So I was a bit dumb and didn't go looking into the text files that have all the localized strings. Finally took a look for Data Wizard stuff and found what they do.
EDSTR_FILEINFO_WIZARD=Wizard files define custom UI for working with game data in the Data Editor.<N/><N/>(Modules > Data ... Wizards > Manage Wizards)
Wizard dialog
EDSTR_WIZARDDIALOG_TITLE=Wizard - NAME
EDSTR_WIZARDDIALOG_BACK=<H/>Back
EDSTR_WIZARDDIALOG_NEXT=<H/>Next
EDSTR_WIZARDDIALOG_CANCEL=<H/>Cancel
EDSTR_WIZARDDIALOG_PAGETEXT=CURPAGE of MAXPAGE
EDSTR_WIZARDDIALOG_SHOWERRORS=Show <H/>Errors
EDSTR_WIZARDDIALOG_WIZARDREFCIRCULAR=Circular wizard reference exists: 'WIZARD'
EDSTR_WIZARDDIALOG_WIZARDREFNOTFOUND=Unknown wizard reference exists: 'WIZARD'
EDSTR_WIZARDDIALOG_FIELDTYPENOTFOUND=Unknown field type 'TYPE' for 'NAME'
EDSTR_WIZARDDIALOG_CONDITIONCIRCULAR=Circular condition logic exists: 'CONDITION'
EDSTR_WIZARDDIALOG_CONDITIONNOTFOUND=Unknown condition reference exists: 'CONDITION'
EDSTR_WIZARDDIALOG_MACROCIRCULAR=Circular macro reference exists: 'MACRO'
EDSTR_WIZARDDIALOG_TOKENNOTFOUND=Unknown token exists: 'TOKEN'
EDSTR_WIZARDDIALOG_UNKNOWNGAMETYPE=Unknown game type for entry 'ID'
EDSTR_WIZARDDIALOG_ENTRYIDEMPTY=Empty id for TYPE entry
EDSTR_WIZARDDIALOG_ENTRYIDEXISTS=The TYPE id 'ID' is already being used
EDSTR_WIZARDDIALOG_ENTRYTYPENOTFOUND=Entry type 'ENTRYTYPE' not found for TYPE entry 'ID'
EDSTR_WIZARDDIALOG_PARENTNOTFOUND=Parent entry 'PARENT' not found for TYPE entry 'ID'
EDSTR_WIZARDDIALOG_FIELDPATHEMPTY=Empty field id within TYPE entry 'ID'
EDSTR_WIZARDDIALOG_FIELDPATHNOTFOUND=Field 'FIELD' not found for TYPE entry 'ID'
EDSTR_WIZARDDIALOG_INDEXOUTOFBOUNDS=Index out of bounds (INDEX >= COUNT) in field 'FIELD' within TYPE entry 'ID'
EDSTR_WIZARDDIALOG_INDEXINVALID=Invalid index 'INDEX' in field 'FIELD' within TYPE entry 'ID'
EDSTR_WIZARDDIALOG_INDEXDEPTHMISMATCH=Index 'INDEX' depth does not match field 'FIELD' within TYPE entry 'ID'
EDSTR_WIZARDDIALOG_EMPTYSTRINGID=Empty string id for text field 'FIELD' within TYPE entry 'ID'
EDSTR_WIZARDDIALOG_LOADVALUEMISMATCH=Load value mismatch for 'WIZARD' input 'INPUT': 'VALUE2' from 'ENTRY2' field 'FIELD2' already exists as 'VALUE1' from 'ENTRY1' field 'FIELD1'
EDSTR_WIZARDDIALOG_ERRORLIST_COLSTATUS=Status
EDSTR_WIZARDDIALOG_ERRORLIST_COLINFO=Message
EDSTR_WIZARDDIALOG_ERRORLIST_COLSTATUS_ERROR=Error
EDSTR_WIZARDDIALOG_ERRORLIST_COLSTATUS_WARNING=Warning
EDSTR_WIZARDDIALOG_ERRORLIST_COLSTATUS_CONFIRMNO=Needs Confirmed
EDSTR_WIZARDDIALOG_ERRORLIST_COLSTATUS_CONFIRMYES=Confirmed
EDSTR_WIZARDDIALOG_ERRORBAR_ERRORS=Errors: COUNT
EDSTR_WIZARDDIALOG_ERRORBAR_WARNINGS=Warnings: COUNT
EDSTR_WIZARDDIALOG_ERRORBAR_CONFIRMNO=Need Confirmed: COUNT
EDSTR_WIZARDDIALOG_ERRORBAR_CONFIRMYES=Confirmed: COUNT
EDSTR_WIZARDDIALOG_ERRORMENU_CONFIRMED=<H/>Confirmed
EDSTR_WIZARDDIALOG_ERRORLIST_CONFIRMTEXT=<N/><N/>Continue anyway?
EDSTR_WIZARDDIALOG_CANTCONTINUE_LINE1=The wizard cannot proceed due to:<N/><N/>
EDSTR_WIZARDDIALOG_CANTCONTINUE_ITEM=- STATUS: MESSAGE<N/>
EDSTR_WIZARDDIALOG_CANTCONTINUE_MOREITEMS=... COUNT more ...<N/>
EDSTR_WIZARDDIALOG_CANTCONTINUE_CONFIRMHINT=<N/>Items may be confirmed by double-clicking or right-clicking them in the error list.
EDSTR_CMDDESC_ObjEdWizardCreate=Open a dialog for creating a new data wizard
EDSTR_CMDDESC_ObjEdWizardManage=Open a dialog for managing existing data wizards
EDSTR_MENU_WIZARDS=<H/>Wizards
EDSTR_MENU_WIZARDSCREATE=<H/>Run Wizard
EDSTR_MENU_WIZARDSLOAD=<H/>Load In Wizard
EDSTR_MENU_CREATEWIZARD=<H/>Create Wizard...
EDSTR_MENU_MANAGEWIZARDS=<H/>Manage Wizards...
EDSTR_CMDDESC_ObjEdWizardView=Enable the display of the Wizard View in the Data Editor
EDSTR_PREFS_WIZARD_USERDIRENABLED=Look For Wizards In User Directory
EDSTR_PREFS_WIZARD_EXTRADIR=Additional Wizard Directories:
EDSTR_PREFS_WIZARD_EXTRADIR_ADD=Add...
EDSTR_PREFS_WIZARD_EXTRADIR_REMOVE=Remove
EDSTR_PREFS_WIZARD_EXTRADIR_CHOOSE=Choose Wizard Directory
So it appears you create a customized display of data fields, the user fills them in, then hits next, which takes it to the next wizard (possibly based on conditional logic, so it may only let you continue if certain fields are filled in), or just generates the objects.
Currently, when one wants to create something in the data editor, you are presented with many many fields that are totally irrelevant. With Data Wizards, one can create a customized view that only presents certain relevant fields, and thus make it much much easier for a person to make stuff in data.
Consider the normal process of creating a unit. 100 + fields in the unit alone, 50+ of which are not commonly used. Would be much better on workflows if you didn't have to deal with all those extra fields.
Furthermore, it appers you can configure a wizard to run another wizard after it is done, so instead of creating a unit, then switching to the weapon tab, create the weapon, go back, link it to the unit, now go create the effect, link it to the weapon, you just run the wizard and it guides you through all that, giving you the opportunity to link stuff as you go, and if I'm reading it right, requiring certain fields to be filled out before moving on, so also serves to make things hard to forget. Ensures more correctness when creating it, rather than creating a bunch of things, forgetting to link one thing, and only discovering it after running tests.
If the goal of wizards is to make things easier on new mapmakers then I wish they'd just take the sc2 interface and make a version that's exactly like the wc3 editor. I'd never personally use it but there's no doubting that it is extremely efficient for all but the most ambitious maps. The fact that wc3 still has a mapmaking community that just dwarfs sc2, despite having 10% of the playerbase, is a testament to this.
Awesome, we'll have an editor inside the editor to create an editor to improve the workflow of the editor! Now we only need more editors to share the editors with.
If the goal of wizards is to make things easier on new mapmakers then I wish they'd just take the sc2 interface and make a version that's exactly like the wc3 editor. I'd never personally use it but there's no doubting that it is extremely efficient for all but the most ambitious maps. The fact that wc3 still has a mapmaking community that just dwarfs sc2, despite having 10% of the playerbase, is a testament to this.
i really really doubt that has anything (or much) to do with the editor
Awesome, we'll have an editor inside the editor to create an editor to improve the workflow of the editor! Now we only need more editors to share the editors with.
dont be so negative, it's actually a good thing, just 5 years too late
If the goal of wizards is to make things easier on new mapmakers then I wish they'd just take the sc2 interface and make a version that's exactly like the wc3 editor. I'd never personally use it but there's no doubting that it is extremely efficient for all but the most ambitious maps. The fact that wc3 still has a mapmaking community that just dwarfs sc2, despite having 10% of the playerbase, is a testament to this.
This. And really, there wasn't much that could not be done in wc3 either; some things were just FAR more difficult. The vast majority of things were much easier though. I agree, that this may be a great way to coax some of those *amazing* wc3 editors to switch over. As was also mentioned above; a free editor would be nice too. I mean, why charge someone to make games that will bring attention to your arcade system?
Super easy wizards created+wc3 style data+free to create+bnet 1.0 chat system=profit
Arguably, these data wizards give basically the same as the WC3, which if I understand correctly, was simple because the UI was non modular, ie everything was on one screen. With data wizards being linkable, you could make pretty much the same, only this is more flexible since you get to pick and choose which fields to use when running a particular wizard.
@TyaArcade: Go
a free editor would be nice too. I mean, why charge someone to make games that will bring attention to your arcade system?
The last I heard about this was Storm is also supposed to get the editor as well, just they had not figured out how to prevent F2P people from uploading stuff that violates the ToS, since they could just sign up again. Also, the editor technically is free, you don't need to buy sc2 afaik to use it, you only need to buy SC2 in order to upload, and this is a pretty common practice.
Ehh... probably not, since that requires Blizzard set aside a team solely to develop a game engine for sale, and basically go into the business Unity is in. Blizzard is not a toolmaker, they make games. Furthermore, one of the biggest upsides to SC2 over using Unity/UE4 is the very fact you don't' have to write the netcode/backend.
Quote from TyaArcade:
Yeah. I'd really love to see what LotV is going to break in my current maps before it goes live. HotS wasn't kind to some of my stuff.
----
You can run you map in the beta client for a test. It doesn't include a editor through. (why?)
I have known of this wizard thing since last year. But didn't feel safe to say it since it's may be confidential or even can't make it to the void.
I have prepared to create wizard for my war3 mod, so that users could create heroes/units and some abilities easier. (This one doesn't work well on duplicating though, but capable to create new things )
I have known of this wizard thing since last year. But didn't feel safe to say it since it's may be confidential or even can't make it to the void.
Kind of answered your own question. There is progress being made on these data wizards and other features, the editor isn't done and in a fair amount of flux.
Kind of answered your own question. There is progress being made on these data wizards and other features, the editor isn't done and in a fair amount of flux.
Well, if the wizard can't make it into the void, there are still a huge mount of other editor changes like what we've saw in the Heroes worth to be tested.
The Heroes is already a launched project, so it's impossible that some of it's editor features what they are already using would get cut in the progress.
We really need the beta editor. Especially when the viod is only 2 months alway.
Well, if the wizard can't make it into the void, there are still a huge mount of other editor changes like what we've saw in the Heroes worth to be tested.
The Heroes is already a launched project, so it's impossible that some of it's editor features what they are already using would get cut in the progress.
We really need the beta editor. Especially when the viod is only 2 months alway.
Agree
I am targeting lauch of LOTV to release The Curse of Tristram. I dont want broken maps. They should release editor stuff soon as possible.
Rollback Post to RevisionRollBack
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So I was a bit dumb and didn't go looking into the text files that have all the localized strings. Finally took a look for Data Wizard stuff and found what they do.
EDSTR_FILEINFO_WIZARD=Wizard files define custom UI for working with game data in the Data Editor.<N/><N/>(Modules > Data ... Wizards > Manage Wizards)
Wizard dialog EDSTR_WIZARDDIALOG_TITLE=Wizard - NAME EDSTR_WIZARDDIALOG_BACK=<H/>Back EDSTR_WIZARDDIALOG_NEXT=<H/>Next EDSTR_WIZARDDIALOG_CANCEL=<H/>Cancel EDSTR_WIZARDDIALOG_PAGETEXT=CURPAGE of MAXPAGE EDSTR_WIZARDDIALOG_SHOWERRORS=Show <H/>Errors EDSTR_WIZARDDIALOG_WIZARDREFCIRCULAR=Circular wizard reference exists: 'WIZARD' EDSTR_WIZARDDIALOG_WIZARDREFNOTFOUND=Unknown wizard reference exists: 'WIZARD' EDSTR_WIZARDDIALOG_FIELDTYPENOTFOUND=Unknown field type 'TYPE' for 'NAME' EDSTR_WIZARDDIALOG_CONDITIONCIRCULAR=Circular condition logic exists: 'CONDITION' EDSTR_WIZARDDIALOG_CONDITIONNOTFOUND=Unknown condition reference exists: 'CONDITION' EDSTR_WIZARDDIALOG_MACROCIRCULAR=Circular macro reference exists: 'MACRO' EDSTR_WIZARDDIALOG_TOKENNOTFOUND=Unknown token exists: 'TOKEN' EDSTR_WIZARDDIALOG_UNKNOWNGAMETYPE=Unknown game type for entry 'ID' EDSTR_WIZARDDIALOG_ENTRYIDEMPTY=Empty id for TYPE entry EDSTR_WIZARDDIALOG_ENTRYIDEXISTS=The TYPE id 'ID' is already being used EDSTR_WIZARDDIALOG_ENTRYTYPENOTFOUND=Entry type 'ENTRYTYPE' not found for TYPE entry 'ID' EDSTR_WIZARDDIALOG_PARENTNOTFOUND=Parent entry 'PARENT' not found for TYPE entry 'ID' EDSTR_WIZARDDIALOG_FIELDPATHEMPTY=Empty field id within TYPE entry 'ID' EDSTR_WIZARDDIALOG_FIELDPATHNOTFOUND=Field 'FIELD' not found for TYPE entry 'ID' EDSTR_WIZARDDIALOG_INDEXOUTOFBOUNDS=Index out of bounds (INDEX >= COUNT) in field 'FIELD' within TYPE entry 'ID' EDSTR_WIZARDDIALOG_INDEXINVALID=Invalid index 'INDEX' in field 'FIELD' within TYPE entry 'ID' EDSTR_WIZARDDIALOG_INDEXDEPTHMISMATCH=Index 'INDEX' depth does not match field 'FIELD' within TYPE entry 'ID' EDSTR_WIZARDDIALOG_EMPTYSTRINGID=Empty string id for text field 'FIELD' within TYPE entry 'ID' EDSTR_WIZARDDIALOG_LOADVALUEMISMATCH=Load value mismatch for 'WIZARD' input 'INPUT': 'VALUE2' from 'ENTRY2' field 'FIELD2' already exists as 'VALUE1' from 'ENTRY1' field 'FIELD1' EDSTR_WIZARDDIALOG_ERRORLIST_COLSTATUS=Status EDSTR_WIZARDDIALOG_ERRORLIST_COLINFO=Message EDSTR_WIZARDDIALOG_ERRORLIST_COLSTATUS_ERROR=Error EDSTR_WIZARDDIALOG_ERRORLIST_COLSTATUS_WARNING=Warning EDSTR_WIZARDDIALOG_ERRORLIST_COLSTATUS_CONFIRMNO=Needs Confirmed EDSTR_WIZARDDIALOG_ERRORLIST_COLSTATUS_CONFIRMYES=Confirmed EDSTR_WIZARDDIALOG_ERRORBAR_ERRORS=Errors: COUNT EDSTR_WIZARDDIALOG_ERRORBAR_WARNINGS=Warnings: COUNT EDSTR_WIZARDDIALOG_ERRORBAR_CONFIRMNO=Need Confirmed: COUNT EDSTR_WIZARDDIALOG_ERRORBAR_CONFIRMYES=Confirmed: COUNT EDSTR_WIZARDDIALOG_ERRORMENU_CONFIRMED=<H/>Confirmed EDSTR_WIZARDDIALOG_ERRORLIST_CONFIRMTEXT=<N/><N/>Continue anyway? EDSTR_WIZARDDIALOG_CANTCONTINUE_LINE1=The wizard cannot proceed due to:<N/><N/> EDSTR_WIZARDDIALOG_CANTCONTINUE_ITEM=- STATUS: MESSAGE<N/> EDSTR_WIZARDDIALOG_CANTCONTINUE_MOREITEMS=... COUNT more ...<N/> EDSTR_WIZARDDIALOG_CANTCONTINUE_CONFIRMHINT=<N/>Items may be confirmed by double-clicking or right-clicking them in the error list.
EDSTR_PREFS_ColorWizardWarning=Data Editor - Wizard - Warning EDSTR_PREFS_ColorWizardUnconfirmed=Data Editor - Wizard - Unconfirmed EDSTR_PREFS_ColorWizardConfirmed=Data Editor - Wizard - Confirmed EDSTR_PREFS_ColorWizardError=Data Editor - Wizard - Error
EDSTR_WARNING_CANTLOADWIZARDFILE=Unable to load wizard file 'FILE' (SYSERROR)
EDSTR_FILETYPE_WIZARD=Wizard Files
EDSTR_CMDNAME_ObjEdWizardCreate=Create Wizard EDSTR_CMDNAME_ObjEdWizardManage=Manage Wizards
EDSTR_CMDDESC_ObjEdWizardCreate=Open a dialog for creating a new data wizard EDSTR_CMDDESC_ObjEdWizardManage=Open a dialog for managing existing data wizards
EDSTR_MENU_WIZARDS=<H/>Wizards EDSTR_MENU_WIZARDSCREATE=<H/>Run Wizard EDSTR_MENU_WIZARDSLOAD=<H/>Load In Wizard EDSTR_MENU_CREATEWIZARD=<H/>Create Wizard... EDSTR_MENU_MANAGEWIZARDS=<H/>Manage Wizards...
EDSTR_CMDDESC_ObjEdWizardView=Enable the display of the Wizard View in the Data Editor
EDSTR_PREFS_WIZARD_USERDIRENABLED=Look For Wizards In User Directory EDSTR_PREFS_WIZARD_EXTRADIR=Additional Wizard Directories: EDSTR_PREFS_WIZARD_EXTRADIR_ADD=Add... EDSTR_PREFS_WIZARD_EXTRADIR_REMOVE=Remove EDSTR_PREFS_WIZARD_EXTRADIR_CHOOSE=Choose Wizard Directory
So it appears you create a customized display of data fields, the user fills them in, then hits next, which takes it to the next wizard (possibly based on conditional logic, so it may only let you continue if certain fields are filled in), or just generates the objects.
i am none the wiser now
Currently, when one wants to create something in the data editor, you are presented with many many fields that are totally irrelevant. With Data Wizards, one can create a customized view that only presents certain relevant fields, and thus make it much much easier for a person to make stuff in data.
Consider the normal process of creating a unit. 100 + fields in the unit alone, 50+ of which are not commonly used. Would be much better on workflows if you didn't have to deal with all those extra fields.
Furthermore, it appers you can configure a wizard to run another wizard after it is done, so instead of creating a unit, then switching to the weapon tab, create the weapon, go back, link it to the unit, now go create the effect, link it to the weapon, you just run the wizard and it guides you through all that, giving you the opportunity to link stuff as you go, and if I'm reading it right, requiring certain fields to be filled out before moving on, so also serves to make things hard to forget. Ensures more correctness when creating it, rather than creating a bunch of things, forgetting to link one thing, and only discovering it after running tests.
@ArcaneDurandel: Go
Interesting. I wonder if blizzard is expecting the community to create these wizards and share them to make things easier on new map makers.
If the goal of wizards is to make things easier on new mapmakers then I wish they'd just take the sc2 interface and make a version that's exactly like the wc3 editor. I'd never personally use it but there's no doubting that it is extremely efficient for all but the most ambitious maps. The fact that wc3 still has a mapmaking community that just dwarfs sc2, despite having 10% of the playerbase, is a testament to this.
Awesome, we'll have an editor inside the editor to create an editor to improve the workflow of the editor! Now we only need more editors to share the editors with.
i really really doubt that has anything (or much) to do with the editor
dont be so negative, it's actually a good thing, just 5 years too late
@FunkyUserName: Go
Oh I know, I just wanted to make the joke :3
It does sound fun to use and it's something, like you said, that has been asked for from the early days. So yay.
WC4 should really have an engine where you can build games outside battle.net (for mobile phones etc).
I just wish beta testers could have access to the editor. ...
Still alive and kicking, just busy.
My guide to the trigger editor (still a work in progress)
Yeah. I'd really love to see what LotV is going to break in my current maps before it goes live. HotS wasn't kind to some of my stuff.
This. And really, there wasn't much that could not be done in wc3 either; some things were just FAR more difficult. The vast majority of things were much easier though. I agree, that this may be a great way to coax some of those *amazing* wc3 editors to switch over. As was also mentioned above; a free editor would be nice too. I mean, why charge someone to make games that will bring attention to your arcade system?
Super easy wizards created+wc3 style data+free to create+bnet 1.0 chat system=profit
Skype: [email protected] Current Project: Custom Hero Arena! US: battlenet:://starcraft/map/1/263274 EU: battlenet:://starcraft/map/2/186418
Arguably, these data wizards give basically the same as the WC3, which if I understand correctly, was simple because the UI was non modular, ie everything was on one screen. With data wizards being linkable, you could make pretty much the same, only this is more flexible since you get to pick and choose which fields to use when running a particular wizard.
Maybe? As far as I can tell, this feature is not complete, so we will have to see as each storm/void beta patch comes in.
The last I heard about this was Storm is also supposed to get the editor as well, just they had not figured out how to prevent F2P people from uploading stuff that violates the ToS, since they could just sign up again. Also, the editor technically is free, you don't need to buy sc2 afaik to use it, you only need to buy SC2 in order to upload, and this is a pretty common practice.
@OutsiderXE: Go
Ehh... probably not, since that requires Blizzard set aside a team solely to develop a game engine for sale, and basically go into the business Unity is in. Blizzard is not a toolmaker, they make games. Furthermore, one of the biggest upsides to SC2 over using Unity/UE4 is the very fact you don't' have to write the netcode/backend.
The next step after Sc2 is all about mapmaking. And i guess the WC4 engine will follow.
Egod
Quote from TyaArcade:
Yeah. I'd really love to see what LotV is going to break in my current maps before it goes live. HotS wasn't kind to some of my stuff.
----
You can run you map in the beta client for a test. It doesn't include a editor through. (why?)
I have known of this wizard thing since last year. But didn't feel safe to say it since it's may be confidential or even can't make it to the void.
I have prepared to create wizard for my war3 mod, so that users could create heroes/units and some abilities easier. (This one doesn't work well on duplicating though, but capable to create new things )
Kind of answered your own question. There is progress being made on these data wizards and other features, the editor isn't done and in a fair amount of flux.
Well, if the wizard can't make it into the void, there are still a huge mount of other editor changes like what we've saw in the Heroes worth to be tested.
The Heroes is already a launched project, so it's impossible that some of it's editor features what they are already using would get cut in the progress.
We really need the beta editor. Especially when the viod is only 2 months alway.
Agree
I am targeting lauch of LOTV to release The Curse of Tristram. I dont want broken maps. They should release editor stuff soon as possible.