Hello Emanuel, I would like to point out a few things first. I can help you with things you have difficulties, but I will not do the work for you. The best way to learn is to do it yourself. Might take more time and headache, but in the end you will be the winner because you will have more knowledge, more self-esteem, more success, less difficulties.
You can show part of your triggers that you need help with here and I could point things that might or might not work, suggest alternative, explain what things are for like you said, booleans, variables, parameters, etc.
Maybe, before getting into a big map with high hope and low knowledge, you should work with small goals to understand the trigger mechanics and udnerstand better the overall. This way you won't get discouraged after some time facing walls.
Star Party is back on track with a big update. It has 3 new minigames, a new board, old minigames revamp and more. All old bugs are fixed. For those who doesn't know what is Star Party, in short, it's a Mario Party game in SC2 with its own twists. It is super fun, you laugh, you cry, you smile, you pass a nice moment.
Star Party won the Rock The Cabinet contest back in 2014. You can .
NB: The map is uploaded under a different name than the original. It used to be "Star Party [RTC]". It is now named Star Party 2.0. It has been uploaded to all regions as well.
Just curious to ask if anyone that has a very good trigger/data knowledge would have the time and the willingness to continue this awesome Rock The Cabinet contest first place winner back in the days. It has been on ice for too long and I always wanted it to shine, but all I do is keep it dusty.
The Wiki is now filled with ads even when using adblock...
I wonder in general are there new people getting into mapmaking as much as there are some leaving? In other words, are the people playing sc2 just getting older in average?
When i read that I feel like it's against their own rules, isn't it? But at the same time, it's not adding a previlege for someone above someone else, like the desert strike ish map, it's just cosmetics, and the other one is single player. So I guess in that sense it could be acceptable.
When I look at this trigger what comes to my mind is, how does it tracks the order? It's only cycling through all active players and then set or not if that player should be first. But it's not creating a list of players based on their score at all? To me something is missing to keep track of eatch player's position. But i don't have the time to search for an example.
I've tried and it seems to work? Only thing is when attaching a unit on a unit it bugs a bit telling there are 2 persisting actors. But the attached unit is tinted and attached.
Is your unit created? Raynor on the elevator? And if you test if the actor =/= no actor to see if the variable is the problem?
I just merged it as well... and I like how in the faq about the merge it says the benefits of that is just not having to remember 2 passwords... To me it's just making it riskier by having many sites linked with the same password, but thats my point of view.
(As of writing this I also want to see if my username changed and posts count...)
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Hello Emanuel, I would like to point out a few things first. I can help you with things you have difficulties, but I will not do the work for you. The best way to learn is to do it yourself. Might take more time and headache, but in the end you will be the winner because you will have more knowledge, more self-esteem, more success, less difficulties.
You can show part of your triggers that you need help with here and I could point things that might or might not work, suggest alternative, explain what things are for like you said, booleans, variables, parameters, etc.
Maybe, before getting into a big map with high hope and low knowledge, you should work with small goals to understand the trigger mechanics and udnerstand better the overall. This way you won't get discouraged after some time facing walls.
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You might want to explain what you want to achieve, what does not work, etc. I'd be willing to help YOU solve your things ;)
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battlenet:://starcraft/map/1/312195
battlenet:://starcraft/map/2/220102
battlenet:://starcraft/map/3/134654
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Just curious to ask if anyone that has a very good trigger/data knowledge would have the time and the willingness to continue this awesome Rock The Cabinet contest first place winner back in the days. It has been on ice for too long and I always wanted it to shine, but all I do is keep it dusty.
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The Wiki is now filled with ads even when using adblock...
I wonder in general are there new people getting into mapmaking as much as there are some leaving? In other words, are the people playing sc2 just getting older in average?
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That looks crazy! Well done!
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It's pretty much it. And if it does not find any potential target with the buff just pick the closest, like it's doing by default.
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When i read that I feel like it's against their own rules, isn't it? But at the same time, it's not adding a previlege for someone above someone else, like the desert strike ish map, it's just cosmetics, and the other one is single player. So I guess in that sense it could be acceptable.
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For information if any newcomer read this, WTEs continued on the Sc2mapster server on Discord.
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Can someone explain why this happends and how to make it so it renders the whole map? It seems related to the "normalmap" of the textures.
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When I look at this trigger what comes to my mind is, how does it tracks the order? It's only cycling through all active players and then set or not if that player should be first. But it's not creating a list of players based on their score at all? To me something is missing to keep track of eatch player's position. But i don't have the time to search for an example.
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I've tried and it seems to work? Only thing is when attaching a unit on a unit it bugs a bit telling there are 2 persisting actors. But the attached unit is tinted and attached.
Is your unit created? Raynor on the elevator? And if you test if the actor =/= no actor to see if the variable is the problem?
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I think forcing people to make a twich account to use an sc2 forum seems awkward to me, but whatever.
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I just merged it as well... and I like how in the faq about the merge it says the benefits of that is just not having to remember 2 passwords... To me it's just making it riskier by having many sites linked with the same password, but thats my point of view.
(As of writing this I also want to see if my username changed and posts count...)
Edit: seems fine for me.
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Whoa that's nice ;)