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    posted a message on (fixed) Cant Create lobbies

    Thank you for your help.

    From today it works, now even a more weird thing happened if i search for the game in the acrade search bar it doesn't show up. Name: City of Tempest [EU]

    But it is displayed in top played in heroes battle category. (Only the fun version appears, not the normal map, and its published to public).

    Posted in: General Chat
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    posted a message on (fixed) Cant Create lobbies

    This affects just eu server and no one can join my map for 2 days already. Anyone had this or knows a solution?

    Posted in: General Chat
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    posted a message on Unit canot selected by selection box in game.

    Make a invisible dummy unit model with what radius u want, ik thats the solution but never did it i just used another model.

    Posted in: General Chat
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    posted a message on Why are most projects campaigns?
    Quote from MaskedImposter: Go

    Multiplayer games require balance, which requires many testers, which are impossible to get. Furthermore the more players it requires to start a game, the harder it will be to break past the currently popular maps on bnet, to get people to actually play it.

    Many player maps popularity can be achieved with sand box boosting lobby popularity, id be curious, anyone has done it?

    And i dont see why make a project here as there isnt much traffic, instead ive got a forum.

    Posted in: General Chat
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    posted a message on Does Blizz still own the rights to our maps?

    Would be funny if they pick on zolden xD

    Posted in: General Chat
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    posted a message on Lobby trolls, kick features and starter accounts

    This just shows again that blizzard doesnt give a damn about mapmakers and arcade, this is a major bug as in their patch notes when this was added april 2015 "only pending players can be kicked". So more then 1 year has passed and still nothing except ignore it.

    Posted in: General Chat
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    posted a message on Require mapping assistant (paying $$$)

    I'd be intrested.

    Posted in: General Chat
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    posted a message on MOBA Mechanics Survey - Need MOBA players

    I'm still playing lol but usually due to playing with friends, also if this intrests u i'm a mapmaker of a moba game with a good player base in sc2 with very different mechanics and ik alot of the design invloved in mobas.

    Posted in: General Chat
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    posted a message on Overwatch PTR

    @TaylorMouse: Go

    They will do this lore videos which look pretty awesome, alot better then in hots.

    Posted in: General Chat
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    posted a message on SC2 Performance since 3.0

    Heres the extreme solution: go to sc2 variables txt, set it to read only and before add bitdepth=16 and make the shadow mapsize 128 or 64, sometimes it changes by itself duno why so u should check everytime u start sc2. This should give around a 50-100% fps bost. Ik the struggle i had with my dirt cheap amd apu, if u have a bad cpu ure in a bad spot, if u want the cheapest cpu for extreme settings and no lag get the i3 4170, 160 fps with it.

    Posted in: General Chat
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    posted a message on How to make a player observer from lobby

    Now the make the player observer is grayed out, also is there any way to be able have more then 2 observer spots? Thank you.

    http://imgur.com/xMOUCiZ,IMbQF2W,0b3HPLN#1

    http://imgur.com/xMOUCiZ

    Posted in: General Chat
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    posted a message on Trigger based teleport getting bugged

    @GlornII: Go

    Ill try when i get home, but the error never happened in test document.

    Posted in: Triggers
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    posted a message on Trigger based teleport getting bugged

    Yes atm as it allows manual teleport going to the other location and targeting the blink in case it bugs, but before it didnt activate the ability and still the same thing happened.

    Posted in: Triggers
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    posted a message on Trigger based teleport getting bugged
    Quote from willuwontu: Go

    Anti double Tp is a local variable, so it doesn't prevent it from happening twice (through triggering twice). Where are TP location 1 and 2? on reveal 1 and 2 respectively?

    1. Anti double Tp variable is from my previours version of the teleport and i forgot to remove it but it shouldnt affect the tp getting bugged anyway.

    2. Tp location 1 is on reveal 2 and tp location 2 is on reveal 1.

    Posted in: Triggers
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    posted a message on Trigger based teleport getting bugged

    Hello,

    I have 2 locations and 2 points, when a hero stays on one of the teleport locations, if they player presses y it teleports his hero to the other teleport location however sometimes it gets bugged and it doesnt work anymore all game long (player stays in the teleport region and if he presses y nothing happens) like 1 out of 5 games. Anyone knows how to fix this? Thank you.

    This is the trigger, there is an ability and a button but they are just for cd display: http://imgur.com/a/oS3A1

    The regions and points: http://imgur.com/a/uhGrA

    Posted in: Triggers
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