Army Categories Army Units Army Upgrades Bank Conditions Characters Heroes Hero Abilities Hero Statistics Locations Maps Objectives Physics Materials Preload Tactical AI Cooldowns User Types
Sounds like a WC3 type heros are added. Ill give more on this later.
They are data, and just data. What are you expecting?
Only preload/Bank Conditions/Physics Materials/Tactical AI Cooldowns/User Types actually affect the game. Other things are just to be used to store character data for hots campaign.
A new User-Defined Data System has been added. This can be accessed through the new User type in the Data module, as well as its corresponding functions in the trigger library.
The Data Module has been updated to use a horizontal auto-layout to better utilize available screen space.
New data types have been added:
Army Categories Army Units Army Upgrades Bank Conditions Characters Heroes Hero Abilities Hero Statistics Locations Maps Objectives Physics Materials Preload Tactical AI Cooldowns User Types
I think these things were available in the 1.5 alpha too.
I would like to know exactly what the differences are, like:
- Open game lobby system
- Pinky gay planet in the starting menu background
- ???
A new User-Defined Data System has been added. This can be accessed through the new User type in the Data module, as well as its corresponding functions in the trigger library.
The Data Module has been updated to use a horizontal auto-layout to better utilize available screen space.
New data types have been added:
Army Categories Army Units Army Upgrades Bank Conditions Characters Heroes Hero Abilities Hero Statistics Locations Maps Objectives Physics Materials Preload Tactical AI Cooldowns User Types
I think these things were available in the 1.5 alpha too.
I would like to know exactly what the differences are, like:
- Open game lobby system
- Pinky gay planet in the starting menu background
- ???
A full list of galaxy changes since the previous arcade beta can be found here (side-by-side view on the individual source files might give a better overview).
To sum it up, there are a few new natives:
nativeintDialogControlHookupUnitStatus(inttype,stringinTemplate,unitinUnit);nativeboolGameDataIsFullyDownloaded(intplayer);nativevoidTransmissionSourceSetStreamingAllowed(transmissionsourcesource,boolallowed);// Generic trigger event that can be sent via scriptnativevoidTriggerSendEvent(stringname);nativevoidTriggerAddEventGeneric(triggert,stringname);nativestringEventGenericName();nativevoidTriggerDebugEnableType(inttype,boolenable);// - When a unitref within an event refers to a variable with a null value, by default this is also// treated as "any unit". However, if UnitEventSetNullVariableInvalid is set to true, then null// variable refs within events are treated as "no unit" instead, meaning that the event will never// fire.//nativevoidUnitEventSetNullVariableInvalid(boolinVal);constintc_syncFrameTypeStatusUI=35;constintc_syncFrameTypeLast=35;
If anyone is loking for the complete list of new natives (only in natives.galaxy for now) between the previous retail version and the initial arcade version, they can be found here (text file) collected by JademusSreg or here (repository).
In fact, in 1.5 you can use null in in the 3rd parameter of TriggerAddEventUnitAbility() to stand for "Any Ability" event.
So we got official support for any ability event. (another feature in GAx3 to be replaced by the official one)
-----
And a small tip for people who are testing 1.5: If your testing map is too laggy, try to close the debug window in the editor preferences. The new debug window is more powerful than the one in 1.4.3, but will also track much more things at the same time.
You can always open the debug window manually by entering the cheat code "TrigDebug"
create new dialog item allows you to select said types, and there is the "hook dialog item" action
Sorry, I haven't used the editor seriously in almost a year, so I might be missing something...
The Create Dialog Item function has some new dialog item types, but they're all related to the unit status bar - not interested in that.
The Hookup Standard Dialog is new and the description says "allows dynamic modification of any frame within the built-in UI". Now that's something I'm interested in, but it only has two parameters: Type and Name (I assume you type in the name from the XML layout files here), so how do i reference this dialog item? Let's say I want to use Move Dialog Item on it.
Sorry, I haven't used the editor seriously in almost a year, so I might be missing something...
The Create Dialog Item function has some new dialog item types, but they're all related to the unit status bar - not interested in that.
The Hookup Standard Dialog is new and the description says "allows dynamic modification of any frame within the built-in UI". Now that's something I'm interested in, but it only has two parameters: Type and Name (I assume you type in the name from the XML layout files here), so how do i reference this dialog item? Let's say I want to use Move Dialog Item on it.
I have plan to write a tutorial for this. Just hope my lame english wouldn't cause much misleading
Will they ever allow you to cancel auto-start without logging out? Leavers leave any time this is no solution. So far if I want to play some cg and not vs too low or only vs specific race I log in-out like 10 times per game start.
Sorry Blizzard,
I know you we all complained about popularity system in sc2 wol. Well after playing Sc2 Arcade Beta 1.5 for 3 days i realized that it was never a blizzards fault for the failed popularity system. Now we have the perfect system where you can rate map and also creates open games lobby but the human factor is just relentless. The most played maps are still the worst maps. The only good map that made it out of the mud is Bomberbot which is great. I tried to play some more complex maps with the open lobby but when the other players realized that for that map they actualy have to use their brains they just left after 10 sec. I dont know what they expected in the first 10 sec of the game???? The worst i ever played was of course the most played: War of the Helms Deep. The interesting thing is that the rating of the map is very low but for some reason the map is constantly played. So i want to apologize to blizzard for all the people that were flaming these couple of years. So my dear mate mapmaker, if you want your map played make the most stupid map in the world and dont blame blizzard for peoples stupidity. And btw GZ Blizzard the system is perfect.(this was not ironic)
Sorry Blizzard, I know you we all complained about popularity system in sc2 wol. Well after playing Sc2 Arcade Beta 1.5 for 3 days i realized that it was never a blizzards fault for the failed popularity system. Now we have the perfect system where you can rate map and also creates open games lobby but the human factor is just relentless. The most played maps are still the worst maps. The only good map that made it out of the mud is Bomberbot which is great. I tried to play some more complex maps with the open lobby but when the other players realized that for that map they actualy have to use their brains they just left after 10 sec. I dont know what they expected in the first 10 sec of the game???? The worst i ever played was of course the most played: War of the Helms Deep. The interesting thing is that the rating of the map is very low but for some reason the map is constantly played. So i want to apologize to blizzard for all the people that were flaming these couple of years. So my dear mate mapmaker, if you want your map played make the most stupid map in the world and dont blame blizzard for peoples stupidity. And btw GZ Blizzard the system is perfect.(this was not ironic)
I also realized something my friend, reading this post, I realized that we're all subjective dumfucks. You see, I like Helms Deep, however you don't. Why is that? It doesn't matter. I like Helms Deep cause its fun, and its like BW, I like simplicity and skill, these are two things that make a map fun for me. And yet they are different for you. I must say, im feeling pretty good about this new lobby system. It's not as oppressive as popularity, you know? It even has visible options for the "newest" maps! Don't get me wrong, I LOVE to troll with subjection, but objection is nice too, it makes more sense yknow?
The way we make maps should be focused on semplicity and fun.
People that doesn't understand how to play a game will simply downrate your map and won't play it again.
I've noticed it a lot on my map's arcade feedback
The way we make maps should be focused on semplicity and fun.
People that doesn't understand how to play a game will simply downrate your map and won't play it again.
I've noticed it a lot on my map's arcade feedback
That's not how map development should end up imho...
A good and clean custom UI design and very easy game start + understandable and as little explanation as possible should help a lot already.
Hive keeper has one of the worst tutorials (if you can call it that) Iv ever seen. It straight away turns players away. If I recall correctly you didnt even have upgrade button but you need to know the hotkey...so sick...
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create new dialog item allows you to select said types, and there is the "hook dialog item" action
Go play Antioch Chronicles Remastered!
Also, coming soon, Antioch Episode 3: Thoughts in Chaos!
Dont like mapster's ugly white? Try Mapster's Classic Skin!
They are data, and just data. What are you expecting?
Only preload/Bank Conditions/Physics Materials/Tactical AI Cooldowns/User Types actually affect the game. Other things are just to be used to store character data for hots campaign.
I think these things were available in the 1.5 alpha too.
I would like to know exactly what the differences are, like:
- Open game lobby system
- Pinky gay planet in the starting menu background
- ???
Didn't see my post?
"Stagger Peridoc Trigger Events"
Trigger Control unit Status UI
"Generic Events"
"Auto-Stack items (has some bugs)"
A full list of galaxy changes since the previous arcade beta can be found here (side-by-side view on the individual source files might give a better overview).
To sum it up, there are a few new natives:
If anyone is loking for the complete list of new natives (only in natives.galaxy for now) between the previous retail version and the initial arcade version, they can be found here (text file) collected by JademusSreg or here (repository).
In fact, in 1.5 you can use null in in the 3rd parameter of TriggerAddEventUnitAbility() to stand for "Any Ability" event.
So we got official support for any ability event. (another feature in GAx3 to be replaced by the official one)
-----And a small tip for people who are testing 1.5: If your testing map is too laggy, try to close the debug window in the editor preferences. The new debug window is more powerful than the one in 1.4.3, but will also track much more things at the same time.
You can always open the debug window manually by entering the cheat code "TrigDebug"
Sorry, I haven't used the editor seriously in almost a year, so I might be missing something...
The Create Dialog Item function has some new dialog item types, but they're all related to the unit status bar - not interested in that.
The Hookup Standard Dialog is new and the description says "allows dynamic modification of any frame within the built-in UI". Now that's something I'm interested in, but it only has two parameters: Type and Name (I assume you type in the name from the XML layout files here), so how do i reference this dialog item? Let's say I want to use Move Dialog Item on it.
I have plan to write a tutorial for this. Just hope my lame english wouldn't cause much misleading
@Renee2islga: Go
Should work fine. Tutorials are always good.
Will they ever allow you to cancel auto-start without logging out? Leavers leave any time this is no solution. So far if I want to play some cg and not vs too low or only vs specific race I log in-out like 10 times per game start.
Took them 2 FUCKING GODDAMN YEARS.
But yeah.
FUCK YES.
Now, let's hope they decrease the size of people in chats, now showing who's inside the lobby is worse than before...
@Lonami: Go
As always blizzard does the right thing with a bit of delay :P
Always have faith in blizzard!
Sorry Blizzard, I know you we all complained about popularity system in sc2 wol. Well after playing Sc2 Arcade Beta 1.5 for 3 days i realized that it was never a blizzards fault for the failed popularity system. Now we have the perfect system where you can rate map and also creates open games lobby but the human factor is just relentless. The most played maps are still the worst maps. The only good map that made it out of the mud is Bomberbot which is great. I tried to play some more complex maps with the open lobby but when the other players realized that for that map they actualy have to use their brains they just left after 10 sec. I dont know what they expected in the first 10 sec of the game???? The worst i ever played was of course the most played: War of the Helms Deep. The interesting thing is that the rating of the map is very low but for some reason the map is constantly played. So i want to apologize to blizzard for all the people that were flaming these couple of years. So my dear mate mapmaker, if you want your map played make the most stupid map in the world and dont blame blizzard for peoples stupidity. And btw GZ Blizzard the system is perfect.(this was not ironic)
I also realized something my friend, reading this post, I realized that we're all subjective dumfucks. You see, I like Helms Deep, however you don't. Why is that? It doesn't matter. I like Helms Deep cause its fun, and its like BW, I like simplicity and skill, these are two things that make a map fun for me. And yet they are different for you. I must say, im feeling pretty good about this new lobby system. It's not as oppressive as popularity, you know? It even has visible options for the "newest" maps! Don't get me wrong, I LOVE to troll with subjection, but objection is nice too, it makes more sense yknow?
@LaertesSC2: Go
The way we make maps should be focused on semplicity and fun.
People that doesn't understand how to play a game will simply downrate your map and won't play it again.
I've noticed it a lot on my map's arcade feedback
That's not how map development should end up imho...
A good and clean custom UI design and very easy game start + understandable and as little explanation as possible should help a lot already.
@Ousnius: Go
Yeah I was meaning what you said, the map must be fun and easy to understand without too much reading.
I really hope that the tutorial functionality won't be ignored by bnet players :|
It will be probably ignored. half of bnet are retarded nexus players.
And yeah, I already met with many retarded reviews.
@Hookah604: Go
That seems overly pessimistic. I don't think anyone likes being in a game where they don't know what to do and feel stupid.
I know a lot of people who'd prefer to play a tutorial before jumping right into the action.
@Chiquihuite: Go
Totally agreed.
Hive keeper has one of the worst tutorials (if you can call it that) Iv ever seen. It straight away turns players away. If I recall correctly you didnt even have upgrade button but you need to know the hotkey...so sick...