I think I've actually seen most (if not all) of these before, but seeing them again lined up like this makes me appreciate how good they really are. Awesome job, SirDeeds. I specifically like the Protoss settlement+Jungle, which is one of the best ways I've seen Protoss life portrayed so far. Almost all other portrayals seem a bit off or weird, or feel like they don't make sense. Not through any terrainers fault, but more because the Protoss are relatively ill-developped in Blizzard lore and we have no real idea what their settlements would like (Protoss bases in SC1 and SC2 are literally just warpgates, and everything we see on Aiur is ancient temple ruins). This works, for some reason.
Great atmosphere in all of them too. The icy cavern almost feels like something from Skyrim and the volcano is one of the best doodad-less terrains I've seen.
Really cool terrains, I enjoyed the volcano terrain and newly added swamp most of all.
In the volcano one, it's almost as if you managed to turn it into a charcoal sketch. The mix of light and dark areas bring it life, and that sky makes it look as if the smoke is coalescing above the summit. It's simple, but complete—something I find really hard to pull off.
The swamp has to be my favorite. For me, the doodad placement in and around the swamp illustrates that it's a true body of water. Staggered planks give your dock a realistic and imperfect look, all which points towards this central lane of water that's extending from the gate at the base of the tree (giving it the sense of a main waterway). It seems so well balanced, the details are there, and your "inorganic" doodads are incorporated with a certain finesse. In conclusion, this one gave me a terrain-boner.
Don't know how many I'll keep making but damn is it fun getting back into this.
This new terrain is a snowy mountain with a lake. I really wanted to make it icy but their wasn't any good solution that I found. The only viable option I found was stretching some of the ice textures on doodads that sadly just looked like shit. Now comes the multiple light sets I just alternated through. I'm split between number 3 and 6.
Lastly I fixed a cut off of the bridge/pathway on the city terrain that I hadn't noticed. It's updated on the main post.
That looks great. The 3rd one really pops out with bright colors and the 4th one to me feels a bit off. My favorite one is the 6th because of how in photography taking such a picture would be hard to get everythings right. Either the sky would be more bright or the mountains darker. The 6th one is just like if you took the sky in picture because of how beautiful it looks and the terrain stays a bit darker. You can also see a little more the sky in the reflective water. The first picture is also great and feels more like aurora boralis.
About making an icy texture for the water, have you tried playing around painting a ice texture under the water and making it slightly visible through it? Just enough to get the ice cracks lines showing up while keeping the high reflectivity.
As I browse mapster, I enjoy terrain demos and model showcases.
These make me actually jealous that I cannot indulge in making stuff like this within my own map since my map is a high unit-count type map; so I have to limit processing overhead as much as possible....
- but one day, I will make a campaign type map and then I can indulge in making art, atmosphere and immersion