Noir : Ascension
Set 3 weeks after the final event of Noir : Evolution
With Highlord Alarak death on the first year of the Purifiers War [Noir:Automata],
First ascendant Ji'nara ascend the throne and became Highlord.
But on the second Year of the war, Ji'nara's First ascendant RUWAKA betray her.
Left her to die in the hand of the Purifiers's Titans.
Not long after Ruwaka ascend the throne and became Highlord.
One year passed since the fall of the last Central Core in the hand of Sin Ar and NS - 5.
On the Eve of the Anniversary, the Eradicator Bay Ar left the A.C.C.
Without taking the Eradicator's left arm cannon and without the company of NS - 9 .
Bay Ar set course to the Tal'darim home world.
Mission ? Ruwaka's head on a silver platter.
Currently Testing the mods, units , buildings, and heroes.
Also waiting for the xxx-Ar upgrade units models by WingedArchon.
My projects : The Hammer of Dawn, Noir : Automata, Noir : Evolution, Noir : Ascension, Hammer of Dawn Revamp
Many awesome projects : Custom Campaign Initiative
Something for the community : A Small Letter of Thanks, SC2mapster Classic Skin - Alevice
Thank you. Hope to be able to release the pilot next year.
Small update, testing and finalizing the prologue.
The Pilot , the mods and the launcher are up.
Waiting for approval.
Mission 01 - Path of Ascension terraining is 80% -ish complete.
The triggering not so much, still trying to figure out how to make flash freeze only effect certain unit.
Looks really good! how many unit types are you trying to make it effect? if its a relatively low amount you could use validators
Thank you Kelthin99,
There are 5 types. Zealots, Bloodhunters, ursadons, zergs and heroic units.
I manage to do a work around using combine triggers and data editor.
Currently beta testing the mission.
solid :) hmu if theres anything else you might need!