Guess I lied in my last post... :P
Wanted to post this one here since it shows off game play pretty well. Feedback is always appreciated.
I'm not sure if it's possible...
You could attempt deleting it on the main account then uploading it under the same name on the second... but I'm guessing this would eliminate all the reviews/etc... If you decide to try it, please report back so others can know.
Otherwise your only option may be to just change the map name on the new account and upload it as a "new" map. Thus leaving the old version, and introducing a new version (old version could tell users about the new one in description and other places).
They are called pings. You make them in the trigger editor. I don't know how familiar you are with triggers. So let us know if you need more details. Some stuff to note is you can assign them to a global variable so you can destroy them later as needed. You can also do stuff with additional actions such as giving them a tooltip or attaching them to a unit.
I would check the actor and see if there's a morph event that tries to change the animation.
Btw, William, would you mind answering another question for me?
I've created an upgrade which works flawlessly, however the upgrade can be researched multiple times at once (it only works once), and it doesn't disappear from the Engineering Bay's Command Card. How do I fix this?
One possibility for hero revival is to set their death time in data to a really long time (longer than the time it takes to revive them). Then use the revive action to bring them back to life when appropriate. This should keep all the experience.
I think that particular event uses "triggering progress unit" rather than "triggering unit". Does changing that in the condition fix the problem?
On phone so hard to go in lots of detail. Usually I'll start the ability with a persistent effect which triggers the range actor. The actual ability attack will then happen after the persistent effect is finished. You adjust the persistent effect duration to give the player time to avoid it.
If you look at my projects on this website I do this on both the infested siege tank and the planetary fortress in my Mapster's series in the Cleanup Crew map. There are also plenty of other maps with boss fight you can look at. The hots primal Zerg boss fight map is also good. I think some of those were done via trigger.
Hey guys, this is the last one I'll post here. I decided to make a subreddit for my projects, so follow there and my youtube if you're interested in my future projects! Thanks!