Also if all units are implemented and function, are naval/amphibious units included too, or is their amphibious movement removed since there's no default navy in SC2?
Everything is included i guess, because look at screenshot, units has all data fields edited and action actors attached. Would be great if Traysent show us more screens preferably with upresed models :X. Also I'm curious to see how Blizzard made Locust Swarm ability from Crypt Lord. I also think that there are some changes to the editor (maybe new ability types and effect, actor types)
they will only bring the models, not the abilities and other data stuff, i think even without actors or data model, just the raw file. everything else is unneccessary and a waste of time.
Yeah. Locust Swarm had a target cap for how many locusts could be attacking a single target. It was also completely passive; you had zero control over the locusts. Lastly, the locusts returned to the caster after feeding, to deposit their heal.
I think the problem here is that the models from heroes of the storm are way to high poly to be usable in a strategy game where there are tons of units running around in stead of just 10 or 15 like in Heroes. I don't think that the SC2 engine supports it. And the polycount is out of proportion compared to the limits they game in the SC2 Star Tools help.
thats why assets from abandoned Blizzard Dota map for sc are the best solution. Need some info about this soon! where is Traysent :))). Just can't wait.
Poly count isn't the only condition to lower fps the gpu way. Height map, displacement material, environtmen map, multiple materials within combined material, high res textures - these things are better to avoid for higher poly models, but they would work fine with a simple diffuse + normal + spec material. Yes, not as a marine-swarm, rather as a more expensive unit. SC2 graphical engine has its limits, but still it's realy optimized and does its best.
One more reason to lower texture resolution for heroes model is to avoid noise that appears when a model with detailed high res texture serve as a small unit in rts.
Will the units have their spells recreated or is that something we will have to create ourselves? (e.g. Boulder Toss on the Rock Golem)
Does "unit sounds" include their selection/order sounds? (e.g. Arthas' "BETRAYER OF THE LIGHT!" when you order him to attack).
Is this a mod file like Left2Die where we must download and apply it ourselves, or a mod file like the standard StarCraft files? (the list with Swarm Multi, etc)
Thanks!
All structures are included. The spell effects have not been recreated. Unit sounds include selection and order sounds. The mod is like the standard SC2 mod files.
Any plans to release wc3 terrain textures, music, campaign sound files, environment sounds? any more doodads besides trees? neutral buildings (gold mine)? ... and before I make a list of every possible thing I'll just stop here :P In case it isn't the entire wc3 data, any chance you would include it in future patches?
Are the rumors true about an HD version of WC1-3?
Unfortunately the terrain textures don't work in the SC2 engine and would need to completely recreated. Environment (ambient) sounds are in there as well as all the doodads, structures, etc.
No plans or intentions about an entirely redone HD Warcraft games.
Besides that, I think most questions were about other assets and models outside of Warcraft III and to that I can say there hasn't been any thought or talk about them. This is strictly about integrating assets from Warcraft III.
All structures are included. The spell effects have not been recreated. Unit sounds include selection and order sounds. The mod is like the standard SC2 mod files.
Oh well, someone will probably make a mod with all the spells sooner or later.
This is neat :)
Besides that, I think most questions were about other assets and models outside of Warcraft III and to that I can say there hasn't been any thought or talk about them. This is strictly about integrating assets from Warcraft III.
All structures are included. The spell effects have not been recreated. Unit sounds include selection and order sounds. The mod is like the standard SC2 mod files.
Unfortunately the terrain textures don't work in the SC2 engine and would need to completely recreated. Environment (ambient) sounds are in there as well as all the doodads, structures, etc.
No plans or intentions about an entirely redone HD Warcraft games.
Besides that, I think most questions were about other assets and models outside of Warcraft III and to that I can say there hasn't been any thought or talk about them. This is strictly about integrating assets from Warcraft III.
Great to know, thanks!
Pleasantly surprised that order sounds and doodads are included too.
Anyone know when will this be in effect? I know last week it was reported that "next week", being this week, they would be updated. But have they been uploaded already, or will it still be a couple more days?
Do we only get the models or are the units/heroes with all abilities ready in the editor?
Dont expect it really but it would save a ton of time if the abilities were already there :)
Also if all units are implemented and function, are naval/amphibious units included too, or is their amphibious movement removed since there's no default navy in SC2?
@StealthToast: Go
@njordys: Go
Everything is included i guess, because look at screenshot, units has all data fields edited and action actors attached. Would be great if Traysent show us more screens preferably with upresed models :X. Also I'm curious to see how Blizzard made Locust Swarm ability from Crypt Lord. I also think that there are some changes to the editor (maybe new ability types and effect, actor types)
locust swarm from the crypt lord is on Heroes of the Storm for Anub'Arak dude
@DEFILERRULEZ: Go
thanks for the info dude. I meant how they set up data for that abil bro :))
they will only bring the models, not the abilities and other data stuff, i think even without actors or data model, just the raw file. everything else is unneccessary and a waste of time.
Is locust swarm very different from how carriers attack?
@Triceron: Go
Yeah. Locust Swarm had a target cap for how many locusts could be attacking a single target. It was also completely passive; you had zero control over the locusts. Lastly, the locusts returned to the caster after feeding, to deposit their heal.
I think the problem here is that the models from heroes of the storm are way to high poly to be usable in a strategy game where there are tons of units running around in stead of just 10 or 15 like in Heroes. I don't think that the SC2 engine supports it. And the polycount is out of proportion compared to the limits they game in the SC2 Star Tools help.
T.
My Starcraft II Tutorials Youtube Channel
My Basic Moddeling Tutorials Youtube Channel
My assets here
thats why assets from abandoned Blizzard Dota map for sc are the best solution. Need some info about this soon! where is Traysent :))). Just can't wait.
@abvdzh: Go
he is busy with reading all the posts
@TaylorMouse: Go
Poly count isn't the only condition to lower fps the gpu way. Height map, displacement material, environtmen map, multiple materials within combined material, high res textures - these things are better to avoid for higher poly models, but they would work fine with a simple diffuse + normal + spec material. Yes, not as a marine-swarm, rather as a more expensive unit. SC2 graphical engine has its limits, but still it's realy optimized and does its best.
One more reason to lower texture resolution for heroes model is to avoid noise that appears when a model with detailed high res texture serve as a small unit in rts.
All structures are included. The spell effects have not been recreated. Unit sounds include selection and order sounds. The mod is like the standard SC2 mod files.
Unfortunately the terrain textures don't work in the SC2 engine and would need to completely recreated. Environment (ambient) sounds are in there as well as all the doodads, structures, etc.
No plans or intentions about an entirely redone HD Warcraft games.
Besides that, I think most questions were about other assets and models outside of Warcraft III and to that I can say there hasn't been any thought or talk about them. This is strictly about integrating assets from Warcraft III.
Oh well, someone will probably make a mod with all the spells sooner or later.
This is neat :)
i hope there is a "yet" missing
Better than nothing........................?
Will this release be final, or might we see some updates from time to time? (Unlikely, I know, but would be fun to see more models being upgraded ;p )
Great to know, thanks!
Pleasantly surprised that order sounds and doodads are included too.
Anyone know when will this be in effect? I know last week it was reported that "next week", being this week, they would be updated. But have they been uploaded already, or will it still be a couple more days?
Was kinda hoping there'd be spells too, but the models and sounds are more than enough to get me excited :D