Do you know about "Arrays"? They're kind of like a collection of variables. For instance you could say
StartingPoints[0] = point1
StartingPoints[1] = point 2 ... etc
To turn a variable into an array, check the Array checkbox, and set the size (the number of variables it'll contain).
You could loop through players, set them to a Team[random int between 0 and 2] (first check that it isn't already full, if full, try a new random number).
There's probably a more efficient solution, but I'm a bit tired xP
Pretty cool. Would love to see a campaign. Some bugs I noticed:
- The worm unit wasn't in F2
- There was a building that had higher drag selection than units. So trying to drag select units near it would just select that building, and not the units. I think it was the Chasm.
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It's probably "Footprint" related. So that's the keyword to be looking for most likely...
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Not a ton of melee map makers on these forums. They hang out more on Team Liquid forums.
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I think it's called Command Card Priority, or something like that. It's probably on either the Unit of the Unit's Actor.
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Look into map attributes and game variants.
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Try asking the other procedural generator researchers from these threads.
https://www.sc2mapster.com/forums/general/general-chat/252166-procedural-generation
https://www.sc2mapster.com/forums/general/general-chat/247149-procedural-generation
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I can't wait for him to replicate it in his video feed! (wink wink, nudge nudge)
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Do you know about "Arrays"? They're kind of like a collection of variables. For instance you could say
StartingPoints[0] = point1
StartingPoints[1] = point 2 ... etc
To turn a variable into an array, check the Array checkbox, and set the size (the number of variables it'll contain).
You could loop through players, set them to a Team[random int between 0 and 2] (first check that it isn't already full, if full, try a new random number).
There's probably a more efficient solution, but I'm a bit tired xP
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2. Add "turn trigger off" as your first action for the trigger.
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Try the "catalog" actions.
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This worked when I tried it.
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Map > Map Options
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In reply to AleviceJones:
Any time there's a weird link in the post, it's just a bot reposing an old post and adding a weird link :/
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Pretty cool. Would love to see a campaign. Some bugs I noticed:
- The worm unit wasn't in F2
- There was a building that had higher drag selection than units. So trying to drag select units near it would just select that building, and not the units. I think it was the Chasm.
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Probably here: https://s2editor-guides.readthedocs.io/
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This issue will never get solved!!