Tip, you cloud try to convince Lumi about fog rules. (he has more full fog view on the things and Lumi will/are developing the map since months)
Also people starting to use fog hack in sc2. (someone already got "caught" in Entropy TD)
I have textures in the import root folder and still work. Some have found deleting and reimporting all textures (and/or the model) has fixed the issue.
Didnt work, Now I even tried changing texture to tga and it still doesnt work...
So currently I show numbers over the buttons with using catalog: Catalog - Set value of Abilities damage Cost[0].Charge.CountMax for player player to (String((Custom value 6 of u)) with 0 decimal places)
which result in this niceness:
The problem with it that this method wont work when selecting multiple units... (as it will be multiplying chargemax count by the number of units selected
So anybody knows a method to show the number you want over a button when selecting multiple units?
Ah, I see. Are the textures .tga? TGA's appear to no longer be supported. You can fix this by converting each TGA to .dds (you can do this in GIMP with a plugin), and reverting the file extension back to .tga (sometexture.dds > sometexture.tga). The editor will yell at you, but the model can still apply the texture just fine.
Nope, they are dds textures, now I even tried different DXT compressions and dds with mipmaps, but those too didnt work.
I really have now the feeling that all kind of textures must be in Assets/Textures to work, but I am lazy to change model's texture paths.
It worked before 3.0 and I am not the only one this issue. The model has its texture designated into "Root" (aka to no folders). It might be that I need to change it to Assets/Texture in the model and then move the texture to Assets/Texture to fix it.
Made 2 new games with Unity,
You can find all the links for Android or iOS here:
http://go4.launchrock.com/
@Trieva: Go
Hardest Escape Run (one of the game I just linked there) was actually my first game I made in Unity, a 2d platformer, perfect thing to make for newbies. I just didnt really care much to add all the levels, but now its done.
@MaskedImposter: Go
Coding is good for your brain so you better learn it. (there are good tutorial videos now for unity + coding)
But of course you could make a 2D platformer with lots of levels which would need very little coding, but lots of time doing graphics or designing levels, That might be more fun for you. But knowing coding well would probably make making those levels much easier, so its probably the best if you learn coding, even if you dont want. (but why wouldnt want it?!)
I suggest you make 1-3 endless casual games with untiy first, they are easy to make and you learn lot about the editor and coding while you make it. (like my game there in the first post)
In which ways does the workflow of Unity differ from Galaxy Editor?
Every-way?:D
You script in C# or Java for it and the 3D/2D environment is much more open. Of course it comes without any assets, you need to make them or download them...
I think after half + year with working with unity, now I can make a game faster in it than in SC2 editor. (if it doesnt need complex 3D models)
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@ThySpektre: Go
Tip, you cloud try to convince Lumi about fog rules. (he has more full fog view on the things and Lumi will/are developing the map since months) Also people starting to use fog hack in sc2. (someone already got "caught" in Entropy TD)
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I could help:)
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I dont use the charges, but I change the numbers dynamically (when the ability used, its actually counts how many times the ability used).
I guess I can do anything with UI-editor, but I am lazy to do:D also I didnt touched UI since ages.
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Didnt work, Now I even tried changing texture to tga and it still doesnt work...
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So currently I show numbers over the buttons with using catalog: Catalog - Set value of Abilities damage Cost[0].Charge.CountMax for player player to (String((Custom value 6 of u)) with 0 decimal places) which result in this niceness:
The problem with it that this method wont work when selecting multiple units... (as it will be multiplying chargemax count by the number of units selected So anybody knows a method to show the number you want over a button when selecting multiple units?
0
Nope, they are dds textures, now I even tried different DXT compressions and dds with mipmaps, but those too didnt work.
I really have now the feeling that all kind of textures must be in Assets/Textures to work, but I am lazy to change model's texture paths.
0
@greythepirate: Go
It worked before 3.0 and I am not the only one this issue. The model has its texture designated into "Root" (aka to no folders). It might be that I need to change it to Assets/Texture in the model and then move the texture to Assets/Texture to fix it.
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Pitfall: Select texture by id doesnt work.
Solution: Data-Textures's file has to be in Assets\Textures
Pitfall: Text tag background width is 10 times the length of text.
Solution: none found other than remove background.
Pitfall: Some imported models blueish instead of having texture: No Solution: hate working models so someone plz figure out this:)
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Bump Bump
Made 2 new games with Unity, You can find all the links for Android or iOS here: http://go4.launchrock.com/
@Trieva: Go Hardest Escape Run (one of the game I just linked there) was actually my first game I made in Unity, a 2d platformer, perfect thing to make for newbies. I just didnt really care much to add all the levels, but now its done.
0
@MaskedImposter: Go Coding is good for your brain so you better learn it. (there are good tutorial videos now for unity + coding)
But of course you could make a 2D platformer with lots of levels which would need very little coding, but lots of time doing graphics or designing levels, That might be more fun for you. But knowing coding well would probably make making those levels much easier, so its probably the best if you learn coding, even if you dont want. (but why wouldnt want it?!)
I suggest you make 1-3 endless casual games with untiy first, they are easy to make and you learn lot about the editor and coding while you make it. (like my game there in the first post)
0
Every-way?:D
You script in C# or Java for it and the 3D/2D environment is much more open. Of course it comes without any assets, you need to make them or download them...
I think after half + year with working with unity, now I can make a game faster in it than in SC2 editor. (if it doesnt need complex 3D models)
0
So this my first game I made in Unity:
https://play.google.com/store/apps/details?id=com.go4.flappyegg3d (give me 5 stars!:D (you need to install the game to enable rating))
For Apple:
https://itunes.apple.com/us/app/flappy-egg-3d/id926181589
If anyone wants to move to Unity from Sc2 editor, I suggest making such simple game first:).
(and dont forget to give love to Zolden's games too: https://play.google.com/store/apps/developer?id=Zolden :D )
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@Zolden: Go
Thats not even terraining! Thats art!:)
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http://us.battle.net/sc2/en/forum/topic/15270568349
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Blizz aware of the issue, they just dont care about Arcade anymore.
If you want any good, you start learning unity engine....