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    posted a message on Shifting Gears

     

    Guess I lied in my last post... :P

     

    Wanted to post this one here since it shows off game play pretty well. Feedback is always appreciated.

    Posted in: Off-Topic
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    posted a message on Takeover a mod ?

    I'm not sure if it's possible...

     

    You could attempt deleting it on the main account then uploading it under the same name on the second... but I'm guessing this would eliminate all the reviews/etc... If you decide to try it, please report back so others can know.

     

    Otherwise your only option may be to just change the map name on the new account and upload it as a "new" map. Thus leaving the old version, and introducing a new version (old version could tell users about the new one in description and other places).

    Posted in: General Chat
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    posted a message on Please help

    They are called pings. You make them in the trigger editor. I don't know how familiar you are with triggers. So let us know if you need more details. Some stuff to note is you can assign them to a global variable so you can destroy them later as needed. You can also do stuff with additional actions such as giving them a tooltip or attaching them to a unit.

    Posted in: Triggers
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    posted a message on (Solved) Morph Ability while Moving - Animation Issue

    I would check the actor and see if there's a morph event that tries to change the animation.

    Posted in: Data
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    posted a message on How to use triggers to Rescue one particular unit

     

    Quote from JeSuisUnEspion >>

    Btw, William, would you mind answering another question for me?

     

    I've created an upgrade which works flawlessly, however the upgrade can be researched multiple times at once (it only works once), and it doesn't disappear from the Engineering Bay's Command Card. How do I fix this?

     
     You'll need to add a requirement to the upgrades research ability. Take a look at other upgrades for examples.
    Posted in: Triggers
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    posted a message on How to use triggers to Rescue one particular unit

    I believe there's two versions of the rescue unit action. One for individual units and one for unit groups. If not, there's an action to convert a singular unit into a unit group.

    Posted in: Triggers
  • 0.942402315484805

    posted a message on Am I allowed to publish map with campaign model?

    That would be fine. The main thing they don't want you doing is taking the missions that cost money to play, and putting those on the arcade.

    Posted in: Melee Development
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    posted a message on Looking For Developer

     

    Bueller?

    Posted in: Melee Development
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    posted a message on Create units in Unit Group

    Yes, that is correct.

    Posted in: Triggers
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    posted a message on Create units in Unit Group

    Create units

    add last created units to unit group

     

    Make sure it's units with an s (plural). That way it adds all of them and not just the last unit from the create units action.

    Posted in: Triggers
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    posted a message on Anyone who wants to help me in SC2 map editor.

    One possibility for hero revival is to set their death time in data to a really long time (longer than the time it takes to revive them). Then use the revive action to bring them back to life when appropriate. This should keep all the experience.

    Posted in: Triggers
  • 0.94495142773035

    posted a message on [SOLVED] Detecting when Protoss Structures Are Built For Specific Player

    I think that particular event uses "triggering progress unit" rather than "triggering unit". Does changing that in the condition fix the problem?

    Posted in: Triggers
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    posted a message on How do I show attack range to players? (Range Actor, corn, quad)

    On phone so hard to go in lots of detail. Usually I'll start the ability with a persistent effect which triggers the range actor. The actual ability attack will then happen after the persistent effect is finished. You adjust the persistent effect duration to give the player time to avoid it.

     

    If you look at my projects on this website I do this on both the infested siege tank and the planetary fortress in my Mapster's series in the Cleanup Crew map. There are also plenty of other maps with boss fight you can look at. The hots primal Zerg boss fight map is also good. I think some of those were done via trigger.

    Posted in: Data
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    posted a message on Shifting Gears

     

    Hey guys, this is the last one I'll post here. I decided to make a subreddit for my projects, so follow there and my youtube if you're interested in my future projects! Thanks!

     

    https://www.reddit.com/r/ImposterGameStudios/

    Posted in: Off-Topic
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    posted a message on Infested Buildings

    Have you tried the garrison infestation behavior? 

     

    I labeled the picture to show you the order that helped me to find this.

     

    Posted in: Triggers
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