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    posted a message on My Absence

    @Mozared: Go

    Before you completely throw us away, any news on what's going on with starmon? I know it's unlikely to be finished at this point but any news from the others?

    Posted in: General Chat
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    posted a message on [Solved] Warp Gate Unit Control

    Add the created unit the Warp drop group that's what's wrong.

    created unit != last created unit use created unit

    Posted in: Triggers
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    posted a message on [Solved] Warp Gate Unit Control

    The triggering unit there is the superwarp unit. The event triggers when it creates a unit.

    You could try checking the point at which the ability was used for a unit. Give me a bit to get my editor booted up, you on the mapster discord at all?

    Posted in: Triggers
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    posted a message on Make Zerg spawn without the overlord.

    Melee Initialization, remove the create starting units action.

    Posted in: Triggers
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    posted a message on Hide map area for players

    Hide the whole map, then reveal the parts you don't want hidden.

    Posted in: Triggers
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    posted a message on Action Definitions

    function: Number?/Count of units in region matching conditions (native lib)

    Number of units in (entire map) owned by computer, matching: Burrowed < Number of units in (entire map) owned by computer, matching: Burrowed not checked

    Posted in: Triggers
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    posted a message on Common Sense 101 (Triggering Edition)

    @BozoOvermind: Go

    I've started on an intro to the trigger editor tutorial (see my sig), but I still need to find the time to complete it. that being said, http://wiki.sc2mapster.com/Tutorials has a great amount of trigger ones, in your case I recommend the presets and records one, and the presets and multidimensional arrays one.

    Posted in: Triggers
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    posted a message on Dialog List Box Item Events?

    Dialog item is used with event type changed selection

    Posted in: Triggers
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    posted a message on Pirated Library (PIRL)

    I saw that I don't understand the functions though.

    Edit: Where are those functions located in the natives so I can see how they are accessed?

    Edit2: let me explain more for the #subfunc(if, " && ") if i change that to #subfunc(if, " || ") does that change it to an or as the default for all the listed conditions.

    Here are snippets from the switch subfunc and the if then sub func if someone could explain what they do to me. (sorry to derail the overall thing) oh and one from the internal If then

    #AUTOVAR(val,param:value) = #PARAM(value);
    #SUBFUNCS(cases)
    #IFHAVESUBFUNCS(cases,else ){
        #SUBFUNCS(defaults)
    }
    
    if (#SUBFUNCS(if," && "))
    {
        #SUBFUNCS(then)
    }
    
    #IFSUBFUNC(notfirst,else )if (#SUBFUNCS(if," && ")) {
        #SUBFUNCS(then)
    }
    
    Posted in: Trigger Libraries & Scripts
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    posted a message on Pirated Library (PIRL)

    I'm most interested in the if-then you made using subfunctions, how does the conditions subfunction work for accessing? and assuming you know this, how does the event subfunction work?

    Posted in: Trigger Libraries & Scripts
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    posted a message on Looking for C++ explanation of classes

    Thank you all for the info

    So pretty much the data editors types are classes?

    Posted in: Off-Topic
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    posted a message on Looking for C++ explanation of classes

    From what I understand of classes is that they function similarly to SC2 libraries, in that they contain their own list of functions and variables. Is this how classes work in C++ or am I understanding it wrong?

    Posted in: Off-Topic
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    posted a message on Help! Triggering Melee actions not working for Zerg...

    Is it properly creating the hatchery? I don't think the larva aren't listed in the starting units for the zerg, so you might need an if statement to create them if it isn't then.

    on a side note: you don't need to reinitialize the melee ai everytime,

    Posted in: Triggers
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    posted a message on [Help!] Creating a camera cycling system

    @Alcohealix: Go

    It modifies an integer value by +1 maintaining it within in bounds, if it would exceed those bounds it then starts again from the bottom.

    Posted in: Triggers
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    posted a message on [Help!] Creating a camera cycling system

    @Alevice: Go

    try using the

    <<code>>
    <</code>>
    

    tags

    Posted in: Triggers
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