I'm make a single hightemplar morph to an Archon, but I have some problems.
I've created an ability morph, did the same actor events on two units to morph and unmorph(referring to siegetank's morph actor), but I can't find a way to make Archon's merging animation in morphing time.
If High Templaruses morph ability, it disappears and Archon is created.
I've attached a dummy behavior for Archon to state its merge animation by actor animation, it didn't work.
Is there any other parts that I've been missing? Or is there a better way to make a single High Templar morph to Archon?
Swapping models actor from High Templar to Archon's? (I don't know how many variations are there in model actor)
I have simply put a dummy behavior on Archon, and made an animation actor for behavior (referring to the animation actor of Gravitron Beam Impact Animation)
1. High Templar uses morph ability
2. It disappears and Archon appears with dummy behavior
3. The animation actor I've set on dummy behavior is not working at all..
No. The Morph ability has a field that determines when the actors change over under Info: Sections - Durations. Also for the transition you could host a Model type actor with the desired visual similar to what is used for the warping in of units.
There is a known problem with morphing units losing any buffs. Use a Create Persistent effect instead. Alternatively under Info: Sections - Durations of the morph set the Stats to change only at the far end.
Oh, I've done exactly the same as Siege Tank's morph ability and the Info field, it works well morphing to an Archon.
But High Templar disappears if morph is casted, and Archon appears after a short period of time I've set on morph's Info-Duration field.
If two High Templars merge to be an Archon, Archon's merge animation is played at the point where the two High Templars cast merge.
Is there any way to play this animation after High Templar casts morph and Archon is created? It looks quite empty while High Templar is gone, I've tried to put an effect of merging but it doesn't have the animation I'm looking for..
I believe the visual used while merging is one of the birth animations of the archon. Create a Model actor on morph start that uses the archon model and plays the desired animations.
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I'm make a single hightemplar morph to an Archon, but I have some problems.
I've created an ability morph, did the same actor events on two units to morph and unmorph(referring to siegetank's morph actor), but I can't find a way to make Archon's merging animation in morphing time.
If High Templaruses morph ability, it disappears and Archon is created.
I've attached a dummy behavior for Archon to state its merge animation by actor animation, it didn't work.
Is there any other parts that I've been missing? Or is there a better way to make a single High Templar morph to Archon?
@PriMan05: Go
Out of curiosity, why do you require a single-unit-morphing to archon?
also maybe siege tank's ability might not be the best.. what about the warp prism's one?
Adun Toridas :)
You could use a Model actor. Also what is the timing for the actor transition on your Morph ability?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@Veratai: Go
Well, because I want to make a hero unit like Tassadar from Heroes of the Storm?
I'll try Warp Prism's too, but I don't think it will work because I tried Viking's and Siege Tanks's morph ability.
@DrSuperEvil: Go
Swapping models actor from High Templar to Archon's? (I don't know how many variations are there in model actor)
I have simply put a dummy behavior on Archon, and made an animation actor for behavior (referring to the animation actor of Gravitron Beam Impact Animation)
1. High Templar uses morph ability
2. It disappears and Archon appears with dummy behavior
3. The animation actor I've set on dummy behavior is not working at all..
No. The Morph ability has a field that determines when the actors change over under Info: Sections - Durations. Also for the transition you could host a Model type actor with the desired visual similar to what is used for the warping in of units.
There is a known problem with morphing units losing any buffs. Use a Create Persistent effect instead. Alternatively under Info: Sections - Durations of the morph set the Stats to change only at the far end.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@PriMan05: Go
I hope you make it exactly as you wanted, because i will probably need that when i finish creating my own char, but dark templar in this case :)
Adun Toridas :)
@DrSuperEvil: Go
Oh, I've done exactly the same as Siege Tank's morph ability and the Info field, it works well morphing to an Archon.
But High Templar disappears if morph is casted, and Archon appears after a short period of time I've set on morph's Info-Duration field.
If two High Templars merge to be an Archon, Archon's merge animation is played at the point where the two High Templars cast merge.
Is there any way to play this animation after High Templar casts morph and Archon is created? It looks quite empty while High Templar is gone, I've tried to put an effect of merging but it doesn't have the animation I'm looking for..
I believe the visual used while merging is one of the birth animations of the archon. Create a Model actor on morph start that uses the archon model and plays the desired animations.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
I couldn't understand the 'morph start'.
I've created the model actor using Archon model, but I can only see there's Info: Sections - Durations and Effect at Morph ability.
I couldn't find where the Morph start is, don't know where to put the actor in this part.
So if I understand correctly you want to morph / change a single unit to a different unit but with an animation in between.
The zerg can do that just fine, zergling => baneling [cocoon], hydralisk => lurker [cocoon].
Why don't you check them and see how it is done.
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Under the events of the actor there is the option to add a Morph event and it has options to trigger when the morph starts or when it ends.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg