I don't know what Durotar is, and I'm not sure exactly what you mean when you say multiple maps. Bliz did recently add map to map loading if that's what you mean.
I've never used Nydus Worms specifically, but I know transport points will allow enemies to use things like overlords, medivacs, hercules, etc. Have you experimented with those?
I know personally, I tend to spawn units from thin air when it comes to AI nydus worms with triggers using either create cargo units, or create units (with the spawn point being around the nydus worm). You can also add these units made out of thin air to attack waves with add units to attack wave.
A good example is marauders, as they have an upgrade for this.
On second thought... it seems like you're looking for a unit that slows them self upon getting hit, rather than an attacker that deals slowing damage.
In this case, you'll want to give the damage receiving unit a behavior which contains a damage response. Make sure you give it a chance of 1 (so it always happens), and a damage handled effect which applies a slowing behavior.
You probably haven't been paying too much attention to recent projects. But I turned you into a Hybrid Cult Leader in my Mapsters campaign :). The Cult of Sixen!
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Can you share a screenshot of the attribute or upgrade that is increasing his range.
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I don't think it's going to happen.
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I don't know what Durotar is, and I'm not sure exactly what you mean when you say multiple maps. Bliz did recently add map to map loading if that's what you mean.
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I've never used Nydus Worms specifically, but I know transport points will allow enemies to use things like overlords, medivacs, hercules, etc. Have you experimented with those?
I know personally, I tend to spawn units from thin air when it comes to AI nydus worms with triggers using either create cargo units, or create units (with the spawn point being around the nydus worm). You can also add these units made out of thin air to attack waves with add units to attack wave.
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I haven't tested anything but I found "Formation Move" under "Turn Player Flag On/Off"
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Use the "set alliance" action.
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There may be some here, but you'll probably be able to find more melee map makers around the Team Liquid forums.
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I don't know. You might be able to get a faster reply in the discord (pinned in this forum).
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I'd say for complete beginners, this is a good starting point:
Once you need more specific stuff, click on wiki on this website above, then click tutorials.
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If you ever want to keep the weapon/attack, but want to get rid of the auto attack, look into the Ghost's hold fire and weapons free abilities.
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A good example is marauders, as they have an upgrade for this.
On second thought... it seems like you're looking for a unit that slows them self upon getting hit, rather than an attacker that deals slowing damage.
In this case, you'll want to give the damage receiving unit a behavior which contains a damage response. Make sure you give it a chance of 1 (so it always happens), and a damage handled effect which applies a slowing behavior.
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I think when you create a project, you can add people to it.
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Oh maybe like 2016 or 2017. It's all relative I guess haha. Time is shooting by >.<
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That's pretty cool :D.
You probably haven't been paying too much attention to recent projects. But I turned you into a Hybrid Cult Leader in my Mapsters campaign :). The Cult of Sixen!
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Try looking at the actor events. Look for anything with model swap. Remove as needed.