I'm an old dude, apparently. I'm 30. Been programming since I was 11. Professionally for 10 years for a government contractor. I write web apps in PHP and Ruby on Rails. I'm also an active musician. Was a big fan of SC in undergrad (1998-2001) and now that I cut loose from a destructive relationship, I have some time that I've decided to put toward SC2 modding. Much more fun than writing data-centric business apps, although the pay is a lot worse. :)
I have one more semester to go, but I have worked as an analyst several summers, and will do so again starting around july....which might involve moving (great...). I really just do terrains as a hobby, and the one project I do, along side Delirium, I do to enjoy the content of the project, and because I just like to make terrains.
I forcast the economy, and research the fundamentals of firms to attempt to perdict the future price of their equity: their stock. I then make a recommendation to my team, buy, hold, or sell. I have also done some work in short sells, and I really want to get into the derivative market.
A few years ago i wrote a web-based technical analysis engine for commodities market that employed a home-baked distributed computing scheme for trading system optimization. Made money but traded too quickly and didnt beat commissions. I didnt have $150k to scale up and moved on. U use technical analysis or fundamental analysis in ur work?
Fundamental myself, I think alot of quant models especially got reemed during the housing crash, and, while I have taken alot of math, I really believe that there are alot of variables which distort the value of stocks out there. My outlook on things is similar though not identical to, say, Peter Schiff, though I wouldn't consider myself a fan boy. I did meet him once, about 2 years back (I think), at an Austrian Conference, though I don't consider myself one, I do think that Austrian Trade Cycle theory, especially espoused by Horwitz, deserves consideration in the 08 crash.
Well currently I am studying to become an Electrical Engineer. Interning right now so I am trying to pull together some time just to relax. Interning as a Test Engineer for a Semiconductor Company
I started mapping back in warcraft 3 and what I did was just modify a map that I really liked and attempted to make it balanced but that kind of failed. I was ignorant back there. Now I map because I love to design things and build things, hence the engineer. I guess designing things runs in my blood.
I haven't been mapping recently but I will probably pick back up.
I have a Robotics Engineering degree, but I've been doing databases, programming and graphic design for the better part of the last few years or so.
I've played around in a few game engines as well, and could probably get a standalone game together if I wanted, but at this stage I've decided to keep this as more of a hobby and make my money elsewhere. Getting into paid game design is a very competitive industry, and in most cases it won't pay well, and your not going to be leading with your own ideas, this is why map making as a hobby is going to be preferable for many people. Your ideas, you're in charge. (This is the reality: )
I made a bunch of wc3 maps, but never released them, only laned them with friends, and I did some modding for supreme commander (lua) and a few other things as well. I'm fairly competent overall with programming, graphic design and interface design, but it's been quite a while since I did any 3D modelling so I'm quite rusty in that area.
I guess the main thing that drives me is that I just like learning, I just like figuring out how to do things and make things. Working for years as an engineering specializing in automation was fun, but I enjoy programming where you don't run into the "physical" limits I guess =)
i used to like mapping, and game design in general, but seeing how much effort /troubleshooting problems take and sitting around all day just watching a monitor , i couldnt care less about game design anymore.
currently retraining back my pilot license wings to get recurrent. helicopter ftw. way more exciting for me :D
i used to like mapping, and game design in general, but seeing how much effort /troubleshooting problems take and sitting around all day just watching a monitor , i couldnt care less about game design anymore.
Nothing wrong with that. Honestly sometimes I think if you enjoy games you are better off just playing them.
Getting into game design can actually lessen your enjoyment of games imo. You become supercritical and analyze every aspect without just playing and enjoying a game.
What exactly do you do in automation? I'm due to complete my masters soon and I'm starting to have a dilemma on what kind of job I should take up. I'd really like to be doing programming, but I fear for the epic overtime I might be subjected to. I'm unfortunately not physically and mentally strong enough to be working in a line of work that requires me to be on call either, because I have very poor willpower when it comes to waking up (I've tried for years to fix this, but to no avail :( ). So I'm pretty sure I won't be happy there being on call... I really enjoy problem solving in general.. For example given that a client wants to implement an application that does a specific thing. I enjoy being in a team working on the best way to get the implementation completed.
I'm currently considering either software engineering or something involving application/system design. My research requires me to do quite a lot of data analysis/mining as well, so I do have the skill, though It's not something I particularly enjoy. I've tried working on site commissioning equipment and installing stuff as well, some management involved.. making sure everything gets done properly, but I honestly don't enjoy life on site, its damn boring when there's no work.
I guess the most important thing to me about working a job is that I can still be happy, have some leisure time and get adequate rest while I'm at it at the same time. If I'm not happy, I tend to be very unproductive... Honestly I don't think I'm alone on this one. Is there anyone out there who could suggest a suitable line of work for someone of my calibre?
Well i go in school (To lazy to figure out if its high school or w/e) and i have always haved this urge to create and been on a quest for creative tools; SC2 editor is the first tool i am decent with. Other personal attributes is that im lazy and have a very short memory so those three things usually doesnt match... I plan on study for Civil engineering or Architecture.
It's essentially designing automated machinery that does a process for you. Like it might put car parts together, test them etc, Often it involves lots of sensors, pneumatic cylinders or servos, sometimes it involves robots.
It can be fun, and I had fun coming up with some interesting designs. It's always good to see it working afterwards too!
There are different engineering roles, the purpose of my degree was basically to cover all of those required (mechanical, electrical & programming), so technically I could design the entire thing and build it. My focus ended up being on mechanical which involved concept designing and building the equipment in 3D in engineering/cad software.
As a side note for anyone in school interested in game design, pay attention to maths and physics it is important. You often need to understand matrices and vectors. Honestly they should be teaching game design along side physics/maths to keep it more interesting for students.
I'm actually fortunate enough to be in a position where working on games pays the bills, but I still find myself mapping for fun when I have the time. Working on your own map comes with a really nice degree of freedom because you get to work on a lot of different aspects of it. You can switch to something else if you get frustrated, or just put it down and walk away for a while. You can't do that with your day job.
Getting into game design can actually lessen your enjoyment of games imo. You become supercritical and analyze every aspect without just playing and enjoying a game.
This is true to a certain extent. You do start viewing things with a more critical eye, but you also gain a greater appreciation for things that are done really well because you know just how hard that is.
It usually ends up being kind of a wash unless there's something really, horribly bad.
Just graduated high school and plan to major in computer science. I'll probably make iphone apps like OneTwo said he was going to do. I map because I see these amazing games and then I see these other games that have potential. After seeing what was wrong with the one with potential and what made the other great I want to combine the two someway so that the great one is amazing and the potential one is great. But the problem is I can't decide so I end up doing a lot of random things in the editor. Also triggers are similar to programming so that should help me get down programming even if it is slightly.
Currently 26 years old, I graduated as a CS Engineer back in 2008, hopping between jobs since 2005 and currently working at IBM as a VMWare and Data Center Administrator for multiple large accounts. The workload is absurdly insane but equally rewarding. I'm decent at illustration and painting too, but I hardly ever make money out of it.
I map/mod mostly because I enjoy game design and development exciting. I would make my own games, but I abhor game programming to no end. I also greatly enjoy fiddling with shit and see what it does.
dont have a job yet. at uni in australia doing bachelor of it. this should be my last year >.<, i map because a few mappers from wc3 inspired me to look into it and see what its like.
I'm a computer science guy by my education. I was a lecturer in university, have been teaching students basics of artificial intelligence, but now I quit to write books, because it's funnier.
I've started to map kinda 2 months ago, because I was wondered - why have no one created a Z mod for sc2 yet. It was a cool game, so, I decided to recreate it. While working on it, I've realized, that the process brings alot of satisfaction, like every engineer creativity involving kind of work does. So, now I've decided to remake another cool game in sc2 dimension. And it feels even funnier, becasue this game is kinda perpendicular to the sc2 mechanics, so I have to invent tricky methods to project that game's mechanics to sc2.
And, for sure, I've started to map because I'm a huge fan of rts games, since I was a 12 years old boy, and realized that Dune 2 game is awesome. And I was thinking about the ideal rts game. So maybe one day I'll create my own game using the editor and skills I gain during creating mods of existing games.
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Money ain't anything baby, I just believe in fair compensation for a fair days work.
I'm an old dude, apparently. I'm 30. Been programming since I was 11. Professionally for 10 years for a government contractor. I write web apps in PHP and Ruby on Rails. I'm also an active musician. Was a big fan of SC in undergrad (1998-2001) and now that I cut loose from a destructive relationship, I have some time that I've decided to put toward SC2 modding. Much more fun than writing data-centric business apps, although the pay is a lot worse. :)
I have one more semester to go, but I have worked as an analyst several summers, and will do so again starting around july....which might involve moving (great...). I really just do terrains as a hobby, and the one project I do, along side Delirium, I do to enjoy the content of the project, and because I just like to make terrains.
@Yeti434: Go
An analyst... what does that mean? What do you analyse? Would like an example :D
@Mozared: Go
I forcast the economy, and research the fundamentals of firms to attempt to perdict the future price of their equity: their stock. I then make a recommendation to my team, buy, hold, or sell. I have also done some work in short sells, and I really want to get into the derivative market.
@Yeti434: Go
A few years ago i wrote a web-based technical analysis engine for commodities market that employed a home-baked distributed computing scheme for trading system optimization. Made money but traded too quickly and didnt beat commissions. I didnt have $150k to scale up and moved on. U use technical analysis or fundamental analysis in ur work?
@jcraigk: Go
Fundamental myself, I think alot of quant models especially got reemed during the housing crash, and, while I have taken alot of math, I really believe that there are alot of variables which distort the value of stocks out there. My outlook on things is similar though not identical to, say, Peter Schiff, though I wouldn't consider myself a fan boy. I did meet him once, about 2 years back (I think), at an Austrian Conference, though I don't consider myself one, I do think that Austrian Trade Cycle theory, especially espoused by Horwitz, deserves consideration in the 08 crash.
Well currently I am studying to become an Electrical Engineer. Interning right now so I am trying to pull together some time just to relax. Interning as a Test Engineer for a Semiconductor Company
I started mapping back in warcraft 3 and what I did was just modify a map that I really liked and attempted to make it balanced but that kind of failed. I was ignorant back there. Now I map because I love to design things and build things, hence the engineer. I guess designing things runs in my blood.
I haven't been mapping recently but I will probably pick back up.
I have a Robotics Engineering degree, but I've been doing databases, programming and graphic design for the better part of the last few years or so.
I've played around in a few game engines as well, and could probably get a standalone game together if I wanted, but at this stage I've decided to keep this as more of a hobby and make my money elsewhere. Getting into paid game design is a very competitive industry, and in most cases it won't pay well, and your not going to be leading with your own ideas, this is why map making as a hobby is going to be preferable for many people. Your ideas, you're in charge. (This is the reality: )
I made a bunch of wc3 maps, but never released them, only laned them with friends, and I did some modding for supreme commander (lua) and a few other things as well. I'm fairly competent overall with programming, graphic design and interface design, but it's been quite a while since I did any 3D modelling so I'm quite rusty in that area.
I guess the main thing that drives me is that I just like learning, I just like figuring out how to do things and make things. Working for years as an engineering specializing in automation was fun, but I enjoy programming where you don't run into the "physical" limits I guess =)
i used to like mapping, and game design in general, but seeing how much effort /troubleshooting problems take and sitting around all day just watching a monitor , i couldnt care less about game design anymore.
currently retraining back my pilot license wings to get recurrent. helicopter ftw. way more exciting for me :D
Nothing wrong with that. Honestly sometimes I think if you enjoy games you are better off just playing them.
Getting into game design can actually lessen your enjoyment of games imo. You become supercritical and analyze every aspect without just playing and enjoying a game.
@KratsAU: Go
What exactly do you do in automation? I'm due to complete my masters soon and I'm starting to have a dilemma on what kind of job I should take up. I'd really like to be doing programming, but I fear for the epic overtime I might be subjected to. I'm unfortunately not physically and mentally strong enough to be working in a line of work that requires me to be on call either, because I have very poor willpower when it comes to waking up (I've tried for years to fix this, but to no avail :( ). So I'm pretty sure I won't be happy there being on call... I really enjoy problem solving in general.. For example given that a client wants to implement an application that does a specific thing. I enjoy being in a team working on the best way to get the implementation completed.
I'm currently considering either software engineering or something involving application/system design. My research requires me to do quite a lot of data analysis/mining as well, so I do have the skill, though It's not something I particularly enjoy. I've tried working on site commissioning equipment and installing stuff as well, some management involved.. making sure everything gets done properly, but I honestly don't enjoy life on site, its damn boring when there's no work.
I guess the most important thing to me about working a job is that I can still be happy, have some leisure time and get adequate rest while I'm at it at the same time. If I'm not happy, I tend to be very unproductive... Honestly I don't think I'm alone on this one. Is there anyone out there who could suggest a suitable line of work for someone of my calibre?
Well i go in school (To lazy to figure out if its high school or w/e) and i have always haved this urge to create and been on a quest for creative tools; SC2 editor is the first tool i am decent with. Other personal attributes is that im lazy and have a very short memory so those three things usually doesnt match... I plan on study for Civil engineering or Architecture.
It's essentially designing automated machinery that does a process for you. Like it might put car parts together, test them etc, Often it involves lots of sensors, pneumatic cylinders or servos, sometimes it involves robots.
It can be fun, and I had fun coming up with some interesting designs. It's always good to see it working afterwards too!
There are different engineering roles, the purpose of my degree was basically to cover all of those required (mechanical, electrical & programming), so technically I could design the entire thing and build it. My focus ended up being on mechanical which involved concept designing and building the equipment in 3D in engineering/cad software.
As a side note for anyone in school interested in game design, pay attention to maths and physics it is important. You often need to understand matrices and vectors. Honestly they should be teaching game design along side physics/maths to keep it more interesting for students.
Third year of EE. And mapping is a sound way to dedicate ones free time to a greater purpose. :) And its fun.
I'm actually fortunate enough to be in a position where working on games pays the bills, but I still find myself mapping for fun when I have the time. Working on your own map comes with a really nice degree of freedom because you get to work on a lot of different aspects of it. You can switch to something else if you get frustrated, or just put it down and walk away for a while. You can't do that with your day job.
This is true to a certain extent. You do start viewing things with a more critical eye, but you also gain a greater appreciation for things that are done really well because you know just how hard that is.
It usually ends up being kind of a wash unless there's something really, horribly bad.
Just graduated high school and plan to major in computer science. I'll probably make iphone apps like OneTwo said he was going to do. I map because I see these amazing games and then I see these other games that have potential. After seeing what was wrong with the one with potential and what made the other great I want to combine the two someway so that the great one is amazing and the potential one is great. But the problem is I can't decide so I end up doing a lot of random things in the editor. Also triggers are similar to programming so that should help me get down programming even if it is slightly.
Currently 26 years old, I graduated as a CS Engineer back in 2008, hopping between jobs since 2005 and currently working at IBM as a VMWare and Data Center Administrator for multiple large accounts. The workload is absurdly insane but equally rewarding. I'm decent at illustration and painting too, but I hardly ever make money out of it.
I map/mod mostly because I enjoy game design and development exciting. I would make my own games, but I abhor game programming to no end. I also greatly enjoy fiddling with shit and see what it does.
Go play Antioch Chronicles Remastered!
Also, coming soon, Antioch Episode 3: Thoughts in Chaos!
Dont like mapster's ugly white? Try Mapster's Classic Skin!
dont have a job yet. at uni in australia doing bachelor of it. this should be my last year >.<, i map because a few mappers from wc3 inspired me to look into it and see what its like.
I'm a computer science guy by my education. I was a lecturer in university, have been teaching students basics of artificial intelligence, but now I quit to write books, because it's funnier.
I've started to map kinda 2 months ago, because I was wondered - why have no one created a Z mod for sc2 yet. It was a cool game, so, I decided to recreate it. While working on it, I've realized, that the process brings alot of satisfaction, like every engineer creativity involving kind of work does. So, now I've decided to remake another cool game in sc2 dimension. And it feels even funnier, becasue this game is kinda perpendicular to the sc2 mechanics, so I have to invent tricky methods to project that game's mechanics to sc2.
And, for sure, I've started to map because I'm a huge fan of rts games, since I was a 12 years old boy, and realized that Dune 2 game is awesome. And I was thinking about the ideal rts game. So maybe one day I'll create my own game using the editor and skills I gain during creating mods of existing games.