• 0.946811819595645

    posted a message on need help with trigger

    First thing I would do is at the beginning of the trigger, send a text message action. If the text message doesn't show up then it has something to do either with the trigger event, or the data effect. If it does show up, then something is wrong with the trigger actions themselves.

    Posted in: Triggers
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    posted a message on Shifting Gears

    I'm currently working on a RTS/top down shooter hybrid. Sort of like if the heroes in my Stukov maps were 2D shooters type heroes rather than StarCraft/moba style heroes. So far I've just been working on the shooter aspect, mainly the player. 

     

    I'm thinking it might be fun to do periodic Dev vlogs on my progress. Sort of like the creeper world developer, knucklecracker, does on his games.

    Posted in: Off-Topic
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    posted a message on [Announcement!] MAPORINO 2018 !

    Good luck to all the participants!

    Posted in: General Chat
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    posted a message on Shifting Gears

     

    Hey guys. Felt right to say this officially, so as not to leave anyone who cares hanging. Does anyone care? :P

     

    Gonna be shifting away from SC2 editor so I can make my own custom stuff, and maybe even make a little money off it. I'll probably still drop by the forums/discord/etc and answer basic questions. This is an awesome community, and I hope I can still count on you guys for support in the future! :)

    Posted in: Off-Topic
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    posted a message on New project

    So no message at all on being accepted or rejected? Mine would get rejected if I did a straight up .sc2map file. So be sure to put stuff in .zip files.

    Posted in: General Chat
  • 0.945971563981043

    posted a message on Foster Clan Campaign Feedback

    40 minutes is alright. I would say try not to ever go longer than an hour in game length.

    Posted in: Map Feedback
  • 0.945868945868946

    posted a message on Foster Clan Campaign Feedback

    Here is the video:

     

    Posted in: Map Feedback
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    posted a message on Help with AI rebuild

    Does the AI have sufficient resources (minerals/gas) to rebuild? Do they have the tech requirements? For example you need an engineering bay to build a missile turret.

     

    Side note, I've found players generally don't like a rebuilding enemy AI. So keep that in mind when making a level.

    Posted in: Triggers
  • 0.945834653151726

    posted a message on Foster Clan Campaign Feedback

    Hey! I just finished playing through your map! It was great. I made a video of my play through which gives my impressions as well as possible improvements. I'll post a link when it's all uploaded n whatnot. I think you did a lot of stuff right. I played on medium, and I think the difficulty was appropriate. The terrain was nice in both visuals and flow. The game length was perfect as well, I generally aim for 20-30 minutes for a campaign level play through and this hit that nicely. It's a great first mission as well in that it doesn't introduce you to a million brand new things all at once as some campaigners will do. 

     

    You did have a few small English errors, but it was great overall. Anything that was wrong, you can just say they were too drunk to speak correctly! :)

     

    Well I'm bad at thinking of more stuff to say in retrospective, so I'll just stop now and let you watch the video when its ready!

    Posted in: Map Feedback
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    posted a message on How to select a worker constructing a structure? (Peon in Warcraft 3)

    Terran buildings have this. Is this for Zerg?

    Posted in: Data
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    posted a message on psa - 'Unit Filter' - discussion

    I've never had issues with the first and I've used it a lot. On my phone so I can't treat. Wondering why you use timer elapsed of 0 instead of map initialization. You should throw a debug message at the very bottom of the actions to make sure this is even running.

    Posted in: Triggers
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    posted a message on [SOLVED]Edit Weapons for Battlecruiser

    You should have several tile sets to choose from after doing the Standard (wing of Liberty) part. I think the default is sometimes blank, which is the black. But you should be able to choose something else.

    Posted in: Data
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    posted a message on [SOLVED]Edit Weapons for Battlecruiser

    Add campaign dependencies, and look for the Hyperion.

    Posted in: Data
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    posted a message on where can I see the ai logic?

    There were also a few campaign levels which have trigger based AI. I believe the ghost nukes and the Diamond back moving backwards while attacking were two such examples. Should probably be able to find them in the later HoTS levels.

    Posted in: Data
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    posted a message on [solved] Asking for advise - One Big Mod or Mod + Parts?

    If you are sharing it for people to download, just make sure they can download all the files they need at once. 

     

    I wanted to try out a new mod someone had made on sc2mapster and when loading it, it was like "You need x mod to open this mod". So I download x mod, and try to open the original mod again... "you need y mod". Download that... "you need z mod"... Super annoying. Eventually got it working but sheesh.

    Posted in: Data
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