I don't know if anyone else has realized this yet, but it appears as though you can now make a sort of "campaign" like in WC3, where you can change to a new map in the current game using the trigger "Set Next Map".
I was just wondering how one would go about setting the xp a mob gives when it dies. I really want to know how to do this considering I'm making my own ORPG and I need give my hero xp.
I'm trying to use the trigger to make the camera follow a unit, but the camera is always following the unit as though the unit was much further down than it actually was. Basically, the camera follows the unit's movements, but doesn't pan to the actual position of the unit. Can anyone help me?
How could Valve copyright DOTA if that name was originally used in WarCraft III, a Blizzard game? Wouldn't the name DOTA therefore be the property of Blizzard?
I'm just wondering if it would be possible for you to make an in game achievement system, where you can earn achievements specific to your game an it saves them. I'm quessing it would be kind of similar to your quest system?
I had an action for my movement system where when he is moving, he is always facing the camera, and it worked when I had the unit used for it be a dark templar, zealot, or civilian, but when I tried using either Jim Raynor or a marine, the unit stopped facing the camera. I did not change any triggers, I just switched the unit used. Can anyone possibly explain my problem?
though i wonder what ull do with exiting with no saves (cuz if i dc in the middle of a epic world boss and dont save ill be pissed). keep up awsum saus work
He makes a good point. You may want to consider an autosave system (every 0.0001 it uses the save function)
i think it is possible but would require quite some time AND youd need to get the players to already have those maps. also need beta testers? or atleast post current version on b . net and lock it if u want i just wana try >.>
If all the maps were uploaded, then needing the maps wouldn't be a problem. Another possibility would be to just have tons of maps and just have the same basic triggers in the game to keep all the systems and everything. Overall, if you are trying to make a big game, I would suggest using multiple maps.
Couldn't the saved characters and stuff still be retrieved from the same bank?
Will this game be in multiple maps? If it is, would there be any way of going from map to map without going into a lobby, like in that Rexxar campaign in wc3?
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I'm wondering if I could make my unit for my RPG not attack anything unless ordered to. Is there any way of doing this? If so, then how?
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I don't know if anyone else has realized this yet, but it appears as though you can now make a sort of "campaign" like in WC3, where you can change to a new map in the current game using the trigger "Set Next Map".
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I was just wondering how one would go about setting the xp a mob gives when it dies. I really want to know how to do this considering I'm making my own ORPG and I need give my hero xp.
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You may want to get back to work. It doesn't seem like 1.2 will be adding anything useful for you to use.
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I'm trying to use the trigger to make the camera follow a unit, but the camera is always following the unit as though the unit was much further down than it actually was. Basically, the camera follows the unit's movements, but doesn't pan to the actual position of the unit. Can anyone help me?
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How could Valve copyright DOTA if that name was originally used in WarCraft III, a Blizzard game? Wouldn't the name DOTA therefore be the property of Blizzard?
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I'm just wondering if it would be possible for you to make an in game achievement system, where you can earn achievements specific to your game an it saves them. I'm quessing it would be kind of similar to your quest system?
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I had an action for my movement system where when he is moving, he is always facing the camera, and it worked when I had the unit used for it be a dark templar, zealot, or civilian, but when I tried using either Jim Raynor or a marine, the unit stopped facing the camera. I did not change any triggers, I just switched the unit used. Can anyone possibly explain my problem?
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@Mille25: Go
I kind of thought that saving affected performance...
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He makes a good point. You may want to consider an autosave system (every 0.0001 it uses the save function)
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If all the maps were uploaded, then needing the maps wouldn't be a problem. Another possibility would be to just have tons of maps and just have the same basic triggers in the game to keep all the systems and everything. Overall, if you are trying to make a big game, I would suggest using multiple maps.
Couldn't the saved characters and stuff still be retrieved from the same bank?
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Will this game be in multiple maps? If it is, would there be any way of going from map to map without going into a lobby, like in that Rexxar campaign in wc3?
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Would you be able to add a bank feature like in WoW? Where you can just put tons of items in and get them later?
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Do you think you could release an Alpha version for people to look at?