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  • MaskedImposter
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  • Member for 8 years
    Last active Wed, Apr, 14 2021 20:16:49
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    Apr 11, 2021
    MaskedImposter posted a message on SC2 Map Editor

    Good list here :https://sc2mapster.fandom.com/wiki/Tutorials

    Try the "Recommended starting point" under "For Beginners"

    Posted in: General Chat
  • View MaskedImposter's Profile

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    Feb 21, 2021
    MaskedImposter posted a message on Where is the formation trigger from patch 4.13 ?

    I never got a reply if it worked in this thread, but hopefully it does xD https://www.sc2mapster.com/forums/general/general-chat/247207-how-do-i-unlock-warcraft-3-formations

    Posted in: Triggers
  • View MaskedImposter's Profile

    1.88933778052263

    Feb 15, 2021
    MaskedImposter posted a message on How to make Structures "Produce" Terrazine?

    : Here's a tutorial that explains how to swap resources in data. You should be able to figure out a solution for you with this.

     

    It can also be done in triggers, but I think data would be better. For triggers you'd want to use a "pick each unit in unit group" to pick all the unit type of the structure you want. You probably want to specify that it isn't under construction. Then underneath that loop you'd use "Modify player property".

    Posted in: Triggers
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    Feb 14, 2021
    MaskedImposter posted a message on Newb question: why do I have no starting units?

    Does it have the melee initialization trigger? I think there's 4 actions in it. Create a brand new melee map, and you should see what they are.

    Posted in: Melee Development
  • View MaskedImposter's Profile

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    Feb 3, 2021
    MaskedImposter posted a message on Help, I need to infest my buildings

    Here's two ways you can do it.

     

    1. Using triggers to apply it on a per unit basis whenever you want to.

    Go to triggers (F6). Use an existing trigger such as Melee Initialization, or create a new trigger. Make sure there's an event such as "Map Initialization", Under actions add "Add Behavior (Player)". Choose the "Colony Infestation" behavior. Note this behavior may only be available if you are using single player dependencies (rather than multiplayer dependencies). Then choose the unit you want to give the behavior to.

     

    2. Add the behavior to a whole unit type in the data module.

    Open the data module (F7). Go to units tab. If you don't see it, click the plus and find it under game data. Find a unit type you want to make infested. Go to its behaviors and add colony infestation. Then all those units will have it.

    Posted in: Triggers
  • View MaskedImposter's Profile

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    Jan 26, 2021
    MaskedImposter posted a message on Help, I need to infest my buildings

    If you're purely wanting the infested look, most terran building actors are set up so that adding the behavior "colony infestation" will make them look infested.

    Posted in: Triggers
  • View MaskedImposter's Profile

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    Jan 12, 2021
    MaskedImposter posted a message on Change/hide player names

    I think most maps that hide that information use a custom user interface. I haven't worked too much with those, but here's a link to a tutorial: https://docs.google.com/document/d/1aTq9Q_DggMywVgE6pbOx-9av5lm2K9ZjAUd-vD07DFc/edit

    Posted in: Triggers
  • View MaskedImposter's Profile

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    Jan 12, 2021
    MaskedImposter posted a message on Cannot Attack Specific Units Trigger Help

    There might be something like "ability effect target" which would refer to the unit clicked on. You would use "owner of unit" to get the player. Then you could probably use a player group to see if the owner of the unit is in the, allies of player (triggering player), player group.

    Posted in: Triggers
  • View MaskedImposter's Profile

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    Jan 12, 2021
    MaskedImposter posted a message on How to make a bomb?

    Maybe stacking behaviors over time? They could be given a death effect. You'd need to test to see if it works... and I imagine it could potentially be a laggy solution...

     

    You could potentially do something with like 5 behaviors and five damage effects (100, 200, 300, etc), one for each behavior. When a behavior expires, it gives the bomb the new behavior, with the increased damage.

    Posted in: Data
  • View MaskedImposter's Profile

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    Dec 14, 2020
    MaskedImposter posted a message on Major Avatar Problem

    I think it's linked to the curse website. Have you tried changing it there?

    Posted in: Off-Topic
  • View MaskedImposter's Profile

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    Nov 24, 2020
    MaskedImposter posted a message on How do I set the difficulty level without using the game variants difficulty attribute?

    What kind of map are you making, and what do you want to change about the AI? (intelligence, wave size, etc)

    Posted in: Triggers
  • View MaskedImposter's Profile

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    Nov 17, 2020
    MaskedImposter posted a message on How to make 1 armor reduce damage by 10%?

    I don't think armor is made to be percentage based. Behaviors can be percentage based though. Their damage response can reduce damage received by a fractional amount.

    Posted in: Data
  • View MaskedImposter's Profile

    1.87763787534541

    Nov 11, 2020
    MaskedImposter posted a message on How would I go about creating a trigger for making population (energy) based income?

    You can use "Unit Property" to get the energy a unit has. You can use "Modify Player Property" to adjust a players money. Change it from "set to" to "add". You can use "arithmetic" in the value area to do whatever math you want to.

    Posted in: Triggers
  • View MaskedImposter's Profile

    0

    Nov 1, 2020
    MaskedImposter posted a message on Start Melee AI after changing Race

    Maybe you could just lock the players race in the lobby using map variants.

    Posted in: Triggers
  • View MaskedImposter's Profile

    0.957991308546596

    Oct 24, 2020
    MaskedImposter posted a message on Unit is attacking / unit is using ability check?

    for the data editor you'll want to look into persistent effects. You can specify an initial effect, a periodic effect, and end effect. You can say how long the periods are and how many. So you could apply your damage effect three times under the persistent effect.

    Posted in: Triggers
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