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    posted a message on Blizz: First paid content in arcade, no time line. Blizz will work with specific content creators at first
    Quote from Forge_User_04585675: Go

    The solution is to encourage cosmetic only micro transactions into popular maps.

    This is the only way to go which will be good for everyone, but i guess it will be too complicated for blizz and they'd prefer spending money on RTC contests instead of making it, also id wonder how will they manage to check what is 'cosmetic' and what is not and how to regulate this whole thing.

    Posted in: General Chat
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    posted a message on Community! Let's Capitalize on the LotV Release

    Day9 is a viable one and husky also cause they will for sure come back to do stuff for lotv, the topic of sc2 hots burned itself after they did alot of vids on them, they couldnt get more viewers in staying on sc2.

    Posted in: General Chat
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    posted a message on Medivac Question?

    Duno if u can but u can do it like this:

    Slowly decrease the height of the medievac till 0 with triggers to make this landing ingame. If u want it landed from the start of the game, u can set its height to 0 in data.

    Posted in: General Chat
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    posted a message on 64 bit Client - List of unplayable maps

    On crap patrol-2 i had 1 fps before patch 3.0 from the start of the game, only map on sc2 in which i had this lag while when i played it in editor it didnt lag for me.

    Posted in: General Chat
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    posted a message on Heroes Editor
    Quote from Traysent: Go

    I'm excited to see how you guys will use these new goodies and what you'll make. =)

    While were on the topic, I need to put on my suit and dark glasses and deliver a friendly reminder: Please don't recreate Heroes of the Storm in StarCraft II. I don't really think any of you would try to do something like that, but we wanted to make sure that messaging was out there. Thank you!

    Is blizzard gonna make an official asset pack for hots? As atm everyone is limited on the size of 150 mb in their uploads while hots models are big in size. I'm asking this as I never saw any official statment from blizzard on this.

    Posted in: General Chat
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    posted a message on [SOLVED] Got new (GTX 960) Graphic card and this happend!

    Open the model file with notepad and look at the texture path (ctrl f and search for "assets" and see if u have anything) all the models which had a different texture path got broken for me, but except those nothing got broken in terms of models.

    Posted in: General Chat
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    posted a message on [SOLVED] Got new (GTX 960) Graphic card and this happend!

    Do the models have a different texture path then assets/textures ?

    Posted in: General Chat
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    posted a message on Run SC2 multiple times?

    Ik a friend of mine can do it 10 times with sandboxie ingame. Didn't try with editor though.

    Posted in: General Chat
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    posted a message on "Infestation" a MOBA and RTS hybrid game

    1v1 is a dead end imo, make it an available mode (1v1 which u can choose) and u need 3v3 at least to be intresting for a moba game. So far doen't seem anything exceptional from your summary but id have to see it ingame to have a proper opinion + there will be a ton more details about it when the game will be finnished most probably. This hybrid type with rts can have alot of potential but so far i havent seen any good game in sc2 of this type. Hero attack 3X in na is a little similar (in hybrid rts and moba) but its complete crap.

    Also id say make it equal on rts and moba game + adding some hardcore mechanics + being very fast paced could make it very awesome.

    Posted in: Map Suggestions/Requests
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    posted a message on Help with action actors
    Quote from greythepirate: Go

    @Zer0skiller: Go

    Attach the map and I'll take a look. If you're not willing to do that, post the actor events

    What u mean by the actor events? Screenshots of all the the fields in the actor or xml? And sry for late response, been very busy this weekend.

    Posted in: Data
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    posted a message on Help with action actors

    Ah forgot to say that, the problem is that the ability is invisible (no models are created).

    Posted in: Data
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    posted a message on (Worked around) autocast ability while on move command

    Have u tried setting the auto cast range to 1? It fixed this problem for me.

    Posted in: Data
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    posted a message on Help with action actors

    Hello,

    Patch 3.0 broke alot of my abilities with action actors and for me doesn't make any sense why they aren't working anymore, anyone knows how to fix this? Thank you.

    Here are some pictures of the actors and ability:

    -dmg effect: http://i.imgur.com/lcqVdva.png

    -persistent effect: http://i.imgur.com/EAFGZWl.png

    -impact map: http://i.imgur.com/e4maEwR.png

    -actor: http://i.imgur.com/4ixTrxl.png

    -events: http://i.imgur.com/4ixTrxl.png

    Posted in: Data
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    posted a message on [Solved] Dividing gas earned to 3 players

    Thank you for the answers, i managed to do it.

    Posted in: Triggers
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    posted a message on [Solved] Dividing gas earned to 3 players

    Hello everyone,

    I started to make a global team level (similar to hotS), so far with the experience I don't have any problems as i did it with 1 dummy unit per team and when they control the level up of the whole team. But I'm also trying to divide the gas earned (gas aka gold in dota/lol) earned by killing enemmies, creep etc. (making all stuff to have multiples of 3 is not an option unfortunetly...) and im quite stuck in dividing the gas earned by 3 as its a 3vs3 game. So does anyone have any idea how to make a system to divide the gas by 3? I can also have a remains system, like 1 players earns 220 gas, 70 or 73 gas will be given to each player and 10 or 1 or gas is stored and used up for the next divide? Also an important note i can make all the earned gas to be earned by triggers and assigned to variables if it helps.

    Posted in: Triggers
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