can it be forced to show on low graphic settings?
- Registered User
Member for 13 years, 8 months, and 17 days
Last active Fri, Nov, 9 2012 19:44:06
- 0 Followers
- 404 Total Posts
- 0 Thanks
Sep 5, 2012Posted in: General Chat
that would be really weird, I know it should not be possible, but i dont see how blizzard can prevent it. Even if they mark the hots dependencies as unplayable for Wings of Liberity, whats stopping some random guy adding some of the Hots custom models to his own "mod" dependency and then uploading it. Obviously if its against the rules, blizzard would ban it, but it would have to be reported and stuff first,
Seems like such a hassle, Guess we gotta wait and see whats blizzard stance on this.
For sure though that WOL maps will be playable in HOTS just by adding the HOTS dependencies ( to re-answer the thread )
Sep 5, 2012Posted in: General Chat
i think if you want the HOTS stuff in your custom map all you have to do is add the HOTS dependencies. There is no reason to believe maps in WOL wont work in HOTS or vice verse.
Aug 27, 2012Posted in: General Chat
i actually dont see blizzard adding a map market place as a downfall or the end of anything. All that will happen is that some maps that charge will see their player bases cut by over 80% unless they are really worth the price.
I think the best policy blizzard could do is, Anymap can charge , but its up to the map maker to decide . I dont think blizzard should make any rules into what maps can be sold or what criteria a map needs to reach to be able to sold. As that will open a big can of worms as to whats actually profitable. Because if only map that have custom models can make profit, Then what is going to happen to the actual mappers who put in the time to make such maps? It would seem to me the only people that actually stand to make any money of this are the modelers /art/asset makers.
So as i said, the best policy blizzard could do , is to be like , Okay you want to charge? how much?. If its a chargeable map a demo will have to be released along side it . And then let the community determine if its worth paying for.
I dont think any map that isnt truely worth the money will be successful under a pay for system .
And thats all i really have to say about this. Blizzard should go for it, but preaching doom and the end of custom games? thats going a little to far, the majority of maps that charge to play will actually die as a result unless its actually worth the money.
Aug 20, 2012Posted in: General Chat
no actually, the solution is to remove the spotlight list completely . Have it all based of the open lobby list and fix many of the issues.
1) fix the custom game search filters ( such as filtering by genre or words)
2) add a refresh button so games that fall to far down the open lobby list can be refreshed. Put a timer on it so it cant be spammed. In warcraft 3, when you wanted to refresh your game to the top of the list, you had to close all the slots and reopen them . ( this is all before the host bots took over warcraft 3, now its gone to shit, There are way to many host bots for the amount of people that actively play)
3) when you create a lobby of any map , enable a custom name of choice to go along with the map. ( to make it easier to get Specific game modes going such as (AR, AP etc)
4) PROFIT. All this garbage about reviews and ratings and top played and top rated and fun or not.. All are fucking flawed/terrible/rubbish ideas .
There is absolutely no question in my mind that Open Lobby game list should be The only way to find custom games in starcraft 2. If it stays the same, i see sc2 custom game scene completely dead within 1 year after legacy of the void.
Right now, hardly anybody uses open game lobby list, most auto default to either their bookmarks or go straight to the top played list and click 1 of the 10 maps displayed. I'd say the situation is no different now than what it was before the arcade patch, cept fancier UI
Feb 14, 2012Posted in: General Chat
Quote from FockeWulf: Go
The part I find funny (in a sad way) is this.
Think about DotA. I know you hate it with a passion but just think about it for a minute.
If you think it through, would DotA have happened at all on bnet 2.0?
I mean just look at it.
1. You can't do leagues. Things like clan DXD and the 3rd party DotA client would not be possible. There are no clans and DotA client would instantl result in a ban.
2. You can't do game modes. Good god every time the host did a game mode other than what was listed in the game name half of the players would leave almost every time.
3. Lobby delay bug. Face it, people liked playing DotA with their friends. With the lobby delay bug this in pratice becomes impossible. And makes league games even more futile.
4. And thats all assuming that DotA would actually have risen in the popularity system in the first place. Allstars had a lot of competitors but it won in the end because people liked it the best. It certainly wasn't the first. Now we have SOTIS and only SOTIS because nothing can get high enough to challenge it. And the SOTIS team would bed morons not to realize this. And blizzard is actually choosing to listen the them and almost only them? And they are going to lose money by listening to the SOTIS team? I don't know about you guys but I can certainly see whats comming crystal clear.
isnt hero attack a direct competitor to sotis? from what i have seen hero attack has been higher in the pop list for months now. Again people like to pretend as if maps dont have a chance and/or that there are better maps out there that should be higher in the list.
The fact is, that while the popularity system is bad, the current maps as bad as they are that hold the top of the list, still are better than 99% of the maps out there. The only thing i can recall that deserves more attention is star strikers and smash craft, the problem with star strikers is its sort of like a mini game, Its really fun at first but it does not have the replay value to keep it high in popularity for long (that + soccer is a hated sport in USA). And the problem with smashcraft is that while its definately the most impressive map out there in terms of UI and Presentation, the gameplay just sucks.. Bloodline champions is a fail game for a reason.
Ive reached the point where ive heard every map is bad, including mine ( and i agree, i hate my own map) , but for me personally the lore of sc2 does not lend itself to fantasy maps like how warcraft 3 is, The most important thing about sc2 to war3 is accepting the fact that sc2 is a different game and to stop comparing it to warcraft 3.
Improving /removing the pop system will make no difference in the grand scheme of things, because all the maps are bad . Only when people start accepting starcraft 2 for what it is will be be like " okay this is a good game considering the platform it is on", much like how a gameboy game does not get a rating compared to a playstation 3 game.
Jan 21, 2012_ForgeUser4539770 posted a message on Make chrono boost increase attack speed of cannon?Posted in: Data
go to the buff and modify the time scale. You can find that in Behaviour type buff/ Modification/Unit/Timescale
Once the timescale is changed to what you desire everything about the unit will move at that speed. When i mean everything i mean every single thing about the unit is affected.
Jan 11, 2012Posted in: Data
when the dummy is created, how do i get all the lizards to move in a straight line ?
I understand the search aura for the missile to detonate it, and i understand the positions of where to create the intitial offset dummies.
But i believe your solution is actively looking for a unit First, and then lauches, Which means if there are no units around, the ability wont launch the missiles (aka lizards) .
Stampede launched rampaging lizards that moved in a straight line regardless if units were around or not.
How to get the created dummies to launch missiles in a straight line? , i know i could probably do it easily for 1 of the dummies, but i would assume each dummy would needs its own offset launch missile position after being created? That is the hard part, cause i dont know how to create a bunch of unique dummies with there own personal offset launches to get them moving in a straight line. Any ideas?
Jan 10, 2012Posted in: Data
kinda stuck in a rut with this one, any ideas how to create this ability?
for those of you who came from warcraft 3 , im sure you are familiar with the hero beastmaster, His ultimate ability was one that called hordes of rampaging lizards that exploded on contact.
Couple things to note about the ability
-depending on the direction you are facing depends on the direction the lizards travel to.
-Its a channeling ability.
-the lizards explode upon contact with the first enemy unit it hits.
any ideas? im guessing it be a ton of offsets and stuff, but getting them to move in the correct direction has been problematic for me.
Jan 4, 2012Posted in: Miscellaneous Development
as said, it has nothing to do with the model, i swapped the medivac model in the actor to the void seeker and it worked fine as intended. which shows that the model is fine. Its either in the ACTOR or the Units tab.
Reason i want to find a fix for this is because i dont want to simply use the medicvac actor , cause i will have to redo all my actor events i had set up for the void seeker.
Jan 3, 2012Posted in: Miscellaneous Development
bumping this thread cause i have this problem.
Cant drag select certain units , selection layer is 0. and some units are the only ones that appear from drag selecting while ignoring everything else such as the void seeker unit
now to check if it was the model, all i did was go into the medivac actor, switch it to the void seeker and it worked Correctly with normal box selecting. This leads me to believe it has nothing to do with the model.
Now i have searched and searched both within actor and units and i cant find where on earth to fix this , basically it seems hardcoded that certain units no matter what will be the main and only priority in box selecting with you mouse or the opposite.
anybody know whats up?
Dec 30, 2011Posted in: Data
that part i know off, but it is not really a solution to my problem, as the subgroup priority field affects the order of units ALREADY highlighted. for e.g hero appears first in line for command within a group .
The issue is not the order of which it appears but the Highlighting of the unit . As i said in an example the problem can be best described like this.
"When you box over a building with your mouse, if its only a building, then it will get grouped, However if you box over your mouse with units set around this same building then the building will not be included with the box selection because thats how the interface works. ", Now when i changed the model field of the medivac to a void seeker it worked with normal box selection, so that leads me to believe its a setting within the unit Actor. ( i dont want to simply just use the medivac actor because that will mean i will have to redo a shitload of actor events for this void seeker
Im trying to get the void seeker to be highlighted with every other regular unit when boxed ( currently it is the only unit gets selected when boxed and that does not work well when you are trying to do a quick pick up ( medic-vac load)
Dec 30, 2011Posted in: Map Feedback
i'd like to know this myself, except i'd like to hear the opposite of this, because i use the karass model for one my heroes and the players name does not appear, I want it to appear and i have no idea why its not showing the players name when moused over
- To post a comment, please login or register a new account.