Yeah, Valve are pioneers. But it's a mess. An unreliable(mod quality control?), scammy(selling stolen mods) mess. And apperently they take 75% of profits.
But failures makes us move forward, so whatever, it's cool =)
Will never work. 99% of people will over charge their mods and so instead of them being highly popular and being able to earn a bit through donating, only 1 rich person will buy it and the mod will be never used. Also If you write a good mod you can immediately expect 90 other people to claim your mod as their own and give it away almost for free, sure you might win in the end but you will still lose out in that you would not get the money you actually should have.
I for one person would not spend anything on any custom map I have seen in StarCraft II to this date. None of them are worth anything due to bugs, lack of support or just plain old inexperienced/not caring map makers..
Yeah... I would like to see some compensation for modders who deserve it, but this... this is a big mess unfortunately, and valve's notoriously poor customer service does not help the issues it has.
Edit: do I hope it becomes a great and fantastic thing? hell yeah, but at the moment it is a bit of a mess ;)
No actual modder will ever tell you this is a good thing. Valve's implementation is particularly punishing to developers and players alike. I hope they pull it and never think of it again, along with anyone else hoping to turn their community into a micro transaction funnel.
Want to support your favorite mods? Donate. Then your money goes to the developers behind the work you like.
I do agree a donation support system would probably be the best way to implement it. If they take a small cut (say 10%, 15% at most) then they can cover their server resources and the developers get an incentive.
Unfortunately, a paid system is inherently corrosive because it makes any form of collaboration less likely. There are 2 inevitable outcomes both of which have already happened in the last day
1) Formerly free mod is taken down by the creator and re uploaded as a paid version. (Mod that adds many water effects has already done this, and has already had a DMCA notice filed against it).
2) Free mods are ripped off and re uploaded as paid versions. Out of fear of this, original authors take down all their work as a preventive measure.
Also, let us recall that on the mere PROMISE of a map market place, mappers here in SC2 did the exact same behavior, with most of the older maps locked and even obfuscated.
Cathdral and Parlor gives an excellent overview and differences at an abstract level when it comes to the mindsets behind modding.
Nope. Never ever i want this happen. I won't pay for mods and i don't wanna receive money for my mods. Modding is about the passion not payment. Donation is a thing but to pay for mods. Also no one would pay money for mods. Why would you seriously?
i think all of us share one thing, we want that our creations are being played / seen / w.e.. if you put a paywall infront your creation it has to be rather good in order to be played and then there is nothing wrong to get some money out of it. the others will never generate any revenue + it's not being played, which i would consider the super MCA.
those will return to the free mods (or given up and will never see the light again). i am not a big fan of economics but it think the market will regulate itself, and after the first shock, return to normal. ofc not completely since this might attract alot of people and have huge impact on quality and quantity.
and the smartest of all will have a free and a paid version so all can happily play together just some of them with their hello kitty and star wars extra skin.
Be sure to check out the extension mod: Hots Custom Map support on NA and EU, Despite the name it greatly expands the roster of options for the default 3 races and is updated all the way to NCO.
Unfortunately, a paid system is inherently corrosive because it makes any form of collaboration less likely.
I will never get the staunch opposition to this idea. Or well, let me put it this way: I get the opposition, but I'll never get where people get the idea that these ideas 'can never work' or are 'inherently corrosive'. A map/mod marketplace is literally exactly the same to mappers/modders as Steam, GoG and Humblebundle are to developers. All it is is a platform for people to make money of their work. It's no different than appstores either. It is absolutely nothing different than implementing a semi-governed form of capitalism into a world that used to be unregulated. That kind of shit is done year after year in the real world. Yet mods are somehow so special that capitalism 'could never work for them'? Give me a break. I'm all for arguing approach, but stating that it can never work is just in every single sense of the word untrue.
I agree with you there. Also if they were gonna take such a large cut of the profits, I don't see why they can't afford some policing of the system. You could also do something like a mod maker doesn't receive the money for a sale for X amount of days (perhaps even longer for new mods/mod makers) after sale. That way there would be plenty of time to investigate any complaints without the money being gone first.
That's what I was thinking. If Valve would be willing to put in the time and effort to police something like this, it could be great. Say a mod needs to be approved by employees before getting accepted. The real issue is that Valve isn't the company to do this - Greenlight shows that pretty well.
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Blizzard shoul really create something similar
There's currently a huge backlash against this. I can't see Blizzard following suit.
If anything, I'd prefer to see the restrictions on in-game rewards relaxed.
Yeah, Valve are pioneers. But it's a mess. An unreliable(mod quality control?), scammy(selling stolen mods) mess. And apperently they take 75% of profits.
But failures makes us move forward, so whatever, it's cool =)
they will find a way to make it work unlike blizzard. i even think some sort of gold-rush mood is activated now
Will never work. 99% of people will over charge their mods and so instead of them being highly popular and being able to earn a bit through donating, only 1 rich person will buy it and the mod will be never used. Also If you write a good mod you can immediately expect 90 other people to claim your mod as their own and give it away almost for free, sure you might win in the end but you will still lose out in that you would not get the money you actually should have.
I for one person would not spend anything on any custom map I have seen in StarCraft II to this date. None of them are worth anything due to bugs, lack of support or just plain old inexperienced/not caring map makers..
@ImperialGood: Go
Yeah... I would like to see some compensation for modders who deserve it, but this... this is a big mess unfortunately, and valve's notoriously poor customer service does not help the issues it has.
Edit: do I hope it becomes a great and fantastic thing? hell yeah, but at the moment it is a bit of a mess ;)
No actual modder will ever tell you this is a good thing. Valve's implementation is particularly punishing to developers and players alike. I hope they pull it and never think of it again, along with anyone else hoping to turn their community into a micro transaction funnel.
Want to support your favorite mods? Donate. Then your money goes to the developers behind the work you like.
For those who are curious about the subject, there's a discussion on reddit with valve ceo.
@Zolden: Go
Yea I saw that, I didn't find to much great info on it. Seems like things could be adjusted in the future though.
I do agree a donation support system would probably be the best way to implement it. If they take a small cut (say 10%, 15% at most) then they can cover their server resources and the developers get an incentive.
Unfortunately, a paid system is inherently corrosive because it makes any form of collaboration less likely. There are 2 inevitable outcomes both of which have already happened in the last day
1) Formerly free mod is taken down by the creator and re uploaded as a paid version. (Mod that adds many water effects has already done this, and has already had a DMCA notice filed against it).
2) Free mods are ripped off and re uploaded as paid versions. Out of fear of this, original authors take down all their work as a preventive measure.
Also, let us recall that on the mere PROMISE of a map market place, mappers here in SC2 did the exact same behavior, with most of the older maps locked and even obfuscated.
Cathdral and Parlor gives an excellent overview and differences at an abstract level when it comes to the mindsets behind modding.
Nope. Never ever i want this happen. I won't pay for mods and i don't wanna receive money for my mods. Modding is about the passion not payment. Donation is a thing but to pay for mods. Also no one would pay money for mods. Why would you seriously?
i think all of us share one thing, we want that our creations are being played / seen / w.e.. if you put a paywall infront your creation it has to be rather good in order to be played and then there is nothing wrong to get some money out of it. the others will never generate any revenue + it's not being played, which i would consider the super MCA.
those will return to the free mods (or given up and will never see the light again). i am not a big fan of economics but it think the market will regulate itself, and after the first shock, return to normal. ofc not completely since this might attract alot of people and have huge impact on quality and quantity.
and the smartest of all will have a free and a paid version so all can happily play together just some of them with their hello kitty and star wars extra skin.
Don't want to pay for mods... Hope blizzard does not do this.
http://www.sc2mapster.com/assets/nolanstars-textures/
Be sure to check out the extension mod: Hots Custom Map support on NA and EU, Despite the name it greatly expands the roster of options for the default 3 races and is updated all the way to NCO.
aaand... removed
At least steam had the balls to admit they made a poor decision with adding it.
@nolanstar: Go
Blizzard already killed doing this idea by letting the map marketplace idea die stillborn.
I will never get the staunch opposition to this idea. Or well, let me put it this way: I get the opposition, but I'll never get where people get the idea that these ideas 'can never work' or are 'inherently corrosive'. A map/mod marketplace is literally exactly the same to mappers/modders as Steam, GoG and Humblebundle are to developers. All it is is a platform for people to make money of their work. It's no different than appstores either. It is absolutely nothing different than implementing a semi-governed form of capitalism into a world that used to be unregulated. That kind of shit is done year after year in the real world. Yet mods are somehow so special that capitalism 'could never work for them'? Give me a break. I'm all for arguing approach, but stating that it can never work is just in every single sense of the word untrue.
@Mozared: Go
I agree with you there. Also if they were gonna take such a large cut of the profits, I don't see why they can't afford some policing of the system. You could also do something like a mod maker doesn't receive the money for a sale for X amount of days (perhaps even longer for new mods/mod makers) after sale. That way there would be plenty of time to investigate any complaints without the money being gone first.
@MaskedImposter: Go
That's what I was thinking. If Valve would be willing to put in the time and effort to police something like this, it could be great. Say a mod needs to be approved by employees before getting accepted. The real issue is that Valve isn't the company to do this - Greenlight shows that pretty well.