The regions, enemy units, and ground items don't seem to spawn/work for me no matter how many times i tried to run the map, so i couldn't pick up the power cell and progress after meeting the admiral and being directed to the escape pod
I've taken a go at this just this morning. Cool to see Zeratul, I'm not much familiar with the system that you seem to have built with the backpack and items and stuff (maybe I should've played the replicant to understand) But it was quite the info to take in, and like aliencommander points out, I also had an issue where I did pick up the power cell with the major, but when I got to the escape pod a message popped up saying I didn't have it, I then put it on the ground again, picked it up with my character and then it did work.
I really liked the vibe from the planet you created. I ended up getting slingshot into the mines straight away. Am I correct in saying that there was a choice of what mission to take? The mines or the Arena thing? Because after I completed the game I went back to the editor to check as I though I hadn't seen all of the map yet.
I found difficulty during destroying those missile turret slightly easy (and yes, I just said that as probably the worst player out there) Especially because you can train quite a powerfull army with all the elite units. I didn't equip any items btw during this because I was not quite clear on them at the time.
Lastly, minor thing, there's pathing blocking even after the missile turrets are destroyed.
Thanks for the feedback. The mine trigger was a mistake on my part, for not put it on hold until later.
I have encountered a lot of problems with this map so it will be taken down and updated.
The item part is three classes, one for weapons, armor, and utility. By equipping weapon your attack damage increases, armor for armor and utility can alter all from shield, energy or your speed.
Please leave a comment, feedback is much appreciated.
Custom Campaign initiative StarCraft: Pandora , StarCraft: Replicant
Hi Hult. I didn't play all the mission but i saw this.
- The loading screen has the predefined"help comment"
- The scene in the picture low the fps too much. I suggest to focus the camera more vertically.
The regions, enemy units, and ground items don't seem to spawn/work for me no matter how many times i tried to run the map, so i couldn't pick up the power cell and progress after meeting the admiral and being directed to the escape pod
In reply to aliencomander:
Custom Campaign initiative StarCraft: Pandora , StarCraft: Replicant
In reply to VastanX:
Custom Campaign initiative StarCraft: Pandora , StarCraft: Replicant
Items: gamebreaking (especially +16 amour wtf is that)
Dark Templar: gamebreaking
Agree with VastanX that FPS is lowered too low.
You can trigger the "enter mines" cutscene too early.
The condensed Custom Campaign Initiative is on this Google Sheet!
List of my Custom campaign text reviews (warning: only the first half of each is serious)
Hi Hultmanable,
I've taken a go at this just this morning. Cool to see Zeratul,
I'm not much familiar with the system that you seem to have built with the backpack and items and stuff (maybe I should've played the replicant to understand) But it was quite the info to take in, and like aliencommander points out, I also had an issue where I did pick up the power cell with the major, but when I got to the escape pod a message popped up saying I didn't have it, I then put it on the ground again, picked it up with my character and then it did work.
I really liked the vibe from the planet you created. I ended up getting slingshot into the mines straight away. Am I correct in saying that there was a choice of what mission to take? The mines or the Arena thing? Because after I completed the game I went back to the editor to check as I though I hadn't seen all of the map yet.
I found difficulty during destroying those missile turret slightly easy (and yes, I just said that as probably the worst player out there)
Especially because you can train quite a powerfull army with all the elite units. I didn't equip any items btw during this because I was not quite clear on them at the time.
Lastly, minor thing, there's pathing blocking even after the missile turrets are destroyed.
Custom Campaign Initiative
In reply to WingedArchon:
Custom Campaign initiative StarCraft: Pandora , StarCraft: Replicant
In reply to Hultmanable:
Custom Campaign initiative StarCraft: Pandora , StarCraft: Replicant
New version uploading now. Had to replace all units and items. Don´t know why. Sorry for all the inconvenience this may have caused.
Custom Campaign initiative StarCraft: Pandora , StarCraft: Replicant