• 0

    posted a message on Tutorials Links are broken

    Need to check all the tutorials again, the threads are still there, the thread #'s have changed though

    Posted in: Wiki Discussion
  • 0

    posted a message on SC2 Mapster Upgrade Discussion Thread

    In reply to MaskedImposter:

     My scroll wheel works again now as well, but considering i had the issue when i've restarted my computer multiple times over the last couple days, makes me wonder what's causing it.
    Posted in: General Chat
  • 0

    posted a message on SC2 Mapster Upgrade Discussion Thread

     I've recently noticed that I'm now unable to scroll on sc2Mapster with my scroll wheel (It works on other websites), any ideas on why?

    Posted in: General Chat
  • 0

    posted a message on SC2 Mapster Upgrade Discussion Thread

    Will we be able to upload .sc2map files to the wiki again at some point? If not that probably needs to be changed on the file upload page.

    Posted in: General Chat
  • 0

    posted a message on SC2 Mapster Upgrade Discussion Thread

    Can we also get some of the old pastes restored?

    In particular

    https://www.sc2mapster.com/paste/7445

    and

    https://www.sc2mapster.com/paste/7408

    Posted in: General Chat
  • 0

    posted a message on Need help with Minion Pathing, players blocking, breaks map....

    collisions, look in the data editor at how the ultralisk does it. 

    Posted in: Triggers
  • 0

    posted a message on How do I do this?

    Do not do that actually, since all events are instanced at the preloading of the game that would actually be any unit (or no unit, depending on settings) since the variable is most likely instanced as no unit. You would need to use it in the condition like earlier, or dynamically add it later on.

    Posted in: Triggers
  • 0

    posted a message on Upgrade Movers Via Trigger

    You can't modify those values use a lot of movers and switch them.

    Posted in: Triggers
  • 0

    posted a message on SC2 Mapster Upgrade Discussion Thread

    When we click a link that leads to another site, can we get a popup on the page that says that, instead of going to a whole new page.

    Posted in: General Chat
  • 0

    posted a message on Switch Game Play Music by Region?

    switch (triggering region)

         if (lava region)

               play sound 

         if (ice region)

               play sound

    Posted in: Triggers
  • 0

    posted a message on SC2 Mapster Upgrade Discussion Thread

    Everything uploaded now needs to be in zip, text (.txt, .pdf, .xml, etc), or image (.png, .jpeg, etc) formats in order to access after uploading. This change also affects all the old projects hence my question of whether they'll update or delete them all.

    Posted in: General Chat
  • 0

    posted a message on SC2 Mapster Upgrade Discussion Thread

    Couple more things  

     

    1) Could we get a reporting option for things besides spam like require moderator attention, I know spam reporting is most common but it would be nice to have others.

     

    2) Are the old projects going to have their files fixed, or are you guys going to delete the ones that uploaded their things in .sc2map format.

    Posted in: General Chat
  • 0

    posted a message on [SC2mod]Blizzard Enforcement: Rise is now operational (March. 10th update)

    Congratulations on finishing this, it looks nice also thanks for opening up your assets, you two have done amazing works here on mapster.

    Posted in: General Chat
  • 0

    posted a message on SC2Layout Snippits

    Here's a copy of the 10x1 i don't have a copy of the 15x1

     

    <?xml version="1.0" encoding="utf-8" standalone="yes"?>

    <Desc>

    <Frame type="Frame" name="GameUI/UIContainer" file="GameUI">

    <Frame type="Frame" name="ConsoleUIContainer">

    <Frame type="CommandPanel" name="CommandPanel" template="CommandPanel/CommandPanelTemplate">

    <Anchor side="Bottom" relative="$parent" pos="Max" offset="-18"/>

    <Anchor side="Right" relative="$parent" pos="Mid" offset="400"/>

    <Width val="770"/>

    <Height val="76"/>

    <Frame type="CommandTooltip" name="CommandTooltip" template="CommandButton/CommandTooltipTemplate">

    <Anchor side="Bottom" relative="$parent" pos="Max" offset="-100"/>

    <Anchor side="Right" relative="$parent" pos="Mid" offset="235"/>

    </Frame>

    <Frame type="CommandButton" name="CommandButton00" template="CommandButton/CommandButtonTemplate">

    <Anchor side="Top" relative="$parent" pos="Max" offset="0"/>

    <Anchor side="Left" relative="$parent" pos="Min" offset="0"/>

    </Frame>

    <Frame type="CommandButton" name="CommandButton05" template="CommandButton/CommandButtonTemplate">

    <Anchor side="Top" relative="$parent" pos="Min" offset="0"/>

    <Anchor side="Left" relative="$parent" pos="Min" offset="0"/>

    </Frame>

    <Frame type="CommandButton" name="CommandButton10" template="CommandButton/CommandButtonTemplate">

    <Anchor side="Top" relative="$parent" pos="Min" offset="0"/>

    <Anchor side="Left" relative="$parent/CommandButton09" pos="Max" offset="#CommandButtonGap"/>

    </Frame>

    </Frame>

    <Frame type="Image" name="CommandPanelBorder">

    <Anchor side="Top" relative="$parent/CommandPanel" pos="Min" offset="-26"/>

    <Anchor side="Bottom" relative="$parent/CommandPanel" pos="Max" offset="35"/>

    <Anchor side="Left" relative="$parent/CommandPanel" pos="Min" offset="-33"/>

    <Anchor side="Right" relative="$parent/CommandPanel" pos="Max" offset="32"/>

    <Texture val="@UI/TimerWindowBackground"/>

    <TextureType val="Border"/>

    <RenderPriority val="500"/>

    </Frame>

    <Frame type="InventoryPanel" name="InventoryPanel">

    <RenderPriority val="499"/>

    <Frame type="CommandTooltip" name="InventoryTooltip" template="CommandButton/CommandTooltipTemplate">

    <Anchor side="Bottom" relative="$parent" pos="Max" offset="-190"/>

    <Anchor side="Right" relative="$parent" pos="Mid" offset="235"/>

    </Frame>

    <Frame type="InventoryContainer" name="InventoryButtons">

    <Anchor side="Bottom" relative="$parent" pos="Max" offset="-110"/>

    <Anchor side="Right" relative="$parent" pos="Mid" offset="243"/>

    <Frame type="CommandButton" name="Button05" template="InventoryPanel/CommandButtonTemplate">

    <Anchor side="Right" relative="$parent" pos="Max" offset="0"/>

    <Width val="76"/>

    <Height val="76"/>

    </Frame>

    <Frame type="CommandButton" name="Button04" template="InventoryPanel/CommandButtonTemplate">

    <Width val="76"/>

    <Height val="76"/>

    </Frame>

    <Frame type="CommandButton" name="Button03" template="InventoryPanel/CommandButtonTemplate">

    <Width val="76"/>

    <Height val="76"/>

    </Frame>

    <Frame type="CommandButton" name="Button02" template="InventoryPanel/CommandButtonTemplate">

    <Width val="76"/>

    <Height val="76"/>

    </Frame>

    <Frame type="CommandButton" name="Button01" template="InventoryPanel/CommandButtonTemplate">

    <Width val="76"/>

    <Height val="76"/>

    </Frame>

    <Frame type="CommandButton" name="Button00" template="InventoryPanel/CommandButtonTemplate">

    <Width val="76"/>

    <Height val="76"/>

    </Frame>

     

    <Frame type="Image" name="InventoryPanelBorder">

     

    <Anchor side="Top" relative="$parent/Button00" pos="Min" offset="-26"/>

     

    <Anchor side="Bottom" relative="$parent/Button00" pos="Max" offset="35"/>

    <Anchor side="Left" relative="$parent/Button00" pos="Min" offset="-33"/>

    <Anchor side="Right" relative="$parent/Button05" pos="Max" offset="32"/>

    <Texture val="@UI/TimerWindowBackground"/>

    <TextureType val="Border"/>

    <RenderPriority val="500"/>

    </Frame>

    </Frame>

    </Frame>

    </Frame>

    </Frame>

    </Desc>

     

     

     

    Posted in: UI Development
  • 0

    posted a message on Custom Cursors?

    Non-blizzard dds file need to be divisible by 4. The more you know ....

    Posted in: UI Development
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