My scroll wheel works again now as well, but considering i had the issue when i've restarted my computer multiple times over the last couple days, makes me wonder what's causing it.
Do not do that actually, since all events are instanced at the preloading of the game that would actually be any unit (or no unit, depending on settings) since the variable is most likely instanced as no unit. You would need to use it in the condition like earlier, or dynamically add it later on.
Everything uploaded now needs to be in zip, text (.txt, .pdf, .xml, etc), or image (.png, .jpeg, etc) formats in order to access after uploading. This change also affects all the old projects hence my question of whether they'll update or delete them all.
1) Could we get a reporting option for things besides spam like require moderator attention, I know spam reporting is most common but it would be nice to have others.
2) Are the old projects going to have their files fixed, or are you guys going to delete the ones that uploaded their things in .sc2map format.
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Need to check all the tutorials again, the threads are still there, the thread #'s have changed though
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In reply to MaskedImposter:
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I've recently noticed that I'm now unable to scroll on sc2Mapster with my scroll wheel (It works on other websites), any ideas on why?
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Will we be able to upload .sc2map files to the wiki again at some point? If not that probably needs to be changed on the file upload page.
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Can we also get some of the old pastes restored?
In particular
https://www.sc2mapster.com/paste/7445
and
https://www.sc2mapster.com/paste/7408
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collisions, look in the data editor at how the ultralisk does it.
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Do not do that actually, since all events are instanced at the preloading of the game that would actually be any unit (or no unit, depending on settings) since the variable is most likely instanced as no unit. You would need to use it in the condition like earlier, or dynamically add it later on.
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You can't modify those values use a lot of movers and switch them.
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When we click a link that leads to another site, can we get a popup on the page that says that, instead of going to a whole new page.
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switch (triggering region)
if (lava region)
play sound
if (ice region)
play sound
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Everything uploaded now needs to be in zip, text (.txt, .pdf, .xml, etc), or image (.png, .jpeg, etc) formats in order to access after uploading. This change also affects all the old projects hence my question of whether they'll update or delete them all.
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Couple more things
1) Could we get a reporting option for things besides spam like require moderator attention, I know spam reporting is most common but it would be nice to have others.
2) Are the old projects going to have their files fixed, or are you guys going to delete the ones that uploaded their things in .sc2map format.
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Congratulations on finishing this, it looks nice also thanks for opening up your assets, you two have done amazing works here on mapster.
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Here's a copy of the 10x1 i don't have a copy of the 15x1<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<Desc>
<Frame type="Frame" name="GameUI/UIContainer" file="GameUI">
<Frame type="Frame" name="ConsoleUIContainer">
<Frame type="CommandPanel" name="CommandPanel" template="CommandPanel/CommandPanelTemplate">
<Anchor side="Bottom" relative="$parent" pos="Max" offset="-18"/>
<Anchor side="Right" relative="$parent" pos="Mid" offset="400"/>
<Width val="770"/>
<Height val="76"/>
<Frame type="CommandTooltip" name="CommandTooltip" template="CommandButton/CommandTooltipTemplate">
<Anchor side="Bottom" relative="$parent" pos="Max" offset="-100"/>
<Anchor side="Right" relative="$parent" pos="Mid" offset="235"/>
</Frame>
<Frame type="CommandButton" name="CommandButton00" template="CommandButton/CommandButtonTemplate">
<Anchor side="Top" relative="$parent" pos="Max" offset="0"/>
<Anchor side="Left" relative="$parent" pos="Min" offset="0"/>
</Frame>
<Frame type="CommandButton" name="CommandButton05" template="CommandButton/CommandButtonTemplate">
<Anchor side="Top" relative="$parent" pos="Min" offset="0"/>
<Anchor side="Left" relative="$parent" pos="Min" offset="0"/>
</Frame>
<Frame type="CommandButton" name="CommandButton10" template="CommandButton/CommandButtonTemplate">
<Anchor side="Top" relative="$parent" pos="Min" offset="0"/>
<Anchor side="Left" relative="$parent/CommandButton09" pos="Max" offset="#CommandButtonGap"/>
</Frame>
</Frame>
<Frame type="Image" name="CommandPanelBorder">
<Anchor side="Top" relative="$parent/CommandPanel" pos="Min" offset="-26"/>
<Anchor side="Bottom" relative="$parent/CommandPanel" pos="Max" offset="35"/>
<Anchor side="Left" relative="$parent/CommandPanel" pos="Min" offset="-33"/>
<Anchor side="Right" relative="$parent/CommandPanel" pos="Max" offset="32"/>
<Texture val="@UI/TimerWindowBackground"/>
<TextureType val="Border"/>
<RenderPriority val="500"/>
</Frame>
<Frame type="InventoryPanel" name="InventoryPanel">
<RenderPriority val="499"/>
<Frame type="CommandTooltip" name="InventoryTooltip" template="CommandButton/CommandTooltipTemplate">
<Anchor side="Bottom" relative="$parent" pos="Max" offset="-190"/>
<Anchor side="Right" relative="$parent" pos="Mid" offset="235"/>
</Frame>
<Frame type="InventoryContainer" name="InventoryButtons">
<Anchor side="Bottom" relative="$parent" pos="Max" offset="-110"/>
<Anchor side="Right" relative="$parent" pos="Mid" offset="243"/>
<Frame type="CommandButton" name="Button05" template="InventoryPanel/CommandButtonTemplate">
<Anchor side="Right" relative="$parent" pos="Max" offset="0"/>
<Width val="76"/>
<Height val="76"/>
</Frame>
<Frame type="CommandButton" name="Button04" template="InventoryPanel/CommandButtonTemplate">
<Width val="76"/>
<Height val="76"/>
</Frame>
<Frame type="CommandButton" name="Button03" template="InventoryPanel/CommandButtonTemplate">
<Width val="76"/>
<Height val="76"/>
</Frame>
<Frame type="CommandButton" name="Button02" template="InventoryPanel/CommandButtonTemplate">
<Width val="76"/>
<Height val="76"/>
</Frame>
<Frame type="CommandButton" name="Button01" template="InventoryPanel/CommandButtonTemplate">
<Width val="76"/>
<Height val="76"/>
</Frame>
<Frame type="CommandButton" name="Button00" template="InventoryPanel/CommandButtonTemplate">
<Width val="76"/>
<Height val="76"/>
</Frame>
<Frame type="Image" name="InventoryPanelBorder">
<Anchor side="Top" relative="$parent/Button00" pos="Min" offset="-26"/>
<Anchor side="Bottom" relative="$parent/Button00" pos="Max" offset="35"/>
<Anchor side="Left" relative="$parent/Button00" pos="Min" offset="-33"/>
<Anchor side="Right" relative="$parent/Button05" pos="Max" offset="32"/>
<Texture val="@UI/TimerWindowBackground"/>
<TextureType val="Border"/>
<RenderPriority val="500"/>
</Frame>
</Frame>
</Frame>
</Frame>
</Frame>
</Desc>
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Non-blizzard dds file need to be divisible by 4. The more you know ....