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    posted a message on How to optimize lobby?

    In reply to phylialyn47:

     Now for the greater mystery: Who is this phylialyn47 who is so good at knowing when issues are solved!? (Post history)

     

    Find out next time, on X-Files! OoOoOoOo...

    Posted in: General Chat
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    posted a message on How to optimize lobby?

    1.

    If you want to remove the total number of players go to Map>Player Properties, under the player tab, change controller to "None".

     

    If you just want to adjust team sizes, but not overall players go to Map>Game Variants. Here you can adjust the different play options. If you don't want the default ones, uncheck the box in the bottom left, then add your own. You can adjust the max team size and other options here.

     

    2.

    This can also be done in Game Variants. Under player attributes tab, there's a box called Hidden Attributes. Checking them will hide those for all players. You can also lock/unlock these values on a per player basis by clicking on the player, and scrolling to the relevant attribute.

    Posted in: General Chat
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    posted a message on Is it possible to make a dynamic Trigger?

    You could use local variables for a lot of the stuff. The local variables probably wouldn't work for the "Events" section though.

     

    Maybe you could also try using custom actions, and the parameter section in those.

    Posted in: Triggers
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    posted a message on Help With Easy Editor project

    Try the "catalog" triggers, and see if those work. Hopefully adjusting the unit value through one of those will work.

    Posted in: Map Suggestions/Requests
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    posted a message on I cant upload any Map to my project

    Not sure if 7zip is different from .zip...

     

    I would right click on the file > send to > compressed (zipped) folder. Then try uploading that.

     

    I also know Mapster doesn't like some files even if they are in zipped folders, like executables, but that shouldn't be your problem. 

    Posted in: General Chat
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    posted a message on Create animated unit textures like ex.

    That might be a "Glaze". Try using that as a search term.

     

    For example units on fire sometimes will have a glaze applied to them, or the Shadow units Amon uses in LoTV.

    Posted in: Artist Tavern
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    posted a message on SC2 Map Editor

    Good list here :https://sc2mapster.fandom.com/wiki/Tutorials

    Try the "Recommended starting point" under "For Beginners"

    Posted in: General Chat
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    posted a message on Where is the formation trigger from patch 4.13 ?

    I never got a reply if it worked in this thread, but hopefully it does xD https://www.sc2mapster.com/forums/general/general-chat/247207-how-do-i-unlock-warcraft-3-formations

    Posted in: Triggers
  • 1.88933778052263

    posted a message on How to make Structures "Produce" Terrazine?

    : Here's a tutorial that explains how to swap resources in data. You should be able to figure out a solution for you with this.

     

    It can also be done in triggers, but I think data would be better. For triggers you'd want to use a "pick each unit in unit group" to pick all the unit type of the structure you want. You probably want to specify that it isn't under construction. Then underneath that loop you'd use "Modify player property".

    Posted in: Triggers
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    posted a message on Newb question: why do I have no starting units?

    Does it have the melee initialization trigger? I think there's 4 actions in it. Create a brand new melee map, and you should see what they are.

    Posted in: Melee Development
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    posted a message on Help, I need to infest my buildings

    Here's two ways you can do it.

     

    1. Using triggers to apply it on a per unit basis whenever you want to.

    Go to triggers (F6). Use an existing trigger such as Melee Initialization, or create a new trigger. Make sure there's an event such as "Map Initialization", Under actions add "Add Behavior (Player)". Choose the "Colony Infestation" behavior. Note this behavior may only be available if you are using single player dependencies (rather than multiplayer dependencies). Then choose the unit you want to give the behavior to.

     

    2. Add the behavior to a whole unit type in the data module.

    Open the data module (F7). Go to units tab. If you don't see it, click the plus and find it under game data. Find a unit type you want to make infested. Go to its behaviors and add colony infestation. Then all those units will have it.

    Posted in: Triggers
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    posted a message on Help, I need to infest my buildings

    If you're purely wanting the infested look, most terran building actors are set up so that adding the behavior "colony infestation" will make them look infested.

    Posted in: Triggers
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    posted a message on Change/hide player names

    I think most maps that hide that information use a custom user interface. I haven't worked too much with those, but here's a link to a tutorial: https://docs.google.com/document/d/1aTq9Q_DggMywVgE6pbOx-9av5lm2K9ZjAUd-vD07DFc/edit

    Posted in: Triggers
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    posted a message on Cannot Attack Specific Units Trigger Help

    There might be something like "ability effect target" which would refer to the unit clicked on. You would use "owner of unit" to get the player. Then you could probably use a player group to see if the owner of the unit is in the, allies of player (triggering player), player group.

    Posted in: Triggers
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    posted a message on How to make a bomb?

    Maybe stacking behaviors over time? They could be given a death effect. You'd need to test to see if it works... and I imagine it could potentially be a laggy solution...

     

    You could potentially do something with like 5 behaviors and five damage effects (100, 200, 300, etc), one for each behavior. When a behavior expires, it gives the bomb the new behavior, with the increased damage.

    Posted in: Data
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