WingedArchon Assets
Retired. Assets remain available but no longer will be supported..
Seems like retirement did not really work out?...
Credentials _____ _____
All assets found here are custom built with Blizzard assets and Blender for modeling. For work derived from other assets, Credits belong to their respective owners. This is highlighted in the download section per asset involved. If you would want to change one of my assets, please be so kind as to list me as author of the original work.
__________ Thank you
Kitbash Studio! All assets on this page are from either requests or ideas, experimentations and random kitbashes. Also this page features sets of racial reskins.
Use the links below to quickly navigate to the assets of choice.
The Talon Deprecated Protoss New Confederates
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@WingedArchon: Go
Cool, thanks for the fix ^_^.
@EDHRIANO: Go
The Eradicator I've fixed. The face for the Eradicator uses the Hunter texture and I hadn't included it for this model. Please find it here: Fixed Eradicator. Regarding the Paladin, it uses the same texture as the main Stalker-part of the Paladin model, with the name "TalonPaladin_Diffuse.dds" so this shouldn't be a problem. Could you please provide some screenshots from your import screen in the editor from both the models and the loaded textures? Thank You!
Bug report on eradicator and paladin re-upload.
The face become transparent if use together with other models from other author.
@Anteep: Go
Yes they do, most of the evenly orange colored ribbons on the tracks and turret are teamcolor.
A small letter of thanks.
cool looking tanks, do they have team color?
@Supernova134: Go
Supreme Commander, haven't played that. I'll look it up :) Thanks by the way that you like it :D
Your recent models really remind of the Seraphim from Supreme Commander. Super cool!
I love the Eradicator.
Thank to the help of Supernova/Ghostnova/PrintIn and others I've made progress on the works of Blender. Also I've been able to solve the issue on the emissives for the Paladin. And as such: please hereby find some new work:
@WingedArchon: Go
Very nice texture and model. I use this tank in the "Wasp Mode" and thanks this upgrade :D (The mod is on the Europe server, and sorry i dont speak english fluently )
@Anteep: Go
Actually, in the Import screen it appears like this (below) Not sure why quality is poor. I must still look into it.
Interesting looking tank, but the textures seem very low definition. Is it supposed to be that way?
@Anteep: Go
The idea was to create entirely new textures but as a start I used some of the existing, and this has been happening to me ever since I began. and now it's getting quite frustrating.
I appreciate your effort, but the majority of these reskins can be achieved using the "Texture Select by ID" function within the editor and using a pre-existing skin.
For anyone who is reading this: I require some help!
Please follow the below link: Problem with SC2 Models and textures - Please help!
In the description I've tried to explain my issues. I have this problem with all models that I port through Blender and with all Protoss Emissive Texture types. (these appear to generate the white surface distortions
Finally the Dark Dragoon
@AlexO6: Go
Yes I did, I used actors to attach a voidseeker model with a specific offset from the unit which has the stalker model. It should be noted though that the Void Seeker model isn't affected by the Stalker model motions.
How'd you make the Paladin? Attach the Void Seeker through actors?
@StarGazingContinuum: Go
http://www.sc2mapster.com/assets/dark-protoss-textures/files/6-dark-sc1-carrier/