So been having no luck trying to publish to Americas region for the last day or so, probably tried upward of 100 times. Is this working for anyone else right now, or is it just broken right now?
I've been able to publish my vespene warlord map and it's sequel which are fairly small maps. I have not been able to publish Stukov and Pals which is a fairly big map.
This weekend it seemed that some part of the US servers were very busy. Specifically the system used to manage published maps appeared to be very slow. Even if login and hosting services appeared to be unaffected, the part that handles map publication was under high load.
How exactly does one launch the 64 bit editor? I have SC2 set to 64 bit, tried launching editor from the usual shortcut and from the patcher, nothing doing.
How exactly does one launch the 64 bit editor? I have SC2 set to 64 bit,
tried launching editor from the usual shortcut and from the patcher,
nothing doing.
Ah, yes indeed, there it is. Thanks :) Now if only someone could tell this 64 bit editor it needs to upload properly to Americas region. Only a dozen tries in though, maybe it'll accidentally work soon.
Hmm, I only managed to successfully publish my game to US once. It was the first time I used the 64-bit editor so I thought that had fixed it, but I haven't gotten it to work since.
Also, I happened to be at a friend's house using a different internet connection when it worked. It's a much slower connection than my own, though.
I can't imagine there's any correlation between the slowness of your internet and the success of the publishing. Dumb luck?
Hmm, I only managed to successfully publish my game to US once. It was the first time I used the 64-bit editor so I thought that had fixed it, but I haven't gotten it to work since.
Also, I happened to be at a friend's house using a different internet connection when it worked. It's a much slower connection than my own, though.
I can't imagine there's any correlation between the slowness of your internet and the success of the publishing. Dumb luck?
a slow internet (as mine) is more likely to timeout (which it did in the past). i can only upload small file size maps too. larger mod files all fail to upload (didnt we have such a thing already?!?!)
Hope they fix this soon, as it because of this glorious patch 3.0 that I need to re-upload my assets mod in the first place. Had to move all textures to /assets/textures, then texture select by id everything over to there to fix whatever they screwed the default textures up with. That said, isn't a terribly large file, like 30-35 MB only, and it repeatedly shows as 100 % much of the time, still fails though. Shows a download as complete but 0 % complete as well, wonder if that is part of the issue?
I will repeat again, this is a server issue like it was when the last World of Warcraft expansion was launched. It will fix itself over time. Until then try every hour or two, do not keep retrying immediately as that will make matters worse. It is only affecting the US servers as they have notoriously bad infrastructure (EU and other regions are not affected).
Got it to work around 5 AM PST, at least for one file... So got the assets mod updated, pity the map that correlates is now out of date. Maybe I'll get lucky again in another 23 hours... Uh, anyone who is doing the RTC 2015 thing, I guess start trying to publish your final entry now, maybe you'll get it in in time?
Just now it works(with only imports module open) , finally managed to publish on na but 2 hours ago it didnt work (first time managed to publish on na since patch 3.0). And when i patched on eu 4 hours ago, my laptop crashed the first time after screen going black and then flashing back for 30 times till it crashed completly. Second time it said map name was taken lol and third time after restarting editor again, closing down terrain and opening imports module (being the only module open) it worked.
Also i sent u a pm, can u answer it pls? Its quite important for me and i guess other mapmakers also.
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So been having no luck trying to publish to Americas region for the last day or so, probably tried upward of 100 times. Is this working for anyone else right now, or is it just broken right now?
@Deadzergling: Go
It appears to be broken for the majority of people. (including myself)
I've been able to publish my vespene warlord map and it's sequel which are fairly small maps. I have not been able to publish Stukov and Pals which is a fairly big map.
Same here, haven't been able to break that last 1%, can get to 99 most the time at least.
I tried publishing to EU and it worked just fine, so it must be on blizz's end on the US server.
I've noticed I'm only able to publish to NA using the 64 bit editor.
@PirateArcade | I make games | Ask me things on Discord
@greythepirate: Go
Thanks for your comment, I gave it a try with the 64 bit editor and it worked!
This weekend it seemed that some part of the US servers were very busy. Specifically the system used to manage published maps appeared to be very slow. Even if login and hosting services appeared to be unaffected, the part that handles map publication was under high load.
@greythepirate: Go
How exactly does one launch the 64 bit editor? I have SC2 set to 64 bit, tried launching editor from the usual shortcut and from the patcher, nothing doing.
StarCraft II Editor_x64 in your sc2 folder
@FunkyUserName: Go
Ah, yes indeed, there it is. Thanks :) Now if only someone could tell this 64 bit editor it needs to upload properly to Americas region. Only a dozen tries in though, maybe it'll accidentally work soon.
Hmm, I only managed to successfully publish my game to US once. It was the first time I used the 64-bit editor so I thought that had fixed it, but I haven't gotten it to work since.
Also, I happened to be at a friend's house using a different internet connection when it worked. It's a much slower connection than my own, though.
I can't imagine there's any correlation between the slowness of your internet and the success of the publishing. Dumb luck?
a slow internet (as mine) is more likely to timeout (which it did in the past). i can only upload small file size maps too. larger mod files all fail to upload (didnt we have such a thing already?!?!)
Hope they fix this soon, as it because of this glorious patch 3.0 that I need to re-upload my assets mod in the first place. Had to move all textures to /assets/textures, then texture select by id everything over to there to fix whatever they screwed the default textures up with. That said, isn't a terribly large file, like 30-35 MB only, and it repeatedly shows as 100 % much of the time, still fails though. Shows a download as complete but 0 % complete as well, wonder if that is part of the issue?
I will repeat again, this is a server issue like it was when the last World of Warcraft expansion was launched. It will fix itself over time. Until then try every hour or two, do not keep retrying immediately as that will make matters worse. It is only affecting the US servers as they have notoriously bad infrastructure (EU and other regions are not affected).
@ImperialGood: Go
I tried publishing at 5:00 AM EST, and it still didn't work.
Got it to work around 5 AM PST, at least for one file... So got the assets mod updated, pity the map that correlates is now out of date. Maybe I'll get lucky again in another 23 hours... Uh, anyone who is doing the RTC 2015 thing, I guess start trying to publish your final entry now, maybe you'll get it in in time?
Yea, I still can't upload my large map. Never have had any problems with the smaller ones yet.
Hey guys, they are taking a lot into this. For everyone having this problem, can you provide editor debug logs?
Jokes on me. You guys aren't able to do this. Never mind! We're still looking into it internally but we just need help reproducing the issue.
@Traysent: Go
Just now it works(with only imports module open) , finally managed to publish on na but 2 hours ago it didnt work (first time managed to publish on na since patch 3.0). And when i patched on eu 4 hours ago, my laptop crashed the first time after screen going black and then flashing back for 30 times till it crashed completly. Second time it said map name was taken lol and third time after restarting editor again, closing down terrain and opening imports module (being the only module open) it worked.
Also i sent u a pm, can u answer it pls? Its quite important for me and i guess other mapmakers also.