• 0.960556844547564

    posted a message on Reviving recently killed units through ability

    Have you looked into the coop mutation unit that revives dead units? Can't recall the name of it off the top my head... but it may help to look at.

    Posted in: Data
  • 0.962420693020986

    posted a message on InsaneBriefing Library

    Looks cool from the screenshots. I'll have to try it out.

    Posted in: Trigger Libraries & Scripts
  • 0

    posted a message on Suggestion for me? All posibiles upgrades on unit...

    You could also do a model addition with the acid model so it'd look like the zergling is farting. Then all the other units would be scared of its smelliness. 

    Posted in: Data
  • 0

    posted a message on [Tutorial] Fixing the Galaxy Editors menu sizing/small text issues

    Quick tutorial showing how to fix a sizing issue that popped up for me. May help others?

     

    Posted in: Tutorials
  • 0.962885520125457

    posted a message on Hey Guys

    Just a heads up. For tutorials, the names in the wiki tend to be the same as the thread name. So you can search the tutorial name in the forums search bar, and you can usually find it.

    Posted in: General Chat
  • 0

    posted a message on [Tutorial]Blizzard Style Hero Icons

    Here's another link. Do these expire or something? >.<

     

    https://drive.google.com/open?id=1BnsmCwTScuOu2Ob6n581FtEgGpvPiYol

    Posted in: Tutorials
  • 0

    posted a message on [Seasons Greeting] Happy new year sc2mapster !

    Merry Christmas and Happy New Year!

    Posted in: General Chat
  • 0

    posted a message on [Tutorial] SC2 Editor Tutorials by Cata

    Found two questions in the Bliz forums where the authors sound like they could benefit from a video.

     

    https://us.battle.net/forums/en/sc2/topic/20759567018

     

    https://us.battle.net/forums/en/sc2/topic/20759447729

    Posted in: Tutorials
  • 0

    posted a message on Mapsters

    Dang, Mapsters 5 came out like 2 years ago. Crazy stuff!

    Posted in: Map Feedback
  • 0

    posted a message on How to use the Spear of Adun in Multiplayer Maps?

    I occasionally get asked for this file which does the top row abilities for a command panel. So here is a download link for it.

     

    Again, credit goes to Knallertton.

     

    https://drive.google.com/open?id=1_ZSEoroy8g2IEPhz0U7gu5zcwjgv9snV

    Posted in: Triggers
  • 0

    posted a message on [Tutorial] SC2 Editor Tutorials by Cata

    Cool. I will subscribe :)

     

    If I think of any topics I'll let you know!

    Posted in: Tutorials
  • 0

    posted a message on [Brain Storming] Newb friendly campaign map(s)

    The goal is to make an easy and newb friendly one to three missions of a campaign. I got another map or two I'm currently working on, but I think this idea is worth entering the brain storming phase, and I'd like some feedback/additional ideas.

     

    So far I'm thinking of a terran macro mission. Maybe have a simple respawnable hero unit with one ability. I'm thinking Tychus with shredder grenades.

     

    A special building (maybe a special supply depot) with the following:

    1. Periodically generates a small amount of resources. Can be upgraded a few times to produce more.

    2. Periodically generates some free units. I'm thinking the defenders of man soldiers that were basically marines. They wouldn't be affected by armor/attack upgrades. And maybe I'd reduce their attack range by one. Each soldier would automatically train one at a time up to a max number per depot. The depot would start only being able to support one free soldier, but could be upgraded individually you support up to 5 free soldiers. 

    These depots would be limited to like 4 per mission. Not sure if they all would be pre-placed (and invulnerable), or if you would begin with like 2 and then be able to build two more. 

     

    The free units would be nice because the new player could move out with them with little risk. They'd also have something to defend their base if they hadn't built any defenses. 

     

    Enemy attack waves would be weak...

     

    Might give the marines/marauders/etc an extra point of armor for the player. Just to make things easier.

     

    In addition to the supply depots generating resources (they would generate at a relatively slow rate), there would be 3-4 mineral fields and one geyser at starting base. Probably an expansion.

     

    Maybe get rid of the tech lab, and add barracks upgrades to engineering bay. No tech lab needed for marauders/etc.

     

    Probably make it playable as either 1 or 2 players. So people well versed in sc2 already could potentially get their friends to it. So two bases near each other at start. Extra command center for second player, or empty if no second player. Could start with four of the special supply depots, and they get split between the players.

     

    Maybe just auto give 100 supply, and make it the max.

     

    As for story... those Protoss jerks are trying to run us away from our land and steal our crops on Agria etc etc...

    Posted in: Project Workplace
  • 0

    posted a message on Marauders!

    Yea. But you should always have fun miner models and mining animations.

    Posted in: Map Feedback
  • 0

    posted a message on MapCraft - Single Player Mapmaking Contest

    1. Twice a year: Uncertain. It's possible you may even get a whole new group of people participating. Perhaps there could be different themes. One single player, one co-op for instance. With SC2 there's also the question of whether Bliz will continue rock the cabinet, which is potentially 3 map contests a year. I think it's worth trying, and if submissions are deemed too low, then you can go back to once a year.

     

    2. Crowdfunding: I'm skeptical because I like the idea of a low prize making it a more friendly competitions with less pressure. But I'm open to listening to counter points.

     

    Posted in: General Chat
  • 0

    posted a message on MapCraft - Single Player Mapmaking Contest

    If you're talking about my map, I updated my Mapsters campaign thread to include it. Also the project page.

    Posted in: General Chat
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