Thanks, SC2mapster Classic Skin - Alevice
@EDHRIANO: Go
That is correct, and with an upgrade they cause the brittle debuff to enemy units causing them to have reduced armor, making them great support units. They tank and increase the dps of the other units in your army.
Done mission 5, nice terrain, nice stealth (it's all about tight timing, for one time i see a stealth mission that doesn't drops my bal*s) and the Boss fight was interesting too, keep the shadowguards shooting the goliath while the hero dodges the projectiles and the AoE missiles, then place the guards ahead the door to quickly kill the marines and refresh their energy / hero health at the right time to can keep this show going, was a different battle without 999999999999 hp bosses to slowly burn down and no dull moments, very well done... Can't wait for the next... Dem plot twist, what was Aegis protocol? Was it mentioned on other missions?
@DEFILERRULEZ: Go
Thanks for the feedback. I'm glad you enjoyed the mission and the boss fight. It was actually called Project Aegis and not Aegis protocol. It is menat to be mysterious and the player is supposed to wonder what it really is. This was the first mission with it given an explicit name, though it is important to everything that has happened so far. You'll learn more about it in the rest of the Terran campaign and the Zerg campaign.
Greetings from someone who played the first of your maps. And then I played the new version of that map.
bugs
3 pass code -> is not marked as complete objective