1. Small polishing for intro cinematics and on the terrain.
2. Rework enemy number and placement to better match the Terrain.
3. Further adjust the AI for boss fight.
4. Implement of QWER as heroes abilities shortcut key.
To further describe the change :
1. Better explanation in the cinematics to make better continuation with mission 04 and 06. But since you usually skip all cutscene you'd probably didn't see the change.
2. Add few burrowed roach here and there accordingly to match the Terrain.
3. Add another variation (before only 4 attack variation), which is summoning 3 roaches in the beginning, middle and near the end .
Actually, when the boss is going to start using his ultima there is a brief window (4 seconds in casual, 3 on normal and 2 on hard I believe) in that time he will regenerate some aura on his body. When you see that aura best to run away as far as possible.
I am surprise you didn't notice the aura, if you don't mind me asking did you happen to put your video on low setting? If yes may I suggest to put it on medium or higher next re-play, perhaps the Aura would be noticeable.
Mission 06 :
Really? The boss was suppose to be fairly easy, and judging from your video you don't seems to have any trouble at all, killed it in just one try. Is about micro managing you units, their skills and their health. About not able to dodge it because no indicator, yeah there is no indicator for psi-orb. I'll see what I can do about it in the editor.
Well mission 01 mostly about terraining and trying to make players interested to play some more. I don't want to scare of 1st time players by making them to difficult to handle. But tbt I also felt somewhat un satisfy with mission 01, so maybe I will make a new map but with same triggers.
Mission 02 :
I did major terraining change on mission 02, to make them more maze like to match the title. Yeah I also felt the colossus a bit easy, that is why on hard I mix them with other units. I think it is a good thing doodads don't turn transparents when there are units behind it, if so you'll be able see enemy troops that are trying to ambush you. Example imagine playing FPS game and you can see your enemy hiding behind a transparent crates or something, yeah...
Mission 03 :
I am not sure the music suppose to do that, probably because of the music bugs from the patch few weeks ago.
Okey, so I just finish watching Jayborino's video play through of mission 03.
Suffice to say I've decide to momentarily pull it down until I've done some rework on it.
Peace.
My projects : The Hammer of Dawn, Noir : Automata, Noir : Evolution, Noir : Ascension, Hammer of Dawn Revamp
Many awesome projects : Custom Campaign Initiative
Something for the community : A Small Letter of Thanks, SC2mapster Classic Skin - Alevice
@redlerred7: Go
For Stranded Ver 3.9
1. Small polishing for intro cinematics and on the terrain.
2. Rework enemy number and placement to better match the Terrain.
3. Further adjust the AI for boss fight.
4. Implement of QWER as heroes abilities shortcut key.
To further describe the change :
1. Better explanation in the cinematics to make better continuation with mission 04 and 06. But since you usually skip all cutscene you'd probably didn't see the change.
2. Add few burrowed roach here and there accordingly to match the Terrain.
3. Add another variation (before only 4 attack variation), which is summoning 3 roaches in the beginning, middle and near the end .
4. As it said.
My projects : The Hammer of Dawn, Noir : Automata, Noir : Evolution, Noir : Ascension, Hammer of Dawn Revamp
Many awesome projects : Custom Campaign Initiative
Something for the community : A Small Letter of Thanks, SC2mapster Classic Skin - Alevice
@redlerred7: Go
I felt the need to remake the 4th map, mostly on the terrain.
It is smaller now, but with major terrain change I somehow felt it is better this way.
Solve 2 out of the 3 game breaking bugs for mission 07 :
1. Overlord can not detect burrowed Kaiser => add detector ability to overlord in the editor [Fixed].
2. Kaiser resetting void form cool down with spamming burrow / unburrow => link void form on burrowed kaiser [Fixed].
3. Repetitive boss A.I even when already using random integer => still unsolved.
Going to try different ways for number 3, if still don't find solution I may need to rework whole A.I again.
My projects : The Hammer of Dawn, Noir : Automata, Noir : Evolution, Noir : Ascension, Hammer of Dawn Revamp
Many awesome projects : Custom Campaign Initiative
Something for the community : A Small Letter of Thanks, SC2mapster Classic Skin - Alevice
@redlerred7: Go
Thanks for the video play-through redlerred.
Once again you found game breaking bugs, but this time you've found 3 in one go.
I will update the mission based on yours and deltronLive video.
My projects : The Hammer of Dawn, Noir : Automata, Noir : Evolution, Noir : Ascension, Hammer of Dawn Revamp
Many awesome projects : Custom Campaign Initiative
Something for the community : A Small Letter of Thanks, SC2mapster Classic Skin - Alevice
@redlerred7: Go
You've beat it? Nice.
So was it easy / hard on medium setting?
Yeah, it was a good call was it.
It was not my intention, I was just use the vanilla ability. Of which it use the purple color as default.
Thanks for feedback redlerred7.
My projects : The Hammer of Dawn, Noir : Automata, Noir : Evolution, Noir : Ascension, Hammer of Dawn Revamp
Many awesome projects : Custom Campaign Initiative
Something for the community : A Small Letter of Thanks, SC2mapster Classic Skin - Alevice
The newer version for mission 07 is up.
With few adjustment here and there.
Most noticeable is the tone down of the attack wave.
07 Lost Word 3.2 - QWER
My projects : The Hammer of Dawn, Noir : Automata, Noir : Evolution, Noir : Ascension, Hammer of Dawn Revamp
Many awesome projects : Custom Campaign Initiative
Something for the community : A Small Letter of Thanks, SC2mapster Classic Skin - Alevice
@redlerred7: Go
Wow! A speed run for the whole campaign. Awesome!
Ok. here I send a pm to you how to beat it.
My projects : The Hammer of Dawn, Noir : Automata, Noir : Evolution, Noir : Ascension, Hammer of Dawn Revamp
Many awesome projects : Custom Campaign Initiative
Something for the community : A Small Letter of Thanks, SC2mapster Classic Skin - Alevice
@deltronLive: Go
Thanks for beta testing and making video for mission 07 deltronLive.
It's cool, take your time. It'd be interesting to see how you'd deal with the boss.
My projects : The Hammer of Dawn, Noir : Automata, Noir : Evolution, Noir : Ascension, Hammer of Dawn Revamp
Many awesome projects : Custom Campaign Initiative
Something for the community : A Small Letter of Thanks, SC2mapster Classic Skin - Alevice
@redlerred7: Go
Mission 05 :
Actually, when the boss is going to start using his ultima there is a brief window (4 seconds in casual, 3 on normal and 2 on hard I believe) in that time he will regenerate some aura on his body. When you see that aura best to run away as far as possible.
I am surprise you didn't notice the aura, if you don't mind me asking did you happen to put your video on low setting? If yes may I suggest to put it on medium or higher next re-play, perhaps the Aura would be noticeable.
Mission 06 :
Really? The boss was suppose to be fairly easy, and judging from your video you don't seems to have any trouble at all, killed it in just one try. Is about micro managing you units, their skills and their health. About not able to dodge it because no indicator, yeah there is no indicator for psi-orb. I'll see what I can do about it in the editor.
Thanks for the feedbacks redlerred7.
My projects : The Hammer of Dawn, Noir : Automata, Noir : Evolution, Noir : Ascension, Hammer of Dawn Revamp
Many awesome projects : Custom Campaign Initiative
Something for the community : A Small Letter of Thanks, SC2mapster Classic Skin - Alevice
@redlerred7: Go
Mission 01 :
Well mission 01 mostly about terraining and trying to make players interested to play some more. I don't want to scare of 1st time players by making them to difficult to handle. But tbt I also felt somewhat un satisfy with mission 01, so maybe I will make a new map but with same triggers.
Mission 02 :
I did major terraining change on mission 02, to make them more maze like to match the title. Yeah I also felt the colossus a bit easy, that is why on hard I mix them with other units. I think it is a good thing doodads don't turn transparents when there are units behind it, if so you'll be able see enemy troops that are trying to ambush you. Example imagine playing FPS game and you can see your enemy hiding behind a transparent crates or something, yeah...
Mission 03 :
I am not sure the music suppose to do that, probably because of the music bugs from the patch few weeks ago.
Thanks for the feedbacks redlerred7.
My projects : The Hammer of Dawn, Noir : Automata, Noir : Evolution, Noir : Ascension, Hammer of Dawn Revamp
Many awesome projects : Custom Campaign Initiative
Something for the community : A Small Letter of Thanks, SC2mapster Classic Skin - Alevice
@redlerred7: Go
Not all map is updated (yet), so far only mission 01-03 is updated.
Okey redlerred7, have fun ^_^.
My projects : The Hammer of Dawn, Noir : Automata, Noir : Evolution, Noir : Ascension, Hammer of Dawn Revamp
Many awesome projects : Custom Campaign Initiative
Something for the community : A Small Letter of Thanks, SC2mapster Classic Skin - Alevice
Hammer of Dawn mission 07 - Swarm of Amon is up.
Please leave comments / feedback ^_^.
My projects : The Hammer of Dawn, Noir : Automata, Noir : Evolution, Noir : Ascension, Hammer of Dawn Revamp
Many awesome projects : Custom Campaign Initiative
Something for the community : A Small Letter of Thanks, SC2mapster Classic Skin - Alevice
During Bi-Weekly Testing Thread #2:Last Remnant alot of people brought up the issues with the heroes abilities hotkeys.
With that consideration and also by Terhonator suggestion I update the 1st mission (other mission will soon follow).
So what is the different?
Well there are numerous terrain polishing, many enemy adjustment, new loading screen and the the implement of QWER for heroes abilities.
You can find it in download section.
My projects : The Hammer of Dawn, Noir : Automata, Noir : Evolution, Noir : Ascension, Hammer of Dawn Revamp
Many awesome projects : Custom Campaign Initiative
Something for the community : A Small Letter of Thanks, SC2mapster Classic Skin - Alevice
@redlerred7: Go
Waw, last month?
That explains it.
My projects : The Hammer of Dawn, Noir : Automata, Noir : Evolution, Noir : Ascension, Hammer of Dawn Revamp
Many awesome projects : Custom Campaign Initiative
Something for the community : A Small Letter of Thanks, SC2mapster Classic Skin - Alevice
Mission 07 Loading screen, -
Council of Eldar, from left to right : Karax, Vorazun, Artanis, Alarak, Selendis.
In the middle near the holo planet Fenix / Talandar.
Still trying out the Boss Fight making sure no bugs.
My projects : The Hammer of Dawn, Noir : Automata, Noir : Evolution, Noir : Ascension, Hammer of Dawn Revamp
Many awesome projects : Custom Campaign Initiative
Something for the community : A Small Letter of Thanks, SC2mapster Classic Skin - Alevice