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  • Realnolanstar
  • Curse Premium
  • Member for 11 years, 6 months, and 5 days
    Last active Fri, Sep, 20 2019 09:48:36
  • 2 Followers
  • 717 Total Posts
  • 2 Thanks
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  • View Realnolanstar's Profile

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    May 22, 2019
    Realnolanstar posted a message on SC2 Mapster Upgrade Discussion Thread

    Ah, joys of my twitch name...

    Posted in: General Chat
  • View Realnolanstar's Profile

    0

    Oct 21, 2017
    Realnolanstar posted a message on Last missing models (SCR)

    I have a few other things I made for modelling practice you may also be interested in, keep an eye on my assets this weekend.

    Posted in: Requests
  • View Realnolanstar's Profile

    0

    Oct 21, 2017
    Realnolanstar posted a message on Last missing models (SCR)

    Sorry, I'll upload now.

    Posted in: Requests
  • View Realnolanstar's Profile

    0

    Oct 21, 2017
    Realnolanstar posted a message on Goliath death animation scaling up on custom unit

    Goliath uses a custom death actor to handle its texture selection, be sure to scale that actor or change it to default or make a new one.

    Posted in: Data
  • View Realnolanstar's Profile

    0

    Oct 20, 2017
    Realnolanstar posted a message on Last missing models (SCR)

    Torrasque Portrait is on my Assets.

    Posted in: Requests
  • View Realnolanstar's Profile

    0

    Sep 28, 2017
    Realnolanstar posted a message on SC2 Mapster Upgrade Discussion Thread

    I return after several months to check, still have the opinion curse killed this site. Just stick a discord link on the front page already...

    Posted in: General Chat
  • View Realnolanstar's Profile

    0

    Aug 5, 2017
    Realnolanstar posted a message on [Model Request] Nova corpse etc

    A female ghost corpse is doable with in-editor stuff if you are willing to use the WoL model for it.

    Posted in: Requests
  • View Realnolanstar's Profile

    0

    Aug 3, 2017
    Realnolanstar posted a message on Veratai's Model WIPs

    Interesting, very SC1 cinematic nostalgia ringing.

    Posted in: Artist Tavern
  • View Realnolanstar's Profile

    0

    Mar 30, 2017
    Realnolanstar posted a message on VMod: BW/WoL Hybrid Melee Mod - Searching for Feedback

    If you want or need some textures for a skin pack, just shoot me a PM.

    Posted in: Map Feedback
  • View Realnolanstar's Profile

    0

    Mar 5, 2017
    Realnolanstar posted a message on [Protoss Dark - Shakuas - Nerazim. Effect Colours? ]

    Arguably I would say Blue for all three, because it is what you see. However green could be argued for Dark/Hybrid protoss due to their usage of green-ish weapons (taldarim do to interestingly enough).

    Posted in: Art Assets
  • View Realnolanstar's Profile

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    Mar 3, 2017
    Realnolanstar posted a message on [Showcase]Ghostnova's models

    I get that, but considering the vastness of the visual between some units ingame and cinematic models, and artwork I say they are the same. There is less visual difference then say a battlecruiser, or a siege tank.

    Posted in: Artist Tavern
  • View Realnolanstar's Profile

    0

    Feb 28, 2017
    Realnolanstar posted a message on [Showcase]Ghostnova's models

    I always kinda though the "zerg artillery" was the spore beast.

    Posted in: Artist Tavern
  • View Realnolanstar's Profile

    1

    Feb 20, 2017
    Realnolanstar posted a message on VMod: BW/WoL Hybrid Melee Mod - Searching for Feedback

    Its probably the extension level of the player overwriting the multiplayer dependency. As painful as it would be is updating to a void dependency (I suggest Mod) possible?

    Posted in: Map Feedback
  • View Realnolanstar's Profile

    0

    Feb 20, 2017
    Realnolanstar posted a message on Too Dark?

    Unless you want to equip lights to units and have them be a visual factor, then yes.

    Posted in: General Chat
  • View Realnolanstar's Profile

    1

    Feb 9, 2017
    Realnolanstar posted a message on VMod: BW/WoL Hybrid Melee Mod - Searching for Feedback

    If you have the Void Multi dependency it shouldn't overwrite your mod with multiplayer data.

    Posted in: Map Feedback
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