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@redlerred7: Go
I understand it can fell somewhat ... overwhelming.
But once you reach 2nd part [micro] I have good reason to believe you will no longer get the feeling of being overwhelmed.
My projects : The Hammer of Dawn, Noir : Automata, Noir : Evolution, Noir : Ascension, Hammer of Dawn Revamp
Many awesome projects : Custom Campaign Initiative
Something for the community : A Small Letter of Thanks, SC2mapster Classic Skin - Alevice
The mission divided into thre parts. First part macro , second micro and last macro+micro.
The macro you need to survive until dawn, after dawn the micro part begin.
You can choose to build army of marines + medics or zealots + sentries
and or
You can choose to upgrade your heroes. Each with their own advantage / disadvantage.
Well, I'd highly recommend to play it on casual. To get the fell of the mission.
Since on easier difficulty there are fewer enemies for each attack waves.
For example, on hard for the final wave there are 4 battle cruiser attacking, on normal only 2.
The 2nd part you get to command the heroes for boss fight(s).
The 3rd command all your marines / zealots from 1st part + your heroes to attack Void Bases.
Mission 08 is up, waiting for approval.
Special thanks to deltronLive , R0binicus and SamsaraNoMas as Mission 08 beta testers for their incredibly thorough and detail feedbacks.
@DEFILERRULEZ: Go
No one suggest it is yours DEFILERRULEZ ^_^.
Ever since Nova DLC come out I can't open most of the new map.
Always "unable to open map".
But like you said, at least can still enjoy them as youtube Video.
Which is nice.
Quote from JayborinoPlays: GoOoo is that a new hero, or a return of The Client?
Ooo is that a new hero, or a return of The Client?
Sorry Jay, can't spoil it here.
But check your PM ^_^.
Small update, mission 08 is finish and currently under beta testing.
Well, I've google it. Seems Jayborino made a video how to fix it.
But it must be done from your end.
Be warned, the video is from 2014. So it may or may not work with LotV / Nova DLC.
Thank you for mission 01 Remake feedback ^_^.
They are very very helpful.
Hope you'll also enjoy the rest of the mission.
Uploaded the beta version of mission 01 temple of doom - remake (waiting for approval).
Special thanks to R0binicus and SamsaraNoMas for being beta tester.
@CybrosX: Go
Thanks for the suggestion Patrick. I'll consider changing them.
In the middle of remaking mission 01.
I've always felt something is missing as pilot mission.
Not sure is it the terrain, the difficulty or the boss fight.
So I've finally decide to remake it.
Major update for mission 07 - Lost World.
- Add new ability to the firefly which will change how to play the map.
- Add significant change to boss battle.
Small update for mission 06.
Nothing much, just polish the intro and ending cutscene to make better continuation with the campaign.
Checking it right now.
So only Kyra and Ben is playable?
[Edited]
Found it, sorry about that. Seems I accidentally deleted a line which give ownership back to player1 when I was editing the scene.
Uploading the fixed version.
Thanks for the finding redlerred7.
I've done some modification on the maps, mostly on Ben Ar's rebirth scene.
Fix many grammar mistakes here and there.
Add few hints just before boss fight, hopefully the player can figure it out on how to deal with the boss with those hints.
Also, delete the section just after getting the xtals back. Now directly go to ending cutscene.
Thanks for the many feedbacks guys.
Quote from Baelethal: Go The boss could be tinted to glow using hdr right before it shoots. It tells the player "Hey something is about to happen, you should probably run".
The boss could be tinted to glow using hdr right before it shoots. It tells the player "Hey something is about to happen, you should probably run".
Actually, I did just that for mission 05 boss fight.
@redlerred7: Go
I understand it can fell somewhat ... overwhelming.
But once you reach 2nd part [micro] I have good reason to believe you will no longer get the feeling of being overwhelmed.
My projects : The Hammer of Dawn, Noir : Automata, Noir : Evolution, Noir : Ascension, Hammer of Dawn Revamp
Many awesome projects : Custom Campaign Initiative
Something for the community : A Small Letter of Thanks, SC2mapster Classic Skin - Alevice
@redlerred7: Go
Spoilers Alert!
The mission divided into thre parts. First part macro , second micro and last macro+micro.
The macro you need to survive until dawn, after dawn the micro part begin.
You can choose to build army of marines + medics or zealots + sentries
and or
You can choose to upgrade your heroes. Each with their own advantage / disadvantage.
Well, I'd highly recommend to play it on casual. To get the fell of the mission.
Since on easier difficulty there are fewer enemies for each attack waves.
For example, on hard for the final wave there are 4 battle cruiser attacking, on normal only 2.
The 2nd part you get to command the heroes for boss fight(s).
The 3rd command all your marines / zealots from 1st part + your heroes to attack Void Bases.
My projects : The Hammer of Dawn, Noir : Automata, Noir : Evolution, Noir : Ascension, Hammer of Dawn Revamp
Many awesome projects : Custom Campaign Initiative
Something for the community : A Small Letter of Thanks, SC2mapster Classic Skin - Alevice
Mission 08 is up, waiting for approval.
Special thanks to deltronLive , R0binicus and SamsaraNoMas as Mission 08 beta testers for their incredibly thorough and detail feedbacks.
My projects : The Hammer of Dawn, Noir : Automata, Noir : Evolution, Noir : Ascension, Hammer of Dawn Revamp
Many awesome projects : Custom Campaign Initiative
Something for the community : A Small Letter of Thanks, SC2mapster Classic Skin - Alevice
@DEFILERRULEZ: Go
No one suggest it is yours DEFILERRULEZ ^_^.
Ever since Nova DLC come out I can't open most of the new map.
Always "unable to open map".
But like you said, at least can still enjoy them as youtube Video.
Which is nice.
My projects : The Hammer of Dawn, Noir : Automata, Noir : Evolution, Noir : Ascension, Hammer of Dawn Revamp
Many awesome projects : Custom Campaign Initiative
Something for the community : A Small Letter of Thanks, SC2mapster Classic Skin - Alevice
Sorry Jay, can't spoil it here.
But check your PM ^_^.
My projects : The Hammer of Dawn, Noir : Automata, Noir : Evolution, Noir : Ascension, Hammer of Dawn Revamp
Many awesome projects : Custom Campaign Initiative
Something for the community : A Small Letter of Thanks, SC2mapster Classic Skin - Alevice
Small update, mission 08 is finish and currently under beta testing.
My projects : The Hammer of Dawn, Noir : Automata, Noir : Evolution, Noir : Ascension, Hammer of Dawn Revamp
Many awesome projects : Custom Campaign Initiative
Something for the community : A Small Letter of Thanks, SC2mapster Classic Skin - Alevice
@DEFILERRULEZ: Go
Well, I've google it. Seems Jayborino made a video how to fix it.
But it must be done from your end.
Be warned, the video is from 2014. So it may or may not work with LotV / Nova DLC.
My projects : The Hammer of Dawn, Noir : Automata, Noir : Evolution, Noir : Ascension, Hammer of Dawn Revamp
Many awesome projects : Custom Campaign Initiative
Something for the community : A Small Letter of Thanks, SC2mapster Classic Skin - Alevice
Thank you for mission 01 Remake feedback ^_^.
They are very very helpful.
Hope you'll also enjoy the rest of the mission.
My projects : The Hammer of Dawn, Noir : Automata, Noir : Evolution, Noir : Ascension, Hammer of Dawn Revamp
Many awesome projects : Custom Campaign Initiative
Something for the community : A Small Letter of Thanks, SC2mapster Classic Skin - Alevice
Uploaded the beta version of mission 01 temple of doom - remake (waiting for approval).
Special thanks to R0binicus and SamsaraNoMas for being beta tester.
My projects : The Hammer of Dawn, Noir : Automata, Noir : Evolution, Noir : Ascension, Hammer of Dawn Revamp
Many awesome projects : Custom Campaign Initiative
Something for the community : A Small Letter of Thanks, SC2mapster Classic Skin - Alevice
@CybrosX: Go
Thanks for the suggestion Patrick. I'll consider changing them.
My projects : The Hammer of Dawn, Noir : Automata, Noir : Evolution, Noir : Ascension, Hammer of Dawn Revamp
Many awesome projects : Custom Campaign Initiative
Something for the community : A Small Letter of Thanks, SC2mapster Classic Skin - Alevice
In the middle of remaking mission 01.
I've always felt something is missing as pilot mission.
Not sure is it the terrain, the difficulty or the boss fight.
So I've finally decide to remake it.
My projects : The Hammer of Dawn, Noir : Automata, Noir : Evolution, Noir : Ascension, Hammer of Dawn Revamp
Many awesome projects : Custom Campaign Initiative
Something for the community : A Small Letter of Thanks, SC2mapster Classic Skin - Alevice
Major update for mission 07 - Lost World.
- Add new ability to the firefly which will change how to play the map.
- Add significant change to boss battle.
My projects : The Hammer of Dawn, Noir : Automata, Noir : Evolution, Noir : Ascension, Hammer of Dawn Revamp
Many awesome projects : Custom Campaign Initiative
Something for the community : A Small Letter of Thanks, SC2mapster Classic Skin - Alevice
Small update for mission 06.
Nothing much, just polish the intro and ending cutscene to make better continuation with the campaign.
My projects : The Hammer of Dawn, Noir : Automata, Noir : Evolution, Noir : Ascension, Hammer of Dawn Revamp
Many awesome projects : Custom Campaign Initiative
Something for the community : A Small Letter of Thanks, SC2mapster Classic Skin - Alevice
@redlerred7: Go
Checking it right now.
So only Kyra and Ben is playable?
[Edited]
Found it, sorry about that. Seems I accidentally deleted a line which give ownership back to player1 when I was editing the scene.
Uploading the fixed version.
Thanks for the finding redlerred7.
My projects : The Hammer of Dawn, Noir : Automata, Noir : Evolution, Noir : Ascension, Hammer of Dawn Revamp
Many awesome projects : Custom Campaign Initiative
Something for the community : A Small Letter of Thanks, SC2mapster Classic Skin - Alevice
I've done some modification on the maps, mostly on Ben Ar's rebirth scene.
Fix many grammar mistakes here and there.
Add few hints just before boss fight, hopefully the player can figure it out on how to deal with the boss with those hints.
Also, delete the section just after getting the xtals back. Now directly go to ending cutscene.
Thanks for the many feedbacks guys.
Actually, I did just that for mission 05 boss fight.
My projects : The Hammer of Dawn, Noir : Automata, Noir : Evolution, Noir : Ascension, Hammer of Dawn Revamp
Many awesome projects : Custom Campaign Initiative
Something for the community : A Small Letter of Thanks, SC2mapster Classic Skin - Alevice