You've got great detail on that so far, and I feel like it has the potential to be even greater. My one real gripe with the terrain as is is that I feel it doesn't convey the same sort of depth as the source image. To that end I would recommend trying to make the cliff itself taller, and applying some fog to make the bottom of the cliff start to turn blue, like in the real photo. Overall though, great work!
I've always liked city terrains. Perhaps this may be the WTE that brings me back from the dead...
On another note, great work on both the submissions so far! And LucidIguana, since you have moderator status now, you should be fine to edit the global information thread to include the more recent WTEs, no?
As sad as it is to see you go, I can't really fault you for it. A lot can change in the six years since SC2 launched, from one's interests to many other parts of their life. I've largely moved on from modding SC2. It remains a soft spot for me, though I can't see myself returning to it with the same passion I had years ago. That aside, I will be eager to see who takes on your mantle on here.
Awesome job on the terrain. My only real suggestions would be to see if you can work in a bit of variety into the patterns on the walls and the ceiling, and to play around with the lighting. As it is right now, the lighting doesn't really feel like an indoor facility. I'd recommend playing around with making the lighting darker, and lighting it manually. Other than that, great job!
Regarding the purity of essence and purity of form:
Zerg never had purity of form. Zerg have purity of essence, and Protoss have purity of form. For this theory to be correct, it would mean that Terrans, rather than Protoss, have purity of form, which makes no sense to me, as Terrans are much weaker and scrawnier than the Protoss.
Going to have to disagree here. The theme, as it is, is clean and simple. I don't think that cluttering it would do it justice. LotV is the Protoss expansion, and Protoss should be in the spotlight.
It's looking better, but the groundcover still needs work. My recommendation would be to try to extends that small little pond below the waterfall into a stream that goes down one of the "lanes." That would help the bland look of the ground, and give the map a feeling of continuity. As for the rest of it, you could try spattering some small plants around on the grass, as well as enabling foliage and playing with the grass settings.
0
@wargirlwargirl: Go
You've got great detail on that so far, and I feel like it has the potential to be even greater. My one real gripe with the terrain as is is that I feel it doesn't convey the same sort of depth as the source image. To that end I would recommend trying to make the cliff itself taller, and applying some fog to make the bottom of the cliff start to turn blue, like in the real photo. Overall though, great work!
0
@LucidIguana: Go
Very well done. The body under the carpet is a nice touch. The only thing I'd change is the window. It looks too clearly flat to me.
0
@onlyleviathan: Go
Each time you press "like" on someone's post, their reputation increases by 1.
0
I've always liked city terrains. Perhaps this may be the WTE that brings me back from the dead...
On another note, great work on both the submissions so far! And LucidIguana, since you have moderator status now, you should be fine to edit the global information thread to include the more recent WTEs, no?
0
@Mozared: Go
As sad as it is to see you go, I can't really fault you for it. A lot can change in the six years since SC2 launched, from one's interests to many other parts of their life. I've largely moved on from modding SC2. It remains a soft spot for me, though I can't see myself returning to it with the same passion I had years ago. That aside, I will be eager to see who takes on your mantle on here.
0
@OutsiderXE: Go
This is just a minor suggestion, but have you tried to see how the Korhal City skybox looks with your terrain?
0
@Mozared: Go
This I presume...
0
@Mozared: Go
You might want to remove that '*' from the end of the global information link.
0
@wargirlwargirl: Go
Awesome job on the terrain. My only real suggestions would be to see if you can work in a bit of variety into the patterns on the walls and the ceiling, and to play around with the lighting. As it is right now, the lighting doesn't really feel like an indoor facility. I'd recommend playing around with making the lighting darker, and lighting it manually. Other than that, great job!
0
Didn't the HotS campaign state that they could always do this, and what the Xel'naga (Amon) gave them was a hivemind?
0
@Mozared: Go
Regarding the purity of essence and purity of form:
Zerg never had purity of form. Zerg have purity of essence, and Protoss have purity of form. For this theory to be correct, it would mean that Terrans, rather than Protoss, have purity of form, which makes no sense to me, as Terrans are much weaker and scrawnier than the Protoss.
0
@Hockleberry: Go
Going to have to disagree here. The theme, as it is, is clean and simple. I don't think that cluttering it would do it justice. LotV is the Protoss expansion, and Protoss should be in the spotlight.
0
@Bilxor: Go
It's looking better, but the groundcover still needs work. My recommendation would be to try to extends that small little pond below the waterfall into a stream that goes down one of the "lanes." That would help the bland look of the ground, and give the map a feeling of continuity. As for the rest of it, you could try spattering some small plants around on the grass, as well as enabling foliage and playing with the grass settings.
0
@Mozared: Go
Let's be fair. All useful ideas can be boiled down to one thing: adding more rocks.
0
@Project_06: Go
You can play all Arcade maps regardless of your account's expansion level. That means you can even play them with just a starter edition account.