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    posted a message on SC2 Map Editor Loads Liberty Instead of LoTV?

    Check what's in your File>Dependencies.

    Posted in: Melee Development
  • 0

    posted a message on Bullies?

    https://www.sc2mapster.com/forums/resources/tutorials/179388-ai-module-attack-waves

    Towards the end of the video it talks about bullies.

    Posted in: AI Development
  • 0.95859717486605

    posted a message on Create Unit On Death

    For triggers, under flags, it'll say no options. Click on no options, and check the box that says Ignore Placement. 

     

    For Data, on the creation effect there are "creation options". I forget which one it is exactly. Probably placement, or ignore blockers.

    Posted in: Data
  • 1.87795370992127

    posted a message on Create Unit On Death

    I'd either:

    1. Have the wrecked bunker be created as a new unit when the regular bunker dies. Or,

    2. Have the regular bunker never actually die, and instead morph into the wrecked bunker when it reaches 0 hp.

     

    Option 1 sounds easier in my mind. It could be achieved with either a data or trigger solution. For data you could use a behavior with a death effect that creates the new unit. For triggers you'd use a unit death event, check the unit type in a condition, then use a create unit action.

    Posted in: Data
  • 0

    posted a message on True Millisecond Timer

    Not sure if what you're experiencing is because of game time. Normal Time = real time. Most people play at faster, which is the fastest game speed. There is slower, slow, normal, fast, faster.

     

    Or maybe it's something to do with the shortest time being 1\16 = .0625 seconds.

    Posted in: Triggers
  • 0

    posted a message on Ability activating other ability with different hotkey.

    Were 2 & 3 duplicated from the same ability?

     

    My guess is the abilities have the same "Ability: Set ID", just like stimpack for marines and marauders/etc.

     

    It could also have something to do with the "cost" links and locations, but I'd try messing with the Set ID first.

    Posted in: Miscellaneous Development
  • 0

    posted a message on Looping through a Preset?

    I haven't used Data Tables a whole lot myself, but I think they may be able to help you. Using actions like "Save Data Table", you can save stuff using strings. According to their description:

     

    "Data tables allow you to store and recall values using a string identifier. If you save a data table value using a string identifier that already exists, you will overwrite the old value, even if it is a different data type than the value you are saving."

    Posted in: Triggers
  • 0

    posted a message on Looping through a Preset?

    Presets are just integers. Maybe you could name the last preset "end" or something, and only create new presets before end. 

    Posted in: Triggers
  • 0

    posted a message on Can't save document AI Error

    My guess would be that player 0 (and maybe player 15 as well) can't have AIs. Try a different player.

    Posted in: AI Development
  • 0

    posted a message on Weapon Range issue.

    Can you share a screenshot of the attribute or upgrade that is increasing his range.

    Posted in: Data
  • 0

    posted a message on Question bout coop maps

    I don't think it's going to happen.

    Posted in: Map Feedback
  • 0

    posted a message on Thinking about jumping from WC3 modding to SC2 modding. A few questions

    I don't know what Durotar is, and I'm not sure exactly what you mean when you say multiple maps. Bliz did recently add map to map loading if that's what you mean.

    Posted in: General Chat
  • 0

    posted a message on AI and Nydus worms

    I've never used Nydus Worms specifically, but I know transport points will allow enemies to use things like overlords, medivacs, hercules, etc. Have you experimented with those?

     

    I know personally, I tend to spawn units from thin air when it comes to AI nydus worms with triggers using either create cargo units, or create units (with the spawn point being around the nydus worm). You can also add these units made out of thin air to attack waves with add units to attack wave.

    Posted in: AI Development
  • 0

    posted a message on How do i unlock WarCraft 3 formations ?

    I haven't tested anything but I found "Formation Move" under "Turn Player Flag On/Off"

    Posted in: General Chat
  • 0

    posted a message on Please Help With AI Allies

    Use the "set alliance" action.

    Posted in: Melee Development
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