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  • AleviceJones
  • Curse Premium
  • Member for 10 years, 11 months, and 3 days
    Last active Sun, Dec, 27 2020 18:44:29
  • 1 Follower
  • 894 Total Posts
  • 9 Thanks
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  • View AleviceJones's Profile

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    Jun 2, 2020
    AleviceJones posted a message on Turning hero health bars into regular bars.

    You fill it by hand as edhriano did

    Posted in: Data
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    0

    May 16, 2020
    AleviceJones posted a message on Creating a bank to save Total kills gained and loading kills gained onto leaderboard.

    Have you preloaded your bank in the preload section? Saving requires no preloading, but load info does.

    Posted in: Triggers
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    0

    Mar 18, 2020
    AleviceJones posted a message on [Trigger] Linking maps, campaign style

    yes, all upgrades between missions are done through bank management, and via triggers you set what next map it should play after you end this map.

     

    HOWEVER, this only works offline. it is not possible to set a next map on the arcade.

    Posted in: Miscellaneous Development
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    Mar 12, 2020
    AleviceJones posted a message on (SOLVED) Siege tank ability costs resources suddenly

    Make sure both unit types siege tank (tank mode) and  siege tank (siege mode) both have the same unit costs. sieging mode is a morphing ability, and will charge your resources according to the cost difference between each.

    Posted in: Data
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    Jan 28, 2020
    AleviceJones posted a message on My post was treated as spam?

    In reply to Forge_User_42981922:

     The forum has had some everlasting issues outside the scope of the admin. I recommend heading to our discord server as it is far more active: https://discord.gg/KGMwRV

    Posted in: General Chat
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    Jan 6, 2020
    AleviceJones posted a message on [Showcase] Taylor Mouse's Models

     Because the model format is crazy different and writing a standalone converter is more hassle than worth?

    Posted in: Artist Tavern
  • View AleviceJones's Profile

    0.95067264573991

    Dec 20, 2019
    AleviceJones posted a message on Appy Custom Unit Status Frame?

    Tr toggling to Raw Mode (Ctrl+D) and write the layout/frame by hand. Given how small the box to input the custom unit status frame value is, i wouldnt be surprised if its being impacted by your DPI

    Posted in: Data
  • View AleviceJones's Profile

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    Jun 20, 2018
    AleviceJones posted a message on Whats up with all of this

    It is unclear how premium content will be handled. so far blizzard contacted tya and pirate to make this content. they havent decided where to go further with future premium mods

    Posted in: General Chat
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    Feb 12, 2018
    AleviceJones posted a message on Basic Data Editor Question

    swithch to xml view and check if your unit id is right

    Posted in: General Chat
  • View AleviceJones's Profile

    0

    Sep 24, 2017
    AleviceJones posted a message on Show models on dialogs

    you can alos use model frames and cutscenes with layouts for such things. cutscenes is basically how  the main screens are done.

    Posted in: Galaxy Scripting
  • View AleviceJones's Profile

    0.963229992790195

    Sep 24, 2017
    AleviceJones posted a message on New to the UI editor. I have a few questions.

    There is a set player race trigger.  Fade out before you transition, because it aint smooth at all.

     

    With layouts using the ui editor, you can instance a command card besides the one used by default. then with triggers you can hook it to a unit group and it will always use that unit group. thats enssentially how the coop top bar and the spear of adun is done

     

    you can create a brand new frmae of layouts of type unitstatus bar which will be hooked to a unit and will track its vitals.

     

    no idea about announcers.

     

     

    Posted in: UI Development
  • View AleviceJones's Profile

    0.96100278551532

    May 13, 2017
    AleviceJones posted a message on Starcraft 2 Lore/Story (questions)

    Dont forget that galaxies are this insanely large things. The are probably millions and millions of star systems within the milky way alone.  Everything ion the SC lore happens within a small speck of the MW

    Posted in: General Chat
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    May 7, 2017
    AleviceJones posted a message on [UI m3 models 00 - 01- 02 modified tested and working replacing originals . How I make works with a upgrade ?]

    i hve been really short on time these days, and will try to elaborate later. read this meanwhile: http://sc2mapster.gamepedia.com/UI/State_Groups

    Posted in: UI Development
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    Apr 28, 2017
    AleviceJones posted a message on [UI m3 models 00 - 01- 02 modified tested and working replacing originals . How I make works with a upgrade ?]

    youi will need to set stategroups for all of it

    Posted in: UI Development
  • View AleviceJones's Profile

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    Apr 27, 2017
    AleviceJones posted a message on SC2 Mapster Upgrade Discussion Thread

    What about old attachments? WIll they ever be back?

    Posted in: General Chat
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