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    posted a message on "Apply value to childern" only changing 1 flag?

    Is it possible to use "apply value to children" on something like command button flags for any ability and only apply 1 flag's value to the children rather then all of them?

    Posted in: Data
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    posted a message on How to add icons to lobby options (see screenshot for example)?

     

    I was wondering how you add icons to lobby options as in the above screenshot.

    Posted in: Data
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    posted a message on Sound with some properties of both voice and combat sound?

    I want to create a sound object in the editor that when its played by a "sound one shot" actor plays the sound only if the camera is near the unit that created the actor like with a combat sound but also only play the sound for the controlling player like a voice over sound. Our wiki doesn't have a page for sounds so I'm not sure where to start. I haven't looked at the editor yet since I'm away from the appropriate computer right now.

    Posted in: Data
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    posted a message on Using Actors to make Footman Ride a Dragon

    What I am trying to do is make a warcraft 3 footman ride a warcraft 3 Bronze Dragon and I can do that via attaching the footman as a modelanimationstylecontinuous actor to the head attachment point of the Bronze Dragon's Model. However I want the footman to attack nearby enemies with his sword without disrupting the Dragon's attacks. I can do this via an auto attack weapon with a non 0 arc and the footman model's actor of course. I can even get the footman to swing his sword when the appropriate weapon is used.

     

    My problem is that I want the footman to face the target of his weapon when he swings it. This doesn't have to be as exact as a turret. For example if the maximum angle of the footman's sword swing's target radius is 90 degrees on each side, anything over 30 degrees from the direction the attacking unit is facing makes him turn sideways by 90 degrees in the direction of the target would be acceptable. I've tried a few different things and have not had luck so far.

    Posted in: Data
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    posted a message on Best AI support you've seen in a custom map?

    Just looking to play a custom map without other human players and want to find the good ones.

    Posted in: Map Review
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    posted a message on Best AI support you've seen in a custom map?

    What is the best AI support you've seen in a custom map (regardless of genre)?

    Posted in: Map Review
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    posted a message on Is this possible: "For each key in bank section"

    In reply to DrSuperEvil:

     Is there a function to get the elapsed time since the map started? I see a few different time functions built in and am not sure which one is the one I want.
    edit: I have another problem. I already use the global and local data tables for some spear of adun code I copied from single player. Would looping through the data table conflict with that?
    Posted in: Triggers
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    posted a message on Is this possible: "For each key in bank section"

    I'm trying to make an ability that requires keeping track of the unit types of units that die near the caster. After a few minutes the key would be erased. The end result would be that you choose a unit type that died near the caster within the past 60 seconds via a dynamically generated dialog box and the rest of the ability depends on what you choose.

     

    The code would look something like this:

     

    Event: Unit Dies

     

    Store string name of unit type in section __ of bank _____

     

    wait ___ seconds

     

    Remove string *name of unit type* from bank ____

     

    edit: A better implementation would probably be to store the elapsed time that each unit died but the iterating question stands.

     

    The problem is that a quick look at the trigger editor didn't tell me how to iterate through a bank section when I want to load all those unit types, make a dialog box of them and do something based on which one you choose.

     

    I suppose I might be able to do this with linked lists. If so can someone recommend a linked list implementation? Also if I need to do this with linked lists, how would you define a struct and make a linked list of such structs?

    Posted in: Triggers
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    posted a message on Morphing hero reverts xp

    In reply to DrSuperEvil:

     Yes
    Posted in: Data
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    posted a message on Morphing hero reverts xp

    That's good to know. In this case it turned out that the demon hunter had its ventrancy behavior applied twice while in demon form and that caused the issue.

    Posted in: Data
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    posted a message on Morphing hero reverts xp

    Exactly as the title says. How do I fix this? I've done a search and seen this solved before but no one said how they solved it.

     

    edit: To be more specfic. When I use the demon hunter's ultimate he retains xp but when the timer wears off he seems to lose his xp and hero attributes. The demon hunter's id is "edem" Here is are my mod files, You should add it to a new test map with void as the other dependency.

     

    https://mega.nz/#!IvxUQITD!5O5bn__PSif1x7H7hscCY_NqwxGqoSh2EW_HGoH80Ts

     

    https://mega.nz/#!Y6xW3ILQ!uB2s2KxbLWYVyAlFgiyiATsR78XY8rrZqGP6DSCWD3U

     

    edit: Credit to renee for the original files, which I edited left right and sideways in an attempt tomake them compatible with Standard Starcraft 2 mods.

    Posted in: Data
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    posted a message on click effect target ability button and nothing happens

    I'm trying to copy and paste some abilities from Renee's warcraft 3 mod and when I click on the archmage's blizzard. Nothing happens. No error message. Not even a targeting cursor. I can execute the effect of the ability via debug cheat, but the ability doesn't work.

     

    edit: Solved, if the first level of a multi level ability doesn't have an effect defined but the other levels do, nothing will happen.

    Posted in: Data
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    posted a message on *solved* Trying to find a model of a sun/star in the game assets

    Exactly as the title says, I've done lots of searches and can't find one in the default game assets. Maybe I'm using the wrong keywords? A user made model would also be acceptable. I'm happy to contact another map maker if someone can think of such a model in an arcade map.

     

    edit: There is one in the nova story assets if you search "sun".

    Posted in: Data
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    posted a message on [Showcase] A small sample to promote my new tutorial on model conversion

    Here is the tutorial: https://www.sc2mapster.com/forums/resources/tutorials/234697-model-converting-mdl0-format-models-to-m3

     

    Here is the sample map, which I will let speak for itself (go to the import tab):

    https://mega.nz/#!wjgElapa!UJL5uDu1ktXRKbuT0w3Qe58-U3gC6OeTJxyeW3c0pRE

     

    Alternate link:

    Link Removed: http://www.mediafire.com/file/wji0i1tf25sttph/sc2 mapster model sample.SC2Map

    Posted in: Artist Tavern
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    posted a message on [Model] Converting Mdl0 format models to M3

    This tutorial is my final project for the Intro to HTML course I'm taking:

    edit: fixed broken link

    https://mega.nz/#!cjxV2YpB!DE_mEDYwXrDj_XH_Vze0DyyY2qScE61NIcr6RleOqOU

     

    To give you an idea of the power of this technique: There are hundreds of free MDL0 models on this site:

    http://forums.kc-mm.com/Gallery/BrawlView.php

    from just about every popular and somewhat popular game you can think of. Also featured are user made models from anime and even some user made ones from popular classic games like Chrono Trigger.

    Posted in: Tutorials
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