I'd like to see where you can take this terrain if you get more time. That fountain in the circle could really turn into something beautiful with some work.
Quite nicely detailed. My main advice would be to try making the floor darker, and changing the lighting so that there is no key light, and it is quite dark, and then adding light using floodlights and omni lights. That said, it appears you are making this in the DTE, and I am not certain yet if it has tint as of now, and I am going to guess you probably can't edit the lighting (In-game at least).
That aside, there are some very nice details to this terrain. I'm liking all the little statues on the desk, and that potted plant. I think, at least, that this terrain could benefit from having some sort of carpet, but unfortunately, so far as I know, there aren't really any carpet models in the game by default.
One last thing which I find a bit off are the neon signs on the wall. They just look out of place without any kind of backboard thingy. Perhaps if you used a crate doodad stuck into the wall, and then put the signs on the crate? That could work.
Looks like a nice, "clean" terrain, like something you'd see in the Terran Campaign. I'm not that experienced at doing RTS perspective terrains, but I'd recommend maybe adding some more detail to the tops of the cliffs. Also, this may just be me, but I think the tree doodads look a bit odd and out of place. A good terrain all round, though.
Nice terrain! If I had to give some feedback on what could be improved, I'd say that first off, add some more rocks. Secondly, perhaps try to mix up the terrain textures a little bit? The backsides of the sand dunes in the background looks a bit odd to me. Maybe painting some darker sand on the backs of them could make it look a bit more natural.
The scaffolding that you're using for the new buildings under construction looks great up close, but once it gets far away and out of detail, it just starts to look like a mess. I'd recommend trying to make it a bit simpler in scaffolding behind the statue by using fewer, larger doodads. In the foreground, I'd perhaps add some more detail, such as small plants by that machine (?) buried in the sand and some small rocks. Since you're using a campaign model in the foreground, I think that warrants a bit more detail. Finally, the small area under the sun looks very empty. Perhaps try to find something to fill that space?
It's great that you enjoy making these. We all enjoy seeing what you make.
I would seem to have found your problem. You are using the Wikicreole format. Below the post, above "Add attachment," you can change it to BBCode, which has functional single spacing, among other features.
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@JacktheArcher: Go
I'd like to see where you can take this terrain if you get more time. That fountain in the circle could really turn into something beautiful with some work.
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@Scbroodsc2: Go
Quite nicely detailed. My main advice would be to try making the floor darker, and changing the lighting so that there is no key light, and it is quite dark, and then adding light using floodlights and omni lights. That said, it appears you are making this in the DTE, and I am not certain yet if it has tint as of now, and I am going to guess you probably can't edit the lighting (In-game at least).
That aside, there are some very nice details to this terrain. I'm liking all the little statues on the desk, and that potted plant. I think, at least, that this terrain could benefit from having some sort of carpet, but unfortunately, so far as I know, there aren't really any carpet models in the game by default.
One last thing which I find a bit off are the neon signs on the wall. They just look out of place without any kind of backboard thingy. Perhaps if you used a crate doodad stuck into the wall, and then put the signs on the crate? That could work.
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@Borington: Go
This looks very cool, though I fear it will be hit hard by latency problems. That aside, I'm still very curious to see where you go with this project.
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@Delphinium1987: Go
Awesome work as always, Delphinium.
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So, Mozared, think we could get a new WTE?
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@Terhonator: Go
Looks like a nice, "clean" terrain, like something you'd see in the Terran Campaign. I'm not that experienced at doing RTS perspective terrains, but I'd recommend maybe adding some more detail to the tops of the cliffs. Also, this may just be me, but I think the tree doodads look a bit odd and out of place. A good terrain all round, though.
@joecab: Go
Oh well. We can't let terraining get in the way of our lives, no matter how much we do love it.
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@joecab: Go
Nice terrain! If I had to give some feedback on what could be improved, I'd say that first off, add some more rocks. Secondly, perhaps try to mix up the terrain textures a little bit? The backsides of the sand dunes in the background looks a bit odd to me. Maybe painting some darker sand on the backs of them could make it look a bit more natural.
The scaffolding that you're using for the new buildings under construction looks great up close, but once it gets far away and out of detail, it just starts to look like a mess. I'd recommend trying to make it a bit simpler in scaffolding behind the statue by using fewer, larger doodads. In the foreground, I'd perhaps add some more detail, such as small plants by that machine (?) buried in the sand and some small rocks. Since you're using a campaign model in the foreground, I think that warrants a bit more detail. Finally, the small area under the sun looks very empty. Perhaps try to find something to fill that space?
It's great that you enjoy making these. We all enjoy seeing what you make.
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@Crainy: Go
I stand corrected. Still, their SC2 section is still less active than Mapster.
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@Crainy: Go
Unfortunately, their SC2 section is significantly less active than Mapster. The last post there was 10 days ago.
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@Crainy: Go
It says the number of active users online at the bottom of the forums. Right now it says there are 1,571 active users.
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@ScrinKing: Go
Is there any particular reason why it doesn't work? The lava plane model is still in the editor.
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@Gorandor: Go
Might I ask what model you were using for those ceilings?
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@MaskedImposter: Go
That would be every 0.0625 seconds, or 16 times per second.
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@MaskedImposter: Go
I would seem to have found your problem. You are using the Wikicreole format. Below the post, above "Add attachment," you can change it to BBCode, which has functional single spacing, among other features.
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I'm not entirely certain what your problem is. Are you trying to do something like this?
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