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    posted a message on Templar TV loading screen

    My map Templar TV recentply placed 3rd in bliz rock the cabinet contest. Its an old school quarter arcade style game. The game has gone through some updates recently and with the nifty icon blizz made and music still coming from them it is missing a loading screen. Currently its the default loading with a sc2mapster image as the minimap. Im looking for someone with some interest in making a loading screen for it. Ive got some ideas of what i think would be good to project, but am always dazzled by the communities talent. If anyone is interested in making a loading screen please contact me on skype;

    ezbeats.sc2

    or email @:

    [email protected]

    In reality, I'd prefer voice chat to communicate. Skype is free, could also use teamspeak or vent. Hopefully someone will bite! :)

    Posted in: Requests
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    posted a message on Playing Ultralisk Animation. Units Look at Units
    Quote from Hockleberry: Go

    Help please.

    Msg me on skype and I'll show you. How to send actor messages. Skype Id Ezbeats.sc2

    Or search about actor messages on the trigger forum

    Posted in: Triggers
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    posted a message on Dependencies: When to duplicate stuff [Solved]

    Mod files are separate

    Posted in: Data
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    posted a message on Infested Zealot Model Issues

    Try putting graphics to medium and not ultra or low.

    Posted in: Data
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    posted a message on $$$ Paying someone to fix my maps pathing

    i can most liekly help you fix them. i am ezbeats.sc2 on skype, honetsly to mkae best use of time and communication itd be best totalk live on there and adress the issues together, I'm about 99% sure I can fix it.

    Posted in: Miscellaneous Development
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    posted a message on Testers for sports type map

    looks cool, i thought about something very similar after playing zealot hockey and how fun it was. ill have to give yours a shot, hopefullys its uploaded to US as well

    Posted in: Map Feedback
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    posted a message on “Rock the Cabinet: [BGH Pro - HERO's Edition]”

    I don't get the pun, just saying. Anyways hopefully your adult intellect will take others suggestions at hand and maybe you'll post a pic and get a more informative response. :)

    Posted in: General Chat
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    posted a message on “Rock the Cabinet: [BGH Pro - HERO's Edition]”

    @MasterWrath: Go

    I would guess its a big game hunters map for sc2 with heroes. Aka "Starcraft 3" I was waiting for legacy of the void but who needs that when you've got Starcraft 3.

    @alphaprime glad you've gotten good feedback about your map, it's a pet peeve of some people on sc2mapster when people post about how awesome their map is with little to no info. Also a few screenshots usually set you up for a much better response on sc2mapster. Best of luck-

    Posted in: General Chat
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    posted a message on Map Night Revived! (EU-NA)

    As the thread states is just a group on battle.net. Join the group and you'll see said post times for each meetup. Fri is eu sat is na. U just join the group during said event and play maps with people. Nothing special about it, hope to see you this weekend!

    Posted in: General Chat
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    posted a message on [Data] Skin Tutorial

    This is more of a model swap through actor events (commonly used for upgrades) than a skins tutorial. A skin is the texture on the model, not usually thought of as the model itself.

    Posted in: Tutorials
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    posted a message on Warcraft Terrain

    The terrain looks great. Im not a history buff on wow, and it does look a bit 'off', but i know the scene from WoWd it looks very similar. How does it look it look on low graphics? (without lighting?)

    Posted in: Terrain
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    posted a message on Need help with abilityes,triggers & skins!(for a map)

    I don't usually follow threads, but I posted here. Relax on the update, plenty of people here on sc2mapster have worked for well over a year on a map so 5 hours of downtime is seriously negligible. Sounds like you're making progress, good deal. Ima throw this out there;

    My skype name is sc2mapster.ezbeats I'm not always around but hit me up and if I'm around and see you I'll respond. If u understood wc3editor I can give you a basic overview of making an ability. I am not cynical by nature just a realist. I'm sure with 20 or 30 minutes I can help

    Posted in: Map Suggestions/Requests
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    posted a message on Need help with abilityes,triggers & skins!(for a map)

    @SykThriller: Go

    It's in the data unit attritubes tab and the amount per attribute is done of the damage effect tab in the data module. Here's the best tip anyone can get being newish to sc2mapster. The search field, is gold. You can goto a forum and search specifically in that forum as well, so if you have a trigger question, goto the trigger forum and do a serach for what you want. IE if you wanted to make a unit face somewhere or order a group of units to attack-move somewhere search for "change unit facing" or "order units to attack" and in the first page or 2 you should find your solution.

    Sc2mapster has been around so long, most every question can be answered through a previous post. Probably from years ago. With time and effort (doing a search and not waiting on responses), is seriously your best bet to improving your understanding the fastest, and easiest.

    Also, when posting a map, i know I am more likely to download it and play it if theres a screenshot of a kind of 'what to expect' when playing. That's just me.

    Posted in: Map Suggestions/Requests
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    posted a message on Need help with abilityes,triggers & skins!(for a map)

    I'll be blunt. Besides your organasation issues, the map itself seems basic. The plot ideas that seem 'kewl' to you wouldn't play out to the public the same way you envision them. The map seems like it's going to require too much, especially considering your assumed modding level.

    So not to be a dick, your map seems destined for failure. With that said just making maps is fun, so if you enjoy it, then do it.

    On a more productive note, start with 2 or 3 factions and 1 or 2 heroes per faction, start there. You can always add more. That's my advice; start simpler. 94 levels of balance as "just a start" is a lot to make effectively balanced and fun IMO. You are talking cinematics... baby steps. I do like your enthusiasm, hate your grammar, and hope you continue with what you get enjoyment out of.

    Posted in: Map Suggestions/Requests
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    posted a message on Make a unit face angle while moving.

    Try leaving the turn speed at a normal number you want while moving, and applying a strafing buff with modification flag suppress turning while strafing under behavior tab.

    Posted in: Triggers
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