It seems that people are far from done with playing with the new pitch and angle roll options in the editor, and as such this week's theme (based on an idea the lovely Tatatatate PM'd me) shall be "The Elevation of Hills". Inspired by the old WarCraft 2 terrains, the idea of this exercise is that you guys create a landscape that looks hilly- or mountain-like without using the actual terrain elevation/lower tools. This means you'll need to rely on doodads and the new roll options to create artificial hills. I'm curious to see how you folks will be able to tackle this issue.
Fog (data): There is only a slight fog visible...probably the default one as it only generally appears when camera is near the ground. Since your is from the air, the fog is less visible. I can't say if you should or should not have fog... but you surely should have something cause of the waterfall and the river with waves.
Fog (doodads): Um, I don't see any, doesn't mean this is bad, but what about a little fog near the waterfall?
Main focus: There is no main focus, even in the picture one with the character, it's not even a main focus as your eyes do not jump on that, you see it after looking around. I think you should have a kind of main focus, maybe in your situation just a good camera angle or field of view could do it.
Second focus: I see...Trees and rocks...trees and rocks, more trees and more rocks...oh waterfall, and trees and rocks... Maybe some more diversity would be great for good healty eyes. =D
Background: You need a skybox, this is kind of basic to know in terraining. Except if you're doing some kind of interior where you don't see the sky...but it's not your case.
Ground heigh variation: This is fine as it is the point of this WTE.
Texture variation: Since the whole area is filled of trees, rocks and water, you don't see anywhere a little texture, except maybe through the water, but that won't change much if you add different texture, it's not super visible. It's fine in this case =P
Camera point of view: It's more like, randomly in the air without little care of what you're looking at, except for picture one. Also, you can see the map edge in the other pictures which is not quite great. Plus without a skybox, it's not helping at all. I think some different angle would add alot, like a camera right above some trees looking at the rock mountain might be great (if you add a skybox as well).
Camera field of view: There is none. And generally for large view like this you won't add one, or only a very little one just to blur the sky or the very far just like real distance would do.
Lightning (doodads): There is no lightning made of doodads. We're not even in the Avatar's movie where all plants shines. There is no trace of human (except the character itself) so no street light or whatever, no flying machines, nothing. It's ok, after all, it's just a random forest with trees and rocks.
General lightning (window): The lightning could be revised. I don't get the blue-ish under the rocks... and I think you could create some more feelings, if you focus on specefic lightning instead of generic lightning. For example, morning lightning or night, or big sunny day with sunrays... You know, something slightly more thought.
Water (data): Your water waves are fine... but, I would not use this type of water. The (whatever it is called) things floating on the water doesn't fit very well with the scale of the rocks... or on the other hand, there are just not enough of them to get a good feeling... you could even add some underbush floating dead trees, or trees turned in some angles... I'm not sure... But there is something to do here.
General terrain: After looking closely to the pictures, I've just seen that in picture 3 there is actually another character on a path. I like this more than all the rest. Here's why. When I look at this guy right there, I feel like he is scouting or observing, but he is not just a random guy there. He probably have a job that called him to go there and he just found, a path made of large bricks. Someone else, or something else has come here before him and palced those...there might be a society or something hidding in this forest. There is a whole story that could come out of this little character and a path in the middle of a big forest. So, in overall, there is still a lot of things to work on. It is a great terrain, that lacks some focus and general diversity. Add something else than just trees and rocks. =D
I tried something like canyons in google map, so my first essay was done with normal height/lower mode and my second only with doodad. I also put the Warcraft 2 minimap example that I sent to Mozared.
And 'some people' are saying SC2 has lionking graphics? Amazing terrains, looks so realistic, so cool! Good job both. Maybe the units are cartoony but the natural terrains far not.
Yeah, it's true... I'll need to practice my patience to get more beautiful terrain!
And for the Wc2 picture, don't forget that I can't zoom the minimap to get a bigger picture, but I should take picture of the terrain in the normal view.
Making a terrain requires alot of patience and details... It takes time to get an awesome terrain. Alot of people here impress me with their epic terrains, that's why I'm still here =P
Weekly Terraining Exercise #137
Gooooood monday folks!
It seems that people are far from done with playing with the new pitch and angle roll options in the editor, and as such this week's theme (based on an idea the lovely Tatatatate PM'd me) shall be "The Elevation of Hills". Inspired by the old WarCraft 2 terrains, the idea of this exercise is that you guys create a landscape that looks hilly- or mountain-like without using the actual terrain elevation/lower tools. This means you'll need to rely on doodads and the new roll options to create artificial hills. I'm curious to see how you folks will be able to tackle this issue.
Good luck, and have fun!
The Global Information/Idea thread for Terraining Exercises can be found here:
http://forums.sc2mapster.com/development/terrain/14658-terraining-exercises-global-information-idea-thread/
Yikes, this sounds tough. Might give it a go, but I may wait to see what other people come up with before I do.
Paramount mountain, here I come !
I would love to work on this, but my spare time in terraining is being taken up by an actual project for once instead of a showcase terrain haha
I'll just drop a couple of screenies for now...
Bear in mind that this is no where near completion (230x230 more of the map to go! :P )
Oooh, I'll do both photosythesis AND this WTE all in one! (cough ha long bay cough)
Oh I just found something... you might remember this from the last WTE:
Working on projects:
@Scbroodsc2: Go
i cant imagine what our lives will be with out legos, good one D.
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Here's mine.
I don't want to add anything else because I would ruin it
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@Cacho56: Go
Let's see (taking his list):
Working on projects:
@joecab: Go
yes, why aren't you terraining instead of wasting your time on here my good man????
I'm very happy to see that WTE :P
I tried something like canyons in google map, so my first essay was done with normal height/lower mode and my second only with doodad. I also put the Warcraft 2 minimap example that I sent to Mozared.
@tatatatate: Go
This looks quite empty and repetitive to me... =/ And your reference picture is quite small, how can you see any details (even though its WC2)
Working on projects:
@sgtnoobkilla: Go
@Cacho56: Go
And 'some people' are saying SC2 has lionking graphics? Amazing terrains, looks so realistic, so cool! Good job both. Maybe the units are cartoony but the natural terrains far not.
BEHOLD!
@ScrinKing: Go
Are you sure you read the WTE instructions correctly? You used the height brush!
@HydraMannequin: Go
Oops I thought we weren't allowed to use the cliff brush
@ScrinKing: Go
Well, don't use any brush and you'll be fine =P
Working on projects:
@Scbroodsc2: Go
Yeah, it's true... I'll need to practice my patience to get more beautiful terrain!
And for the Wc2 picture, don't forget that I can't zoom the minimap to get a bigger picture, but I should take picture of the terrain in the normal view.
@tatatatate: Go
Making a terrain requires alot of patience and details... It takes time to get an awesome terrain. Alot of people here impress me with their epic terrains, that's why I'm still here =P
Working on projects: