For this week's WTE, I let myself be inspired by Hydramannequin's Factory terrain and as such, this week's theme is going to be "Urban Jungle". Contrary to the 'city-like environment' this phrase usually refers to, I would like you guys to make a proper 'urban zone' within a jungle. Going from Hydramannequin's theme, think along the lines of "What would a Terran settlement on Zerus look like?". An urban zone, in a jungle.
Overall that looks really good! Quite like the environment. My two main comments would be:
1) Put some more plants or vines over the asphalt. Right now everything in the city seems overgrown, except the roads who seem suspiciously clean.
2) Try and add more different varieties of plants to the map. Right now the prevaling colours in your map are green and grey, with only a very tiny amount of red, orange and blue scattered across the place. I reckon that by adding flowers and plants of various colours all over the place the whole thing would feel both more natural and more 'alive'.
Well... people should think this way: Instead of a City overgrowth by Nature, it should be Nature overgrowth by City. The idea is similar but the result is technically very different. For example a few ideas: Road stick to trees instead of pilar, road that pass through a tree, light hang on vines and branches (or litterally lightning plants as street lights, house that hold on by trees, tall grass where the people don't walk and short grass where they does, flower pots... There are a bunch of ideas that can be exploited. =P
Cool! Very interesting design, I only have a few suggestions:
Try using things like bushes, barrels, etc at the base of the structures to blend them with the ground more.
See if you can lower the brightness of that ship (If you can, if not it still looks great), because right now it's on the verge of being glaring. If you're worried that this may lessen its point of interest, try booting it back up by placing some landing light doodads on the landing pad. Some floodlights (tall, skinny variant) might look good as well.
Experiment with the area that the facility enters the cliff (screenshot 3, lower-right), with small rocks and the like, to perhaps blend it with the environment a bit more.
But again, these are just nitpicks. It looks like you put a lot of effort into this, and it looks sweet.
Rollback Post to RevisionRollBack
I do terrain stuff.
...
And in a Starcraft haiku,
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That's all I can do!
Ooh that's awesome! I'm curious which doodads you used for the central part of the landing pad? I recognise the Hybrid pipes around the rim... or is that one of the Umoja Lab doodads? Hmm
Awesome idea for WTE and awesome terrain! The post-apocalyptic scenes of abandoned cities like 'Life after people' show on History have always fascinated me. Your streets are too clean, they need a lot of grass as well.
Actually changing the road from (Umojan?) to some cracked one can do the trick.
Weekly Terraining Exercise #145
Hey hey folks!
For this week's WTE, I let myself be inspired by Hydramannequin's Factory terrain and as such, this week's theme is going to be "Urban Jungle". Contrary to the 'city-like environment' this phrase usually refers to, I would like you guys to make a proper 'urban zone' within a jungle. Going from Hydramannequin's theme, think along the lines of "What would a Terran settlement on Zerus look like?". An urban zone, in a jungle.
Curious to see what you might come up with!
The Global Information/Idea thread for Terraining Exercises can be found here:
http://forums.sc2mapster.com/development/terrain/14658-terraining-exercises-global-information-idea-thread/
@Mozared: Go
Can I make jungle within a city, too, y'know, make it look like it's abandoned and Nature took over?
@DeltaCadimus: Go
Not exactly what I was thinking, but I'll let it slide. We've had such a theme before :P
I've done that, which is actually a small factory that produce corn 'beef'. Just mix the powder with the water and you'll get a premium quality meal!
@Mozared: Go
I didn't remember, lol...
@DeltaCadimus: Go
Here it is: http://www.sc2mapster.com/forums/development/terrain/27468-weekly-terraining-exercise-53-we-are-legends/
As my old post: http://www.sc2mapster.com/media/attachments/21/572/url.jpg http://www.sc2mapster.com/media/attachments/21/573/Terrain_001.jpg http://www.sc2mapster.com/media/attachments/21/574/Terrain_002.jpg
Working on projects:
I was going to do what delta is doing... I probably still will.
Some jungle shit :D Hope you like it !
@IeZaeLsc2: Go
Overall that looks really good! Quite like the environment. My two main comments would be:
1) Put some more plants or vines over the asphalt. Right now everything in the city seems overgrown, except the roads who seem suspiciously clean.
2) Try and add more different varieties of plants to the map. Right now the prevaling colours in your map are green and grey, with only a very tiny amount of red, orange and blue scattered across the place. I reckon that by adding flowers and plants of various colours all over the place the whole thing would feel both more natural and more 'alive'.
Well... people should think this way: Instead of a City overgrowth by Nature, it should be Nature overgrowth by City. The idea is similar but the result is technically very different. For example a few ideas: Road stick to trees instead of pilar, road that pass through a tree, light hang on vines and branches (or litterally lightning plants as street lights, house that hold on by trees, tall grass where the people don't walk and short grass where they does, flower pots... There are a bunch of ideas that can be exploited. =P
Working on projects:
Here you go! I made a sort of outpost in the woods, The woods could use some work I admit, but I think the outpost itself is kickass and origonal :)
@joecab: Go
Cool! Very interesting design, I only have a few suggestions:
Try using things like bushes, barrels, etc at the base of the structures to blend them with the ground more.
See if you can lower the brightness of that ship (If you can, if not it still looks great), because right now it's on the verge of being glaring. If you're worried that this may lessen its point of interest, try booting it back up by placing some landing light doodads on the landing pad. Some floodlights (tall, skinny variant) might look good as well.
Experiment with the area that the facility enters the cliff (screenshot 3, lower-right), with small rocks and the like, to perhaps blend it with the environment a bit more.
But again, these are just nitpicks. It looks like you put a lot of effort into this, and it looks sweet.
@joecab: Go
Ooh that's awesome! I'm curious which doodads you used for the central part of the landing pad? I recognise the Hybrid pipes around the rim... or is that one of the Umoja Lab doodads? Hmm
@IeZaeLsc2: Go
Awesome idea for WTE and awesome terrain! The post-apocalyptic scenes of abandoned cities like 'Life after people' show on History have always fascinated me. Your streets are too clean, they need a lot of grass as well.
Actually changing the road from (Umojan?) to some cracked one can do the trick.
@joecab: Go
Also good