Arguably I would say Blue for all three, because it is what you see. However green could be argued for Dark/Hybrid protoss due to their usage of green-ish weapons (taldarim do to interestingly enough).
I get that, but considering the vastness of the visual between some units ingame and cinematic models, and artwork I say they are the same. There is less visual difference then say a battlecruiser, or a siege tank.
Its probably the extension level of the player overwriting the multiplayer dependency. As painful as it would be is updating to a void dependency (I suggest Mod) possible?
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Ah, joys of my twitch name...
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I have a few other things I made for modelling practice you may also be interested in, keep an eye on my assets this weekend.
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Sorry, I'll upload now.
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Goliath uses a custom death actor to handle its texture selection, be sure to scale that actor or change it to default or make a new one.
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Torrasque Portrait is on my Assets.
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I return after several months to check, still have the opinion curse killed this site. Just stick a discord link on the front page already...
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A female ghost corpse is doable with in-editor stuff if you are willing to use the WoL model for it.
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Interesting, very SC1 cinematic nostalgia ringing.
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If you want or need some textures for a skin pack, just shoot me a PM.
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Arguably I would say Blue for all three, because it is what you see. However green could be argued for Dark/Hybrid protoss due to their usage of green-ish weapons (taldarim do to interestingly enough).
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I get that, but considering the vastness of the visual between some units ingame and cinematic models, and artwork I say they are the same. There is less visual difference then say a battlecruiser, or a siege tank.
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I always kinda though the "zerg artillery" was the spore beast.
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Its probably the extension level of the player overwriting the multiplayer dependency. As painful as it would be is updating to a void dependency (I suggest Mod) possible?
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Unless you want to equip lights to units and have them be a visual factor, then yes.
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If you have the Void Multi dependency it shouldn't overwrite your mod with multiplayer data.